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-rw-r--r--engines/zvision/video/video.cpp184
-rw-r--r--engines/zvision/zvision.h2
2 files changed, 96 insertions, 90 deletions
diff --git a/engines/zvision/video/video.cpp b/engines/zvision/video/video.cpp
index 54c113dc83..6e756c0623 100644
--- a/engines/zvision/video/video.cpp
+++ b/engines/zvision/video/video.cpp
@@ -50,96 +50,7 @@ Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
animation = new ZorkAVIDecoder();
#if defined(USE_MPEG2) && defined(USE_A52)
else if (tmpFileName.hasSuffix(".vob")) {
- // For some reason, we get much lower volume in the hi-res
- // videos than in the low-res ones. So we artificially boost
- // the volume here. This is an approximation, but I've tried
- // to match the old volumes reasonably well.
- //
- // Some of these will cause audio clipping. Hopefully not
- // enough to be noticeable.
- double amplification = 0.0;
- if (tmpFileName == "em00d011.vob") {
- // The finale.
- amplification = 10.0;
- } else if (tmpFileName == "em00d021.vob") {
- // Jack's escape and arrival at Flathead Mesa.
- amplification = 9.0;
- } else if (tmpFileName == "em00d032.vob") {
- // The Grand Inquisitor's speech.
- amplification = 11.0;
- } else if (tmpFileName == "em00d122.vob") {
- // Jack orders you to the radio tower.
- amplification = 17.0;
- } else if (tmpFileName == "em3ed012.vob") {
- // The Grand Inquisitor gets the Coconut of Quendor.
- amplification = 12.0;
- } else if (tmpFileName == "g000d101.vob") {
- // Griff gets captured.
- amplification = 11.0;
- } else if (tmpFileName == "g000d111.vob") {
- // Brog gets totemized. The music seems to be mixed
- // much softer in this than in the low-resolution
- // version.
- amplification = 12.0;
- } else if (tmpFileName == "g000d122.vob") {
- // Lucy gets captured.
- amplification = 14.0;
- } else if (tmpFileName == "g000d302.vob") {
- // The Grand Inquisitor visits Jack in his cell.
- amplification = 13.0;
- } else if (tmpFileName == "g000d312.vob") {
- // You get captured.
- amplification = 14.0;
- } else if (tmpFileName == "g000d411.vob") {
- // Propaganda On Parade. No need to make it as loud as
- // the low-resolution version.
- amplification = 11.0;
- } else if (tmpFileName == "pe1ed012.vob") {
- // Jack lets you in with the lantern.
- amplification = 14.0;
- } else if (tmpFileName.hasPrefix("pe1ed")) {
- // Jack answers the door. Several different ways.
- amplification = 17.0;
- } else if (tmpFileName == "pe5ed052.vob") {
- // You get killed by the guards
- amplification = 12.0;
- } else if (tmpFileName == "pe6ed012.vob") {
- // Jack gets captured by the guards
- amplification = 17.0;
- } else if (tmpFileName == "pp1ed022.vob") {
- // Jack examines the lantern
- amplification = 10.0;
- } else if (tmpFileName == "qb1ed012.vob") {
- // Lucy gets invited to the back room
- amplification = 17.0;
- } else if (tmpFileName.hasPrefix("qe1ed")) {
- // Floyd answers the door. Several different ways.
- amplification = 17.0;
- } else if (tmpFileName == "qs1ed011.vob") {
- // Jack explains the rules of the game.
- amplification = 16.0;
- } else if (tmpFileName == "qs1ed021.vob") {
- // Jack loses the game.
- amplification = 14.0;
- } else if (tmpFileName == "uc1gd012.vob") {
- // Y'Gael appears.
- amplification = 12.0;
- } else if (tmpFileName == "ue1ud012.vob") {
- // Jack gets totemized... or what?
- amplification = 12.0;
- } else if (tmpFileName == "ue2qd012.vob") {
- // Jack agrees to totemization.
- amplification = 10.0;
- } else if (tmpFileName == "g000d981.vob") {
- // The Enterprise logo. Has no low-res version. Its
- // volume is louder than the other logo animations.
- amplification = 6.2;
- } else if (tmpFileName.hasPrefix("g000d")) {
- // The Dolby Digital and Activision logos. They have no
- // low-res versions, but I've used the low-resolution
- // Activision logo (slightly different) as reference.
