aboutsummaryrefslogtreecommitdiff
path: root/graphics
diff options
context:
space:
mode:
Diffstat (limited to 'graphics')
-rw-r--r--graphics/VectorRenderer.cpp161
-rw-r--r--graphics/VectorRenderer.h575
-rw-r--r--graphics/VectorRendererSpec.cpp1620
-rw-r--r--graphics/VectorRendererSpec.h300
-rw-r--r--graphics/colormasks.h73
-rw-r--r--graphics/cursorman.h2
-rw-r--r--graphics/dither.cpp314
-rw-r--r--graphics/dither.h194
-rw-r--r--graphics/font.cpp55
-rw-r--r--graphics/font.h14
-rw-r--r--graphics/imagedec.cpp3
-rw-r--r--graphics/imageman.cpp131
-rw-r--r--graphics/imageman.h111
-rw-r--r--graphics/module.mk12
-rw-r--r--graphics/scaler.cpp9
-rw-r--r--graphics/scaler/intern.h12
-rw-r--r--graphics/scaler/scalebit.cpp2
-rw-r--r--graphics/scaler/thumbnail_intern.cpp4
-rw-r--r--graphics/surface-keycolored.cpp23
-rw-r--r--graphics/surface-keycolored.h23
-rw-r--r--graphics/surface.h13
-rw-r--r--graphics/thumbnail.cpp13
-rw-r--r--graphics/video/dxa_player.cpp (renamed from graphics/dxa_player.cpp)254
-rw-r--r--graphics/video/dxa_player.h76
-rw-r--r--graphics/video/flic_player.cpp324
-rw-r--r--graphics/video/flic_player.h (renamed from graphics/dxa_player.h)111
-rw-r--r--graphics/video/mpeg_player.cpp (renamed from graphics/mpeg_player.cpp)9
-rw-r--r--graphics/video/mpeg_player.h (renamed from graphics/mpeg_player.h)4
-rw-r--r--graphics/video/smk_player.cpp856
-rw-r--r--graphics/video/smk_player.h115
-rw-r--r--graphics/video/video_player.cpp220
-rw-r--r--graphics/video/video_player.h170
32 files changed, 5298 insertions, 505 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
new file mode 100644
index 0000000000..e67f81a363
--- /dev/null
+++ b/graphics/VectorRenderer.cpp
@@ -0,0 +1,161 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/util.h"
+#include "common/system.h"
+#include "common/events.h"
+
+#include "graphics/surface.h"
+#include "graphics/colormasks.h"
+
+#include "gui/ThemeEngine.h"
+#include "graphics/VectorRenderer.h"
+
+#define VECTOR_RENDERER_FAST_TRIANGLES
+
+namespace Graphics {
+
+#ifndef DISABLE_FANCY_THEMES
+const VectorRenderer::ConvolutionDataSet VectorRenderer::_convolutionData[VectorRenderer::kConvolutionMAX] = {
+ { {{1, 1, 1}, {1, 8, 1}, {1, 1, 1}}, 16, 0 }, // soft blur matrix
+ { {{2, 2, 2}, {2, 2, 2}, {2, 2, 2}}, 18, 0 }, // hard blur matrix
+ { {{1, 2, 1}, {2, 4, 2}, {1, 2, 1}}, 16, 0 }, // gaussian blur matrix
+ { {{2, 0, 0}, {0, -1, 0}, {0, 0, -1}}, 1, 127}, // emboss matrix
+ { {{-1, -1, -1}, {-1, 9, -1}, {-1, -1, -1}}, 1, 0}, // sharpen matrix
+ { {{1, 1, 1}, {1, -7, 1}, {1, 1, 1}}, 1, 0} // edge find matrix
+};
+#endif
+
+/********************************************************************
+ * DRAWSTEP handling functions
+ ********************************************************************/
+void VectorRenderer::drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra) {
+
+ if (step.bgColor.set)
+ setBgColor(step.bgColor.r, step.bgColor.g, step.bgColor.b);
+
+ if (step.fgColor.set)
+ setFgColor(step.fgColor.r, step.fgColor.g, step.fgColor.b);
+
+ if (step.bevelColor.set)
+ setBevelColor(step.bevelColor.r, step.bevelColor.g, step.bevelColor.b);
+
+ if (step.gradColor1.set && step.gradColor2.set)
+ setGradientColors(step.gradColor1.r, step.gradColor1.g, step.gradColor1.b,
+ step.gradColor2.r, step.gradColor2.g, step.gradColor2.b);
+
+ setShadowOffset(_disableShadows ? 0 : step.shadow);
+ setBevel(step.bevel);
+ setGradientFactor(step.factor);
+ setStrokeWidth(step.stroke);
+ setFillMode((FillMode)step.fillMode);
+
+ _dynamicData = extra;
+
+ (this->*(step.drawingCall))(area, step);
+}
+
+int VectorRenderer::stepGetRadius(const DrawStep &step, const Common::Rect &area) {
+ int radius = 0;
+
+ if (step.radius == 0xFF)
+ radius = MIN(area.width(), area.height()) / 2;
+ else
+ radius = step.radius;
+
+ if (step.scale != (1 << 16) && step.scale != 0)
+ radius = (radius * step.scale) >> 16;
+
+ return radius;
+}
+
+void VectorRenderer::stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h) {
+ if (!step.autoWidth) {
+ in_w = step.w == -1 ? area.height() : step.w;
+
+ switch(step.xAlign) {
+ case Graphics::DrawStep::kVectorAlignManual:
+ if (step.x >= 0) in_x = area.left + step.x;
+ else in_x = area.left + area.width() + step.x; // value relative to the opposite corner.
+ break;
+
+ case Graphics::DrawStep::kVectorAlignCenter:
+ in_x = area.left + (area.width() / 2) - (in_w / 2);
+ break;
+
+ case Graphics::DrawStep::kVectorAlignLeft:
+ in_x = area.left;
+ break;
+
+ case Graphics::DrawStep::kVectorAlignRight:
+ in_x = area.left + area.width() - in_w;
+ break;
+
+ default:
+ error("Vertical alignment in horizontal data.");
+ }
+ } else {
+ in_x = area.left;
+ in_w = area.width();
+ }
+
+ if (!step.autoHeight) {
+ in_h = step.h == -1 ? area.width() : step.h;
+
+ switch(step.yAlign) {
+ case Graphics::DrawStep::kVectorAlignManual:
+ if (step.y >= 0) in_y = area.top + step.y;
+ else in_y = area.top + area.height() + step.y; // relative
+ break;
+
+ case Graphics::DrawStep::kVectorAlignCenter:
+ in_y = area.top + (area.height() / 2) - (in_h / 2);
+ break;
+
+ case Graphics::DrawStep::kVectorAlignTop:
+ in_y = area.top;
+ break;
+
+ case Graphics::DrawStep::kVectorAlignBottom:
+ in_y = area.top + area.height() - in_h;
+ break;
+
+ default:
+ error("Horizontal alignment in vertical data.");
+ }
+ } else {
+ in_y = area.top;
+ in_h = area.height();
+ }
+
+ if (step.scale != (1 << 16) && step.scale != 0) {
+ in_x = (in_x * step.scale) >> 16;
+ in_y = (in_y * step.scale) >> 16;
+ in_w = (in_w * step.scale) >> 16;
+ in_h = (in_h * step.scale) >> 16;
+ }
+}
+
+} // end of namespace Graphics
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
new file mode 100644
index 0000000000..ca61720d06
--- /dev/null
+++ b/graphics/VectorRenderer.h
@@ -0,0 +1,575 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef VECTOR_RENDERER_H
+#define VECTOR_RENDERER_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+
+#include "graphics/surface.h"
+#include "graphics/colormasks.h"
+
+#include "gui/ThemeEngine.h"
+
+// To assure we have VECTOR_RENDERER_FORMAT specified when
+// DISABLE_FANCY_THEMES is defined, we error out elsewise
+#if defined(DISABLE_FANCY_THEMES) && !defined(VECTOR_RENDERER_FORMAT)
+#error "You need to specify a fixed overlay format via VECTOR_RENDERER_FORMAT"
+#endif
+
+namespace Graphics {
+class VectorRenderer;
+
+struct DrawStep {
+ struct Color {
+ uint8 r, g, b;
+ bool set;
+ };
+ Color fgColor; /**< Foreground color */
+ Color bgColor; /**< background color */
+ Color gradColor1; /**< gradient start*/
+ Color gradColor2; /**< gradient end */
+ Color bevelColor;
+
+ bool autoWidth, autoHeight;
+ int16 x, y, w, h; /**< width, height and position, if not measured automatically.
