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-rw-r--r--graphics/scaler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp
index da84938bc5..11767848ed 100644
--- a/graphics/scaler.cpp
+++ b/graphics/scaler.cpp
@@ -116,12 +116,12 @@ void InitLUT(Graphics::PixelFormat format) {
hqx_low3bits = (7 << format.rShift) | (7 << format.gShift) | (7 << format.bShift),
hqx_highbits = format.RGBToColor(255,255,255) ^ hqx_lowbits;
-
+
// FIXME: The following code only does the right thing
// if the color order is RGB or BGR, i.e., green is in the middle.
hqx_greenMask = format.RGBToColor(0,255,0);
hqx_redBlueMask = format.RGBToColor(255,0,255);
-
+
hqx_green_redBlue_Mask = (hqx_greenMask << 16) | hqx_redBlueMask;
#endif
}