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-rw-r--r--graphics/video/mpeg_player.cpp625
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diff --git a/graphics/video/mpeg_player.cpp b/graphics/video/mpeg_player.cpp
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index ea1fa4ec1c..0000000000
--- a/graphics/video/mpeg_player.cpp
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@@ -1,625 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
-// in turn appears to be derived from mpeg_play. The following copyright
-// notices have been included in accordance with the original license. Please
-// note that the term "software" in this context only applies to the
-// buildLookup() and plotYUV*() functions below.
-
-// Copyright (c) 1995 The Regents of the University of California.
-// All rights reserved.
-//
-// Permission to use, copy, modify, and distribute this software and its
-// documentation for any purpose, without fee, and without written agreement is
-// hereby granted, provided that the above copyright notice and the following
-// two paragraphs appear in all copies of this software.
-//
-// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
-// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
-// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
-// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
-// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
-// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
-// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
-// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
-
-// Copyright (c) 1995 Erik Corry
-// All rights reserved.
-//
-// Permission to use, copy, modify, and distribute this software and its
-// documentation for any purpose, without fee, and without written agreement is
-// hereby granted, provided that the above copyright notice and the following
-// two paragraphs appear in all copies of this software.
-//
-// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
-// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
-// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
-// OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
-// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
-// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
-// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
-
-// Portions of this software Copyright (c) 1995 Brown University.
-// All rights reserved.
-//
-// Permission to use, copy, modify, and distribute this software and its
-// documentation for any purpose, without fee, and without written agreement
-// is hereby granted, provided that the above copyright notice and the
-// following two paragraphs appear in all copies of this software.
-//
-// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
-// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
-// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
-// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-//
-// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
-// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
-// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
-// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
-
-#include "graphics/video/mpeg_player.h"
-#include "common/file.h"
-#include "common/system.h"
-#include "common/util.h"
-
-namespace Graphics {
-
-BaseAnimationState::BaseAnimationState(OSystem *sys, int width, int height)
- : _movieWidth(width), _movieHeight(height), _frameWidth(width), _frameHeight(height), _sys(sys) {
-#ifndef BACKEND_8BIT
- const int screenW = _sys->getOverlayWidth();
- const int screenH = _sys->getOverlayHeight();
-
- _movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
-
- assert(_movieScale >= 1);
- if (_movieScale > 3)
- _movieScale = 3;
-
- _colorTab = NULL;
- _rgbToPix = NULL;
