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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_FLICPLAYER_H
+#define GRAPHICS_FLICPLAYER_H
+
+#include "common/endian.h"
+#include "common/list.h"
+#include "common/rect.h"
+#include "common/file.h"
+
+namespace Graphics {
+
+struct FlicHeader {
+ uint32 size;
+ uint16 type;
+ uint16 numFrames;
+ uint16 width;
+ uint16 height;
+ uint32 speed;
+ uint16 offsetFrame1;
+ uint16 offsetFrame2;
+};
+
+struct ChunkHeader {
+ uint32 size;
+ uint16 type;
+};
+
+struct FrameTypeChunkHeader {
+ ChunkHeader header;
+ uint16 numChunks;
+ uint16 delay;
+ uint16 reserved; // always zero
+ uint16 widthOverride;
+ uint16 heightOverride;
+};
+
+class FlicPlayer {
+public:
+ FlicPlayer(const char *fileName);
+ ~FlicPlayer();
+
+ void decodeFrame();
+ int getWidth() const { return _flicInfo.width; }
+ int getHeight() const { return _flicInfo.height; }
+ bool hasFrames() const { return _flicInfo.numFrames > 0; }
+ int getCurFrame() const { return _currFrame; }
+ int getFrameCount() const { return _flicInfo.numFrames; }
+ uint32 getSpeed() const { return _flicInfo.speed; }
+ bool isPaletteDirty() const { return _paletteDirty; }
+ const uint8 *getPalette() { _paletteDirty = false; return _palette; }
+ const uint8 *getOffscreen() const { return _offscreen; }
+ const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
+ void clearDirtyRects() { _dirtyRects.clear(); }
+ void redraw();
+ void reset();
+
+protected:
+ ChunkHeader readChunkHeader();
+ FrameTypeChunkHeader readFrameTypeChunkHeader(ChunkHeader chunkHead);
+ void decodeByteRun(uint8 *data);
+ void decodeDeltaFLC(uint8 *data);
+ void setPalette(uint8 *mem);
+
+ Common::File _fileStream;
+ bool _paletteDirty;
+ uint8 *_offscreen;
+ uint8 _palette[256 * 4];
+ FlicHeader _flicInfo;
+ uint16 _currFrame;
+ uint32 _lastFrameTime;
+ Common::List<Common::Rect> _dirtyRects;
+};
+
+} // End of namespace Graphics
+
+#endif