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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef VECTOR_RENDERER_H
+#define VECTOR_RENDERER_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+
+#include "graphics/surface.h"
+#include "graphics/colormasks.h"
+
+#include "gui/ThemeRenderer.h"
+
+
+namespace Graphics {
+class VectorRenderer;
+struct DrawStep;
+
+struct DrawStep {
+ struct {
+ uint8 r, g, b;
+ bool set;
+ }
+ fgColor, /** Foreground color */
+ bgColor, /** backgroudn color */
+ gradColor1, /** gradient start*/
+ gradColor2, /** gradient end */
+ bevelColor;
+
+ bool autoWidth, autoHeight;
+ int16 x, y, w, h; /** width, height and position, if not measured automatically.
+ negative values mean counting from the opposite direction */
+
+ enum VectorAlignment {
+ kVectorAlignManual,
+ kVectorAlignLeft,
+ kVectorAlignRight,
+ kVectorAlignBottom,
+ kVectorAlignTop,
+ kVectorAlignCenter
+ } xAlign, yAlign;
+
+ uint8 shadow, stroke, factor, radius, bevel; /** Misc options... */
+
+ uint8 fillMode; /** active fill mode */
+ uint32 extraData; /** Generic parameter for extra options (orientation/bevel) */
+
+ uint32 scale; /** scale of all the coordinates in FIXED POINT with 16 bits mantissa */
+
+ void (VectorRenderer::*drawingCall)(const Common::Rect &, const DrawStep &); /** Pointer to drawing function */
+ Graphics::Surface *blitSrc;
+};
+
+VectorRenderer *createRenderer(int mode);
+
+/**
+ * VectorRenderer: The core Vector Renderer Class
+ *
+ * This virtual class exposes the API with all the vectorial
+ * rendering functions that may be used to draw on a given Surface.
+ *
+ * This class must be instantiated as one of its children, which implement
+ * the actual rendering functionality for each Byte Depth / Byte Format
+ * combination, and may also contain platform specific code.
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRendererSpec
+ * @see VectorRendererAA
+ */
+class VectorRenderer {
+public:
+ VectorRenderer() : _shadowOffset(0), _fillMode(kFillDisabled),
+ _activeSurface(NULL), _strokeWidth(1), _gradientFactor(1), _disableShadows(false) {
+
+ }
+
+ virtual ~VectorRenderer() {}
+
+ /** Specifies the way in which a shape is filled */
+ enum FillMode {
+ kFillDisabled = 0,
+ kFillForeground = 1,
+ kFillBackground = 2,
+ kFillGradient = 3
+ };
+
+ enum TriangleOrientation {
+ kTriangleAuto = 0,
+ kTriangleUp,
+ kTriangleDown,
+ kTriangleLeft,
+ kTriangleRight
+ };
+
+ enum ConvolutionData {
+ kConvolutionSoftBlur,
+ kConvolutionHardBlur,
+ kConvolutionGaussianBlur,
+ kConvolutionEmboss,
+ kConvolutionSharpen,
+ kConvolutionEdgeDetect,
+ kConvolutionMAX
+ };
+
+ struct ConvolutionDataSet {
+ int matrix[3][3];
+ int divisor;
+ int offset;
+ };
+
+ /**
+ * Draws a line by considering the special cases for optimization.
+ *
+ * @param x1 Horizontal (X) coordinate for the line start
+ * @param x2 Horizontal (X) coordinate for the line end
+ * @param y1 Vertical (Y) coordinate for the line start
+ * @param y2 Vertical (Y) coordinate for the line end
+ */
+ virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
+
+ /**
+ * Draws a circle centered at (x,y) with radius r.
+ *
+ * @param x Horizontal (X) coordinate for the center of the circle
+ * @param y Vertical (Y) coordinate for the center of the circle
+ * @param r Radius of the circle.
+ */
+ virtual void drawCircle(int x, int y, int r) = 0;
+
+ /**
+ * Draws a square starting at (x,y) with the given width and height.
+ *
+ * @param x Horizontal (X) coordinate for the center of the square
+ * @param y Vertical (Y) coordinate for the center of the square
+ * @param w Width of the square.
+ * @param h Height of the square
+ */
+ virtual void drawSquare(int x, int y, int w, int h) = 0;
+
+ /**
+ * Draws a rounded square starting at (x,y) with the given width and height.
+ * The corners of the square are rounded with the given radius.