- memset(&_overlayFormat, 0, sizeof(_overlayFormat));
-#endif
-}
-
-BaseAnimationState::~BaseAnimationState() {
-#ifdef USE_MPEG2
- if (_mpegDecoder)
- mpeg2_close(_mpegDecoder);
- delete _mpegFile;
-#ifndef BACKEND_8BIT
- _sys->hideOverlay();
- free(_overlay);
- free(_colorTab);
- free(_rgbToPix);
-#endif
-#endif
-}
-
-
-bool BaseAnimationState::init(const char *name) {
-#ifdef USE_MPEG2
- char tempFile[512];
-
- _mpegDecoder = NULL;
- _mpegFile = NULL;
-
-#ifdef BACKEND_8BIT
-
- uint i, p;
-
- // Load lookup palettes
- sprintf(tempFile, "%s.pal", name);
-
- Common::File f;
-
- if (!f.open(tempFile)) {
- warning("Cutscene: %s palette missing", tempFile);
- return false;
- }
-
- p = 0;
- while (!f.eos()) {
- _palettes[p].end = f.readUint16LE();
- _palettes[p].cnt = f.readUint16LE();
-
- for (i = 0; i < _palettes[p].cnt; i++) {
- _palettes[p].pal[4 * i] = f.readByte();
- _palettes[p].pal[4 * i + 1] = f.readByte();
- _palettes[p].pal[4 * i + 2] = f.readByte();
- _palettes[p].pal[4 * i + 3] = 0;
- }
- for (; i < 256; i++) {
- _palettes[p].pal[4 * i] = 0;
- _palettes[p].pal[4 * i + 1] = 0;
- _palettes[p].pal[4 * i + 2] = 0;
- _palettes[p].pal[4 * i + 3] = 0;
- }
-
- p++;
- }
-
- f.close();
-
- _palNum = 0;
- _maxPalNum = p;
- setPalette(_palettes[_palNum].pal);
- _lut = _lut2 = _yuvLookup[0];
- _curPal = -1;
- _cr = 0;
- buildLookup(_palNum, 256);
- _lut2 = _yuvLookup[1];
- _lutCalcNum = (BITDEPTH + _palettes[_palNum].end + 2) / (_palettes[_palNum].end + 2);
-#else
- buildLookup();
- _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
- _sys->showOverlay();
-#endif
-
- // Open MPEG2 stream
- _mpegFile = new Common::File();
- sprintf(tempFile, "%s.mp2", name);
- if (!_mpegFile->open(tempFile)) {
- warning("Cutscene: Could not open %s", tempFile);
- return false;
- }
-
- // Load and configure decoder
- _mpegDecoder = mpeg2_init();
- if (_mpegDecoder == NULL) {
- warning("Cutscene: Could not allocate an MPEG2 decoder");
- return false;
- }
-
- _mpegInfo = mpeg2_info(_mpegDecoder);
- _frameNum = 0;
-
- return true;
-#else /* USE_MPEG2 */
- return false;
-#endif
-}
-
-bool BaseAnimationState::decodeFrame() {
-#ifdef USE_MPEG2
- mpeg2_state_t state;
- const mpeg2_sequence_t *sequence_i;
- size_t size = (size_t) -1;
- static byte buf[BUFFER_SIZE];
-
- do {
- state = mpeg2_parse(_mpegDecoder);
- sequence_i = _mpegInfo->sequence;
-
- switch (state) {
- case STATE_BUFFER:
- size = _mpegFile->read(buf, BUFFER_SIZE);
- mpeg2_buffer(_mpegDecoder, buf, buf + size);
- break;
-
- case STATE_SLICE:
- case STATE_END:
- if (_mpegInfo->display_fbuf) {
- checkPaletteSwitch();
- drawYUV(sequence_i->width, sequence_i->height, _mpegInfo->display_fbuf->buf);
-#ifdef BACKEND_8BIT
- buildLookup(_palNum + 1, _lutCalcNum);
-#endif
-
- _frameNum++;
- return true;
- }
- break;
-
- default:
- break;
- }
- } while (size);
-#endif
- return false;
-}
-
-bool BaseAnimationState::checkPaletteSwitch() {
-#ifdef BACKEND_8BIT
- // if we have reached the last image with this palette, switch to new one
- if (_frameNum == _palettes[_palNum].end) {
- unsigned char *l = _lut2;
- _palNum++;
- setPalette(_palettes[_palNum].pal);
- _lutCalcNum = (BITDEPTH + _palettes[_palNum].end - (_frameNum + 1) + 2) / (_palettes[_palNum].end - (_frameNum + 1) + 2);
- _lut2 = _lut;
- _lut = l;
- return true;
- }
-#endif
-
- return false;
-}
-
-void BaseAnimationState::handleScreenChanged() {
-#ifndef BACKEND_8BIT
- const int screenW = _sys->getOverlayWidth();
- const int screenH = _sys->getOverlayHeight();
-
- int newScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
-
- assert(newScale >= 1);
- if (newScale > 3)
- newScale = 3;
-
- if (newScale != _movieScale) {
- // HACK: Since frames generally do not cover the entire screen,
- // We need to undraw the old frame. This is a very hacky
- // way of doing that.