+ negative values mean counting from the opposite direction */
+
+ enum VectorAlignment {
+ kVectorAlignManual,
+ kVectorAlignLeft,
+ kVectorAlignRight,
+ kVectorAlignBottom,
+ kVectorAlignTop,
+ kVectorAlignCenter
+ } xAlign, yAlign;
+
+ uint8 shadow, stroke, factor, radius, bevel; /**< Misc options... */
+
+ uint8 fillMode; /**< active fill mode */
+ uint32 extraData; /**< Generic parameter for extra options (orientation/bevel) */
+
+ uint32 scale; /**< scale of all the coordinates in FIXED POINT with 16 bits mantissa */
+
+ void (VectorRenderer::*drawingCall)(const Common::Rect &, const DrawStep &); /** Pointer to drawing function */
+ Graphics::Surface *blitSrc;
+};
+
+VectorRenderer *createRenderer(int mode);
+
+/**
+ * VectorRenderer: The core Vector Renderer Class
+ *
+ * This virtual class exposes the API with all the vectorial
+ * rendering functions that may be used to draw on a given Surface.
+ *
+ * This class must be instantiated as one of its children, which implement
+ * the actual rendering functionality for each Byte Depth / Byte Format
+ * combination, and may also contain platform specific code.
+ *
+ * When specifying define DISABLE_FANCY_THEMES eye candy related code
+ * gets stripped off. This is especially useful for small devices like NDS.
+ * Also note that if you specify DISABLE_FANCY_THEMES, you'll need to
+ * specify a forced overlay bit format via VECTOR_RENDERER_FORMAT define.
+ * The value looks like 'XYZ' for RXGYBZ mode, so R5G5B5 would be specified
+ * via:
+ * #define VECTOR_RENDERER_FORMAT 565
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRendererSpec
+ * @see VectorRendererAA
+ */
+class VectorRenderer {
+public:
+ VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0),
+ _disableShadows(false), _strokeWidth(1), _gradientFactor(1) {
+
+ }
+
+ virtual ~VectorRenderer() {}
+
+ /** Specifies the way in which a shape is filled */
+ enum FillMode {
+ kFillDisabled = 0,
+ kFillForeground = 1,
+ kFillBackground = 2,
+ kFillGradient = 3
+ };
+
+ enum TriangleOrientation {
+ kTriangleAuto = 0,
+ kTriangleUp,
+ kTriangleDown,
+ kTriangleLeft,
+ kTriangleRight
+ };
+
+#ifndef DISABLE_FANCY_THEMES
+ enum ConvolutionData {
+ kConvolutionSoftBlur,
+ kConvolutionHardBlur,
+ kConvolutionGaussianBlur,
+ kConvolutionEmboss,
+ kConvolutionSharpen,
+ kConvolutionEdgeDetect,
+ kConvolutionMAX
+ };
+
+ struct ConvolutionDataSet {
+ int matrix[3][3];
+ int divisor;
+ int offset;
+ };
+#endif
+
+ /**
+ * Draws a line by considering the special cases for optimization.
+ *
+ * @param x1 Horizontal (X) coordinate for the line start
+ * @param x2 Horizontal (X) coordinate for the line end
+ * @param y1 Vertical (Y) coordinate for the line start
+ * @param y2 Vertical (Y) coordinate for the line end
+ */
+ virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
+
+ /**
+ * Draws a circle centered at (x,y) with radius r.
+ *
+ * @param x Horizontal (X) coordinate for the center of the circle
+ * @param y Vertical (Y) coordinate for the center of the circle
+ * @param r Radius of the circle.
+ */
+ virtual void drawCircle(int x, int y, int r) = 0;
+
+ /**
+ * Draws a square starting at (x,y) with the given width and height.
+ *
+ * @param x Horizontal (X) coordinate for the center of the square
+ * @param y Vertical (Y) coordinate for the center of the square
+ * @param w Width of the square.
+ * @param h Height of the square
+ */
+ virtual void drawSquare(int x, int y, int w, int h) = 0;
+
+ /**
+ * Draws a rounded square starting at (x,y) with the given width and height.
+ * The corners of the square are rounded with the given radius.
+ *
+ * @param x Horizontal (X) coordinate for the center of the square
+ * @param y Vertical (Y) coordinate for the center of the square
+ * @param w Width of the square.
+ * @param h Height of the square
+ * @param r Radius of the corners.
+ */
+ virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0;
+
+ /**
+ * Draws a triangle starting at (x,y) with the given base and height.
+ * The triangle will always be isosceles, with the given base and height.
+ * The orientation parameter controls the position of the base of the triangle.
+ *
+ * @param x Horizontal (X) coordinate for the top left corner of the triangle
+ * @param y Vertical (Y) coordinate for the top left corner of the triangle
+ * @param base Width of the base of the triangle
+ * @param h Height of the triangle
+ * @param orient Orientation of the triangle.
+ */
+ virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0;
+
+ /**
+ * Draws a beveled square like the ones in the Classic GUI themes.
+ * Beveled squares are always drawn with a transparent background. Draw them on top
+ * of a standard square to fill it.
+ *
+ * @param x Horizontal (X) coordinate for the center of the square
+ * @param y Vertical (Y) coordinate for the center of the square
+ * @param w Width of the square.
+ * @param h Height of the square
+ * @param bevel Amount of bevel. Must be positive.
+ */
+ virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0;
+
+ /**
+ * Draws a tab-like shape, specially thought for the Tab widget.
+ * If a radius is given, the tab will have rounded corners. Otherwise,
+ * the tab will be squared.
+ *
+ * @param x Horizontal (X) coordinate for the tab
+ * @param y Vertical (Y) coordinate for the tab
+ * @param w Width of the tab
+ * @param h Height of the tab
+ * @param r Radius of the corners of the tab (0 for squared tabs).
+ */
+ virtual void drawTab(int x, int y, int r, int w, int h) = 0;
+
+
+ /**
+ * Simple helper function to draw a cross.
+ */
+ virtual void drawCross(int x, int y, int w, int h) {
+ drawLine(x, y, x + w, y + w);
+ drawLine(x + w, y, x, y + h);
+ }
+
+ /**
+ * Gets the pixel pitch for the current drawing surface.
+ * Note: This is a real pixel-pitch, not a byte-pitch.
+ * That means it can be safely used in pointer arithmetics and
+ * in pixel manipulation.
+ *
+ * @return integer with the active bytes per pixel
+ */
+ virtual uint16 surfacePitch() {
+ return _activeSurface->pitch / _activeSurface->bytesPerPixel;
+ }
+
+ /**
+ * Gets the BYTES (not bits) per Pixel we are working on,
+ * based on the active drawing surface.
+ *
+ * @return integer byte with the active bytes per pixel value
+ */
+ virtual uint8 bytesPerPixel() {
+ return _activeSurface->bytesPerPixel;
+ }
+
+ /**
+ * Set the active foreground painting color for the renderer.
+ * All the foreground drawing from then on will be done with that color, unless
+ * specified otherwise.
+ *
+ * Foreground drawing means all outlines and basic shapes.
+ *
+ * @param r value of the red color byte
+ * @param g value of the green color byte
+ * @param b value of the blue color byte
+ */
+ virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0;
+
+ /**
+ * Set the active background painting color for the renderer.
+ * All the background drawing from then on will be done with that color, unless
+ * specified otherwise.
+ *
+ * Background drawing means all the shape filling.
