diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/VectorRenderer.cpp | 159 | ||||
-rw-r--r-- | graphics/VectorRenderer.h | 557 | ||||
-rw-r--r-- | graphics/VectorRendererSpec.cpp | 1591 | ||||
-rw-r--r-- | graphics/VectorRendererSpec.h | 296 | ||||
-rw-r--r-- | graphics/font.cpp | 49 | ||||
-rw-r--r-- | graphics/module.mk | 4 |
6 files changed, 2636 insertions, 20 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp new file mode 100644 index 0000000000..4f9bd48334 --- /dev/null +++ b/graphics/VectorRenderer.cpp @@ -0,0 +1,159 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/util.h" +#include "common/system.h" +#include "common/events.h" + +#include "graphics/surface.h" +#include "graphics/colormasks.h" + +#include "gui/ThemeEngine.h" +#include "graphics/VectorRenderer.h" + +#define VECTOR_RENDERER_FAST_TRIANGLES + +namespace Graphics { + +const VectorRenderer::ConvolutionDataSet VectorRenderer::_convolutionData[VectorRenderer::kConvolutionMAX] = { + { {{1, 1, 1}, {1, 8, 1}, {1, 1, 1}}, 16, 0 }, // soft blur matrix + { {{2, 2, 2}, {2, 2, 2}, {2, 2, 2}}, 18, 0 }, // hard blur matrix + { {{1, 2, 1}, {2, 4, 2}, {1, 2, 1}}, 16, 0 }, // gaussian blur matrix + { {{2, 0, 0}, {0, -1, 0}, {0, 0, -1}}, 1, 127}, // emboss matrix + { {{-1, -1, -1}, {-1, 9, -1}, {-1, -1, -1}}, 1, 0}, // sharpen matrix + { {{1, 1, 1}, {1, -7, 1}, {1, 1, 1}}, 1, 0} // edge find matrix +}; + +/******************************************************************** + * DRAWSTEP handling functions + ********************************************************************/ +void VectorRenderer::drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra) { + + if (step.bgColor.set) + setBgColor(step.bgColor.r, step.bgColor.g, step.bgColor.b); + + if (step.fgColor.set) + setFgColor(step.fgColor.r, step.fgColor.g, step.fgColor.b); + + if (step.bevelColor.set) + setBevelColor(step.bevelColor.r, step.bevelColor.g, step.bevelColor.b); + + if (step.gradColor1.set && step.gradColor2.set) + setGradientColors(step.gradColor1.r, step.gradColor1.g, step.gradColor1.b, + step.gradColor2.r, step.gradColor2.g, step.gradColor2.b); + + setShadowOffset(_disableShadows ? 0 : step.shadow); + setBevel(step.bevel); + setGradientFactor(step.factor); + setStrokeWidth(step.stroke); + setFillMode((FillMode)step.fillMode); + + _dynamicData = extra; + + (this->*(step.drawingCall))(area, step); +} + +int VectorRenderer::stepGetRadius(const DrawStep &step, const Common::Rect &area) { + int radius = 0; + + if (step.radius == 0xFF) + radius = MIN(area.width(), area.height()) / 2; + else + radius = step.radius; + + if (step.scale != (1 << 16) && step.scale != 0) + radius = (radius * step.scale) >> 16; + + return radius; +} + +void VectorRenderer::stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h) { + if (!step.autoWidth) { + in_w = step.w == -1 ? area.height() : step.w; + + switch(step.xAlign) { + case Graphics::DrawStep::kVectorAlignManual: + if (step.x >= 0) in_x = area.left + step.x; + else in_x = area.left + area.width() + step.x; // value relative to the opposite corner. + break; + + case Graphics::DrawStep::kVectorAlignCenter: + in_x = area.left + (area.width() / 2) - (in_w / 2); + break; + + case Graphics::DrawStep::kVectorAlignLeft: + in_x = area.left; + break; + + case Graphics::DrawStep::kVectorAlignRight: + in_x = area.left + area.width() - in_w; + break; + + default: + error("Vertical alignment in horizontal data."); + } + } else { + in_x = area.left; + in_w = area.width(); + } + + if (!step.autoHeight) { + in_h = step.h == -1 ? area.width() : step.h; + + switch(step.yAlign) { + case Graphics::DrawStep::kVectorAlignManual: + if (step.y >= 0) in_y = area.top + step.y; + else in_y = area.top + area.height() + step.y; // relative + break; + + case Graphics::DrawStep::kVectorAlignCenter: + in_y = area.top + (area.height() / 2) - (in_h / 2); + break; + + case Graphics::DrawStep::kVectorAlignTop: + in_y = area.top; + break; + + case Graphics::DrawStep::kVectorAlignBottom: + in_y = area.top + area.height() - in_h; + break; + + default: + error("Horizontal alignment in vertical data."); + } + } else { + in_y = area.top; + in_h = area.height(); + } + + if (step.scale != (1 << 16) && step.scale != 0) { + in_x = (in_x * step.scale) >> 16; + in_y = (in_y * step.scale) >> 16; + in_w = (in_w * step.scale) >> 16; + in_h = (in_h * step.scale) >> 16; + } +} + +} // end of namespace Graphics diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h new file mode 100644 index 0000000000..c2cd6b0010 --- /dev/null +++ b/graphics/VectorRenderer.h @@ -0,0 +1,557 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef VECTOR_RENDERER_H +#define VECTOR_RENDERER_H + +#include "common/scummsys.h" +#include "common/system.h" + +#include "graphics/surface.h" +#include "graphics/colormasks.h" + +#include "gui/ThemeEngine.h" + +namespace Graphics { +class VectorRenderer; + +struct DrawStep { + struct { + uint8 r, g, b; + bool set; + } + fgColor, /** Foreground color */ + bgColor, /** backgroudn color */ + gradColor1, /** gradient start*/ + gradColor2, /** gradient end */ + bevelColor; + + bool autoWidth, autoHeight; + int16 x, y, w, h; /** width, height and position, if not measured automatically. + negative values mean counting from the opposite direction */ + + enum VectorAlignment { + kVectorAlignManual, + kVectorAlignLeft, + kVectorAlignRight, + kVectorAlignBottom, + kVectorAlignTop, + kVectorAlignCenter + } xAlign, yAlign; + + uint8 shadow, stroke, factor, radius, bevel; /** Misc options... */ + + uint8 fillMode; /** active fill mode */ + uint32 extraData; /** Generic parameter for extra options (orientation/bevel) */ + + uint32 scale; /** scale of all the coordinates in FIXED POINT with 16 bits mantissa */ + + void (VectorRenderer::*drawingCall)(const Common::Rect &, const DrawStep &); /** Pointer to drawing function */ + Graphics::Surface *blitSrc; +}; + +VectorRenderer *createRenderer(int mode); + +/** + * VectorRenderer: The core Vector Renderer Class + * + * This virtual class exposes the API with all the vectorial + * rendering functions that may be used to draw on a given Surface. + * + * This class must be instantiated as one of its children, which implement + * the actual rendering functionality for each Byte Depth / Byte Format + * combination, and may also contain platform specific code. + * + * TODO: Expand documentation. + * + * @see VectorRendererSpec + * @see VectorRendererAA + */ +class VectorRenderer { +public: + VectorRenderer() : _shadowOffset(0), _fillMode(kFillDisabled), + _activeSurface(NULL), _strokeWidth(1), _gradientFactor(1), _disableShadows(false) { + + } + + virtual ~VectorRenderer() {} + + /** Specifies the way in which a shape is filled */ + enum FillMode { + kFillDisabled = 0, + kFillForeground = 1, + kFillBackground = 2, + kFillGradient = 3 + }; + + enum TriangleOrientation { + kTriangleAuto = 0, + kTriangleUp, + kTriangleDown, + kTriangleLeft, + kTriangleRight + }; + + enum ConvolutionData { + kConvolutionSoftBlur, + kConvolutionHardBlur, + kConvolutionGaussianBlur, + kConvolutionEmboss, + kConvolutionSharpen, + kConvolutionEdgeDetect, + kConvolutionMAX + }; + + struct ConvolutionDataSet { + int matrix[3][3]; + int divisor; + int offset; + }; + + /** + * Draws a line by considering the special cases for optimization. + * + * @param x1 Horizontal (X) coordinate for the line start + * @param x2 Horizontal (X) coordinate for the line end + * @param y1 Vertical (Y) coordinate for the line start + * @param y2 Vertical (Y) coordinate for the line end + */ + virtual void drawLine(int x1, int y1, int x2, int y2) = 0; + + /** + * Draws a circle centered at (x,y) with radius r. + * + * @param x Horizontal (X) coordinate for the center of the circle + * @param y Vertical (Y) coordinate for the center of the circle + * @param r Radius of the circle. + */ + virtual void drawCircle(int x, int y, int r) = 0; + + /** + * Draws a square starting at (x,y) with the given width and height. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + */ + virtual void drawSquare(int x, int y, int w, int h) = 0; + + /** + * Draws a rounded square starting at (x,y) with the given width and height. + * The corners of the square are rounded with the given radius. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + * @param r Radius of the corners. + */ + virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0; + + /** + * Draws a triangle starting at (x,y) with the given base and height. + * The triangle will always be isosceles, with the given base and height. + * The orientation parameter controls the position of the base of the triangle. + * + * @param x Horizontal (X) coordinate for the top left corner of the triangle + * @param y Vertical (Y) coordinate for the top left corner of the triangle + * @param base Width of the base of the triangle + * @param h Height of the triangle + * @param orient Orientation of the triangle. + */ + virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0; + + /** + * Draws a beveled square like the ones in the Classic GUI themes. + * Beveled squares are always drawn with a transparent background. Draw them on top + * of a standard square to fill it. