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Diffstat (limited to 'graphics/VectorRenderer.h')
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diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h new file mode 100644 index 0000000000..bd1bd1db42 --- /dev/null +++ b/graphics/VectorRenderer.h @@ -0,0 +1,1064 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef VECTOR_RENDERER_H +#define VECTOR_RENDERER_H + +#include "common/scummsys.h" +#include "common/system.h" + +#include "graphics/surface.h" +#include "graphics/colormasks.h" + +#include "gui/ThemeRenderer.h" + + +namespace Graphics { +class VectorRenderer; +struct DrawStep; + +struct DrawStep { + struct { + uint8 r, g, b; + bool set; + } + fgColor, /** Foreground color */ + bgColor, /** backgroudn color */ + gradColor1, /** gradient start*/ + gradColor2, /** gradient end */ + bevelColor; + + bool autoWidth, autoHeight; + int16 x, y, w, h; /** width, height and position, if not measured automatically. + negative values mean counting from the opposite direction */ + + enum VectorAlignment { + kVectorAlignManual, + kVectorAlignLeft, + kVectorAlignRight, + kVectorAlignBottom, + kVectorAlignTop, + kVectorAlignCenter + } xAlign, yAlign; + + uint8 shadow, stroke, factor, radius, bevel; /** Misc options... */ + + uint8 fillMode; /** active fill mode */ + uint32 extraData; /** Generic parameter for extra options (orientation/bevel) */ + + uint32 scale; /** scale of all the coordinates in FIXED POINT with 16 bits mantissa */ + + void (VectorRenderer::*drawingCall)(const Common::Rect &, const DrawStep &); /** Pointer to drawing function */ + Graphics::Surface *blitSrc; +}; + +VectorRenderer *createRenderer(int mode); + +/** + * VectorRenderer: The core Vector Renderer Class + * + * This virtual class exposes the API with all the vectorial + * rendering functions that may be used to draw on a given Surface. + * + * This class must be instantiated as one of its children, which implement + * the actual rendering functionality for each Byte Depth / Byte Format + * combination, and may also contain platform specific code. + * + * TODO: Expand documentation. + * + * @see VectorRendererSpec + * @see VectorRendererAA + */ +class VectorRenderer { +public: + VectorRenderer() : _shadowOffset(0), _fillMode(kFillDisabled), + _activeSurface(NULL), _strokeWidth(1), _gradientFactor(1), _disableShadows(false) { + + } + + virtual ~VectorRenderer() {} + + /** Specifies the way in which a shape is filled */ + enum FillMode { + kFillDisabled = 0, + kFillForeground = 1, + kFillBackground = 2, + kFillGradient = 3 + }; + + enum TriangleOrientation { + kTriangleAuto = 0, + kTriangleUp, + kTriangleDown, + kTriangleLeft, + kTriangleRight + }; + + enum ConvolutionData { + kConvolutionSoftBlur, + kConvolutionHardBlur, + kConvolutionGaussianBlur, + kConvolutionEmboss, + kConvolutionSharpen, + kConvolutionEdgeDetect, + kConvolutionMAX + }; + + struct ConvolutionDataSet { + int matrix[3][3]; + int divisor; + int offset; + }; + + /** + * Draws a line by considering the special cases for optimization. + * + * @param x1 Horizontal (X) coordinate for the line start + * @param x2 Horizontal (X) coordinate for the line end + * @param y1 Vertical (Y) coordinate for the line start + * @param y2 Vertical (Y) coordinate for the line end + */ + virtual void drawLine(int x1, int y1, int x2, int y2) = 0; + + /** + * Draws a circle centered at (x,y) with radius r. + * + * @param x Horizontal (X) coordinate for the center of the circle + * @param y Vertical (Y) coordinate for the center of the circle + * @param r Radius of the circle. + */ + virtual void drawCircle(int x, int y, int r) = 0; + + /** + * Draws a square starting at (x,y) with the given width and height. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + */ + virtual void drawSquare(int x, int y, int w, int h) = 0; + + /** + * Draws a rounded square starting at (x,y) with the given width and height. + * The corners of the square are rounded with the given radius. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + * @param r Radius of the corners. + */ + virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0; + + /** + * Draws a triangle starting at (x,y) with the given base and height. + * The triangle will always be isosceles, with the given base and height. + * The orientation parameter controls the position of the base of the triangle. + * + * @param x Horizontal (X) coordinate for the top left corner of the triangle + * @param y Vertical (Y) coordinate for the top left corner of the triangle + * @param base Width of the base of the triangle + * @param h Height of the triangle + * @param orient Orientation of the triangle. + */ + virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0; + + /** + * Draws a beveled square like the ones in the Classic GUI themes. + * Beveled squares are always drawn with a transparent background. Draw them on top + * of a standard square to fill it. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + * @param bevel Amount of bevel. Must be positive. + */ + virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0; + + /** + * Draws a tab-like shape, specially thought for the Tab widget. + * If a radius is given, the tab will have rounded corners. Otherwise, + * the tab will be squared. + * + * @param x Horizontal (X) coordinate for the tab + * @param y Vertical (Y) coordinate for the tab + * @param w Width of the tab + * @param h Height of the tab + * @param r Radius of the corners of the tab (0 for squared tabs). + */ + virtual void drawTab(int x, int y, int r, int w, int h) = 0; + + + /** + * Simple helper function to draw a cross. + */ + virtual void drawCross(int x, int y, int w, int h) { + drawLine(x, y, x + w, y + w); + drawLine(x + w, y, x, y + h); + } + + /** + * Gets the pixel pitch for the current drawing surface. + * Note: This is a real pixel-pitch, not a byte-pitch. + * That means it can be safely used in pointer arithmetics and + * in pixel manipulation. + * + * @return integer with the active bytes per pixel + */ + virtual uint16 surfacePitch() { + return _activeSurface->pitch / _activeSurface->bytesPerPixel; + } + + /** + * Gets the BYTES (not bits) per Pixel we are working on, + * based on the active drawing surface. + * + * @return integer byte with the active bytes per pixel value + */ + virtual uint8 bytesPerPixel() { + return _activeSurface->bytesPerPixel; + } + + /** + * Set the active foreground painting color for the renderer. + * All the foreground drawing from then on will be done with that color, unless + * specified otherwise. + * + * Foreground drawing means all outlines and basic shapes. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Set the active background painting color for the renderer. + * All the background drawing from then on will be done with that color, unless + * specified otherwise. + * + * Background drawing means all the shape filling. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0; + + virtual void setBevelColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Set the active gradient color. All shapes drawn using kFillGradient + * as their fill mode will use this VERTICAL gradient as their fill color. + * + * @param r1 value of the red color byte for the start color + * @param g1 value of the green color byte for the start color + * @param b1 value of the blue color byte for the start color + * @param r2 value of the red color byte for the end color + * @param g2 value of the green color byte for the end color + * @param b2 value of the blue color byte for the end color + */ + virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0; + + /** + * Sets the active drawing surface. All drawing from this + * point on will be done on that surface. + * + * @param surface Pointer to a Surface object. + */ + virtual void setSurface(Surface *surface) { + _activeSurface = surface; + } + + /** + * Fills the active surface with the specified fg/bg color or the active gradient. + * Defaults to using the active Foreground color for filling. + * + * @param mode Fill mode (bg, fg or gradient) used to fill the surface + */ + virtual void fillSurface() = 0; + + /** + * Clears the active surface. + */ + virtual void clearSurface() { + byte *src = (byte *)_activeSurface->pixels; + memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel); + } + + /** + * Sets the active fill mode for all shapes. + * + * @see VectorRenderer::FillMode + * @param mode Specified fill mode. + */ + virtual void setFillMode(FillMode mode) { + _fillMode = mode; + } + + /** + * Sets the stroke width. All shapes drawn with a stroke will + * have that width. Pass 0 to disable shape stroking. + * + * @param width Witdh of the stroke in pixels. + */ + virtual void setStrokeWidth(int width) { + _strokeWidth = width; + } + + /** + * Enables adding shadows to all drawn primitives. + * Shadows