+ *
+ * @param x Horizontal (X) coordinate for the center of the square
+ * @param y Vertical (Y) coordinate for the center of the square
+ * @param w Width of the square.
+ * @param h Height of the square
+ * @param r Radius of the corners.
+ */
+ virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0;
+
+ /**
+ * Draws a triangle starting at (x,y) with the given base and height.
+ * The triangle will always be isosceles, with the given base and height.
+ * The orientation parameter controls the position of the base of the triangle.
+ *
+ * @param x Horizontal (X) coordinate for the top left corner of the triangle
+ * @param y Vertical (Y) coordinate for the top left corner of the triangle
+ * @param base Width of the base of the triangle
+ * @param h Height of the triangle
+ * @param orient Orientation of the triangle.
+ */
+ virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0;
+
+ /**
+ * Draws a beveled square like the ones in the Classic GUI themes.
+ * Beveled squares are always drawn with a transparent background. Draw them on top
+ * of a standard square to fill it.
+ *
+ * @param x Horizontal (X) coordinate for the center of the square
+ * @param y Vertical (Y) coordinate for the center of the square
+ * @param w Width of the square.
+ * @param h Height of the square
+ * @param bevel Amount of bevel. Must be positive.
+ */
+ virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0;
+
+ /**
+ * Draws a tab-like shape, specially thought for the Tab widget.
+ * If a radius is given, the tab will have rounded corners. Otherwise,
+ * the tab will be squared.
+ *
+ * @param x Horizontal (X) coordinate for the tab
+ * @param y Vertical (Y) coordinate for the tab
+ * @param w Width of the tab
+ * @param h Height of the tab
+ * @param r Radius of the corners of the tab (0 for squared tabs).
+ */
+ virtual void drawTab(int x, int y, int r, int w, int h) = 0;
+
+
+ /**
+ * Simple helper function to draw a cross.
+ */
+ virtual void drawCross(int x, int y, int w, int h) {
+ drawLine(x, y, x + w, y + w);
+ drawLine(x + w, y, x, y + h);
+ }
+
+ /**
+ * Gets the pixel pitch for the current drawing surface.
+ * Note: This is a real pixel-pitch, not a byte-pitch.
+ * That means it can be safely used in pointer arithmetics and
+ * in pixel manipulation.
+ *
+ * @return integer with the active bytes per pixel
+ */
+ virtual uint16 surfacePitch() {
+ return _activeSurface->pitch / _activeSurface->bytesPerPixel;
+ }
+
+ /**
+ * Gets the BYTES (not bits) per Pixel we are working on,
+ * based on the active drawing surface.
+ *
+ * @return integer byte with the active bytes per pixel value
+ */
+ virtual uint8 bytesPerPixel() {
+ return _activeSurface->bytesPerPixel;
+ }
+
+ /**
+ * Set the active foreground painting color for the renderer.
+ * All the foreground drawing from then on will be done with that color, unless
+ * specified otherwise.
+ *
+ * Foreground drawing means all outlines and basic shapes.
+ *
+ * @param r value of the red color byte
+ * @param g value of the green color byte
+ * @param b value of the blue color byte
+ */
+ virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0;
+
+ /**
+ * Set the active background painting color for the renderer.
+ * All the background drawing from then on will be done with that color, unless
+ * specified otherwise.
+ *
+ * Background drawing means all the shape filling.
+ *
+ * @param r value of the red color byte
+ * @param g value of the green color byte
+ * @param b value of the blue color byte
+ */
+ virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0;
+
+ virtual void setBevelColor(uint8 r, uint8 g, uint8 b) = 0;
+
+ /**
+ * Set the active gradient color. All shapes drawn using kFillGradient
+ * as their fill mode will use this VERTICAL gradient as their fill color.
+ *
+ * @param r1 value of the red color byte for the start color
+ * @param g1 value of the green color byte for the start color
+ * @param b1 value of the blue color byte for the start color
+ * @param r2 value of the red color byte for the end color
+ * @param g2 value of the green color byte for the end color
+ * @param b2 value of the blue color byte for the end color
+ */
+ virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0;
+
+ /**
+ * Sets the active drawing surface. All drawing from this
+ * point on will be done on that surface.
+ *
+ * @param surface Pointer to a Surface object.
+ */
+ virtual void setSurface(Surface *surface) {
+ _activeSurface = surface;
+ }
+
+ /**
+ * Fills the active surface with the specified fg/bg color or the active gradient.