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + * @param bevel Amount of bevel. Must be positive. + */ + virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0; + + /** + * Draws a tab-like shape, specially thought for the Tab widget. + * If a radius is given, the tab will have rounded corners. Otherwise, + * the tab will be squared. + * + * @param x Horizontal (X) coordinate for the tab + * @param y Vertical (Y) coordinate for the tab + * @param w Width of the tab + * @param h Height of the tab + * @param r Radius of the corners of the tab (0 for squared tabs). + */ + virtual void drawTab(int x, int y, int r, int w, int h) = 0; + + + /** + * Simple helper function to draw a cross. + */ + virtual void drawCross(int x, int y, int w, int h) { + drawLine(x, y, x + w, y + w); + drawLine(x + w, y, x, y + h); + } + + /** + * Gets the pixel pitch for the current drawing surface. + * Note: This is a real pixel-pitch, not a byte-pitch. + * That means it can be safely used in pointer arithmetics and + * in pixel manipulation. + * + * @return integer with the active bytes per pixel + */ + virtual uint16 surfacePitch() { + return _activeSurface->pitch / _activeSurface->bytesPerPixel; + } + + /** + * Gets the BYTES (not bits) per Pixel we are working on, + * based on the active drawing surface. + * + * @return integer byte with the active bytes per pixel value + */ + virtual uint8 bytesPerPixel() { + return _activeSurface->bytesPerPixel; + } + + /** + * Set the active foreground painting color for the renderer. + * All the foreground drawing from then on will be done with that color, unless + * specified otherwise. + * + * Foreground drawing means all outlines and basic shapes. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Set the active background painting color for the renderer. + * All the background drawing from then on will be done with that color, unless + * specified otherwise. + * + * Background drawing means all the shape filling. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0; + + virtual void setBevelColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Set the active gradient color. All shapes drawn using kFillGradient + * as their fill mode will use this VERTICAL gradient as their fill color. + * + * @param r1 value of the red color byte for the start color + * @param g1 value of the green color byte for the start color + * @param b1 value of the blue color byte for the start color + * @param r2 value of the red color byte for the end color + * @param g2 value of the green color byte for the end color + * @param b2 value of the blue color byte for the end color + */ + virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0; + + /** + * Sets the active drawing surface. All drawing from this + * point on will be done on that surface. + * + * @param surface Pointer to a Surface object. + */ + virtual void setSurface(Surface *surface) { + _activeSurface = surface; + } + + /** + * Fills the active surface with the specified fg/bg color or the active gradient. + * Defaults to using the active Foreground color for filling. + * + * @param mode Fill mode (bg, fg or gradient) used to fill the surface + */ + virtual void fillSurface() = 0; + + /** + * Clears the active surface. + */ + virtual void clearSurface() { + byte *src = (byte *)_activeSurface->pixels; + memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel); + } + + /** + * Sets the active fill mode for all shapes. + * + * @see VectorRenderer::FillMode + * @param mode Specified fill mode. + */ + virtual void setFillMode(FillMode mode) { + _fillMode = mode; + } + + /** + * Sets the stroke width. All shapes drawn with a stroke will + * have that width. Pass 0 to disable shape stroking. + * + * @param width Witdh of the stroke in pixels. + */ + virtual void setStrokeWidth(int width) { + _strokeWidth = width; + } + + /** + * Enables adding shadows to all drawn primitives. + * Shadows are drawn automatically under the shapes. The given offset + * controls their intensity and size (the higher the offset, the + * bigger the shadows). If the offset is 0, no shadows are drawn. + * + * @param offset Shadow offset. + */ + virtual void setShadowOffset(int offset) { + if (offset >= 0) + _shadowOffset = offset; + } + + virtual void setBevel(int amount) { + if (amount >= 0) + _bevel = amount; + } + + /** + * Sets the multiplication factor of the active gradient. + * + * @see _gradientFactor + * @param factor Multiplication factor. + */ + virtual void setGradientFactor(int factor) { + if (factor > 0) + _gradientFactor = factor; + } + + /** + * Translates the position data inside a DrawStep into actual + * screen drawing positions. + */ + void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h); + + /** + * Translates the radius data inside a drawstep into the real radius + * for the shape. Used for automatic radius calculations. + */ + int stepGetRadius(const DrawStep &step, const Common::Rect &area); + + /** + * DrawStep callback functions for each drawing feature + */ + void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h, radius; + + radius = stepGetRadius(step, area); + stepGetPositions(step, area, x, y, w, h); + + drawCircle(x + radius, y + radius, radius); + } + + void drawCallback_SQUARE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawSquare(x, y, w, h); + } + + void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawLine(x, y, x + w, y + w); + } + + void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawRoundedSquare(x, y, stepGetRadius(step, area), w, h); + } + + void drawCallback_FILLSURFACE(const Common::Rect &area, const DrawStep &step) { + fillSurface(); + } + + void drawCallback_TRIANGLE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawTriangle(x, y, w, h, (TriangleOrientation)step.extraData); + } + + void drawCallback_BEVELSQ(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawBeveledSquare(x, y, w, h, _bevel); + } + + void drawCallback_TAB(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawTab(x, y, stepGetRadius(step, area), w, h); + } + + void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + blitAlphaBitmap(step.blitSrc, Common::Rect(x, y, x + w, y + h)); + } + + void drawCallback_CROSS(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawCross(x, y, w, h); + } + + void drawCallback_VOID(const Common::Rect &area, const DrawStep &step) {} + + /** + * Draws the specified draw step on the screen. + * + * @see DrawStep + * @param area Zone to paint on + * @param step Pointer to a DrawStep struct. + */ + virtual void drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra = 0); + + /** + * Copies the part of the current frame to the system overlay. + * + * @param sys Pointer to the global System class + * @param r Zone of the surface to copy into the overlay. + */ + virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0; + + /** + * Copies the current surface to the system overlay + * + * @param sys Pointer to the global System class + */ + virtual void copyWholeFrame(OSystem *sys) = 0; + + /** + * Blits a given graphics surface on top of the current drawing surface. + * + * Note that the source surface and the active + * surface are expected to be of the same size, hence the area delimited + * by "r" in the source surface will be blitted into the area delimited by + * "r" on the current surface. + * + * If you wish to blit a smaller surface into the active drawing area, use + * VectorRenderer::blitSubSurface(). + * + * @param source Surface to blit into the drawing surface. + * @param r Position in the active drawing surface to do the blitting. + */ + virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; + + /** + * Blits a given graphics surface into a small area of the current drawing surface. + * + * Note that the given surface is expected to be smaller than the + * active drawing surface, hence the WHOLE source surface will be + * blitted into the active surface, at the position specified by "r". + */ + virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; + + virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) = 0; + + /** + * Draws a string into the screen. Wrapper for the Graphics::Font string drawing + * method. + */ + virtual void drawString(const Graphics::Font *font, const Common::String &text, + const Common::Rect &area, GUI::Theme::TextAlign alignH, + GUI::Theme::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0; + + /** + * Allows to temporarily enable/disable all shadows drawing. + * i.e. for