are drawn automatically under the shapes. The given offset + * controls their intensity and size (the higher the offset, the + * bigger the shadows). If the offset is 0, no shadows are drawn. + * + * @param offset Shadow offset. + */ + virtual void setShadowOffset(int offset) { + if (offset >= 0) + _shadowOffset = offset; + } + + virtual void setBevel(int amount) { + if (amount >= 0) + _bevel = amount; + } + + /** + * Sets the multiplication factor of the active gradient. + * + * @see _gradientFactor + * @param factor Multiplication factor. + */ + virtual void setGradientFactor(int factor) { + if (factor > 0) + _gradientFactor = factor; + } + + /** + * Translates the position data inside a DrawStep into actual + * screen drawing positions. + */ + void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h); + + /** + * Translates the radius data inside a drawstep into the real radius + * for the shape. Used for automatic radius calculations. + */ + int stepGetRadius(const DrawStep &step, const Common::Rect &area); + + /** + * DrawStep callback functions for each drawing feature + */ + void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h, radius; + + radius = stepGetRadius(step, area); + stepGetPositions(step, area, x, y, w, h); + + drawCircle(x + radius, y + radius, radius); + } + + void drawCallback_SQUARE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawSquare(x, y, w, h); + } + + void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawLine(x, y, x + w, y + w); + } + + void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawRoundedSquare(x, y, stepGetRadius(step, area), w, h); + } + + void drawCallback_FILLSURFACE(const Common::Rect &area, const DrawStep &step) { + fillSurface(); + } + + void drawCallback_TRIANGLE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawTriangle(x, y, w, h, (TriangleOrientation)step.extraData); + } + + void drawCallback_BEVELSQ(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawBeveledSquare(x, y, w, h, _bevel); + } + + void drawCallback_TAB(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawTab(x, y, stepGetRadius(step, area), w, h); + } + + void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + blitAlphaBitmap(step.blitSrc, Common::Rect(x, y, x + w, y + h)); + } + + void drawCallback_CROSS(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawCross(x, y, w, h); + } + + void drawCallback_VOID(const Common::Rect &area, const DrawStep &step) {} + + /** + * Draws the specified draw step on the screen. + * + * @see DrawStep + * @param area Zone to paint on + * @param step Pointer to a DrawStep struct. + */ + virtual void drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra = 0); + + /** + * Copies the part of the current frame to the system overlay. + * + * @param sys Pointer to the global System class + * @param r Zone of the surface to copy into the overlay. + */ + virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0; + + /** + * Copies the current surface to the system overlay + * + * @param sys Pointer to the global System class + */ + virtual void copyWholeFrame(OSystem *sys) = 0; + + /** + * Blits a given graphics surface on top of the current drawing surface. + * + * Note that the source surface and the active + * surface are expected to be of the same size, hence the area delimited + * by "r" in the source surface will be blitted into the area delimited by + * "r" on the current surface. + * + * If you wish to blit a smaller surface into the active drawing area, use + * VectorRenderer::blitSubSurface(). + * + * @param source Surface to blit into the drawing surface. + * @param r Position in the active drawing surface to do the blitting. + */ + virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; + + /** + * Blits a given graphics surface into a small area of the current drawing surface. + * + * Note that the given surface is expected to be smaller than the + * active drawing surface, hence the WHOLE source surface will be + * blitted into the active surface, at the position specified by "r". + */ + virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; + + virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) = 0; + + /** + * Draws a string into the screen. Wrapper for the Graphics::Font string drawing + * method. + */ + virtual void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0; + + /** + * Allows to temporarily enable/disable all shadows drawing. + * i.e. for