+ * Defaults to using the active Foreground color for filling.
+ *
+ * @param mode Fill mode (bg, fg or gradient) used to fill the surface
+ */
+ virtual void fillSurface() = 0;
+
+ /**
+ * Clears the active surface.
+ */
+ virtual void clearSurface() {
+ byte *src = (byte *)_activeSurface->pixels;
+ memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel);
+ }
+
+ /**
+ * Sets the active fill mode for all shapes.
+ *
+ * @see VectorRenderer::FillMode
+ * @param mode Specified fill mode.
+ */
+ virtual void setFillMode(FillMode mode) {
+ _fillMode = mode;
+ }
+
+ /**
+ * Sets the stroke width. All shapes drawn with a stroke will
+ * have that width. Pass 0 to disable shape stroking.
+ *
+ * @param width Witdh of the stroke in pixels.
+ */
+ virtual void setStrokeWidth(int width) {
+ _strokeWidth = width;
+ }
+
+ /**
+ * Enables adding shadows to all drawn primitives.
+ * Shadows are drawn automatically under the shapes. The given offset
+ * controls their intensity and size (the higher the offset, the
+ * bigger the shadows). If the offset is 0, no shadows are drawn.
+ *
+ * @param offset Shadow offset.
+ */
+ virtual void setShadowOffset(int offset) {
+ if (offset >= 0)
+ _shadowOffset = offset;
+ }
+
+ virtual void setBevel(int amount) {
+ if (amount >= 0)
+ _bevel = amount;
+ }
+
+ /**
+ * Sets the multiplication factor of the active gradient.
+ *
+ * @see _gradientFactor
+ * @param factor Multiplication factor.
+ */
+ virtual void setGradientFactor(int factor) {
+ if (factor > 0)
+ _gradientFactor = factor;
+ }
+
+ /**
+ * Translates the position data inside a DrawStep into actual
+ * screen drawing positions.
+ */
+ void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h);
+
+ /**
+ * Translates the radius data inside a drawstep into the real radius
+ * for the shape. Used for automatic radius calculations.
+ */
+ int stepGetRadius(const DrawStep &step, const Common::Rect &area);
+
+ /**
+ * DrawStep callback functions for each drawing feature
+ */
+ void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h, radius;
+
+ radius = stepGetRadius(step, area);
+ stepGetPositions(step, area, x, y, w, h);
+
+ drawCircle(x + radius, y + radius, radius);
+ }
+
+ void drawCallback_SQUARE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawSquare(x, y, w, h);
+ }
+
+ void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawLine(x, y, x + w, y + w);
+ }
+
+ void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawRoundedSquare(x, y, stepGetRadius(step, area), w, h);
+ }
+
+ void drawCallback_FILLSURFACE(const Common::Rect &area, const DrawStep &step) {
+ fillSurface();
+ }
+
+ void drawCallback_TRIANGLE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawTriangle(x, y, w, h, (TriangleOrientation)step.extraData);
+ }
+
+ void drawCallback_BEVELSQ(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawBeveledSquare(x, y, w, h, _bevel);
+ }
+
+ void drawCallback_TAB(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawTab(x, y, stepGetRadius(step, area), w, h);
+ }
+
+ void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ blitAlphaBitmap(step.blitSrc, Common::Rect(x, y, x + w, y + h));
+ }
+
+ void drawCallback_CROSS(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawCross(x, y, w, h);
+ }
+
+ void drawCallback_VOID(const Common::Rect &area, const DrawStep &step) {}
+
+ /**
+ * Draws the specified draw step on the screen.
+ *
+ * @see DrawStep
+ * @param area Zone to paint on
+ * @param step Pointer to a DrawStep struct.
+ */
+ virtual void drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra = 0);
+
+ /**
+ * Copies the part of the current frame to the system overlay.
+ *
+ * @param sys Pointer to the global System class
+ * @param r Zone of the surface to copy into the overlay.
+ */
+ virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0;
+
+ /**
+ * Copies the current surface to the system overlay
+ *
+ * @param sys Pointer to the global System class
+ */
+ virtual void copyWholeFrame(OSystem *sys) = 0;
+
+ /**
+ * Blits a given graphics surface on top of the current drawing surface.
+ *
+ * Note that the source surface and the active
+ * surface are expected to be of the same size, hence the area delimited
+ * by "r" in the source surface will be blitted into the area delimited by
+ * "r" on the current surface.