performance issues, blitting, etc + */ + virtual void disableShadows() { _disableShadows = true; } + virtual void enableShadows() { _disableShadows = false; } + + /** + * Applies a convolution matrix on the given surface area. + * Call applyConvolutionMatrix() instead if you want to use + * the embeded matrixes (blur/sharpen masks, bevels, etc). + * + * @param area Area in which the convolution matrix will be applied. + * @param filter Convolution matrix (3X3) + * @param filterDiv Divisor for the convolution matrix. + * Make sure this equals the total sum of the elements + * of the matrix or brightness data will be distorted. + * @param offset Offset on the convolution area. + */ + virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) = 0; + + /** + * Applies one of the predefined convolution effects on the given area. + * + * WARNING: Because of performance issues, this is currently disabled on all renderers. + * + * @param id Id of the convolution data set (see VectorRenderer::ConvolutionData) + * @param area Area in which the convolution effect will be applied. + */ + virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) { + areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset); + } + + /** + * Applies a whole-screen shading effect, used before opening a new dialog. + * Currently supports screen dimmings and luminance (b&w). + */ + virtual void applyScreenShading(GUI::Theme::ShadingStyle) = 0; + +protected: + Surface *_activeSurface; /** Pointer to the surface currently being drawn */ + + FillMode _fillMode; /** Defines in which way (if any) are filled the drawn shapes */ + + int _shadowOffset; /** offset for drawn shadows */ + int _bevel; /** amount of fake bevel */ + bool _disableShadows; /** Disables temporarily shadow drawing for overlayed images. */ + int _strokeWidth; /** Width of the stroke of all drawn shapes */ + uint32 _dynamicData; /** Dynamic data from the GUI Theme that modifies the drawing of the current shape */ + + int _gradientFactor; /** Multiplication factor of the active gradient */ + int _gradientBytes[3]; /** Color bytes of the active gradient, used to speed up calculation */ + + static const ConvolutionDataSet _convolutionData[kConvolutionMAX]; + + static const int _dimPercentValue = 256 * 50 / 100; /** default value for screen dimming (50%) */ +}; + +} // end of namespace Graphics + +#endif diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp new file mode 100644 index 0000000000..9884fcfd2d --- /dev/null +++ b/graphics/VectorRendererSpec.cpp @@ -0,0 +1,1591 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/util.h" +#include "common/system.h" +#include "common/events.h" + +#include "graphics/surface.h" +#include "graphics/colormasks.h" + +#include "gui/ThemeEngine.h" +#include "graphics/VectorRenderer.h" +#include "graphics/VectorRendererSpec.h" + +#define VECTOR_RENDERER_FAST_TRIANGLES + +/** Fixed point SQUARE ROOT **/ +inline uint32 fp_sqroot(uint32 x) { + register uint32 root, remHI, remLO, testDIV, count; + + root = 0; + remHI = 0; + remLO = x; + count = 23; + + do { + remHI = (remHI << 2) | (remLO >> 30); + remLO <<= 2; + root <<= 1; + testDIV = (root << 1) + 1; + + if (remHI >= testDIV) { + remHI -= testDIV; + root++; + } + } while (count--); + + return root; +} + +/* + HELPER MACROS for Bresenham's circle drawing algorithm + Note the proper spelling on this header. +*/ +#define __BE_ALGORITHM() { \ + if (f >= 0) { \ + y--; \ + ddF_y += 2; \ + f += ddF_y; \ + py -= pitch; \ + } \ + px += pitch; \ + ddF_x += 2; \ + f += ddF_x + 1; \ +} + +#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \ + *(ptr1 + (y) - (px)) = color; \ + *(ptr1 + (x) - (py)) = color; \ + *(ptr2 - (x) - (py)) = color; \ + *(ptr2 - (y) - (px)) = color; \ + *(ptr3 - (y) + (px)) = color; \ + *(ptr3 - (x) + (py)) = color; \ + *(ptr4 + (x) + (py)) = color; \ + *(ptr4 + (y) + (px)) = color; \ +} + +#define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \ + *(ptr1 + (y) - (px)) = color1; \ + *(ptr1 + (x) - (py)) = color2; \ + *(ptr2 - (x) - (py)) = color2; \ + *(ptr2 - (y) - (px)) = color1; \ + *(ptr3 - (y) + (px)) = color3; \ + *(ptr3 - (x) + (py)) = color4; \ + *(ptr4 + (x) + (py)) = color4; \ + *(ptr4 + (y) + (px)) = color3; \ +} + +#define __BE_RESET() { \ + f = 1 - r; \ + ddF_x = 0; ddF_y = -2 * r; \ + x = 0; y = r; px = 0; py = pitch * r; \ +} + +#define __TRIANGLE_MAINX() \ + if (error_term >= 0) { \ + ptr_right += pitch; \ + ptr_left += pitch; \ + error_term += dysub; \ + } else { \ + error_term += ddy; \ + } \ + ptr_right++; \ + ptr_left--; + +#define __TRIANGLE_MAINY() \ + if (error_term >= 0) { \ + ptr_right++; \ + ptr_left--; \ + error_term += dxsub; \ + } else { \ + error_term += ddx; \ + } \ + ptr_right += pitch; \ + ptr_left += pitch; + +/** HELPER MACROS for WU's circle drawing algorithm **/ +#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \ + blendPixelPtr(ptr1 + (y) - (px), color, a); \ + blendPixelPtr(ptr1 + (x) - (py), color, a); \ + blendPixelPtr(ptr2 - (x) - (py), color, a); \ + blendPixelPtr(ptr2 - (y) - (px), color, a); \ + blendPixelPtr(ptr3 - (y) + (px), color, a); \ + blendPixelPtr(ptr3 - (x) + (py), color, a); \ + blendPixelPtr(ptr4 + (x) + (py), color, a); \ + blendPixelPtr(ptr4 + (y) + (px), color, a); \ +} + +// optimized Wu's algorithm +#define __WU_ALGORITHM() { \ + oldT = T; \ + T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \ + py += p; \ + if (T < oldT) { \ + x--; px -= p; \ + } \ + a2 = (T >> 8); \ + a1 = ~a2; \ +} + + + +namespace Graphics { + +VectorRenderer *createRenderer(int mode) { + switch (mode) { + case GUI::ThemeEngine::kGfxStandard16bit: + return new VectorRendererSpec<uint16, ColorMasks<565> >; + + case GUI::ThemeEngine::kGfxAntialias16bit: + return new VectorRendererAA<uint16, ColorMasks<565> >; + + default: + return 0; + } +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) { + PixelType *ptr = 0; + int newR, newG, newB; + uint8 r, g, b; + int yVal; + + for (int y = area.top; y < area.bottom; ++y) { + for (int x = area.left; x < area.right; ++x) { + newR = newG = newB = 0; + + for (int j = 0; j < 3; ++j) { + yVal = MIN(MAX(y - 1 + j, 0), area.bottom - 1); + + for (int i = 0; i < 3; ++i) { + ptr = (PixelType *)Base::_activeSurface->getBasePtr(MIN(MAX(x - 1 + j, 0), area.right - 1), yVal); + colorToRGB<PixelFormat>((uint32)*ptr, r, g, b); + + newR += r * filter[j][i]; + newG += g * filter[j][i]; + newB += b * filter[j][i]; + } + } + + newR = (newR / filterDiv) + offset; + newG = (newG / filterDiv) + offset; + newB = (newB / filterDiv) + offset; + + ptr = (PixelType *)Base::_activeSurface->getBasePtr(x, y); + *ptr = RGBToColor<PixelFormat>(CLIP(newR, 0, 255), CLIP(newG, 0, 255), CLIP(newB, 0, 255)); + } + } +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) { + _gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2); + _gradientStart = RGBToColor<PixelFormat>(r1, g1, b1); + + Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask); + Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask); + Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask); +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +fillSurface() { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); + + int w = _activeSurface->w; + int h = _activeSurface->h ; + int pitch = surfacePitch(); + + if (Base::_fillMode == kFillBackground) + colorFill(ptr, ptr + w * h, _bgColor); + else if (Base::_fillMode == kFillForeground) + colorFill(ptr, ptr + w * h, _fgColor); + else if (Base::_fillMode == kFillGradient) { + int i = h; + while (i--) { + colorFill(ptr, ptr + w, calcGradient(h - i, h)); + ptr += pitch; + } + } +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +copyFrame(OSystem *sys, const Common::Rect &r) { + + sys->copyRectToOverlay( + +#ifdef OVERLAY_MULTIPLE_DEPTHS + (const PixelType*) +#else + (const OverlayColor*) +#endif + + _activeSurface->getBasePtr(r.left, r.top), _activeSurface->w, + r.left, r.top, r.width(), r.height() + ); +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +blitSurface(const Graphics::Surface *source, const Common::Rect &r) { + assert(source->w == _activeSurface->w && source->h == _activeSurface->h); + + PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top); + PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top); + + int dst_pitch = surfacePitch(); + int src_pitch = source->pitch / source->bytesPerPixel; + + int h = r.height(), w = r.width(); + + while (h--) { + memcpy(dst_ptr, src_ptr, w * sizeof(PixelType)); + dst_ptr += dst_pitch; + src_ptr += src_pitch; + } +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) { + PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top); + PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0); + + int dst_pitch = surfacePitch(); + int src_pitch = source->pitch / source->bytesPerPixel; + + int h = r.height(), w = r.width(); + + while (h--) { + memcpy(dst_ptr, src_ptr, w * sizeof(PixelType)); + dst_ptr += dst_pitch; + src_ptr += src_pitch; + } +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) { + int16 x = r.left; + int16 y = r.top; + + if (r.width() > source->w) + x = x + (r.width() >> 1) - (source->w >> 1); + + if (r.height() > source->h) + y = y + (r.height() >> 1) - (source->h >> 1); + + PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0); + + int dst_pitch = surfacePitch(); + int src_pitch = source->pitch / source->bytesPerPixel; + + int w, h = source->h; + + while (h--) { + w = source->w; + + while (w--) { + if (*src_ptr != _bitmapAlphaColor) + *dst_ptr = *src_ptr; + + dst_ptr++; + src_ptr++; + } + + dst_ptr = dst_ptr - source->w + dst_pitch; + src_ptr = src_ptr - source->w + src_pitch; + } +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +applyScreenShading(GUI::Theme::ShadingStyle shadingStyle) { + int pixels = _activeSurface->w * _activeSurface->h; + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); + uint8 r, g, b; + uint lum; + + const uint32 shiftMask = (uint32)~( + (1 << PixelFormat::kGreenShift) | + (1 << PixelFormat::kRedShift) | + (1 << PixelFormat::kBlueShift)) >> 1; + + if (shadingStyle == GUI::Theme::kShadingDim) { + + int n = (pixels + 7) >> 3; + switch (pixels % 8) { + case 0: do { + *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 7: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 6: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 5: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 4: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 3: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 2: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + case 1: *ptr = (*ptr >> 1) & shiftMask; ++ptr; + } while (--n > 0); + } + + } else if (shadingStyle == GUI::Theme::kShadingLuminance) { + while (pixels--) { + colorToRGB<PixelFormat>(*ptr, r, g, b); + lum = (r >> 2) + (g >> 1) + (b >> 3); + *ptr++ = RGBToColor<PixelFormat>(lum, lum, lum); + } + } +} + +template <typename PixelType, typename PixelFormat> +inline void VectorRendererSpec<PixelType, PixelFormat>:: +blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) { + register int idst = *ptr; + register int isrc = color; + + *ptr = (PixelType)( + (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) + + ((int)(((int)(isrc & PixelFormat::kRedMask) - + (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) | + (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) + + ((int)(((int)(isrc & PixelFormat::kGreenMask) - + (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) | + (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) + + ((int)(((int)(isrc & PixelFormat::kBlueMask) - + (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) ); +} + +template <typename PixelType, typename PixelFormat> +inline PixelType VectorRendererSpec<PixelType, PixelFormat>:: +calcGradient(uint32 pos, uint32 max) { + PixelType output = 0; + pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max; + + output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask; + output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask; + output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask; + output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask); + + return output; +} + +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +colorFill(PixelType *first, PixelType *last, PixelType color) { + register int count = (last - first); + register int n = (count + 7) >> 3; + switch (count % 8) { + case 0: do { + *first++ = color; + case 7: *first++ = color; + case 6: *first++ = color; + case 5: *first++ = color; + case 4: *first++ = color; + case 3: *first++ = color; + case 2: *first++ = color; + case 1: *first++ = color; + } while (--n > 0); + } +} + +/******************************************************************** + ******************************************************************** + * Primitive shapes drawing - Public API calls - VectorRendererSpec * + ******************************************************************** + ********************************************************************/ +template <typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, + GUI::Theme::TextAlign alignH, GUI::Theme::TextAlignVertical alignV, int deltax, bool ellipsis) { + + int offset = area.top; + + if (font->getFontHeight() < area.height()) { + switch (alignV) { + case GUI::Theme::kTextAlignVCenter: + offset = area.top + ((area.height() - font->getFontHeight()) >> 1); + break; + case GUI::Theme::kTextAlignVBottom: + offset = area.bottom - font->getFontHeight(); + break; + default: + break; + } + } + + font->drawString(_activeSurface, text, area.left, offset, area.width(), _fgColor, (Graphics::TextAlignment)alignH, deltax, ellipsis); +} + +/** LINES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawLine(int x1, int y1, int x2, int y2) { + x1 = CLIP(x1, 0, (int)Base::_activeSurface->w); + x2 = CLIP(x2, 0, (int)Base::_activeSurface->w); + y1 = CLIP(y1, 0, (int)Base::_activeSurface->h); + y2 = CLIP(y2, 0, (int)Base::_activeSurface->h); + + // we draw from top to bottom + if (y2 < y1) { + SWAP(x1, x2); + SWAP(y1, y2); + } + + int dx = ABS(x2 - x1); + int dy = ABS(y2 - y1); + + // this is a point, not a line. stoopid. + if (dy == 0 && dx == 0) + return; + + if (Base::_strokeWidth == 0) + return; + + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); + int pitch = Base::surfacePitch(); + int st = Base::_strokeWidth >> 1; + + if (dy == 0) { // horizontal lines + // these can be filled really fast with a single memset. + colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor); + + for (int i = 0, p = pitch; i < st; ++i, p += pitch) { + colorFill(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor); + colorFill(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor); + } + + } else if (dx == 0) { // vertical lines + // these ones use a static pitch increase. + while (y1++ <= y2) { + colorFill(ptr - st, ptr + st, (PixelType)_fgColor); + ptr += pitch; + } + + } else if (ABS(dx) == ABS(dy)) { // diagonal lines + // these ones also use a fixed pitch increase + pitch += (x2 > x1) ? 1 : -1; + + while (dy--) { + colorFill(ptr - st, ptr + st, (PixelType)_fgColor); + ptr += pitch; + } + + } else { // generic lines, use the standard algorithm... + drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor); + } +} + +/** CIRCLES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawCircle(int x, int y, int r) { + if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h || + x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0) + return; + + if (Base::_fillMode != kFillDisabled && Base::_shadowOffset + && x + r + Base::_shadowOffset < Base::_activeSurface->w + && y + r + Base::_shadowOffset < Base::_activeSurface->h) { + drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground); + } + + switch (Base::_fillMode) { + case kFillDisabled: + if (Base::_strokeWidth) + drawCircleAlg(x, y, r, _fgColor, kFillDisabled); + break; + + case kFillForeground: + drawCircleAlg(x, y, r, _fgColor, kFillForeground); + break; + + case kFillBackground: + if (Base::_strokeWidth > 1) { + drawCircleAlg(x, y, r, _fgColor, kFillForeground); + drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground); + } else { + drawCircleAlg(x, y, r, _bgColor, kFillBackground); + drawCircleAlg(x, y, r, _fgColor, kFillDisabled); + } + break; + + case kFillGradient: + break; + } +} + +/** SQUARES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawSquare(int x, int y, int w, int h) { + if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h || + w <= 0 || h <= 0 || x < 0 || y < 0) + return; + + if (Base::_fillMode != kFillDisabled && Base::_shadowOffset + && x + w + Base::_shadowOffset < Base::_activeSurface->w + && y + h + Base::_shadowOffset < Base::_activeSurface->h) { + drawSquareShadow(x, y, w, h, Base::_shadowOffset); + } + + switch (Base::_fillMode) { + case kFillDisabled: + if (Base::_strokeWidth) + drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled); + break; + + case kFillForeground: + drawSquareAlg(x, y, w, h, _fgColor, kFillForeground); + break; + + case kFillBackground: + drawSquareAlg(x, y, w, h, _bgColor, kFillBackground); + drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled); + break; + + case kFillGradient: + VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient); + if (Base::_strokeWidth) + drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled); + break; + } +} + +/** ROUNDED SQUARES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawRoundedSquare(int x, int y, int r, int w, int h) { + if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h || + w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0) + return; + + if ((r << 1) > w || (r << 1) > h) + r = MIN(w >> 1, h >> 1); + + if (Base::_fillMode != kFillDisabled && Base::_shadowOffset + && x + w + Base::_shadowOffset < Base::_activeSurface->w + && y + h + Base::_shadowOffset < Base::_activeSurface->h) { + drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset); + } + + switch (Base::_fillMode) { + case kFillDisabled: + if (Base::_strokeWidth) + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled); + break; + + case kFillForeground: + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground); + break; + + case kFillBackground: + VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kFillBackground); + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled); + break; + + case kFillGradient: + if (Base::_strokeWidth > 1) { + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground); + VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2, + r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kFillGradient); + } else { + VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kFillGradient); + if (Base::_strokeWidth) + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled); + } + break; + } + + if (Base::_bevel) + drawRoundedSquareFakeBevel(x, y, r, w, h, Base::_bevel); +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawTab(int x, int y, int r, int w, int h) { + if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h || + w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h) + return; + + if (r == 0 && Base::_bevel > 0) { + drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF)); + return; + } + + if (r == 0) return; + + switch (Base::_fillMode) { + case kFillDisabled: + return; + + case kFillGradient: + case kFillBackground: + drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode); + if (Base::_strokeWidth) + drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF)); + break; + + case kFillForeground: + drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode); + break; + } +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) { + + if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h) + return; + + PixelType color = 0; + + if (Base::_strokeWidth <= 1) { + if (Base::_fillMode == kFillForeground) + color = _fgColor; + else if (Base::_fillMode == kFillBackground) + color = _bgColor; + } else { + if (Base::_fillMode == kFillDisabled) + return; + color = _fgColor; + } + + if (Base::_dynamicData != 0) + orient = (TriangleOrientation)Base::_dynamicData; + + int newW = w / 2; + if (newW % 2) newW++; + + switch(orient) { + case kTriangleUp: + case kTriangleDown: + drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), color, Base::_fillMode); + break; + + case kTriangleLeft: + case kTriangleRight: + case kTriangleAuto: + break; + } + + if (Base::_strokeWidth > 0) + if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) { + drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), _fgColor, kFillDisabled); + } +} + + + + + +/******************************************************************** + ******************************************************************** + * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec + ******************************************************************** + ********************************************************************/ +/** TAB ALGORITHM - NON AA */ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) { + int f, ddF_x, ddF_y; + int x, y, px, py; + int pitch = Base::surfacePitch(); + int sw = 0, sp = 0, hp = 0; + + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + + int real_radius = r; + int short_h = h - r + 2; + int long_h = h; + + if (fill_m == kFillDisabled) { + while (sw++ < Base::_strokeWidth) { + colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); + colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); + sp += pitch; + + __BE_RESET(); + r--; + + while (x++ < y) { + __BE_ALGORITHM(); + *(ptr_tr + (y) - (px)) = color; + *(ptr_tr + (x) - (py)) = color; + *(ptr_tl - (x) - (py)) = color; + *(ptr_tl - (y) - (px)) = color; + + if (Base::_strokeWidth > 1) { + *(ptr_tr + (y) - (px - pitch)) = color; + *(ptr_tr + (x) - (py)) = color; + *(ptr_tl - (x) - (py)) = color; + *(ptr_tl - (y) - (px - pitch)) = color; + } + } + } + + ptr_fill += pitch * real_radius; + while (short_h--) { + colorFill(ptr_fill, ptr_fill + Base::_strokeWidth - 1, color); + colorFill(ptr_fill + w - Base::_strokeWidth + 2, ptr_fill + w, color); + ptr_fill += pitch; + } + + if (baseLeft) { + sw = 0; + ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h); + while (sw++ < Base::_strokeWidth) { + colorFill(ptr_fill - baseLeft, ptr_fill, color); + ptr_fill += pitch; + } + } + + if (baseRight) { + sw = 0; + ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h); + while (sw++ < Base::_strokeWidth) { + colorFill(ptr_fill, ptr_fill + baseRight, color); + ptr_fill += pitch; + } + } + } else { + __BE_RESET(); + + PixelType color1, color2; + color1 = color2 = color; + + while (x++ < y) { + __BE_ALGORITHM(); + + if (fill_m == kFillGradient) { + color1 = calcGradient(real_radius - x, long_h); + color2 = calcGradient(real_radius - y, long_h); + } + + colorFill(ptr_tl - x - py, ptr_tr + x - py, color2); + colorFill(ptr_tl - y - px, ptr_tr + y - px, color1); + + *(ptr_tr + (y) - (px)) = color1; + *(ptr_tr + (x) - (py)) = color2; + *(ptr_tl - (x) - (py)) = color2; + *(ptr_tl - (y) - (px)) = color1; + } + + ptr_fill += pitch * r; + while (short_h--) { + if (fill_m == kFillGradient) + color = calcGradient(real_radius++, long_h); + colorFill(ptr_fill, ptr_fill + w + 1, color); + ptr_fill += pitch; + } + } +} + + +/** BEVELED TABS FOR CLASSIC THEME **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) { + int pitch = Base::surfacePitch(); + int i, j; + + PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y); + + i = bevel; + while (i--) { + colorFill(ptr_left, ptr_left + w, top_color); + ptr_left += pitch; + } + + if (baseLeft > 0) { + i = h - bevel; + ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y); + while (i--) { + colorFill(ptr_left, ptr_left + bevel, top_color); + ptr_left += pitch; + } + } + + i = h - bevel; + j = bevel; + ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y); + while (i--) { + colorFill(ptr_left + j, ptr_left + bevel, bottom_color); + if (j > 0) j--; + ptr_left += pitch; + } + + i = bevel; + ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel); + while (i--) { + colorFill(ptr_left, ptr_left + baseRight + bevel, bottom_color); + + if (baseLeft) + colorFill(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color); + ptr_left += pitch; + } +} + +/** SQUARE ALGORITHM **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + int pitch = Base::surfacePitch(); + int max_h = h; + + if (fill_m != kFillDisabled) { + while (h--) { + if (fill_m == kFillGradient) + color = calcGradient(max_h - h, max_h); + + colorFill(ptr, ptr + w, color); + ptr += pitch; + } + } else { + int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1); + + while (sw--) { + colorFill(ptr + sp, ptr + w + sp, color); + colorFill(ptr + hp - sp, ptr + w + hp - sp, color); + sp += pitch; + } + + while (h--) { + colorFill(ptr, ptr + Base::_strokeWidth, color); + colorFill(ptr + w - Base::_strokeWidth, ptr + w, color); + ptr += pitch; + } + } +} + +/** SQUARE ALGORITHM **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) { + int pitch = Base::surfacePitch(); + + int height = h; + PixelType *ptr_fill = (PixelType *)_activeSurface->getBasePtr(x, y); + + if (fill) { + while (height--) { + blendFill(ptr_fill, ptr_fill + w, _bgColor, 200); + ptr_fill += pitch; + } + } + + int i, j; + x = MAX(x - bevel, 0); + y = MAX(y - bevel, 0); + h += bevel << 1; + w += bevel << 1; + + PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y); + + i = bevel; + while (i--) { + colorFill(ptr_left, ptr_left + w, top_color); + ptr_left += pitch; + } + + i = h - bevel; + ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel); + while (i--) { + colorFill(ptr_left, ptr_left + bevel, top_color); + ptr_left += pitch; + } + + i = bevel; + ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel); + while (i--) { + colorFill(ptr_left + i, ptr_left + w, bottom_color); + ptr_left += pitch; + } + + i = h - bevel; + j = bevel - 1; + ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y); + while (i--) { + colorFill(ptr_left + j, ptr_left + bevel, bottom_color); + if (j > 0) j--; + ptr_left += pitch; + } +} + +/** GENERIC LINE ALGORITHM **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType,PixelFormat>:: +drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); + int pitch = Base::surfacePitch(); + int xdir = (x2 > x1) ? 