performance issues, blitting, etc + */ + virtual void disableShadows() { _disableShadows = true; } + virtual void enableShadows() { _disableShadows = false; } + + /** + * Applies a convolution matrix on the given surface area. + * Call applyConvolutionMatrix() instead if you want to use + * the embeded matrixes (blur/sharpen masks, bevels, etc). + * + * @param area Area in which the convolution matrix will be applied. + * @param filter Convolution matrix (3X3) + * @param filterDiv Divisor for the convolution matrix. + * Make sure this equals the total sum of the elements + * of the matrix or brightness data will be distorted. + * @param offset Offset on the convolution area. + */ + virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) = 0; + + /** + * Applies one of the predefined convolution effects on the given area. + * + * WARNING: Because of performance issues, this is currently disabled on all renderers. + * + * @param id Id of the convolution data set (see VectorRenderer::ConvolutionData) + * @param area Area in which the convolution effect will be applied. + */ + virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) { +#ifdef ENABLE_CONVOLUTIONS + areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset); +#endif + } + + /** + * Applies a whole-screen shading effect, used before opening a new dialog. + * Currently supports screen dimmings and luminance (b&w). + */ + virtual void applyScreenShading(GUI::Theme::ShadingStyle) = 0; + +protected: + Surface *_activeSurface; /** Pointer to the surface currently being drawn */ + + FillMode _fillMode; /** Defines in which way (if any) are filled the drawn shapes */ + + int _shadowOffset; /** offset for drawn shadows */ + int _bevel; /** amount of fake bevel */ + bool _disableShadows; /** Disables temporarily shadow drawing for overlayed images. */ + int _strokeWidth; /** Width of the stroke of all drawn shapes */ + uint32 _dynamicData; /** Dynamic data from the GUI Theme that modifies the drawing of the current shape */ + + int _gradientFactor; /** Multiplication factor of the active gradient */ + int _gradientBytes[3]; /** Color bytes of the active gradient, used to speed up calculation */ + + static const ConvolutionDataSet _convolutionData[kConvolutionMAX]; + + static const int _dimPercentValue = 256 * 50 / 100; /** default value for screen dimming (50%) */ +}; + +/** + * VectorRendererSpec: Specialized Vector Renderer Class + * + * This templated class implements the basic subset of vector operations for + * all platforms by allowing the user to provide the actual Pixel Type and + * pixel information structs. + * + * This class takes two template parameters: + * + * @param PixelType Defines a type which may hold the color value of a single + * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively. + * + * @param PixelFormat Defines the type of the PixelFormat struct which contains all + * the actual information of the pixels being used, as declared in "graphics/colormasks.h" + * + * TODO: Expand documentation. + * + * @see VectorRenderer + */ +template<typename PixelType, typename PixelFormat> +class VectorRendererSpec : public VectorRenderer { + typedef VectorRenderer Base; + +public: + VectorRendererSpec() { + _bitmapAlphaColor = RGBToColor<PixelFormat>(255, 0, 255); + } + + + /** + * @see VectorRenderer::drawLine() + */ + void drawLine(int x1, int y1, int x2, int y2); + + /** + * @see VectorRenderer::drawCircle() + */ + void drawCircle(int x, int y, int r); + + /** + * @see VectorRenderer::drawSquare() + */ + void drawSquare(int x, int y, int w, int h); + + /** + * @see VectorRenderer::drawRoundedSquare() + */ + void drawRoundedSquare(int x, int y, int r, int w, int h); + + /** + * @see VectorRenderer::drawTriangle() + */ + void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient); + + /** + * @see VectorRenderer::drawTab() + */ + void drawTab(int x, int y, int r, int w, int h); + + void drawBeveledSquare(int x, int y, int w, int h, int bevel) { + drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled); + } + + void drawString(const Graphics::Font *font, const Common::String &text, + const Common::Rect &area, GUI::Theme::TextAlign alignH, + GUI::Theme::TextAlignVertical alignV, int deltax, bool elipsis); + + /** + * @see VectorRenderer::setFgColor() + */ + void setFgColor(uint8 r, uint8 g, uint8 b) { + this->_fgColor = RGBToColor<PixelFormat>(r, g, b); + } + + /** + * @see