+ *
+ * If you wish to blit a smaller surface into the active drawing area, use
+ * VectorRenderer::blitSubSurface().
+ *
+ * @param source Surface to blit into the drawing surface.
+ * @param r Position in the active drawing surface to do the blitting.
+ */
+ virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0;
+
+ /**
+ * Blits a given graphics surface into a small area of the current drawing surface.
+ *
+ * Note that the given surface is expected to be smaller than the
+ * active drawing surface, hence the WHOLE source surface will be
+ * blitted into the active surface, at the position specified by "r".
+ */
+ virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) = 0;
+
+ virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) = 0;
+
+ /**
+ * Draws a string into the screen. Wrapper for the Graphics::Font string drawing
+ * method.
+ */
+ virtual void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0;
+
+ /**
+ * Allows to temporarily enable/disable all shadows drawing.
+ * i.e. for performance issues, blitting, etc
+ */
+ virtual void disableShadows() { _disableShadows = true; }
+ virtual void enableShadows() { _disableShadows = false; }
+
+ /**
+ * Applies a convolution matrix on the given surface area.
+ * Call applyConvolutionMatrix() instead if you want to use
+ * the embeded matrixes (blur/sharpen masks, bevels, etc).
+ *
+ * @param area Area in which the convolution matrix will be applied.
+ * @param filter Convolution matrix (3X3)
+ * @param filterDiv Divisor for the convolution matrix.
+ * Make sure this equals the total sum of the elements
+ * of the matrix or brightness data will be distorted.
+ * @param offset Offset on the convolution area.
+ */
+ virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) = 0;
+
+ /**
+ * Applies one of the predefined convolution effects on the given area.
+ *
+ * WARNING: Because of performance issues, this is currently disabled on all renderers.
+ *
+ * @param id Id of the convolution data set (see VectorRenderer::ConvolutionData)
+ * @param area Area in which the convolution effect will be applied.
+ */
+ virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) {
+#ifdef ENABLE_CONVOLUTIONS
+ areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset);
+#endif
+ }
+
+ /**
+ * Applies a whole-screen shading effect, used before opening a new dialog.
+ * Currently supports screen dimmings and luminance (b&w).
+ */
+ virtual void applyScreenShading(GUI::Theme::ShadingStyle) = 0;
+
+protected:
+ Surface *_activeSurface; /** Pointer to the surface currently being drawn */
+
+ FillMode _fillMode; /** Defines in which way (if any) are filled the drawn shapes */
+
+ int _shadowOffset; /** offset for drawn shadows */
+ int _bevel; /** amount of fake bevel */
+ bool _disableShadows; /** Disables temporarily shadow drawing for overlayed images. */
+ int _strokeWidth; /** Width of the stroke of all drawn shapes */
+ uint32 _dynamicData; /** Dynamic data from the GUI Theme that modifies the drawing of the current shape */
+
+ int _gradientFactor; /** Multiplication factor of the active gradient */
+ int _gradientBytes[3]; /** Color bytes of the active gradient, used to speed up calculation */
+
+ static const ConvolutionDataSet _convolutionData[kConvolutionMAX];
+
+ static const int _dimPercentValue = 256 * 50 / 100; /** default value for screen dimming (50%) */
+};
+
+/**
+ * VectorRendererSpec: Specialized Vector Renderer Class
+ *
+ * This templated class implements the basic subset of vector operations for
+ * all platforms by allowing the user to provide the actual Pixel Type and
+ * pixel information structs.