- amplification = 8.5;
- }
+ double amplification = getVobAmplification(tmpFileName);
animation = new Video::MPEGPSDecoder(amplification);
}
#endif
@@ -235,4 +146,97 @@ void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect,
}
}
+double ZVision::getVobAmplification(Common::String fileName) const {
+ // For some reason, we get much lower volume in the hi-res videos than
+ // in the low-res ones. So we artificially boost the volume. This is an
+ // approximation, but I've tried to match the old volumes reasonably
+ // well.
+ //
+ // Some of these will cause audio clipping. Hopefully not enough to be
+ // noticeable.
+ double amplification = 0.0;
+ if (fileName == "em00d011.vob") {
+ // The finale.
+ amplification = 10.0;
+ } else if (fileName == "em00d021.vob") {
+ // Jack's escape and arrival at Flathead Mesa.
+ amplification = 9.0;
+ } else if (fileName == "em00d032.vob") {
+ // The Grand Inquisitor's speech.
+ amplification = 11.0;
+ } else if (fileName == "em00d122.vob") {
+ // Jack orders you to the radio tower.
+ amplification = 17.0;
+ } else if (fileName == "em3ed012.vob") {
+ // The Grand Inquisitor gets the Coconut of Quendor.
+ amplification = 12.0;
+ } else if (fileName == "g000d101.vob") {
+ // Griff gets captured.
+ amplification = 11.0;
+ } else if (fileName == "g000d111.vob") {
+ // Brog gets totemized. The music seems to be mixed much softer
+ // in this than in the low-resolution version.
+ amplification = 12.0;
+ } else if (fileName == "g000d122.vob") {
+ // Lucy gets captured.
+ amplification = 14.0;
+ } else if (fileName == "g000d302.vob") {
+ // The Grand Inquisitor visits Jack in his cell.
+ amplification = 13.0;
+ } else if (fileName == "g000d312.vob") {
+ // You get captured.
+ amplification = 14.0;
+ } else if (fileName == "g000d411.vob") {
+ // Propaganda On Parade. No need to make it as loud as the
+ // low-resolution version.
+ amplification = 11.0;
+ } else if (fileName == "pe1ed012.vob") {
+ // Jack lets you in with the lantern.
+ amplification = 14.0;
+ } else if (fileName.hasPrefix("pe1ed")) {
+ // Jack answers the door. Several different ways.
+ amplification = 17.0;
+ } else if (fileName == "pe5ed052.vob") {
+ // You get killed by the guards
+ amplification = 12.0;
+ } else if (fileName == "pe6ed012.vob") {
+ // Jack gets captured by the guards
+ amplification = 17.0;
+ } else if (fileName == "pp1ed022.vob") {
+ // Jack examines the lantern
+ amplification = 10.0;
+ } else if (fileName == "qb1ed012.vob") {
+ // Lucy gets invited to the back room
+ amplification = 17.0;
+ } else if (fileName.hasPrefix("qe1ed")) {
+ // Floyd answers the door. Several different ways.
+ amplification = 17.0;
+ } else if (fileName == "qs1ed011.vob") {
+ // Jack explains the rules of the game.
+ amplification = 16.0;
+ } else if (fileName == "qs1ed021.vob") {
+ // Jack loses the game.
+ amplification = 14.0;
+ } else if (fileName == "uc1gd012.vob") {
+ // Y'Gael appears.
+ amplification = 12.0;
+ } else if (fileName == "ue1ud012.vob") {
+ // Jack gets totemized... or what?
+ amplification = 12.0;
+ } else if (fileName == "ue2qd012.vob") {
+ // Jack agrees to totemization.
+ amplification = 10.0;
+ } else if (fileName == "g000d981.vob") {
+ // The Enterprise logo. Has no low-res version. Its volume is
+ // louder than the other logo animations.
+ amplification = 6.2;
+ } else if (fileName.hasPrefix("g000d")) {
+ // The Dolby Digital and Activision logos. They have no low-res
+ // versions, but I've used the low-resolution Activision logo
+ // (slightly different) as reference.
+ amplification = 8.5;
+ }
+ return amplification;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 2ada66c45d..0044532dda 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -264,6 +264,8 @@ private:
void pushKeyToCheatBuf(uint8 key);
bool checkCode(const char *code);
uint8 getBufferedKey(uint8 pos);
+
+ double getVobAmplification(Common::String fileName) const;
};
} // End of namespace ZVision