+ *
+ * @param r value of the red color byte
+ * @param g value of the green color byte
+ * @param b value of the blue color byte
+ */
+ virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0;
+
+ virtual void setBevelColor(uint8 r, uint8 g, uint8 b) = 0;
+
+ /**
+ * Set the active gradient color. All shapes drawn using kFillGradient
+ * as their fill mode will use this VERTICAL gradient as their fill color.
+ *
+ * @param r1 value of the red color byte for the start color
+ * @param g1 value of the green color byte for the start color
+ * @param b1 value of the blue color byte for the start color
+ * @param r2 value of the red color byte for the end color
+ * @param g2 value of the green color byte for the end color
+ * @param b2 value of the blue color byte for the end color
+ */
+ virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0;
+
+ /**
+ * Sets the active drawing surface. All drawing from this
+ * point on will be done on that surface.
+ *
+ * @param surface Pointer to a Surface object.
+ */
+ virtual void setSurface(Surface *surface) {
+ _activeSurface = surface;
+ }
+
+ /**
+ * Fills the active surface with the specified fg/bg color or the active gradient.
+ * Defaults to using the active Foreground color for filling.
+ *
+ * @param mode Fill mode (bg, fg or gradient) used to fill the surface
+ */
+ virtual void fillSurface() = 0;
+
+ /**
+ * Clears the active surface.
+ */
+ virtual void clearSurface() {
+ byte *src = (byte *)_activeSurface->pixels;
+ memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel);
+ }
+
+ /**
+ * Sets the active fill mode for all shapes.
+ *
+ * @see VectorRenderer::FillMode
+ * @param mode Specified fill mode.
+ */
+ virtual void setFillMode(FillMode mode) {
+ _fillMode = mode;
+ }
+
+ /**
+ * Sets the stroke width. All shapes drawn with a stroke will
+ * have that width. Pass 0 to disable shape stroking.
+ *
+ * @param width Width of the stroke in pixels.
+ */
+ virtual void setStrokeWidth(int width) {
+ _strokeWidth = width;
+ }
+
+ /**
+ * Enables adding shadows to all drawn primitives.
+ * Shadows are drawn automatically under the shapes. The given offset
+ * controls their intensity and size (the higher the offset, the
+ * bigger the shadows). If the offset is 0, no shadows are drawn.
+ *
+ * @param offset Shadow offset.
+ */
+ virtual void setShadowOffset(int offset) {
+ if (offset >= 0)
+ _shadowOffset = offset;
+ }
+
+ virtual void setBevel(int amount) {
+ if (amount >= 0)
+ _bevel = amount;
+ }
+
+ /**
+ * Sets the multiplication factor of the active gradient.
+ *
+ * @see _gradientFactor
+ * @param factor Multiplication factor.
+ */
+ virtual void setGradientFactor(int factor) {
+ if (factor > 0)
+ _gradientFactor = factor;
+ }
+
+ /**
+ * Translates the position data inside a DrawStep into actual
+ * screen drawing positions.
+ */
+ void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h);
+
+ /**
+ * Translates the radius data inside a drawstep into the real radius
+ * for the shape. Used for automatic radius calculations.
+ */
+ int stepGetRadius(const DrawStep &step, const Common::Rect &area);
+
+ /**
+ * DrawStep callback functions for each drawing feature
+ */
+ void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h, radius;
+
+ radius = stepGetRadius(step, area);
+ stepGetPositions(step, area, x, y, w, h);
+
+ drawCircle(x + radius, y + radius, radius);
+ }
+
+ void drawCallback_SQUARE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawSquare(x, y, w, h);
+ }
+
+ void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawLine(x, y, x + w, y + w);
+ }
+
+ void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawRoundedSquare(x, y, stepGetRadius(step, area), w, h);
+ }
+
+ void drawCallback_FILLSURFACE(const Common::Rect &area, const DrawStep &step) {
+ fillSurface();
+ }
+
+ void drawCallback_TRIANGLE(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawTriangle(x, y, w, h, (TriangleOrientation)step.extraData);
+ }
+
+ void drawCallback_BEVELSQ(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawBeveledSquare(x, y, w, h, _bevel);
+ }
+
+ void drawCallback_TAB(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawTab(x, y, stepGetRadius(step, area), w, h);
+ }
+
+ void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ blitAlphaBitmap(step.blitSrc, Common::Rect(x, y, x + w, y + h));
+ }
+
+ void drawCallback_CROSS(const Common::Rect &area, const DrawStep &step) {
+ uint16 x, y, w, h;
+ stepGetPositions(step, area, x, y, w, h);
+ drawCross(x, y, w, h);
+ }
+
+ void drawCallback_VOID(const Common::Rect &area, const DrawStep &step) {}
+
+ /**
+ * Draws the specified draw step on the screen.
+ *
+ * @see DrawStep
+ * @param area Zone to paint on
+ * @param step Pointer to a DrawStep struct.
+ */
+ virtual void drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra = 0);
+
+ /**
+ * Copies the part of the current frame to the system overlay.
+ *
+ * @param sys Pointer to the global System class
+ * @param r Zone of the surface to copy into the overlay.
+ */
+ virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0;
+
+ /**
+ * Copies the current surface to the system overlay
+ *
+ * @param sys Pointer to the global System class
+ */
+ virtual void copyWholeFrame(OSystem *sys) = 0;
+
+ /**
+ * Blits a given graphics surface on top of the current drawing surface.
+ *
+ * Note that the source surface and the active
+ * surface are expected to be of the same size, hence the area delimited
+ * by "r" in the source surface will be blitted into the area delimited by
+ * "r" on the current surface.
+ *
+ * If you wish to blit a smaller surface into the active drawing area, use
+ * VectorRenderer::blitSubSurface().
+ *
+ * @param source Surface to blit into the drawing surface.
+ * @param r Position in the active drawing surface to do the blitting.
+ */
+ virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0;
+
+ /**
+ * Blits a given graphics surface into a small area of the current drawing surface.
+ *
+ * Note that the given surface is expected to be smaller than the
+ * active drawing surface, hence the WHOLE source surface will be
+ * blitted into the active surface, at the position specified by "r".
+ */
+ virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) = 0;
+
+ virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) = 0;
+
+ /**
+ * Draws a string into the screen. Wrapper for the Graphics::Font string drawing
+ * method.
+ */
+ virtual void drawString(const Graphics::Font *font, const Common::String &text,
+ const Common::Rect &area, Graphics::TextAlign alignH,
+ GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0;
+
+ /**
+ * Allows to temporarily enable/disable all shadows drawing.
+ * i.e. for performance issues, blitting, etc
+ */
+ virtual void disableShadows() { _disableShadows = true; }
+ virtual void enableShadows() { _disableShadows = false; }
+
+#ifndef DISABLE_FANCY_THEMES
+ /**
+ * Applies a convolution matrix on the given surface area.
+ * Call applyConvolutionMatrix() instead if you want to use
+ * the embedded matrixes (blur/sharpen masks, bevels, etc).
+ *
+ * @param area Area in which the convolution matrix will be applied.
+ * @param filter Convolution matrix (3X3)
+ * @param filterDiv Divisor for the convolution matrix.
+ * Make sure this equals the total sum of the elements
+ * of the matrix or brightness data will be distorted.
+ * @param offset Offset on the convolution area.
+ */
+ virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) = 0;
+
+ /**
+ * Applies one of the predefined convolution effects on the given area.
+ *
+ * WARNING: Because of performance issues, this is currently disabled on all renderers.
+ *
+ * @param id Id of the convolution data set (see VectorRenderer::ConvolutionData)
+ * @param area Area in which the convolution effect will be applied.
+ */
+ virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) {
+ areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset);
+ }
+#endif
+
+ /**
+ * Applies a whole-screen shading effect, used before opening a new dialog.
+ * Currently supports screen dimmings and luminance (b&w).