+ *
+ * This class takes two template parameters:
+ *
+ * @param PixelType Defines a type which may hold the color value of a single
+ * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
+ *
+ * @param PixelFormat Defines the type of the PixelFormat struct which contains all
+ * the actual information of the pixels being used, as declared in "graphics/colormasks.h"
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRenderer
+ */
+template<typename PixelType, typename PixelFormat>
+class VectorRendererSpec : public VectorRenderer {
+ typedef VectorRenderer Base;
+
+public:
+ VectorRendererSpec() {
+ _bitmapAlphaColor = RGBToColor<PixelFormat>(255, 0, 255);
+ }
+
+
+ /**
+ * @see VectorRenderer::drawLine()
+ */
+ void drawLine(int x1, int y1, int x2, int y2);
+
+ /**
+ * @see VectorRenderer::drawCircle()
+ */
+ void drawCircle(int x, int y, int r);
+
+ /**
+ * @see VectorRenderer::drawSquare()
+ */
+ void drawSquare(int x, int y, int w, int h);
+
+ /**
+ * @see VectorRenderer::drawRoundedSquare()
+ */
+ void drawRoundedSquare(int x, int y, int r, int w, int h);
+
+ /**
+ * @see VectorRenderer::drawTriangle()
+ */
+ void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
+
+ /**
+ * @see VectorRenderer::drawTab()
+ */
+ void drawTab(int x, int y, int r, int w, int h);
+
+ void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
+ drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled);
+ }
+
+ void drawString(const Graphics::Font *font, const Common::String &text,
+ const Common::Rect &area, GUI::Theme::TextAlign alignH,
+ GUI::Theme::TextAlignVertical alignV, int deltax, bool elipsis);
+
+ /**
+ * @see VectorRenderer::setFgColor()
+ */
+ void setFgColor(uint8 r, uint8 g, uint8 b) {
+ this->_fgColor = RGBToColor<PixelFormat>(r, g, b);
+ }
+
+ /**
+ * @see VectorRenderer::setBgColor()
+ */
+ void setBgColor(uint8 r, uint8 g, uint8 b) {
+ this->_bgColor = RGBToColor<PixelFormat>(r, g, b);
+ }
+
+ void setBevelColor(uint8 r, uint8 g, uint8 b) {
+ this->_bevelColor = RGBToColor<PixelFormat>(r, g, b);
+ }
+
+ /**
+ * @see VectorRenderer::setGradientColors()
+ */
+ void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
+ _gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2);
+ _gradientStart = RGBToColor<PixelFormat>(r1, g1, b1);
+
+ Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask);
+ Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask);
+ Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask);
+ }
+
+ /**
+ * @see VectorRenderer::fillSurface()
+ */
+ void fillSurface() {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+
+ int w = _activeSurface->w;
+ int h = _activeSurface->h ;
+ int pitch = surfacePitch();
+
+ if (Base::_fillMode == kFillBackground)
+ colorFill(ptr, ptr + w * h, _bgColor);
+ else if (Base::_fillMode == kFillForeground)
+ colorFill(ptr, ptr + w * h, _fgColor);
+ else if (Base::_fillMode == kFillGradient) {
+ int i = h;
+ while (i--) {
+ colorFill(ptr, ptr + w, calcGradient(h - i, h));
+ ptr += pitch;
+ }
+ }
+ }
+
+ /**
+ * @see VectorRenderer::copyFrame()
+ */
+ virtual void copyFrame(OSystem *sys, const Common::Rect &r) {
+#ifdef OVERLAY_MULTIPLE_DEPTHS
+ sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(r.left, r.top),
+ _activeSurface->w, r.left, r.top, r.width(), r.height());
+#else
+ sys->copyRectToOverlay((const OverlayColor*)_activeSurface->getBasePtr(r.left, r.top),
+ _activeSurface->w, r.left, r.top, r.width(), r.height());
+#endif
+ }
+
+ virtual void copyWholeFrame(OSystem *sys) {
+#ifdef OVERLAY_MULTIPLE_DEPTHS
+ sys->copyRectToOverlay((const PixelType*)_activeSurface->getBasePtr(0, 0),
+ _activeSurface->w, 0, 0, _activeSurface->w, _activeSurface->h);
+#else
+ sys->copyRectToOverlay((const OverlayColor*)_activeSurface->getBasePtr(0, 0),
+ _activeSurface->w, 0, 0, _activeSurface->w, _activeSurface->h);
+#endif
+ }
+
+ /**
+ * @see VectorRenderer::blitSurface()
+ */
+ virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
+ assert(source->w == _activeSurface->w && source->h == _activeSurface->h);
+
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int h = r.height(), w = r.width();
+
+ while (h--) {
+ colorCopy(src_ptr, dst_ptr, w);
+ dst_ptr += dst_pitch;
+ src_ptr += src_pitch;
+ }
+ }
+
+ virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int h = r.height(), w = r.width();
+
+ while (h--) {
+ colorCopy(src_ptr, dst_ptr, w);
+ dst_ptr += dst_pitch;
+ src_ptr += src_pitch;
+ }
+ }
+
+ virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) {
+ int16 x = r.left;
+ int16 y = r.top;
+
+ if (r.width() > source->w)
+ x = x + (r.width() >> 1) - (source->w >> 1);
+
+ if (r.height() > source->h)
