diff options
Diffstat (limited to 'graphics/scaler/thumbnail_intern.cpp')
-rw-r--r-- | graphics/scaler/thumbnail_intern.cpp | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp index 88f3cc2077..8a98263eee 100644 --- a/graphics/scaler/thumbnail_intern.cpp +++ b/graphics/scaler/thumbnail_intern.cpp @@ -134,7 +134,7 @@ static bool grabScreen565(Graphics::Surface *surf) { return true; } -static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { +bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { uint16 width = in.w; uint16 inHeight = in.h; @@ -206,7 +206,7 @@ static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { return true; } -bool createThumbnailFromScreen(Graphics::Surface* surf) { +bool createThumbnailFromScreen(Graphics::Surface *surf) { assert(surf); Graphics::Surface screen; @@ -236,3 +236,31 @@ bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, return createThumbnail(*surf, screen); } + +// this is somewhat awkward, but createScreenShot should logically be in graphics, +// but moving other functions in this file into that namespace breaks several engines +namespace Graphics { +bool createScreenShot(Graphics::Surface &surf) { + Graphics::PixelFormat screenFormat = g_system->getScreenFormat(); + //convert surface to 2 bytes pixel format to avoid problems with palette saving and loading + if ((screenFormat.bytesPerPixel == 1) || (screenFormat.bytesPerPixel == 2)) { + return grabScreen565(&surf); + } else { + Graphics::Surface *screen = g_system->lockScreen(); + if (!screen) { + return false; + } + surf.create(screen->w, screen->h, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + for (uint y = 0; y < screen->h; ++y) { + for (uint x = 0; x < screen->w; ++x) { + byte r = 0, g = 0, b = 0, a = 0; + uint32 col = READ_UINT32(screen->getBasePtr(x, y)); + screenFormat.colorToARGB(col, a, r, g, b); + ((uint32 *)surf.pixels)[y * surf.w + x] = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b); + } + } + g_system->unlockScreen(); + return true; + } +} +} // End of namespace Graphics |