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-rw-r--r--graphics/scaler/thumbnail_intern.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp
index 88f3cc2077..8a98263eee 100644
--- a/graphics/scaler/thumbnail_intern.cpp
+++ b/graphics/scaler/thumbnail_intern.cpp
@@ -134,7 +134,7 @@ static bool grabScreen565(Graphics::Surface *surf) {
return true;
}
-static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
+bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
uint16 width = in.w;
uint16 inHeight = in.h;
@@ -206,7 +206,7 @@ static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
return true;
}
-bool createThumbnailFromScreen(Graphics::Surface* surf) {
+bool createThumbnailFromScreen(Graphics::Surface *surf) {
assert(surf);
Graphics::Surface screen;
@@ -236,3 +236,31 @@ bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h,
return createThumbnail(*surf, screen);
}
+
+// this is somewhat awkward, but createScreenShot should logically be in graphics,
+// but moving other functions in this file into that namespace breaks several engines
+namespace Graphics {
+bool createScreenShot(Graphics::Surface &surf) {
+ Graphics::PixelFormat screenFormat = g_system->getScreenFormat();
+ //convert surface to 2 bytes pixel format to avoid problems with palette saving and loading
+ if ((screenFormat.bytesPerPixel == 1) || (screenFormat.bytesPerPixel == 2)) {
+ return grabScreen565(&surf);
+ } else {
+ Graphics::Surface *screen = g_system->lockScreen();
+ if (!screen) {
+ return false;
+ }
+ surf.create(screen->w, screen->h, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ for (uint y = 0; y < screen->h; ++y) {
+ for (uint x = 0; x < screen->w; ++x) {
+ byte r = 0, g = 0, b = 0, a = 0;
+ uint32 col = READ_UINT32(screen->getBasePtr(x, y));
+ screenFormat.colorToARGB(col, a, r, g, b);
+ ((uint32 *)surf.pixels)[y * surf.w + x] = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b);
+ }
+ }
+ g_system->unlockScreen();
+ return true;
+ }
+}
+} // End of namespace Graphics