+ y = y + (r.height() >> 1) - (source->h >> 1);
+
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int w, h = source->h;
+
+ while (h--) {
+ w = source->w;
+
+ while (w--) {
+ if (*src_ptr != _bitmapAlphaColor)
+ *dst_ptr = *src_ptr;
+
+ dst_ptr++;
+ src_ptr++;
+ }
+
+ dst_ptr = dst_ptr - source->w + dst_pitch;
+ src_ptr = src_ptr - source->w + src_pitch;
+ }
+
+ }
+
+ virtual void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle) {
+ int pixels = _activeSurface->w * _activeSurface->h;
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+ uint8 r, g, b;
+ uint lum;
+
+ if (shadingStyle == GUI::Theme::kShadingDim) {
+ while (pixels--) {
+ colorToRGB<PixelFormat>(*ptr, r, g, b);
+ r = r * _dimPercentValue >> 8;
+ g = g * _dimPercentValue >> 8;
+ b = b * _dimPercentValue >> 8;
+ *ptr++ = RGBToColor<PixelFormat>(r, g, b);
+ }
+ } else if (shadingStyle == GUI::Theme::kShadingLuminance) {
+ while (pixels--) {
+ colorToRGB<PixelFormat>(*ptr, r, g, b);
+ lum = (r >> 2) + (g >> 1) + (b >> 3);
+ *ptr++ = RGBToColor<PixelFormat>(lum, lum, lum);
+ }
+ }
+ }
+
+protected:
+
+ /**
+ * Draws a single pixel on the surface with the given coordinates and
+ * the given color.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param color Color of the pixel
+ */
+ virtual inline void putPixel(int x, int y, PixelType color) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ *ptr = color;
+ }
+
+ /**
+ * Blends a single pixel on the surface with the given coordinates, color
+ * and Alpha intensity.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendPixel(int x, int y, PixelType color, uint8 alpha) {
+ if (alpha == 255)
+ putPixel(x, y, color);
+ else if (alpha > 0)
+ blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
+ }
+
+ /**
+ * Blends a single pixel on the surface in the given pixel pointer, using supplied color
+ * and Alpha intensity.
+ *
+ * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
+ * Optimized drawing algorithms should call this function when possible.
+ *
+ * @see blendPixel
+ * @param ptr Pointer to the pixel to blend on top of
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
+ if (!ptr) return;
+
+ if (alpha == 255) {
+ *ptr = color;
+ return;
+ }
+
+ register int idst = *ptr;
+ register int isrc = color;
+
+ *ptr = (PixelType)(
+ (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
+ ((int)(((int)(isrc & PixelFormat::kRedMask) -
+ (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
+ (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
+ ((int)(((int)(isrc & PixelFormat::kGreenMask) -
+ (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
+ (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
+ ((int)(((int)(isrc & PixelFormat::kBlueMask) -
+ (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
+ }
+
+ /**
+ * PRIMITIVE DRAWING ALGORITHMS
+ *
+ * Generic algorithms for drawing all kinds of aliased primitive shapes.
+ * These may be overloaded in inheriting classes to implement platform-specific
+ * optimizations or improve looks.
+ *
+ * @see VectorRendererAA
+ * @see VectorRendererAA::drawLineAlg
+ * @see VectorRendererAA::drawCircleAlg
+ */
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
+ virtual void drawCircleAlg(int x, int y, int r, PixelType color, FillMode fill_m);
+ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m);
+ virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m);
+ virtual void drawTriangleVertAlg(int x, int y, int w, int h, bool inverted, PixelType color, FillMode fill_m);
+ virtual void drawTriangleFast(int x, int y, int size, bool inverted, PixelType color, FillMode fill_m);
+ virtual void drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill);
+ virtual void drawTabAlg(int x, int y, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft = 0, int baseRight = 0);
+ virtual void drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType topColor, PixelType bottomColor, int baseLeft = 0, int baseRight = 0);
+
+ /**
+ * SHADOW DRAWING ALGORITHMS
+ *
+ * Optimized versions of the primitive drawing algorithms with alpha blending
+ * for shadow drawing.
+ * There functions may be overloaded in inheriting classes to improve performance
+ * in the slowest platforms where pixel alpha blending just doesn't cut it.
+ *
+ * @param blur Intensity/size of the shadow.
+ */
+ virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
+ virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount);
+
+ /**
+ * Calculates the color gradient on a given point.
+ * This function assumes that the gradient start/end colors have been set
+ * beforehand from the API function call.