+ */
+ virtual void applyScreenShading(GUI::ThemeEngine::ShadingStyle) = 0;
+
+protected:
+ Surface *_activeSurface; /**< Pointer to the surface currently being drawn */
+
+ FillMode _fillMode; /**< Defines in which way (if any) are filled the drawn shapes */
+
+ int _shadowOffset; /**< offset for drawn shadows */
+ int _bevel; /**< amount of fake bevel */
+ bool _disableShadows; /**< Disables temporarily shadow drawing for overlayed images. */
+ int _strokeWidth; /**< Width of the stroke of all drawn shapes */
+ uint32 _dynamicData; /**< Dynamic data from the GUI Theme that modifies the drawing of the current shape */
+
+ int _gradientFactor; /**< Multiplication factor of the active gradient */
+ int _gradientBytes[3]; /**< Color bytes of the active gradient, used to speed up calculation */
+
+#ifndef DISABLE_FANCY_THEMES
+ static const ConvolutionDataSet _convolutionData[kConvolutionMAX];
+#endif
+};
+
+} // end of namespace Graphics
+
+#endif
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
new file mode 100644
index 0000000000..46c0ec6a67
--- /dev/null
+++ b/graphics/VectorRendererSpec.cpp
@@ -0,0 +1,1620 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/util.h"
+#include "common/system.h"
+#include "common/events.h"
+
+#include "graphics/surface.h"
+#include "graphics/colormasks.h"
+
+#include "gui/ThemeEngine.h"
+#include "graphics/VectorRenderer.h"
+#include "graphics/VectorRendererSpec.h"
+
+#define VECTOR_RENDERER_FAST_TRIANGLES
+
+/** Fixed point SQUARE ROOT **/
+inline uint32 fp_sqroot(uint32 x) {
+ register uint32 root, remHI, remLO, testDIV, count;
+
+ root = 0;
+ remHI = 0;
+ remLO = x;
+ count = 23;
+
+ do {
+ remHI = (remHI << 2) | (remLO >> 30);
+ remLO <<= 2;
+ root <<= 1;
+ testDIV = (root << 1) + 1;
+
+ if (remHI >= testDIV) {
+ remHI -= testDIV;
+ root++;
+ }
+ } while (count--);
+
+ return root;
+}
+
+/*
+ HELPER MACROS for Bresenham's circle drawing algorithm
+ Note the proper spelling on this header.
+*/
+#define __BE_ALGORITHM() { \
+ if (f >= 0) { \
+ y--; \
+ ddF_y += 2; \
+ f += ddF_y; \
+ py -= pitch; \
+ } \
+ px += pitch; \
+ ddF_x += 2; \
+ f += ddF_x + 1; \
+}
+
+#define __BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
+ *(ptr1 + (y) - (px)) = color; \
+ *(ptr1 + (x) - (py)) = color; \
+ *(ptr2 - (x) - (py)) = color; \
+ *(ptr2 - (y) - (px)) = color; \
+ *(ptr3 - (y) + (px)) = color; \
+ *(ptr3 - (x) + (py)) = color; \
+ *(ptr4 + (x) + (py)) = color; \
+ *(ptr4 + (y) + (px)) = color; \
+}
+
+#define __BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) { \
+ *(ptr1 + (y) - (px)) = color1; \
+ *(ptr1 + (x) - (py)) = color2; \
+ *(ptr2 - (x) - (py)) = color2; \
+ *(ptr2 - (y) - (px)) = color1; \
+ *(ptr3 - (y) + (px)) = color3; \
+ *(ptr3 - (x) + (py)) = color4; \
+ *(ptr4 + (x) + (py)) = color4; \
+ *(ptr4 + (y) + (px)) = color3; \
+}
+
+#define __BE_RESET() { \
+ f = 1 - r; \
+ ddF_x = 0; ddF_y = -2 * r; \
+ x = 0; y = r; px = 0; py = pitch * r; \
+}
+
+#define __TRIANGLE_MAINX() \
+ if (error_term >= 0) { \
+ ptr_right += pitch; \
+ ptr_left += pitch; \
+ error_term += dysub; \
+ } else { \
+ error_term += ddy; \
+ } \
+ ptr_right++; \
+ ptr_left--;
+
+#define __TRIANGLE_MAINY() \
+ if (error_term >= 0) { \
+ ptr_right++; \
+ ptr_left--; \
+ error_term += dxsub; \
+ } else { \
+ error_term += ddx; \
+ } \
+ ptr_right += pitch; \
+ ptr_left += pitch;
+
+/** HELPER MACROS for WU's circle drawing algorithm **/
+#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
+ blendPixelPtr(ptr1 + (y) - (px), color, a); \
+ blendPixelPtr(ptr1 + (x) - (py), color, a); \
+ blendPixelPtr(ptr2 - (x) - (py), color, a); \
+ blendPixelPtr(ptr2 - (y) - (px), color, a); \
+ blendPixelPtr(ptr3 - (y) + (px), color, a); \
+ blendPixelPtr(ptr3 - (x) + (py), color, a); \
+ blendPixelPtr(ptr4 + (x) + (py), color, a); \
+ blendPixelPtr(ptr4 + (y) + (px), color, a); \
+}
+
+// optimized Wu's algorithm
+#define __WU_ALGORITHM() { \
+ oldT = T; \
+ T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \
+ py += p; \
+ if (T < oldT) { \
+ x--; px -= p; \
+ } \
+ a2 = (T >> 8); \
+ a1 = ~a2; \
+}
+
+
+extern int gBitFormat;
+
+namespace Graphics {
+
+VectorRenderer *createRenderer(int mode) {
+#ifdef DISABLE_FANCY_THEMES
+ assert(mode == GUI::ThemeEngine::kGfxStandard16bit);
+ return new VectorRendererSpec<uint16, ColorMasks<VECTOR_RENDERER_FORMAT> >;
+#else
+#define CREATE_RENDERER_16(bitFormat) \
+ switch (mode) { \
+ case GUI::ThemeEngine::kGfxStandard16bit: \
+ return new VectorRendererSpec<uint16, ColorMasks<bitFormat> >; \
+ \
+ case GUI::ThemeEngine::kGfxAntialias16bit: \
+ return new VectorRendererAA<uint16, ColorMasks<bitFormat> >; \
+ \
+ default: \
+ return 0; \
+ }
+
+ // FIXME/TODO: This looks like a real gross hack.
+ // It might be fine to assume that '1555' only happens for PSP
+ // so it could maybe be handled via DISABLE_FANCY_THEMES,
+ // same goes for 4444, which is only used by DC port.
