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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * MIT License:
+ *
+ * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H
+#define GRAPHICS_MACGUI_MACWINDOWMANAGER_H
+
+#include "common/array.h"
+#include "common/list.h"
+#include "common/events.h"
+#include "common/archive.h"
+
+#include "graphics/fontman.h"
+#include "graphics/macgui/macwindow.h"
+
+namespace Graphics {
+
+namespace MacGUIConstants {
+enum {
+ kDesktopArc = 7
+};
+
+enum {
+ kColorBlack = 0,
+ kColorGray = 1,
+ kColorWhite = 2,
+ kColorGreen = 3,
+ kColorGreen2 = 4,
+ kColorCount
+};
+
+enum {
+ kPatternSolid = 1,
+ kPatternStripes = 2,
+ kPatternCheckers = 3,
+ kPatternCheckers2 = 4
+};
+}
+using namespace MacGUIConstants;
+
+class ManagedSurface;
+
+class Menu;
+
+typedef Common::Array<byte *> MacPatterns;
+
+/**
+ * A manager class to handle window creation, destruction,
+ * drawing, moving and event handling.
+ */
+class MacWindowManager {
+public:
+ MacWindowManager();
+ ~MacWindowManager();
+
+ /**
+ * Mutator to indicate the surface onto which the desktop will be drawn.
+ * Note that this method should be called as soon as the WM is created.
+ * @param screen Surface on which the desktop will be drawn.
+ */
+ void setScreen(ManagedSurface *screen) { _screen = screen; }
+ /**
+ * Accessor method to check the presence of built-in fonts.
+ * @return True if there are bult-in fonts.
+ */
+ bool hasBuiltInFonts() { return _builtInFonts; }
+ /**
+ * Retrieve a font from the available ones.
+ * @param name Name of the desired font.
+ * @param fallback Fallback policy in case the desired font isn't there.
+ * @return The requested font or the fallback.
+ */
+ const Font *getFont(const char *name, FontManager::FontUsage fallback);
+
+ /**
+ * Return font name from standard ID
+ * @param id ID of the font
+ * @param size size of the font
+ * @return the font name or NULL if ID goes beyond the mapping
+ */
+ const char *getFontName(int id, int size);
+
+ /**
+ * Create a window with the given parameters.
+ * Note that this method allocates the necessary memory for the window.
+ * @param scrollable True if the window has to be scrollable.
+ * @param resizable True if the window can be resized.
+ * @param editable True if the window can be edited.
+ * @return Pointer to the newly created window.
+ */
+ MacWindow *addWindow(bool scrollable, bool resizable, bool editable);
+ /**
+ * Add the menu to the desktop.
+ * Note that the returned menu is empty, and therefore must be filled
+ * afterwards.
+ * @return Pointer to a new empty menu.
+ */
+ Menu *addMenu();
+ /**
+ * Set the desired window state to active.
+ * @param id ID of the window that has to be set to active.
+ */
+ void setActive(int id);
+ /**
+ * Mark a window for removal.
+ * Note that the window data will be destroyed.
+ * @param target Window to be removed.
+ */
+ void removeWindow(MacWindow *target);
+
+ /**
+ * Mutator to indicate that the entire desktop must be refreshed.
+ * @param redraw Currently unused.
+ */
+ void setFullRefresh(bool redraw) { _fullRefresh = true; }
+
+ /**
+ * Method to draw the desktop into the screen,
+ * It will take into accout the contents set as dirty.
+ * Note that this method does not refresh the screen,
+ * g_system must be called separately.
+ */
+ void draw();
+
+ /**
+ * Method to process the events from the engine.
+ * Most often this method will be called from the engine's GUI, and
+ * will send the event to the relevant windows for them to process.
+ * @param event The event to be processed.
+ * @return True if the event was processed.
+ */
+ bool processEvent(Common::Event &event);
+
+ /**
+ * Accessor to retrieve an arbitrary window.
+ * @param id The id of the desired window.
+ * @return Pointer to the requested window, if it exists.
+ */
+ BaseMacWindow *getWindow(int id) { return _windows[id]; }
+
+ /**
+ * Retrieve the patterns used to fill surfaces.
+ * @return A MacPatterns object reference with the patterns.
+ */
+ MacPatterns &getPatterns() { return _patterns; }
+ void drawFilledRoundRect(ManagedSurface *surface, Common::Rect &rect, int arc, int color);
+
+ void pushArrowCursor();
+ void popCursor();
+
+private:
+ void drawDesktop();
+ void loadFonts();
+
+ void removeMarked();
+ void removeFromStack(BaseMacWindow *target);
+ void removeFromWindowList(BaseMacWindow *target);
+
+private:
+ ManagedSurface *_screen;
+
+ Common::List<BaseMacWindow *> _windowStack;
+ Common::Array<BaseMacWindow *> _windows;
+
+ Common::List<BaseMacWindow *> _windowsToRemove;
+ bool _needsRemoval;
+
+ int _lastId;
+ int _activeWindow;
+
+ bool _fullRefresh;
+
+ MacPatterns _patterns;
+
+ Menu *_menu;
+
+ bool _builtInFonts;
+ bool _cursorIsArrow;
+};
+
+} // End of namespace Graphics
+
+#endif