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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* MIT License:
+*
+* Copyright (c) 2016 Borja Lorente
+*
+* Permission is hereby granted, free of charge, to any person
+* obtaining a copy of this software and associated documentation
+* files (the "Software"), to deal in the Software without
+* restriction, including without limitation the rights to use,
+* copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following
+* conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*
+*/
+
+#ifndef GRAPHICS_MACGUI_MACWINDOWBORDER_H
+#define GRAPHICS_MACGUI_MACWINDOWBORDER_H
+
+#include "common/str.h"
+#include "common/list.h"
+
+#include "graphics/nine_patch.h"
+#include "graphics/managed_surface.h"
+#include "graphics/transparent_surface.h"
+
+namespace Graphics {
+
+enum MacBorderOffset {
+ kBorderOffsetLeft = 0,
+ kBorderOffsetRight = 1,
+ kBorderOffsetTop = 2,
+ kBorderOffsetBottom = 3
+};
+
+/**
+ * A representation of a custom border, which allows for arbitrary border offsets
+ * and nine-patch resizable displays for both active and inactive states.
+ * However, the border offsets are the same for both active and inactive states.
+ */
+class MacWindowBorder {
+public:
+ MacWindowBorder();
+ ~MacWindowBorder();
+
+ /**
+ * Accessor to check whether or not a border is loaded.
+ * @param active State that we want to check. If true it checks for active border, if false it checks for inactive.
+ * @return True if the checked state has a border loaded, false otherwise.
+ */
+ bool hasBorder(bool active);
+
+ /**
+ * Add the given surface as the display of the border in the active state.
+ * Will fail if there is already an active border.
+ * @param The surface that will be displayed.
+ */
+ void addActiveBorder(TransparentSurface &source);
+
+ /**
+ * Add the given surface as the display of the border in the inactive state.
+ * Will fail if there is already an inactive border.
+ * @param The surface that will be displayed.
+ */
+ void addInactiveBorder(TransparentSurface &source);
+
+ /**
+ * Accessor function for the custom offsets.
+ * @return True if custom offsets have been indicated (setOffsets has been called previously).
+ */
+ bool hasOffsets();
+
+ /**
+ * Mutator method to indicate the custom border offsets.
+ * These should be set to the desired thickness of each side of the border.
+ * e.g. For a border that is 10 pixels wide and 5 pixels tall, the call should be:
+ * setOffsets(10, 10, 5, 5)
+ * Note that this function does not check whether those borders form
+ * a valid rect when combined with the window dimensions.
+ * @param left Thickness (in pixels) of the left side of the border.
+ * @param right Thickness (in pixels) of the right side of the border.
+ * @param top Thickness (in pixels) of the top side of the border.
+ * @param bottom Thickness (in pixels) of the bottom side of the border.
+ */
+ void setOffsets(int left, int right, int top, int bottom);
+
+ /**
+ * Accessor method to retrieve a given border.
+ * Note that it does not check for validity, and thus if setOffsets
+ * was not called before it might return garbage.
+ * @param offset The identifier of the offset wanted.
+ * @return The desired offset in pixels.
+ */
+ int getOffset(MacBorderOffset offset);
+
+ /**
+ * Blit the desired border (active or inactive) into a destination surface.
+ * It automatically resizes the border to fit the given surface.
+ * @param destination The surface we want to blit into.
+ * @param active True if we want to blit the active border, false otherwise.
+ */
+ void blitBorderInto(ManagedSurface &destination, bool active);
+
+private:
+
+ NinePatchBitmap *_activeBorder;
+ NinePatchBitmap *_inactiveBorder;
+
+ bool _activeInitialized;
+ bool _inactiveInitialized;
+
+ bool _hasOffsets;
+ int _borderOffsets[4];
+
+};
+
+} // End of namespace Graphics
+#endif