- OverlayColor *buf = (OverlayColor *)calloc(screenW * screenH, sizeof(OverlayColor));
- _sys->copyRectToOverlay(buf, screenW, 0, 0, screenW, screenH);
- free(buf);
-
- free(_overlay);
- _movieScale = newScale;
- _overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
- }
-
- buildLookup();
-#endif
-}
-
-#ifdef BACKEND_8BIT
-
-/**
- * Build 'Best-Match' RGB lookup table
- */
-void BaseAnimationState::buildLookup(int p, int lines) {
- int y, cb;
- int r, g, b, ii;
-
- if (p >= _maxPalNum)
- return;
-
- if (p != _curPal) {
- _curPal = p;
- _cr = 0;
- _pos = 0;
- }
-
- if (_cr > BITDEPTH)
- return;
-
- for (ii = 0; ii < lines; ii++) {
- r = (-16 * 256 + (int) (256 * 1.596) * ((_cr << SHIFT) - 128)) / 256;
- for (cb = 0; cb <= BITDEPTH; cb++) {
- g = (-16 * 256 - (int) (0.813 * 256) * ((_cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
- b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
-
- for (y = 0; y <= BITDEPTH; y++) {
- int idx, bst = 0;
- int dis = 2 * SQR(r - _palettes[p].pal[0]) + 4 * SQR(g - _palettes[p].pal[1]) + SQR(b - _palettes[p].pal[2]);
-
- for (idx = 1; idx < 256; idx++) {
- long d2 = 2 * SQR(r - _palettes[p].pal[4 * idx]) + 4 * SQR(g - _palettes[p].pal[4 * idx + 1]) + SQR(b - _palettes[p].pal[4 * idx + 2]);
- if (d2 < dis) {
- bst = idx;
- dis = d2;
- }
- }
- _lut2[_pos++] = bst;
-
- r += (1 << SHIFT);
- g += (1 << SHIFT);
- b += (1 << SHIFT);
- }
- r -= (BITDEPTH + 1) * (1 << SHIFT);
- }
- _cr++;
- if (_cr > BITDEPTH)
- return;
- }
-}
-
-#else
-
-void BaseAnimationState::buildLookup() {
- // Do we already have lookup tables for this bit format?
- Graphics::PixelFormat format = _sys->getOverlayFormat();
- if (format == _overlayFormat && _colorTab && _rgbToPix)
- return;
-
- free(_colorTab);
- free(_rgbToPix);
-
- _colorTab = (int16 *)malloc(4 * 256 * sizeof(int16));
-
- int16 *Cr_r_tab = &_colorTab[0 * 256];
- int16 *Cr_g_tab = &_colorTab[1 * 256];
- int16 *Cb_g_tab = &_colorTab[2 * 256];
- int16 *Cb_b_tab = &_colorTab[3 * 256];
-
- _rgbToPix = (OverlayColor *)malloc(3 * 768 * sizeof(OverlayColor));
-
- OverlayColor *r_2_pix_alloc = &_rgbToPix[0 * 768];
- OverlayColor *g_2_pix_alloc = &_rgbToPix[1 * 768];
- OverlayColor *b_2_pix_alloc = &_rgbToPix[2 * 768];
-
- int16 CR, CB;
- int i;
-
- // Generate the tables for the display surface
-
- for (i = 0; i < 256; i++) {
- // Gamma correction (luminescence table) and chroma correction
- // would be done here. See the Berkeley mpeg_play sources.
-
- CR = CB = (i - 128);
- Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256;
- Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256;
- Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
- Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256;
- }
-
- // Set up entries 0-255 in rgb-to-pixel value tables.
- for (i = 0; i < 256; i++) {
- r_2_pix_alloc[i + 256] = format.RGBToColor(i, 0, 0);
- g_2_pix_alloc[i + 256] = format.RGBToColor(0, i, 0);
- b_2_pix_alloc[i + 256] = format.RGBToColor(0, 0, i);
- }
-
- // Spread out the values we have to the rest of the array so that we do
- // not need to check for overflow.
- for (i = 0; i < 256; i++) {
- r_2_pix_alloc[i] = r_2_pix_alloc[256];
- r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
- g_2_pix_alloc[i] = g_2_pix_alloc[256];
- g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
- b_2_pix_alloc[i] = b_2_pix_alloc[256];
- b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
- }
-
- _overlayFormat = format;
-}
-
-void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
- switch (_movieScale) {
- case 1:
- plotYUV1x(width, height, dat);
- break;
- case 2:
- plotYUV2x(width, height, dat);
- break;
- case 3:
- plotYUV3x(width, height, dat);
- break;
- }
-}
-
-void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) {
- byte *lum = dat[0];
- byte *cr = dat[2];
- byte *cb = dat[1];
-
- byte *lum2 = lum + width;
-
- int16 cr_r;
- int16 crb_g;
- int16 cb_b;
-
- OverlayColor *row1 = _overlay;
- OverlayColor *row2 = row1 + _movieWidth;
-
- int x;
-
- for (; height > 0; height -= 2) {
- OverlayColor *r1 = row1;
- OverlayColor *r2 = row2;
-
- for (x = width; x > 0; x -= 2) {
- register OverlayColor *L;
-
- cr_r = _colorTab[*cr + 0 * 256];
- crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
- cb_b = _colorTab[*cb + 3 * 256];
- ++cr;
- ++cb;
-
- L = &_rgbToPix[*lum++];
- *r1++ = L[cr_r] | L[crb_g] | L[cb_b];
-
- L = &_rgbToPix[*lum++];
- *r1++ = L[cr_r] | L[crb_g] | L[cb_b];
-
- // Now, do second row.