VectorRenderer::setBgColor() + */ + void setBgColor(uint8 r, uint8 g, uint8 b) { + this->_bgColor = RGBToColor<PixelFormat>(r, g, b); + } + + void setBevelColor(uint8 r, uint8 g, uint8 b) { + this->_bevelColor = RGBToColor<PixelFormat>(r, g, b); + } + + /** + * @see VectorRenderer::setGradientColors() + */ + void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) { + _gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2); + _gradientStart = RGBToColor<PixelFormat>(r1, g1, b1); + + Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask); + Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask); + Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask); + } + + /** + * @see VectorRenderer::fillSurface() + */ + void fillSurface() { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); + + int w = _activeSurface->w; + int h = _activeSurface->h ; + int pitch = surfacePitch(); + + if (Base::_fillMode == kFillBackground) + colorFill(ptr, ptr + w * h, _bgColor); + else if (Base::_fillMode == kFillForeground) + colorFill(ptr, ptr + w * h, _fgColor); + else if (Base::_fillMode == kFillGradient) { + int i = h; + while (i--) { + colorFill(ptr, ptr + w, calcGradient(h - i, h)); + ptr += pitch; + } + } + } + + /** + * @see VectorRenderer::copyFrame() + */ + virtual void copyFrame(OSystem *sys, const Common::Rect &r) { +#ifdef OVERLAY_MULTIPLE_DEPTHS + sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(r.left, r.top), + _activeSurface->w, r.left, r.top, r.width(), r.height()); +#else + sys->copyRectToOverlay((const OverlayColor*)_activeSurface->getBasePtr(r.left, r.top), + _activeSurface->w, r.left, r.top, r.width(), r.height()); +#endif + } + + virtual void copyWholeFrame(OSystem *sys) { +#ifdef OVERLAY_MULTIPLE_DEPTHS + sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(0, 0), + _activeSurface->w, 0, 0, _activeSurface->w, _activeSurface->h); +#else + sys->copyRectToOverlay((const OverlayColor*)_activeSurface->getBasePtr(0, 0), + _activeSurface->w, 0, 0, _activeSurface->w, _activeSurface->h); +#endif + } + + /** + * @see VectorRenderer::blitSurface() + */ + virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) { + assert(source->w == _activeSurface->w && source->h == _activeSurface->h); + + PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top); + PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top); + + int dst_pitch = surfacePitch(); + int src_pitch = source->pitch / source->bytesPerPixel; + + int h = r.height(), w = r.width(); + + while (h--) { + colorCopy(src_ptr, dst_ptr, w); + dst_ptr += dst_pitch; + src_ptr += src_pitch; + } + } + + virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) { + PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top); + PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0); + + int dst_pitch = surfacePitch(); + int src_pitch = source->pitch / source->bytesPerPixel; + + int h = r.height(), w = r.width(); + + while (h--) { + colorCopy(src_ptr, dst_ptr, w); + dst_ptr += dst_pitch; + src_ptr += src_pitch; + } + } + + virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) { + int16 x = r.left; + int16 y = r.top; + + if (r.width() > source->w) + x = x + (r.width() >> 1) - (source->w >> 1); + + if (r.height() > source->h) + y = y + (r.height() >> 1) - (source->h >> 1); + + PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0); + + int dst_pitch = surfacePitch(); + int src_pitch = source->pitch / source->bytesPerPixel; + + int w, h = source->h; + + while (h--) { + w = source->w; + + while (w--) { + if (*src_ptr != _bitmapAlphaColor) + *dst_ptr = *src_ptr; + + dst_ptr++; + src_ptr++; + } + + dst_ptr = dst_ptr - source->w + dst_pitch; + src_ptr = src_ptr - source->w + src_pitch; + } + + } + + virtual void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle) { + int pixels = _activeSurface->w * _activeSurface->h; + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); + uint8 r, g, b; + uint lum; + + if (shadingStyle == GUI::Theme::kShadingDim) { + while (pixels--) { + colorToRGB<PixelFormat>(*ptr, r, g, b); + r = r * _dimPercentValue >> 8; + g = g * _dimPercentValue >> 8; + b = b * _dimPercentValue >> 8; + *ptr++ = RGBToColor<PixelFormat>(r, g, b); + } + } else if (shadingStyle == GUI::Theme::kShadingLuminance) { + while (pixels--) { + colorToRGB<PixelFormat>(*ptr, r, g, b); + lum = (r >> 2) + (g >> 1) + (b >> 3); + *ptr++ = RGBToColor<PixelFormat>(lum, lum, lum); + } + } + } + +protected: + + /** + * Draws a single pixel on the surface with the given coordinates and + * the given color. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param color Color of the pixel + */ + virtual inline void putPixel(int x, int y, PixelType color) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + *ptr = color; + } + + /** + * Blends a single pixel on the surface with the given coordinates, color + * and Alpha intensity. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + virtual inline void blendPixel(int x, int y, PixelType color, uint8 alpha) { + if (alpha == 255) + putPixel(x, y, color); + else if (alpha > 0) + blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha); + } + + /** + * Blends a single pixel on the surface in the given pixel pointer, using supplied color + * and Alpha intensity. + * + * This is implemented to prevent blendPixel() to calculate the surface pointer on each call. + * Optimized drawing algorithms should call this function when possible. + * + * @see blendPixel + * @param ptr Pointer to the pixel to blend on top of + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) { + if (!ptr) return; + + if (alpha == 255) { + *ptr = color; + return; + } + + register int idst = *ptr; + register int isrc = color; + + *ptr = (PixelType)( + (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) + + ((int)(((int)(isrc & PixelFormat::kRedMask) - + (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) | + (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) + + ((int)(((int)(isrc & PixelFormat::kGreenMask) - + (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) | + (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) + + ((int)(((int)(isrc & PixelFormat::kBlueMask) - + (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) ); + } + + /** + * PRIMITIVE DRAWING ALGORITHMS + * + * Generic algorithms for drawing all kinds of aliased primitive shapes. + * These may be overloaded in inheriting classes to implement platform-specific + * optimizations or improve looks. + * + * @see VectorRendererAA + * @see VectorRendererAA::drawLineAlg + * @see VectorRendererAA::drawCircleAlg + */ + virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); + virtual void drawCircleAlg(int x, int y, int r, PixelType color, FillMode fill_m); + virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m); + virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m); + virtual void drawTriangleVertAlg(int x, int y, int w, int h, bool inverted, PixelType color, FillMode fill_m); + virtual void drawTriangleFast(int x, int y, int size, bool inverted, PixelType color, FillMode fill_m); + virtual void drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill); + virtual void drawTabAlg(int x, int y, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft = 0, int baseRight = 0); + virtual void drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType topColor, PixelType bottomColor, int baseLeft = 0, int baseRight = 0); + + /** + * SHADOW DRAWING ALGORITHMS + * + * Optimized versions of the primitive drawing algorithms with alpha blending + * for shadow drawing. + * There functions may be overloaded in inheriting classes to improve performance + * in the slowest platforms where pixel alpha blending just doesn't cut it. + * + * @param blur Intensity/size of the shadow. + */ + virtual void drawSquareShadow(int x, int y, int w, int h, int blur); + virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur); + virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount); + + /** + * Calculates the color gradient on a given point. + * This function assumes that the gradient start/end colors have been set + * beforehand from the API function call. + * + * @param pos Progress of the gradient. + * @param max Maximum amount of the progress. + * @return Composite color of the gradient at the given "progress" amount. + */ + virtual inline PixelType calcGradient(uint32 pos, uint32 max) { + PixelType output = 0; + pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max; + + output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask; + output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask; + output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask; + output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask); + + return output; + } + + /** + * Fills several pixels in a row with a given color and the specifed alpha blending. + * + * @see blendPixelPtr + * @see