+ if (gBitFormat == 1555) {
+ CREATE_RENDERER_16(1555)
+ } else if (gBitFormat == 4444) {
+ CREATE_RENDERER_16(4444)
+ } else if (gBitFormat == 555) {
+ CREATE_RENDERER_16(555)
+ } else if (gBitFormat == 565) {
+ CREATE_RENDERER_16(565)
+ } else {
+ return 0;
+ }
+#undef CREATE_RENDERER_16
+#endif
+}
+
+#ifndef DISABLE_FANCY_THEMES
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) {
+ PixelType *ptr = 0;
+ int newR, newG, newB;
+ uint8 r, g, b;
+ int yVal;
+
+ for (int y = area.top; y < area.bottom; ++y) {
+ for (int x = area.left; x < area.right; ++x) {
+ newR = newG = newB = 0;
+
+ for (int j = 0; j < 3; ++j) {
+ yVal = MIN(MAX(y - 1 + j, 0), area.bottom - 1);
+
+ for (int i = 0; i < 3; ++i) {
+ ptr = (PixelType *)Base::_activeSurface->getBasePtr(MIN(MAX(x - 1 + j, 0), area.right - 1), yVal);
+ colorToRGB<PixelFormat>((uint32)*ptr, r, g, b);
+
+ newR += r * filter[j][i];
+ newG += g * filter[j][i];
+ newB += b * filter[j][i];
+ }
+ }
+
+ newR = (newR / filterDiv) + offset;
+ newG = (newG / filterDiv) + offset;
+ newB = (newB / filterDiv) + offset;
+
+ ptr = (PixelType *)Base::_activeSurface->getBasePtr(x, y);
+ *ptr = RGBToColor<PixelFormat>(CLIP(newR, 0, 255), CLIP(newG, 0, 255), CLIP(newB, 0, 255));
+ }
+ }
+}
+#endif
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
+ _gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2);
+ _gradientStart = RGBToColor<PixelFormat>(r1, g1, b1);
+
+ Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask);
+ Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask);
+ Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask);
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+fillSurface() {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+
+ int w = _activeSurface->w;
+ int h = _activeSurface->h ;
+ int pitch = surfacePitch();
+
+ if (Base::_fillMode == kFillBackground)
+ colorFill(ptr, ptr + w * h, _bgColor);
+ else if (Base::_fillMode == kFillForeground)
+ colorFill(ptr, ptr + w * h, _fgColor);
+ else if (Base::_fillMode == kFillGradient) {
+ int i = h;
+ while (i--) {
+ colorFill(ptr, ptr + w, calcGradient(h - i, h));
+ ptr += pitch;
+ }
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+copyFrame(OSystem *sys, const Common::Rect &r) {
+
+ sys->copyRectToOverlay(
+
+#ifdef OVERLAY_MULTIPLE_DEPTHS
+ (const PixelType*)
+#else
+ (const OverlayColor*)
+#endif
+
+ _activeSurface->getBasePtr(r.left, r.top), _activeSurface->w,
+ r.left, r.top, r.width(), r.height()
+ );
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
+ assert(source->w == _activeSurface->w && source->h == _activeSurface->h);
+
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(r.left, r.top);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int h = r.height(), w = r.width();
+
+ while (h--) {
+ memcpy(dst_ptr, src_ptr, w * sizeof(PixelType));
+ dst_ptr += dst_pitch;
+ src_ptr += src_pitch;
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(r.left, r.top);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int h = r.height(), w = r.width();
+
+ while (h--) {
+ memcpy(dst_ptr, src_ptr, w * sizeof(PixelType));
+ dst_ptr += dst_pitch;
+ src_ptr += src_pitch;
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) {
+ int16 x = r.left;
+ int16 y = r.top;
+
+ if (r.width() > source->w)
+ x = x + (r.width() >> 1) - (source->w >> 1);
+
+ if (r.height() > source->h)
+ y = y + (r.height() >> 1) - (source->h >> 1);
+
+ PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ PixelType *src_ptr = (PixelType *)source->getBasePtr(0, 0);
+
+ int dst_pitch = surfacePitch();
+ int src_pitch = source->pitch / source->bytesPerPixel;
+
+ int w, h = source->h;
+
+ while (h--) {
+ w = source->w;
+
+ while (w--) {
+ if (*src_ptr != _bitmapAlphaColor)
+ *dst_ptr = *src_ptr;
+
+ dst_ptr++;
+ src_ptr++;
+ }
+
+ dst_ptr = dst_ptr - source->w + dst_pitch;
+ src_ptr = src_ptr - source->w + src_pitch;
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) {
+ int pixels = _activeSurface->w * _activeSurface->h;
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
+ uint8 r, g, b;
+ uint lum;
+
+ const uint32 shiftMask = (uint32)~(
+ (1 << PixelFormat::kGreenShift) |
+ (1 << PixelFormat::kRedShift) |
+ (1 << PixelFormat::kBlueShift)) >> 1;
+
+ if (shadingStyle == GUI::ThemeEngine::kShadingDim) {
+
+ int n = (pixels + 7) >> 3;
+ switch (pixels % 8) {
+ case 0: do {
+ *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 7: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 6: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 5: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 4: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 3: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 2: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ case 1: *ptr = (*ptr >> 1) & shiftMask; ++ptr;
+ } while (--n > 0);
+ }
+
+ } else if (shadingStyle == GUI::ThemeEngine::kShadingLuminance) {
+ while (pixels--) {
+ colorToRGB<PixelFormat>(*ptr, r, g, b);
+ lum = (r >> 2) + (g >> 1) + (b >> 3);
+ *ptr++ = RGBToColor<PixelFormat>(lum, lum, lum);
+ }
+ }
+}
+
+template <typename PixelType, typename PixelFormat>
+inline void VectorRendererSpec<PixelType, PixelFormat>::
+blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
+ register int idst = *ptr;
+ register int isrc = color;
+
+ *ptr = (PixelType)(
+ (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
+ ((int)(((int)(isrc & PixelFormat::kRedMask) -
+ (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
+ (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
+ ((int)(((int)(isrc & PixelFormat::kGreenMask) -
+ (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
+ (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
+ ((int)(((int)(isrc & PixelFormat::kBlueMask) -
+ (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
+}
+
+template <typename PixelType, typename PixelFormat>
+inline PixelType VectorRendererSpec<PixelType, PixelFormat>::
+calcGradient(uint32 pos, uint32 max) {
+ PixelType output = 0;
+ pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
+
+ output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask;
+ output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask;
+ output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask;
+ output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask);
+
+ return output;
+}
+
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+colorFill(PixelType *first, PixelType *last, PixelType color) {
+ register int count = (last - first);
+ if (!count)
+ return;
+ register int n = (count + 7) >> 3;
+ switch (count % 8) {
+ case 0: do {
+ *first++ = color;
+ case 7: *first++ = color;
+ case 6: *first++ = color;
+ case 5: *first++ = color;
+ case 4: *first++ = color;
+ case 3: *first++ = color;
+ case 2: *first++ = color;
+ case 1: *first++ = color;
+ } while (--n > 0);
+ }
+}
+
+/********************************************************************
+ ********************************************************************
+ * Primitive shapes drawing - Public API calls - VectorRendererSpec *
+ ********************************************************************
+ ********************************************************************/
+template <typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area,
+ Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis) {
+
+ int offset = area.top;
+
+ if (font->getFontHeight() < area.height()) {
+ switch (alignV) {
+ case GUI::ThemeEngine::kTextAlignVCenter:
+ offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
+ break;
+ case GUI::ThemeEngine::kTextAlignVBottom:
+ offset = area.bottom - font->getFontHeight();
+ break;
+ default:
+ break;
+ }
+ }
+
+ font->drawString(_activeSurface, text, area.left, offset, area.width(), _fgColor, alignH, deltax, ellipsis);
+}
+
+/** LINES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawLine(int x1, int y1, int x2, int y2) {
+ x1 = CLIP(x1, 0, (int)Base::_activeSurface->w);
+ x2 = CLIP(x2, 0, (int)Base::_activeSurface->w);
+ y1 = CLIP(y1, 0, (int)Base::_activeSurface->h);
+ y2 = CLIP(y2, 0, (int)Base::_activeSurface->h);
+
+ // we draw from top to bottom
+ if (y2 < y1) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
+ }
+
+ int dx = ABS(x2 - x1);
+ int dy = ABS(y2 - y1);
+
+ // this is a point, not a line. stoopid.
+ if (dy == 0 && dx == 0)
+ return;
+
+ if (Base::_strokeWidth == 0)
+ return;
+
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+ int st = Base::_strokeWidth >> 1;
+
+ if (dy == 0) { // horizontal lines
+ // these can be filled really fast with a single memset.
+ colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor);
+
+ for (int i = 0, p = pitch; i < st; ++i, p += pitch) {
+ colorFill(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor);
+ colorFill(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor);
+ }
+
+ } else if (dx == 0) { // vertical lines
+ // these ones use a static pitch increase.
+ while (y1++ <= y2) {
+ colorFill(ptr - st, ptr + st, (PixelType)_fgColor);
+ ptr += pitch;
+ }
+
+ } else if (ABS(dx) == ABS(dy)) { // diagonal lines
+ // these ones also use a fixed pitch increase
+ pitch += (x2 > x1) ? 1 : -1;
+
+ while (dy--) {
+ colorFill(ptr - st, ptr + st, (PixelType)_fgColor);
+ ptr += pitch;
+ }
+
+ } else { // generic lines, use the standard algorithm...
+ drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
+ }
+}
+
+/** CIRCLES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawCircle(int x, int y, int r) {
+ if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h ||
+ x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0)
+ return;
+
+ if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
+ && x + r + Base::_shadowOffset < Base::_activeSurface->w
+ && y + r + Base::_shadowOffset < Base::_activeSurface->h) {
+ drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground);
+ }
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ if (Base::_strokeWidth)
+ drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
+ break;
+
+ case kFillForeground:
+ drawCircleAlg(x, y, r, _fgColor, kFillForeground);
+ break;
+
+ case kFillBackground:
+ if (Base::_strokeWidth > 1) {
+ drawCircleAlg(x, y, r, _fgColor, kFillForeground);
+ drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground);
+ } else {
+ drawCircleAlg(x, y, r, _bgColor, kFillBackground);
+ drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
+ }
+ break;
+
+ case kFillGradient:
+ break;
+ }
+}
+
+/** SQUARES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquare(int x, int y, int w, int h) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
+ w <= 0 || h <= 0 || x < 0 || y < 0)
+ return;
+
+ if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
+ && x + w + Base::_shadowOffset < Base::_activeSurface->w
+ && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
+ drawSquareShadow(x, y, w, h, Base::_shadowOffset);
+ }
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ if (Base::_strokeWidth)
+ drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillForeground:
+ drawSquareAlg(x, y, w, h, _fgColor, kFillForeground);
+ break;
+
+ case kFillBackground:
+ drawSquareAlg(x, y, w, h, _bgColor, kFillBackground);
+ drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillGradient:
+ VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient);
+ if (Base::_strokeWidth)
+ drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
+ break;
+ }
+}
+
+/** ROUNDED SQUARES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquare(int x, int y, int r, int w, int h) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
+ w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
+ return;
+
+ if ((r << 1) > w || (r << 1) > h)
+ r = MIN(w >> 1, h >> 1);
+
+ if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
+ && x + w + Base::_shadowOffset < Base::_activeSurface->w
+ && y + h + Base::_shadowOffset < Base::_activeSurface->h) {
+ drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
+ }
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ if (Base::_strokeWidth)
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillForeground:
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
+ break;
+
+ case kFillBackground:
+ VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, _bgColor, kFillBackground);
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
+ break;
+
+ case kFillGradient:
+ if (Base::_strokeWidth > 1) {
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillForeground);
+ VectorRendererSpec::drawRoundedSquareAlg(x + Base::_strokeWidth/2, y + Base::_strokeWidth/2,
+ r - Base::_strokeWidth/2, w - Base::_strokeWidth, h - Base::_strokeWidth, 0, kFillGradient);
+ } else {
+ VectorRendererSpec::drawRoundedSquareAlg(x, y, r, w, h, 0, kFillGradient);
+ if (Base::_strokeWidth)
+ drawRoundedSquareAlg(x, y, r, w, h, _fgColor, kFillDisabled);
+ }
+ break;
+ }
+
+ if (Base::_bevel)
+ drawRoundedSquareFakeBevel(x, y, r, w, h, Base::_bevel);
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawTab(int x, int y, int r, int w, int h) {
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
+ w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h)
+ return;
+
+ if (r == 0 && Base::_bevel > 0) {
+ drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
+ return;
+ }
+
+ if (r == 0) return;
+
+ switch (Base::_fillMode) {
+ case kFillDisabled:
+ return;
+
+ case kFillGradient:
+ case kFillBackground:
+ drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
+ if (Base::_strokeWidth)
+ drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
+ break;
+
+ case kFillForeground:
+ drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode);
+ break;
+ }
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
+
+ if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
+ return;
+
+ PixelType color = 0;
+
+ if (Base::_strokeWidth <= 1) {
+ if (Base::_fillMode == kFillForeground)
+ color = _fgColor;
+ else if (Base::_fillMode == kFillBackground)
+ color = _bgColor;
+ } else {
+ if (Base::_fillMode == kFillDisabled)
+ return;
+ color = _fgColor;
+ }
+
+ if (Base::_dynamicData != 0)
+ orient = (TriangleOrientation)Base::_dynamicData;
+
+ int newW = w / 2;
+ if (newW % 2) newW++;
+
+ switch(orient) {
+ case kTriangleUp:
+ case kTriangleDown:
+ drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), color, Base::_fillMode);
+ break;
+
+ case kTriangleLeft:
+ case kTriangleRight:
+ case kTriangleAuto:
+ break;
+ }
+
+ if (Base::_strokeWidth > 0)
+ if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) {
+ drawTriangleFast(x + (newW / 2), y + (h / 2) - (newW / 2), newW, (orient == kTriangleDown), _fgColor, kFillDisabled);
+ }
+}
+
+
+
+
+
+/********************************************************************
+ ********************************************************************
+ * Aliased Primitive drawing ALGORITHMS - VectorRendererSpec
+ ********************************************************************
+ ********************************************************************/
+/** TAB ALGORITHM - NON AA */
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = Base::surfacePitch();
+ int sw = 0, sp = 0, hp = 0;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int real_radius = r;
+ int short_h = h - r + 2;
+ int long_h = h;
+
+ if (fill_m == kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += pitch;
+
+ __BE_RESET();
+ r--;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ *(ptr_tr + (y) - (px)) = color;
+ *(ptr_tr + (x) - (py)) = color;
+ *(ptr_tl - (x) - (py)) = color;
+ *(ptr_tl - (y) - (px)) = color;
+
+ if (Base::_strokeWidth > 1) {
+ *(ptr_tr + (y) - (px - pitch)) = color;
+ *(ptr_tr + (x) - (py)) = color;
+ *(ptr_tl - (x) - (py)) = color;
+ *(ptr_tl - (y) - (px - pitch)) = color;
+ }
+ }
+ }
+
+ ptr_fill += pitch * real_radius;
+ while (short_h--) {
+ colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
+ colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+
+ if (baseLeft) {
+ sw = 0;
+ ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h + 1);
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill - baseLeft, ptr_fill, color);
+ ptr_fill += pitch;
+ }
+ }
+
+ if (baseRight) {
+ sw = 0;
+ ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h + 1);
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill, ptr_fill + baseRight, color);
+ ptr_fill += pitch;
+ }
+ }
+ } else {
+ __BE_RESET();
+
+ PixelType color1, color2;
+ color1 = color2 = color;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ if (fill_m == kFillGradient) {
+ color1 = calcGradient(real_radius - x, long_h);
+ color2 = calcGradient(real_radius - y, long_h);
+ }
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
+
+ *(ptr_tr + (y) - (px)) = color1;
+ *(ptr_tr + (x) - (py)) = color2;
+ *(ptr_tl - (x) - (py)) = color2;
+ *(ptr_tl - (y) - (px)) = color1;
+ }
+
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ if (fill_m == kFillGradient)
+ color = calcGradient(real_radius++, long_h);
+ colorFill(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ }
+}
+
+
+/** BEVELED TABS FOR CLASSIC THEME **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) {
+ int pitch = Base::surfacePitch();
+ int i, j;
+
+ PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
+
+ i = bevel;
+ while (i--) {
+ colorFill(ptr_left, ptr_left + w, top_color);
+ ptr_left += pitch;
+ }
+
+ if (baseLeft > 0) {
+ i = h - bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
+ while (i--) {
+ colorFill(ptr_left, ptr_left + bevel, top_color);
+ ptr_left += pitch;
+ }
+ }
+
+ i = h - bevel;
+ j = bevel - 1;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
+ while (i--) {
+ colorFill(ptr_left + j, ptr_left + bevel, bottom_color);
+ if (j > 0) j--;
+ ptr_left += pitch;
+ }
+
+ i = bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel);
+ while (i--) {
+ colorFill(ptr_left, ptr_left + baseRight + bevel, bottom_color);
+
+ if (baseLeft)
+ colorFill(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color);
+ ptr_left += pitch;
+ }
+}
+
+/** SQUARE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ int pitch = Base::surfacePitch();
+ int max_h = h;
+
+ if (fill_m != kFillDisabled) {
+ while (h--) {
+ if (fill_m == kFillGradient)
+ color = calcGradient(max_h - h, max_h);
+
+ colorFill(ptr, ptr + w, color);
+ ptr += pitch;
+ }
+ } else {
+ int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1);
+
+ while (sw--) {
+ colorFill(ptr + sp, ptr + w + sp, color);
+ colorFill(ptr + hp - sp, ptr + w + hp - sp, color);
+ sp += pitch;
+ }
+
+ while (h--) {
+ colorFill(ptr, ptr + Base::_strokeWidth, color);