-
- L = &_rgbToPix[*lum2++];
- *r2++ = L[cr_r] | L[crb_g] | L[cb_b];
-
- L = &_rgbToPix[*lum2++];
- *r2++ = L[cr_r] | L[crb_g] | L[cb_b];
- }
-
- lum += width;
- lum2 += width;
- row1 += 2 * _movieWidth;
- row2 += 2 * _movieWidth;
- }
-}
-
-void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) {
- byte *lum = dat[0];
- byte *cr = dat[2];
- byte *cb = dat[1];
-
- byte *lum2 = lum + width;
-
- int16 cr_r;
- int16 crb_g;
- int16 cb_b;
-
- OverlayColor *row1 = _overlay;
- OverlayColor *row2 = row1 + 2 * 2 * _movieWidth;
-
- int x;
-
- for (; height > 0; height -= 2) {
- OverlayColor *r1 = row1;
- OverlayColor *r2 = row2;
-
- for (x = width; x > 0; x -= 2) {
- register OverlayColor *L;
- register OverlayColor C;
-
- cr_r = _colorTab[*cr + 0 * 256];
- crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
- cb_b = _colorTab[*cb + 3 * 256];
- ++cr;
- ++cb;
-
- L = &_rgbToPix[*lum++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r1++ = C;
- *r1++ = C;
-
- L = &_rgbToPix[*lum++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r1++ = C;
- *r1++ = C;
-
- // Now, do second row.
-
- L = &_rgbToPix[*lum2++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r2++ = C;
- *r2++ = C;
-
- L = &_rgbToPix[*lum2++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r2++ = C;
- *r2++ = C;
- }
-
- memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor));
- memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor));
-
- lum += width;
- lum2 += width;
- row1 += 4 * 2 * _movieWidth;
- row2 += 4 * 2 * _movieWidth;
- }
-}
-
-void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) {
- byte *lum = dat[0];
- byte *cr = dat[2];
- byte *cb = dat[1];
-
- byte *lum2 = lum + width;
-
- int16 cr_r;
- int16 crb_g;
- int16 cb_b;
-
- OverlayColor *row1 = _overlay;
- OverlayColor *row2 = row1 + 3 * 3 * _movieWidth;
-
- int x;
-
- for (; height > 0; height -= 2) {
- OverlayColor *r1 = row1;
- OverlayColor *r2 = row2;
-
- for (x = width; x > 0; x -= 2) {
- register OverlayColor *L;
- register OverlayColor C;
-
- cr_r = _colorTab[*cr + 0 * 256];
- crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
- cb_b = _colorTab[*cb + 3 * 256];
- ++cr;
- ++cb;
-
- L = &_rgbToPix[*lum++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r1++ = C;
- *r1++ = C;
- *r1++ = C;
-
- L = &_rgbToPix[*lum++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r1++ = C;
- *r1++ = C;
- *r1++ = C;
-
- // Now, do second row.
-
- L = &_rgbToPix[*lum2++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r2++ = C;
- *r2++ = C;
- *r2++ = C;
-
- L = &_rgbToPix[*lum2++];
- C = L[cr_r] | L[crb_g] | L[cb_b];
- *r2++ = C;
- *r2++ = C;
- *r2++ = C;
- }
-
- memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
- memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
- memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
- memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
-
- lum += width;
- lum2 += width;
- row1 += 6 * 3 * _movieWidth;
- row2 += 6 * 3 * _movieWidth;
- }
-}
-
-#endif
-
-void BaseAnimationState::updateScreen() {
-#ifndef BACKEND_8BIT
- int width = _movieScale * _frameWidth;
- int height = _movieScale * _frameHeight;
- int pitch = _movieScale * _movieWidth;
-
- const int screenW = _sys->getOverlayWidth();
- const int screenH = _sys->getOverlayHeight();
-
- int x = (screenW - _movieScale * _frameWidth) / 2;
- int y = (screenH - _movieScale * _frameHeight) / 2;
-
- _sys->copyRectToOverlay(_overlay, pitch, x, y, width, height);
-#endif
- _sys->updateScreen();
-}
-
-} // End of namespace Graphics