blendPixel + * @param first Pointer to the first pixel to fill. + * @param last Pointer to the last pixel to fill. + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + virtual inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) { + while (first != last) + blendPixelPtr(first++, color, alpha); + } + + /** + * Fills several pixels in a row with a given color. + * + * This is a replacement function for Common::set_to, using an unrolled + * loop to maximize performance on most architectures. + * This function may (and should) be overloaded in any child renderers + * for portable platforms with platform-specific assembly code. + * + * This fill operation is extensively used throughout the renderer, so this + * counts as one of the main bottlenecks. Please replace it with assembly + * when possible! + * + * @param first Pointer to the first pixel to fill. + * @param last Pointer to the last pixel to fill. + * @param color Color of the pixel + */ + virtual inline void colorFill(PixelType *first, PixelType *last, PixelType color) { + if (first == last) { + *first = color; + return; + } + + register PixelType *ptr = first; + register int count = (last - first); + register int n = (count + 7) >> 3; + switch (count % 8) { + case 0: do { + *ptr++ = color; + case 7: *ptr++ = color; + case 6: *ptr++ = color; + case 5: *ptr++ = color; + case 4: *ptr++ = color; + case 3: *ptr++ = color; + case 2: *ptr++ = color; + case 1: *ptr++ = color; + } while (--n > 0); + } + } + + /** + * Copies several pixes in a row from a surface to another one. + * Used for surface blitting. + * See colorFill() for optimization guidelines. + * + * @param src Source surface. + * @param dst Destination surface. + * @param count Amount of pixels to copy over. + */ + virtual inline void colorCopy(PixelType *src, PixelType *dst, int count) { + register int n = (count + 7) >> 3; + switch (count % 8) { + case 0: do { + *dst++ = *src++; + case 7: *dst++ = *src++; + case 6: *dst++ = *src++; + case 5: *dst++ = *src++; + case 4: *dst++ = *src++; + case 3: *dst++ = *src++; + case 2: *dst++ = *src++; + case 1: *dst++ = *src++; + } while (--n > 0); + } + } + + virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset); + + PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */ + PixelType _bgColor; /** Background color currently being used to draw on the renderer */ + + PixelType _gradientStart; /** Start color for the fill gradient */ + PixelType _gradientEnd; /** End color for the fill gradient */ + + PixelType _bevelColor; + + PixelType _bitmapAlphaColor; +}; + +/** + * VectorRendererAA: Anti-Aliased Vector Renderer Class + * + * This templated class inherits all the functionality of the VectorRendererSpec + * class but uses better looking yet slightly slower AA algorithms for drawing + * most primivitves. May be used in faster platforms. + * + * TODO: Expand documentation. + * + * @see VectorRenderer + * @see VectorRendererSpec + */ +template<typename PixelType, typename PixelFormat> +class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> { + typedef VectorRendererSpec<PixelType, PixelFormat> Base; +protected: + /** + * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 + * Based on the implementation found in Michael Abrash's Graphics Programming Black Book. + * + * Generic line drawing algorithm for the Antialiased renderer. Optimized with no + * floating point operations, assumes no special cases. + * + * @see VectorRenderer::drawLineAlg() + */ + virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); + + /** + * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 + * Based on the theoretical concept of the algorithm. + * + * Implementation of Wu's algorithm for circles using fixed point arithmetics. + * Could be quite fast. + * + * @see VectorRenderer::drawCircleAlg() + */ + virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m); + + /** + * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991, + * modified with corner displacement to allow drawing of squares with rounded + * corners. + * + * @see VectorRenderer::drawRoundedAlg() + */ + virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m); + + virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) { + Base::drawRoundedSquareShadow(x, y, r, w, h, blur); + VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur, Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2)); + } +}; + +} // end of namespace Graphics + +#endif |