+ colorFill(ptr + w - Base::_strokeWidth, ptr + w, color);
+ ptr += pitch;
+ }
+ }
+}
+
+/** SQUARE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) {
+ int pitch = Base::surfacePitch();
+
+ int height = h;
+ PixelType *ptr_fill = (PixelType *)_activeSurface->getBasePtr(x, y);
+
+ if (fill) {
+ while (height--) {
+ blendFill(ptr_fill, ptr_fill + w, _bgColor, 200);
+ ptr_fill += pitch;
+ }
+ }
+
+ int i, j;
+ x = MAX(x - bevel, 0);
+ y = MAX(y - bevel, 0);
+ h += bevel << 1;
+ w += bevel << 1;
+
+ PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
+
+ i = bevel;
+ while (i--) {
+ colorFill(ptr_left, ptr_left + w, top_color);
+ ptr_left += pitch;
+ }
+
+ i = h - bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel);
+ while (i--) {
+ colorFill(ptr_left, ptr_left + bevel, top_color);
+ ptr_left += pitch;
+ }
+
+ i = bevel;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel);
+ while (i--) {
+ colorFill(ptr_left + i, ptr_left + w, bottom_color);
+ ptr_left += pitch;
+ }
+
+ i = h - bevel;
+ j = bevel - 1;
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
+ while (i--) {
+ colorFill(ptr_left + j, ptr_left + bevel, bottom_color);
+ if (j > 0) j--;
+ ptr_left += pitch;
+ }
+}
+
+/** GENERIC LINE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType,PixelFormat>::
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+ int xdir = (x2 > x1) ? 1 : -1;
+
+ *ptr = (PixelType)color;
+
+ if (dx > dy) {
+ int ddy = dy * 2;
+ int dysub = ddy - (dx * 2);
+ int error_term = ddy - dx;
+
+ while (dx--) {
+ if (error_term >= 0) {
+ ptr += pitch;
+ error_term += dysub;
+ } else {
+ error_term += ddy;
+ }
+
+ ptr += xdir;
+ *ptr = (PixelType)color;
+ }
+ } else {
+ int ddx = dx * 2;
+ int dxsub = ddx - (dy * 2);
+ int error_term = ddx - dy;
+
+ while (dy--) {
+ if (error_term >= 0) {
+ ptr += xdir;
+ error_term += dxsub;
+ } else {
+ error_term += ddx;
+ }
+
+ ptr += pitch;
+ *ptr = (PixelType)color;
+ }
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
+ *ptr = (PixelType)color;
+}
+
+/** VERTICAL TRIANGLE DRAWING ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType,PixelFormat>::
+drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
+ int dx = w >> 1, dy = h, gradient_h = 0;
+ int pitch = Base::surfacePitch();
+ PixelType *ptr_right = 0, *ptr_left = 0;
+
+ if (inverted) {
+ ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1);
+ } else {
+ ptr_right = ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + dx, y1);
+ }
+
+ if (dx > dy) {
+ int ddy = dy * 2;
+ int dysub = ddy - (dx * 2);
+ int error_term = ddy - dx;
+
+ switch(fill_m) {
+ case kFillDisabled:
+ while (dx--) {
+ __TRIANGLE_MAINX();
+ *ptr_right = color;
+ *ptr_left = color;
+ }
+ colorFill(ptr_left, ptr_right, color);
+ break;
+
+ case kFillForeground:
+ case kFillBackground:
+ while (dx--) {
+ __TRIANGLE_MAINX();
+ if (inverted) colorFill(ptr_right, ptr_left, color);
+ else colorFill(ptr_left, ptr_right, color);
+ }
+ break;
+
+ case kFillGradient:
+ while (dx--) {
+ __TRIANGLE_MAINX();
+ if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h));
+ else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h));
+ }
+ break;
+ }
+ } else {
+ int ddx = dx * 2;
+ int dxsub = ddx - (dy * 2);
+ int error_term = ddx - dy;
+
+ switch(fill_m) {
+ case kFillDisabled:
+ while (dy--) {
+ __TRIANGLE_MAINY();
+ *ptr_right = color;
+ *ptr_left = color;
+ }
+ colorFill(ptr_left, ptr_right, color);
+ break;
+
+ case kFillForeground:
+ case kFillBackground:
+ while (dy--) {
+ __TRIANGLE_MAINY();
+ if (inverted) colorFill(ptr_right, ptr_left, color);
+ else colorFill(ptr_left, ptr_right, color);
+ }
+ break;
+ case kFillGradient:
+ while (dy--) {
+ __TRIANGLE_MAINY();
+ if (inverted) colorFill(ptr_right, ptr_left, calcGradient(gradient_h++, h));
+ else colorFill(ptr_left, ptr_right, calcGradient(gradient_h++, h));
+ }
+ break;
+ }
+ }
+}
+
+
+/** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType,PixelFormat>::
+drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
+ int pitch = Base::surfacePitch();
+ int hstep = 0, dy = size;
+ bool grad = (fill_m == kFillGradient);
+
+ PixelType *ptr_right = 0, *ptr_left = 0;
+
+ if (inverted) {
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1);
+ ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1);
+ } else {
+ ptr_left = (PixelType *)_activeSurface->getBasePtr(x1, y1 + size);
+ ptr_right = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1 + size);
+ pitch = -pitch;
+ }
+
+ if (fill_m == kFillDisabled) {
+ while (ptr_left < ptr_right) {
+ *ptr_left = color;
+ *ptr_right = color;
+ ptr_left += pitch;
+ ptr_right += pitch;
+ if (hstep++ % 2) {
+ ptr_left++;
+ ptr_right--;
+ }
+ }
+ } else {
+ while (ptr_left < ptr_right) {
+ colorFill(ptr_left, ptr_right, grad ? calcGradient(dy--, size) : color);
+ ptr_left += pitch;
+ ptr_right += pitch;
+ if (hstep++ % 2) {
+ ptr_left++;
+ ptr_right--;
+ }
+ }
+ }
+}
+
+/** ROUNDED SQUARE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = Base::surfacePitch();
+ int sw = 0, sp = 0, hp = h * pitch;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int real_radius = r;
+ int short_h = h - (2 * r) + 2;
+ int long_h = h;
+
+ if (fill_m == kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += pitch;
+
+ __BE_RESET();
+ r--;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+
+ if (Base::_strokeWidth > 1) {
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
+ }
+ }
+ }
+
+ ptr_fill += pitch * real_radius;
+ while (short_h--) {
+ colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
+ colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ } else {
+ __BE_RESET();
+ PixelType color1, color2, color3, color4;
+
+ if (fill_m == kFillGradient) {
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ color1 = calcGradient(real_radius - x, long_h);
+ color2 = calcGradient(real_radius - y, long_h);
+ color3 = calcGradient(long_h - r + x, long_h);
+ color4 = calcGradient(long_h - r + y, long_h);
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color2);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color1);
+
+ colorFill(ptr_bl - x + py, ptr_br + x + py, color4);
+ colorFill(ptr_bl - y + px, ptr_br + y + px, color3);
+
+ __BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
+ } else {
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color);
+
+ colorFill(ptr_bl - x + py, ptr_br + x + py, color);
+ colorFill(ptr_bl - y + px, ptr_br + y + px, color);
+
+ // do not remove - messes up the drawing at lower resolutions
+ __BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
+ }
+ }
+
+ ptr_fill += pitch * r;
+ while (short_h--) {
+ if (fill_m == kFillGradient)
+ color = calcGradient(real_radius++, long_h);
+ colorFill(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += pitch;
+ }
+ }
+}
+
+/** CIRCLE ALGORITHM **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py, sw = 0;
+ int pitch = Base::surfacePitch();
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ if (fill_m == kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ __BE_RESET();
+ r--;
+
+ *(ptr + y) = color;
+ *(ptr - y) = color;
+ *(ptr + py) = color;
+ *(ptr - py) = color;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py);
+
+ if (Base::_strokeWidth > 1) {
+ __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py);
+ __BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py);
+ }
+ }
+ }
+ } else {
+ colorFill(ptr - r, ptr + r, color);
+ __BE_RESET();
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+ colorFill(ptr - x + py, ptr + x + py, color);
+ colorFill(ptr - x - py, ptr + x - py, color);
+ colorFill(ptr - y + px, ptr + y + px, color);
+ colorFill(ptr - y - px, ptr + y - px, color);
+ }
+ }
+}
+
+
+
+
+
+/********************************************************************
+ ********************************************************************
+ * SHADOW drawing algorithms - VectorRendererSpec *******************
+ ********************************************************************
+ ********************************************************************/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawSquareShadow(int x, int y, int w, int h, int blur) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur);
+ int pitch = Base::surfacePitch();
+ int i, j;
+
+ i = h - blur;
+
+ while (i--) {
+ j = blur;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur);
+ ptr += pitch;
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1);
+
+ while (i++ < blur) {
+ j = w - blur;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur);
+ ptr += pitch;
+ }
+
+ ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
+
+ i = 0;
+ while (i++ < blur) {
+ j = blur - 1;
+ while (j--)
+ blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur));
+ ptr += pitch;
+ }
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
+ int f, ddF_x, ddF_y;
+ int x, y, px, py;
+ int pitch = Base::surfacePitch();
+ int alpha = 102;
+
+ x1 += blur;
+ y1 += blur;
+
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r);
+
+ int short_h = h - (2 * r) + 1;
+
+ __BE_RESET();
+
+ // HACK: As we are drawing circles exploting 8-axis symmetry,
+ // there are 4 pixels on each circle which are drawn twice.