1 : -1; + + *ptr = (PixelType)color; + + if (dx > dy) { + int ddy = dy * 2; + int dysub = ddy - (dx * 2); + int error_term = ddy - dx; + + while (dx--) { + if (error_term >= 0) { + ptr += pitch; + error_term += dysub; + } else { + error_term += ddy; + } + + ptr += xdir; + *ptr = (PixelType)color; + } + } else { + int ddx = dx * 2; + int dxsub = ddx - (dy * 2); + int error_term = ddx - dy; + + while (dy--) { + if (error_term >= 0) { + ptr += xdir; + error_term += dxsub; + } else { + error_term += ddx; + } + + ptr += pitch; + *ptr = (PixelType)color; + } + } + + ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2); + *ptr = (PixelType)color; +} + +/** VERTICAL TRIANGLE DRAWING ALGORITHM **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType,PixelFormat>:: +drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) { + int dx = w >> 1, dy = h, gradient_h = 0; + int pitch = Base::surfacePitch(); + PixelType *ptr_right = 0, *ptr_left = 0; + + if (inverted) { + ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1); + ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1); + } else { + ptr_right = ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + dx, y1); + } + + if (dx > dy) { + int ddy = dy * 2; + int dysub = ddy - (dx * 2); + int error_term = ddy - dx; + + switch(fill_m) { + case kFillDisabled: + while (dx--) { + __TRIANGLE_MAINX(); + *ptr_right = color; + *ptr_left = color; + } + colorFill(ptr_left, ptr_right, color); + break; + + case kFillForeground: + case kFillBackground: + while (dx--) { + __TRIANGLE_MAINX(); + if (inverted) colorFill(ptr_right, ptr_left, color); + else colorFill(ptr_left, ptr_right, color); + } + break; + + case kFillGradient: + while (dx--) { + __TRIANGLE_MAINX(); + if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h)); + else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h)); + } + break; + } + } else { + int ddx = dx * 2; + int dxsub = ddx - (dy * 2); + int error_term = ddx - dy; + + switch(fill_m) { + case kFillDisabled: + while (dy--) { + __TRIANGLE_MAINY(); + *ptr_right = color; + *ptr_left = color; + } + colorFill(ptr_left, ptr_right, color); + break; + + case kFillForeground: + case kFillBackground: + while (dy--) { + __TRIANGLE_MAINY(); + if (inverted) colorFill(ptr_right, ptr_left, color); + else colorFill(ptr_left, ptr_right, color); + } + break; + case kFillGradient: + while (dy--) { + __TRIANGLE_MAINY(); + if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h)); + else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h)); + } + break; + } + } +} + + +/** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType,PixelFormat>:: +drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) { + int pitch = Base::surfacePitch(); + int hstep = 0, dy = size; + bool grad = (fill_m == kFillGradient); + + PixelType *ptr_right = 0, *ptr_left = 0; + + if (inverted) { + ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1); + ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1); + } else { + ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1 + size); + ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1 + size); + pitch = -pitch; + } + + if (fill_m == kFillDisabled) { + while (ptr_left < ptr_right) { + *ptr_left = color; + *ptr_right = color; + ptr_left += pitch; + ptr_right += pitch; + if (hstep++ % 2) { + ptr_left++; + ptr_right--; + } + } + } else { + while (ptr_left < ptr_right) { + colorFill(ptr_left, ptr_right, grad ? calcGradient(dy--, size) : color); + ptr_left += pitch; + ptr_right += pitch; + if (hstep++ % 2) { + ptr_left++; + ptr_right--; + } + } + } +} + +/** ROUNDED SQUARE ALGORITHM **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + int f, ddF_x, ddF_y; + int x, y, px, py; + int pitch = Base::surfacePitch(); + int sw = 0, sp = 0, hp = h * pitch; + + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + + int real_radius = r; + int short_h = h - (2 * r) + 2; + int long_h = h; + + if (fill_m == kFillDisabled) { + while (sw++ < Base::_strokeWidth) { + colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); + colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); + sp += pitch; + + __BE_RESET(); + r--; + + while (x++ < y) { + __BE_ALGORITHM(); + __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); + + if (Base::_strokeWidth > 1) { + __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py); + __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py); + } + } + } + + ptr_fill += pitch * real_radius; + while (short_h--) { + colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color); + colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); + ptr_fill += pitch; + } + } else { + __BE_RESET(); + PixelType color1, color2, color3, color4; + + if (fill_m == kFillGradient) { + while (x++ < y) { + __BE_ALGORITHM(); + + color1 = calcGradient(real_radius - x, long_h); + color2 = calcGradient(real_radius - y, long_h); + color3 = calcGradient(long_h - r + x, long_h); + color4 = calcGradient(long_h - r + y, long_h); + + colorFill(ptr_tl - x - py, ptr_tr + x - py, color2); + colorFill(ptr_tl - y - px, ptr_tr + y - px, color1); + + colorFill(ptr_bl - x + py, ptr_br + x + py, color4); + colorFill(ptr_bl - y + px, ptr_br + y + px, color3); + + __BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); + } + } else { + while (x++ < y) { + __BE_ALGORITHM(); + + colorFill(ptr_tl - x - py, ptr_tr + x - py, color); + colorFill(ptr_tl - y - px, ptr_tr + y - px, color); + + colorFill(ptr_bl - x + py, ptr_br + x + py, color); + colorFill(ptr_bl - y + px, ptr_br + y + px, color); + + // do not remove - messes up the drawing at lower resolutions + __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); + } + } + + ptr_fill += pitch * r; + while (short_h--) { + if (fill_m == kFillGradient) + color = calcGradient(real_radius++, long_h); + colorFill(ptr_fill, ptr_fill + w + 1, color); + ptr_fill += pitch; + } + } +} + +/** CIRCLE ALGORITHM **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { + int f, ddF_x, ddF_y; + int x, y, px, py, sw = 0; + int pitch = Base::surfacePitch(); + PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + + if (fill_m == kFillDisabled) { + while (sw++ < Base::_strokeWidth) { + __BE_RESET(); + r--; + + *(ptr + y) = color; + *(ptr - y) = color; + *(ptr + py) = color; + *(ptr - py) = color; + + while (x++ < y) { + __BE_ALGORITHM(); + __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py); + + if (Base::_strokeWidth > 1) { + __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py); + __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py); + } + } + } + } else { + colorFill(ptr - r, ptr + r, color); + __BE_RESET(); + + while (x++ < y) { + __BE_ALGORITHM(); + colorFill(ptr - x + py, ptr + x + py, color); + colorFill(ptr - x - py, ptr + x - py, color); + colorFill(ptr - y + px, ptr + y + px, color); + colorFill(ptr - y - px, ptr + y - px, color); + } + } +} + + + + + +/******************************************************************** + ******************************************************************** + * SHADOW drawing algorithms - VectorRendererSpec ******************* + ******************************************************************** + ********************************************************************/ +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawSquareShadow(int x, int y, int w, int h, int blur) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur); + int pitch = Base::surfacePitch(); + int i, j; + + i = h - blur; + + while (i--) { + j = blur; + while (j--) + blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur); + ptr += pitch; + } + + ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1); + + while (i++ < blur) { + j = w - blur; + while (j--) + blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur); + ptr += pitch; + } + + ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h); + + i = 0; + while (i++ < blur) { + j = blur - 1; + while (j--) + blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur)); + ptr += pitch; + } +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) { + int f, ddF_x, ddF_y; + int x, y, px, py; + int pitch = Base::surfacePitch(); + int alpha = 102; + + x1 += blur; + y1 += blur; + + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r); + + int short_h = h - (2 * r) + 1; + + __BE_RESET(); + + // HACK: As we are drawing circles exploting 8-axis symmetry, + // there are 4 pixels on each circle which are drawn twice. + // this is ok on filled circles, but when blending on surfaces, + // we cannot let it blend twice. awful. + uint32 hb = 0; + + while (x++ < y) { + __BE_ALGORITHM(); + + if (((1 << x) & hb) == 0) { + blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha); + blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha); + hb |= (1 << x); + } + + if (((1 << y) & hb) == 0) { + blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha); + blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha); + hb |= (1 << y); + } + } + + while (short_h--) { + blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha); + ptr_fill += pitch; + } +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawRoundedSquareFakeBevel(int x1, int y1, int r, int w, int h, int amount) { + int x, y; + int p = Base::surfacePitch(), px, py; + int sw = 0, sp = 0; + + uint32 rsq = (r * r) << 16; + uint32 T = 0, oldT; + uint8 a1, a2; + + PixelType color = _bevelColor; //RGBToColor<PixelFormat>(63, 60, 17); + + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + + int short_h = h - 2 * r; + + while (sw++ < amount) { + colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); + sp += p; + + x = r - (sw - 1); y = 0; T = 0; + px = p * x; py = 0; + + while (x > y++) { + __WU_ALGORITHM(); + + blendPixelPtr(ptr_tr + (y) - (px - p), color, a2); + blendPixelPtr(ptr_tr + (x - 1) - (py), color, a2); + blendPixelPtr(ptr_tl - (x - 1) - (py), color, a2); + blendPixelPtr(ptr_tl - (y) - (px - p), color, a2); + blendPixelPtr(ptr_bl - (y) + (px - p), color, a2); + blendPixelPtr(ptr_bl - (x - 1) + (py), color, a2); + + blendPixelPtr(ptr_tr + (y) - (px), color, a1); + blendPixelPtr(ptr_tr + (x) - (py), color, a1); + blendPixelPtr(ptr_tl - (x) - (py), color, a1); + blendPixelPtr(ptr_tl - (y) - (px), color, a1); + blendPixelPtr(ptr_bl - (y) + (px), color, a1); + blendPixelPtr(ptr_bl - (x) + (py), color, a1); + } + } + + ptr_fill += p * r; + while (short_h-- >= 0) { + colorFill(ptr_fill, ptr_fill + amount, color); + ptr_fill += p; + } +} + + + + + + + +/******************************************************************************/ + + + + + + + + + +/******************************************************************** + * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA + ********************************************************************/ +/** LINES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererAA<PixelType, PixelFormat>:: +drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) { + + PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + int pitch = Base::surfacePitch(); + int xdir = (x2 > x1) ? 1 : -1; + uint16 error_tmp, error_acc, gradient; + uint8 alpha; + + *ptr = (PixelType)color; + + if (dx > dy) { + gradient = (uint32)(dy << 16) / (uint32)dx; + error_acc = 0; + + while (--dx) { + error_tmp = error_acc; + error_acc += gradient; + + if (error_acc <= error_tmp) + ptr += pitch; + + ptr += xdir; + alpha = (error_acc >> 8); + + blendPixelPtr(ptr, color, ~alpha); + blendPixelPtr(ptr + pitch, color, alpha); + } + } else { + gradient = (uint32)(dx << 16) / (uint32)dy; + error_acc = 0; + + while (--dy) { + error_tmp = error_acc; + error_acc += gradient; + + if (error_acc <= error_tmp) + ptr += xdir; + + ptr += pitch; + alpha = (error_acc >> 8); + + blendPixelPtr(ptr, color, ~alpha); + blendPixelPtr(ptr + xdir, color, alpha); + } + } + + Base::putPixel(x2, y2, color); +} + +/** ROUNDED SQUARES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererAA<PixelType, PixelFormat>:: +drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + int x, y; + int p = Base::surfacePitch(), px, py; + int sw = 0, sp = 0, hp = h * p; + + uint32 rsq = (r * r) << 16; + uint32 T = 0, oldT; + uint8 a1, a2; + + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + + int short_h = h - 2 * r; + + if (fill_m == VectorRenderer::kFillDisabled) { + while (sw++ < Base::_strokeWidth) { + colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color); + colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color); + sp += p; + + x = r - (sw - 1); y = 0; T = 0; + px = p * x; py = 0; + + while (x > y++) { + __WU_ALGORITHM(); + + if (sw != 1 && sw != Base::_strokeWidth) + a2 = a1 = 255; + + __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - p), py, a2); + __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); + } + } + + ptr_fill += p * r; + while (short_h-- >= 0) { + colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color); + colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color); + ptr_fill += p; + } + } else { + x = r; y = 0; T = 0; + px = p * x; py = 0; + + while (x > 1 + y++) { + __WU_ALGORITHM(); + + colorFill(ptr_tl - x - py, ptr_tr + x - py, color); + colorFill(ptr_tl - y - px, ptr_tr + y - px, color); + + colorFill(ptr_bl - x + py, ptr_br + x + py, color); + colorFill(ptr_bl - y + px, ptr_br + y + px, color); + + __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); + } + + ptr_fill += p * r; + while (short_h-- >= 0) { + colorFill(ptr_fill, ptr_fill + w + 1, color); + ptr_fill += p; + } + } +} + +/** CIRCLES **/ +template<typename PixelType, typename PixelFormat> +void VectorRendererAA<PixelType, PixelFormat>:: +drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) { + int x, y, sw = 0; + int p = Base::surfacePitch(), px, py; + + uint32 rsq = (r * r) << 16; + uint32 T = 0, oldT; + uint8 a1, a2; + + PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + + if (fill_m == VectorRenderer::kFillDisabled) { + while (sw++ < Base::_strokeWidth) { + x = r - (sw - 1); y = 0; T = 0; + px = p * x; py = 0; + + *(ptr + x) = (PixelType)color; + *(ptr - x) = (PixelType)color; + *(ptr + px) = (PixelType)color; + *(ptr - px) = (PixelType)color; + + while (x > y++) { + __WU_ALGORITHM(); + + if (sw != 1 && sw != Base::_strokeWidth) + a2 = a1 = 255; + + __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - p), py, a2); + __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1); + } + } + } else { + colorFill(ptr - r, ptr + r + 1, color); + x = r; y = 0; T = 0; + px = p * x; py = 0; + + while (x > y++) { + __WU_ALGORITHM(); + + colorFill(ptr - x + py, ptr + x + py, color); + colorFill(ptr - x - py, ptr + x - py, color); + colorFill(ptr - y + px, ptr + y + px, color); + colorFill(ptr - y - px, ptr + y - px, color); + + __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1); + } + } +} + + +} diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h new file mode 100644 index 0000000000..77336e329e --- /dev/null +++ b/graphics/VectorRendererSpec.h @@ -0,0 +1,296 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef VECTOR_RENDERER_SPEC_H +#define VECTOR_RENDERER_SPEC_H + +#include "graphics/VectorRenderer.h" + +namespace Graphics { + +/** + * VectorRendererSpec: Specialized Vector Renderer Class + * + * This templated class implements the basic subset of vector operations for + * all platforms by allowing the user to provide the actual Pixel Type and + * pixel information structs. + * + * This class takes two template parameters: + * + * @param PixelType Defines a type which may hold the color value of a single + * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively. + * + * @param PixelFormat Defines the type of the PixelFormat struct which contains all + * the actual information of the pixels being used, as declared in "graphics/colormasks.h" + * + * TODO: Expand documentation. + * + * @see VectorRenderer + */ +template<typename PixelType, typename PixelFormat> +class VectorRendererSpec : public VectorRenderer { + typedef VectorRenderer Base; + +public: + VectorRendererSpec() { + _bitmapAlphaColor = RGBToColor<PixelFormat>(255, 0, 255); + } + + void drawLine(int x1, int y1, int x2, int y2); + void drawCircle(int x, int y, int r); + void drawSquare(int x, int y, int w, int h); + void drawRoundedSquare(int x, int y, int r, int w, int h); + void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient); + void drawTab(int x, int y, int r, int w, int h); + void drawBeveledSquare(int x, int y, int w, int h, int bevel) { + drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled); + } + void drawString(const Graphics::Font *font, const Common::String &text, + const Common::Rect &area, GUI::Theme::TextAlign alignH, + GUI::Theme::TextAlignVertical alignV, int deltax, bool elipsis); + + void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = RGBToColor<PixelFormat>(r, g, b); } + void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = RGBToColor<PixelFormat>(r, g, b); } + void setBevelColor(uint8 r, uint8 g, uint8 b) { _bevelColor = RGBToColor<PixelFormat>(r, g, b); } + void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2); + + void copyFrame(OSystem *sys, const Common::Rect &r); + void copyWholeFrame(OSystem *sys) { copyFrame(sys, Common::Rect(0, 0, _activeSurface->w, _activeSurface->h)); } + + void fillSurface(); + void blitSurface(const Graphics::Surface *source, const Common::Rect &r); + void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r); + void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r); + + void applyScreenShading(GUI::Theme::ShadingStyle shadingStyle); + +protected: + + /** + * Draws a single pixel on the surface with the given coordinates and + * the given color. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param color Color of the pixel + */ + inline void putPixel(int x, int y, PixelType color) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + *ptr = color; + } + + /** + * Blends a single pixel on the surface with the given coordinates, color + * and Alpha intensity. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + inline void blendPixel(int x, int y, PixelType color, uint8 alpha) { + blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha); + } + + /** + * Blends a single pixel on the surface in the given pixel pointer, using supplied color + * and Alpha intensity. + * + * This is implemented to prevent blendPixel() to calculate the surface pointer on each call. + * Optimized drawing algorithms should call this function when possible. + * + * @see blendPixel + * @param ptr Pointer to the pixel to blend on top of + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha); + + /** + * PRIMITIVE DRAWING ALGORITHMS + * + * Generic algorithms for drawing all kinds of aliased primitive shapes. + * These may be overloaded in inheriting classes to implement platform-specific + * optimizations or improve looks. + * + * @see VectorRendererAA + * @see VectorRendererAA::drawLineAlg + * @see VectorRendererAA::drawCircleAlg + */ + virtual void drawLineAlg(int x1, int y1, int x2, int y2, + int dx, int dy, PixelType color); + + virtual void drawCircleAlg(int x, int y, int r, + PixelType color, FillMode fill_m); + + virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, + PixelType color, FillMode fill_m); + + virtual void drawSquareAlg(int x, int y, int w, int h, + PixelType color, FillMode fill_m); + + virtual void drawTriangleVertAlg(int x, int y, int w, int h, + bool inverted, PixelType color, FillMode fill_m); + + virtual void drawTriangleFast(int x, int y, int size, + bool inverted, PixelType color, FillMode fill_m); + + virtual void drawBevelSquareAlg(int x, int y, int w, int h, + int bevel, PixelType top_color, PixelType bottom_color, bool fill); + + virtual void drawTabAlg(int x, int y, int w, int h, int r, + PixelType color, VectorRenderer::FillMode fill_m, + int baseLeft = 0, int baseRight = 0); + + virtual void drawBevelTabAlg(int x, int y, int w, int h, + int bevel, PixelType topColor, PixelType bottomColor, + int baseLeft = 0, int baseRight = 0); + + /** + * SHADOW DRAWING ALGORITHMS + * + * Optimized versions of the primitive drawing algorithms with alpha blending + * for shadow drawing. + * There functions may be overloaded in inheriting classes to improve performance + * in the slowest platforms where pixel alpha blending just doesn't cut it. + * + * @param blur Intensity/size of the shadow. + */ + virtual void drawSquareShadow(int x, int y, int w, int h, int blur); + virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur); + virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount); + + /** + * Calculates the color gradient on a given point. + * This function assumes that the gradient start/end colors have been set + * beforehand from the API function call. + * + * @param pos Progress of the gradient. + * @param max Maximum amount of the progress. + * @return Composite color of the gradient at the given "progress" amount. + */ + inline PixelType calcGradient(uint32 pos, uint32 max); + + /** + * Fills several pixels in a row with a given color and the specifed alpha blending. + * + * @see blendPixelPtr + * @see blendPixel + * @param first Pointer to the first pixel to fill. + * @param last Pointer to the last pixel to fill. + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) + */ + inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) { + while (first != last) blendPixelPtr(first++, color, alpha); + } + + /** + * Fills several pixels in a row with a given color. + * + * This is a replacement function for Common::set_to, using an unrolled + * loop to maximize performance on most architectures. + * This function may (and should) be overloaded in any child renderers + * for portable platforms with platform-specific assembly code. + * + * This fill operation is extensively used throughout the renderer, so this + * counts as one of the main bottlenecks. Please replace it with assembly + * when possible! + * + * @param first Pointer to the first pixel to fill. + * @param last Pointer to the last pixel to fill. + * @param color Color of the pixel + */ + inline void colorFill(PixelType *first, PixelType *last, PixelType color); + + void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset); + + PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */ + PixelType _bgColor; /** Background color currently being used to draw on the renderer */ + + PixelType _gradientStart; /** Start color for the fill gradient */ + PixelType _gradientEnd; /** End color for the fill gradient */ + + PixelType _bevelColor; + PixelType _bitmapAlphaColor; +}; + + +/** + * VectorRendererAA: Anti-Aliased Vector Renderer Class + * + * This templated class inherits all the functionality of the VectorRendererSpec + * class but uses better looking yet slightly slower AA algorithms for drawing + * most primivitves. May be used in faster platforms. + * + * TODO: Expand documentation. + * + * @see VectorRenderer + * @see VectorRendererSpec + */ +template<typename PixelType, typename PixelFormat> +class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> { + typedef VectorRendererSpec<PixelType, PixelFormat> Base; +protected: + /** + * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 + * Based on the implementation found in Michael Abrash's Graphics Programming Black Book. + * + * Generic line drawing algorithm for the Antialiased renderer. Optimized with no + * floating point operations, assumes no special cases. + * + * @see VectorRenderer::drawLineAlg() + */ + virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); + + /** + * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 + * Based on the theoretical concept of the algorithm. + * + * Implementation of Wu's algorithm for circles using fixed point arithmetics. + * Could be quite fast. + * + * @see VectorRenderer::drawCircleAlg() + */ + virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m); + + /** + * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991, + * modified with corner displacement to allow drawing of squares with rounded + * corners. + * + * @see VectorRenderer::drawRoundedAlg() + */ + virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m); + + virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) { + Base::drawRoundedSquareShadow(x, y, r, w, h, blur); +// VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur, +// Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2)); + } +}; + +} +#endif diff --git a/graphics/font.cpp b/graphics/font.cpp index 0f67899706..404e04d18e 100644 --- a/graphics/font.cpp +++ b/graphics/font.cpp @@ -48,7 +48,29 @@ int NewFont::getCharWidth(byte chr) const { return desc.width[chr - desc.firstchar]; } -void NewFont::drawChar(Surface *dst, byte chr, int tx, int ty, uint32 color) const { + +template <int bytesPerPixel> +void drawCharIntern(byte *ptr, uint pitch, const bitmap_t *src, int h, int minX, int maxX, const uint32 color) { + while (h-- > 0) { + const bitmap_t buffer = READ_UINT16(src); + src++; + + int x = minX; + uint mask = 0x8000 >> minX; + for (; x < maxX; x++, mask >>= 1) { + if ((buffer & mask) != 0) { + if (bytesPerPixel == 1) + ptr[x] = color; + else if (bytesPerPixel == 2) + ((uint16 *)ptr)[x] = color; + } + } + + ptr += pitch; + } +} + +void NewFont::drawChar(Surface *dst, byte chr, const int tx, const int ty, const uint32 color) const { assert(dst != 0); assert(desc.bits != 0 && desc.maxwidth <= 17); @@ -80,25 +102,14 @@ void NewFont::drawChar(Surface *dst, byte chr, int tx, int ty, uint32 color) con const bitmap_t *tmp = desc.bits + (desc.offset ? desc.offset[chr] : (chr * desc.fbbh)); - for (int y = 0; y < bbh; y++, ptr += dst->pitch) { - const bitmap_t buffer = READ_UINT16(tmp); - tmp++; - bitmap_t mask = 0x8000; - if (ty + desc.ascent - bby - bbh + y < 0 || - ty + desc.ascent - bby - bbh + y >= dst->h) - continue; + int y = MIN(bbh, ty + desc.ascent - bby); + tmp += bbh - y; + y -= MAX(0, ty + desc.ascent - bby - dst->h); - for (int x = 0; x < bbw; x++, mask >>= 1) { - if (tx + bbx + x < 0 || tx + bbx + x >= dst->w) - continue; - if ((buffer & mask) != 0) { - if (dst->bytesPerPixel == 1) - ptr[x] = color; - else if (dst->bytesPerPixel == 2) - ((uint16 *)ptr)[x] = color; - } - } - } + if (dst->bytesPerPixel == 1) + drawCharIntern<1>(ptr, dst->pitch, tmp, y, MAX(0, -(tx + bbx)), MIN(bbw, dst->w - tx - bbx), color); + else if (dst->bytesPerPixel == 2) + drawCharIntern<2>(ptr, dst->pitch, tmp, y, MAX(0, -(tx + bbx)), MIN(bbw, dst->w - tx - bbx), color); } diff --git a/graphics/module.mk b/graphics/module.mk index f658b056df..982711b608 100644 --- a/graphics/module.mk +++ b/graphics/module.mk @@ -17,7 +17,9 @@ MODULE_OBJS := \ scaler.o \ scaler/thumbnail_intern.o \ surface.o \ - thumbnail.o + thumbnail.o \ + VectorRenderer.o \ + VectorRendererSpec.o ifndef DISABLE_SCALERS MODULE_OBJS += \ |