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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef GRAPHICS_DITHER_H
-#define GRAPHICS_DITHER_H
-
-#include "common/util.h"
-
-namespace Common {
-class SeekableReadStream;
-class WriteStream;
-}
-
-namespace Graphics {
-
-/** A palette lookup table to find the nearest matching entry of a fixed palette to a true color.
- *
- * The table can be build up in slices, one slice consisting of all entries for
- * one value of the first color component.
- */
-class PaletteLUT {
-public:
- /** Palette format. */
- enum PaletteFormat {
- kPaletteRGB, ///< Palette in RGB colorspace
- kPaletteYUV ///< Palette in YUV colorspace
- };
-
- /** Converting a color from YUV to RGB colorspace. */
- inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
- r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
- g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
- b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
- }
- /** Converting a color from RGB to YUV colorspace. */
- inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
- y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
- u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
- v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
- }
-
- /** Create a lookup table of a given depth and palette format.
- *
- * @param depth How many bits of each color component to consider.
- * @param format The format the palette should be in.
- */
- PaletteLUT(byte depth, PaletteFormat format);
- ~PaletteLUT();
-
- /** Setting a palette.
- *
- * Any already built slices will be purged.
- *
- * @param palette The palette, plain 256 * 3 color components.
- * @param format The format the palette is in.
- * @param depth The number of significant bits in each color component.
- * @param transp An index that's seen as transparent and therefore ignored.
- */
- void setPalette(const byte *palette, PaletteFormat format, byte depth, int transp = -1);
-
- /** Build the next slice.
- *
- * This will build the next slice, if any.
- */
- void buildNext();
-
- /** Querying the color components to a given palette entry index. */
- void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
- /** Finding the nearest matching entry.
- *
- * @param c1 The first component of the wanted color.
- * @param c2 The second component of the wanted color.
- * @param c3 The third component of the wanted color.
- * @return The palette entry matching the wanted color best.
- */
- byte findNearest(byte c1, byte c2, byte c3);
- /** Finding the nearest matching entry, together with its color components.
- *
- * @param c1 The first component of the wanted color.
- * @param c2 The second component of the wanted color.
- * @param c3 The third component of the wanted color.
- * @paran nC1 The first component of the found color.
- * @paran nC2 The second component of the found color.
- * @paran nC3 The third component of the found color.
- * @return The palette entry matching the wanted color best.
- */
- byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
-
- /** Save the table to a stream.
- *
- * This will build the whole table first.
- */
- bool save(Common::WriteStream &stream);
- /** Load the table from a stream. */
- bool load(Common::SeekableReadStream &stream);
-
-private:
- static const uint32 kVersion = 1;
-
- byte _depth1; ///< The table's depth for one dimension.
- byte _depth2; ///< The table's depth for two dimensions.
- byte _shift; ///< Amount to shift to adjust for the table's depth.
-
- uint32 _dim1; ///< The table's entry offset for one dimension.
- uint32 _dim2; ///< The table's entry offset for two dimensions.
- uint32 _dim3; ///< The table's entry offset for three dimensions.
-
- int _transp; ///< The transparent palette index.
-
- PaletteFormat _format; ///< The table's palette format.
- byte _lutPal[768]; ///< The palette used for looking up a color.
- byte _realPal[768]; ///< The original palette.
-
- uint32 _got; ///< Number of slices generated.
- byte *_gots; ///< Map of generated slices.
- byte *_lut; ///< The lookup table.
-
- /** Building a specified slice. */
- void build(int d1);
- /** Calculates the index into the lookup table for a given color. */
- inline int getIndex(byte c1, byte c2, byte c3) const;
-};
-
-/** The Sierra-2-4A ("Filter Light") error distribution dithering algorithm.
- *
- * The image will be dithered line by line and pixel by pixel, without earlier
- * values having to be changed.
-*/
-class SierraLight {
-public:
- /** Constructor.
- *
- * @param width The width of the image to dither.
- * @param palLUT The palette to which to dither.
- */
- SierraLight(int16 width, PaletteLUT *palLUT);
- ~SierraLight();
-
- /** Signals that a new frame or image is about to be dithered.
- *
- * This clears all collected errors, so that a new image (of the same
- * height and with the same palette) can be dithered.
- */
- void newFrame();
- /** Signals that a new line is about the begin.
- *
- * The current line's errors will be forgotten and values collected for the
- * next line will now count as the current line's.
- */
- void nextLine();
- /** Dither a pixel.
- *
- * @param c1 The first color component of the pixel.
- * @param c2 The second color component of the pixel.
- * @param c3 The third color component of the pixel.
- * @param x The pixel's x coordinate within the image.
- */
- byte dither(byte c1, byte c2, byte c3, uint32 x);
-
-protected:
- int16 _width; ///< The image's width.
-
- PaletteLUT *_palLUT; ///< The palette against which to dither.
-
- int32 *_errorBuf; ///< Big buffer for all collected errors.
- int32 *_errors[2]; ///< Pointers into the error buffer for two lines.
- int _curLine; ///< Which one is the current line?
-
- /** Querying a pixel's errors. */
- inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
- /** Adding a pixel's errors. */
- inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
-};
-
-} // End of namespace Graphics
-
-#endif