+ *
+ * @param pos Progress of the gradient.
+ * @param max Maximum amount of the progress.
+ * @return Composite color of the gradient at the given "progress" amount.
+ */
+ virtual inline PixelType calcGradient(uint32 pos, uint32 max) {
+ PixelType output = 0;
+ pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
+
+ output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask;
+ output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask;
+ output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask;
+ output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask);
+
+ return output;
+ }
+
+ /**
+ * Fills several pixels in a row with a given color and the specifed alpha blending.
+ *
+ * @see blendPixelPtr
+ * @see blendPixel
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ virtual inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
+ while (first != last)
+ blendPixelPtr(first++, color, alpha);
+ }
+
+ /**
+ * Fills several pixels in a row with a given color.
+ *
+ * This is a replacement function for Common::set_to, using an unrolled
+ * loop to maximize performance on most architectures.
+ * This function may (and should) be overloaded in any child renderers
+ * for portable platforms with platform-specific assembly code.
+ *
+ * This fill operation is extensively used throughout the renderer, so this
+ * counts as one of the main bottlenecks. Please replace it with assembly
+ * when possible!
+ *
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ */
+ virtual inline void colorFill(PixelType *first, PixelType *last, PixelType color) {
+ if (first == last) {
+ *first = color;
+ return;
+ }
+
+ register PixelType *ptr = first;
+ register int count = (last - first);
+ register int n = (count + 7) >> 3;
+ switch (count % 8) {
+ case 0: do {
+ *ptr++ = color;
+ case 7: *ptr++ = color;
+ case 6: *ptr++ = color;
+ case 5: *ptr++ = color;
+ case 4: *ptr++ = color;
+ case 3: *ptr++ = color;
+ case 2: *ptr++ = color;
+ case 1: *ptr++ = color;
+ } while (--n > 0);
+ }
+ }
+
+ /**
+ * Copies several pixes in a row from a surface to another one.
+ * Used for surface blitting.
+ * See colorFill() for optimization guidelines.
+ *
+ * @param src Source surface.
+ * @param dst Destination surface.
+ * @param count Amount of pixels to copy over.
+ */
+ virtual inline void colorCopy(PixelType *src, PixelType *dst, int count) {
+ register int n = (count + 7) >> 3;
+ switch (count % 8) {
+ case 0: do {
+ *dst++ = *src++;
+ case 7: *dst++ = *src++;
+ case 6: *dst++ = *src++;
+ case 5: *dst++ = *src++;
+ case 4: *dst++ = *src++;
+ case 3: *dst++ = *src++;
+ case 2: *dst++ = *src++;
+ case 1: *dst++ = *src++;
+ } while (--n > 0);
+ }
+ }
+
+ virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset);
+
+ PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
+ PixelType _bgColor; /** Background color currently being used to draw on the renderer */
+
+ PixelType _gradientStart; /** Start color for the fill gradient */
+ PixelType _gradientEnd; /** End color for the fill gradient */
+
+ PixelType _bevelColor;
+
+ PixelType _bitmapAlphaColor;
+};
+
+/**
+ * VectorRendererAA: Anti-Aliased Vector Renderer Class
+ *
+ * This templated class inherits all the functionality of the VectorRendererSpec
+ * class but uses better looking yet slightly slower AA algorithms for drawing
+ * most primivitves. May be used in faster platforms.
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRenderer
+ * @see VectorRendererSpec
+ */
+template<typename PixelType, typename PixelFormat>
+class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> {
+ typedef VectorRendererSpec<PixelType, PixelFormat> Base;
+protected:
+ /**
+ * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
+ *
+ * Generic line drawing algorithm for the Antialiased renderer. Optimized with no
+ * floating point operations, assumes no special cases.
+ *
+ * @see VectorRenderer::drawLineAlg()
+ */
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the theoretical concept of the algorithm.
+ *
+ * Implementation of Wu's algorithm for circles using fixed point arithmetics.
+ * Could be quite fast.
+ *
+ * @see VectorRenderer::drawCircleAlg()
+ */
+ virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
+ * modified with corner displacement to allow drawing of squares with rounded
+ * corners.
+ *
+ * @see VectorRenderer::drawRoundedAlg()
+ */
+ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
+
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) {
+ Base::drawRoundedSquareShadow(x, y, r, w, h, blur);
+ VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur, Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));
+ }
+};
+
+} // end of namespace Graphics
+
+#endif