+ // this is ok on filled circles, but when blending on surfaces,
+ // we cannot let it blend twice. awful.
+ uint32 hb = 0;
+
+ while (x++ < y) {
+ __BE_ALGORITHM();
+
+ if (((1 << x) & hb) == 0) {
+ blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha);
+ blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha);
+ hb |= (1 << x);
+ }
+
+ if (((1 << y) & hb) == 0) {
+ blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha);
+ blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha);
+ hb |= (1 << y);
+ }
+ }
+
+ while (short_h--) {
+ blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha);
+ ptr_fill += pitch;
+ }
+}
+
+template<typename PixelType, typename PixelFormat>
+void VectorRendererSpec<PixelType, PixelFormat>::
+drawRoundedSquareFakeBevel(int x1, int y1, int r, int w, int h, int amount) {
+ int x, y;
+ int p = Base::surfacePitch(), px, py;
+ int sw = 0, sp = 0;
+
+ uint32 rsq = (r * r) << 16;
+ uint32 T = 0, oldT;
+ uint8 a1, a2;
+
+ PixelType color = _bevelColor; //RGBToColor<PixelFormat>(63, 60, 17);
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int short_h = h - 2 * r;
+
+ while (sw++ < amount) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ sp += p;
+
+ x = r - (sw - 1); y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ blendPixelPtr(ptr_tr + (y) - (px - p), color, a2);
+ blendPixelPtr(ptr_tr + (x - 1) - (py), color, a2);
+ blendPixelPtr(ptr_tl - (x - 1) - (py), color, a2);
+ blendPixelPtr(ptr_tl - (y) - (px - p), color, a2);
+ blendPixelPtr(ptr_bl - (y) + (px - p), color, a2);
+ blendPixelPtr(ptr_bl - (x - 1) + (py), color, a2);
+
+ blendPixelPtr(ptr_tr + (y) - (px), color, a1);
+ blendPixelPtr(ptr_tr + (x) - (py), color, a1);
+ blendPixelPtr(ptr_tl - (x) - (py), color, a1);
+ blendPixelPtr(ptr_tl - (y) - (px), color, a1);
+ blendPixelPtr(ptr_bl - (y) + (px), color, a1);
+ blendPixelPtr(ptr_bl - (x) + (py), color, a1);
+ }
+ }
+
+ ptr_fill += p * r;
+ while (short_h-- >= 0) {
+ colorFill(ptr_fill, ptr_fill + amount, color);
+ ptr_fill += p;
+ }
+}
+
+
+
+
+
+
+
+/******************************************************************************/
+
+
+
+
+
+
+
+#ifndef DISABLE_FANCY_THEMES
+
+/********************************************************************
+ * ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA
+ ********************************************************************/
+/** LINES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType, PixelFormat>::
+drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
+
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+ int pitch = Base::surfacePitch();
+ int xdir = (x2 > x1) ? 1 : -1;
+ uint16 error_tmp, error_acc, gradient;
+ uint8 alpha;
+
+ *ptr = (PixelType)color;
+
+ if (dx > dy) {
+ gradient = (uint32)(dy << 16) / (uint32)dx;
+ error_acc = 0;
+
+ while (--dx) {
+ error_tmp = error_acc;
+ error_acc += gradient;
+
+ if (error_acc <= error_tmp)
+ ptr += pitch;
+
+ ptr += xdir;
+ alpha = (error_acc >> 8);
+
+ blendPixelPtr(ptr, color, ~alpha);
+ blendPixelPtr(ptr + pitch, color, alpha);
+ }
+ } else {
+ gradient = (uint32)(dx << 16) / (uint32)dy;
+ error_acc = 0;
+
+ while (--dy) {
+ error_tmp = error_acc;
+ error_acc += gradient;
+
+ if (error_acc <= error_tmp)
+ ptr += xdir;
+
+ ptr += pitch;
+ alpha = (error_acc >> 8);
+
+ blendPixelPtr(ptr, color, ~alpha);
+ blendPixelPtr(ptr + xdir, color, alpha);
+ }
+ }
+
+ Base::putPixel(x2, y2, color);
+}
+
+/** ROUNDED SQUARES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType, PixelFormat>::
+drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
+ int x, y;
+ int p = Base::surfacePitch(), px, py;
+ int sw = 0, sp = 0, hp = h * p;
+
+ uint32 rsq = (r * r) << 16;
+ uint32 T = 0, oldT;
+ uint8 a1, a2;
+
+ PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
+ PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
+ PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
+ PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
+ PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ int short_h = h - 2 * r;
+
+ if (fill_m == VectorRenderer::kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ colorFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
+ colorFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
+ sp += p;
+
+ x = r - (sw - 1); y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ if (sw != 1 && sw != Base::_strokeWidth)
+ a2 = a1 = 255;
+
+ __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - p), py, a2);
+ __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ }
+ }
+
+ ptr_fill += p * r;
+ while (short_h-- >= 0) {
+ colorFill(ptr_fill, ptr_fill + Base::_strokeWidth, color);
+ colorFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
+ ptr_fill += p;
+ }
+ } else {
+ x = r; y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > 1 + y++) {
+ __WU_ALGORITHM();
+
+ colorFill(ptr_tl - x - py, ptr_tr + x - py, color);
+ colorFill(ptr_tl - y - px, ptr_tr + y - px, color);
+
+ colorFill(ptr_bl - x + py, ptr_br + x + py, color);
+ colorFill(ptr_bl - y + px, ptr_br + y + px, color);
+
+ __WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
+ }
+
+ ptr_fill += p * r;
+ while (short_h-- >= 0) {
+ colorFill(ptr_fill, ptr_fill + w + 1, color);
+ ptr_fill += p;
+ }
+ }
+}
+
+/** CIRCLES **/
+template<typename PixelType, typename PixelFormat>
+void VectorRendererAA<PixelType, PixelFormat>::
+drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
+ int x, y, sw = 0;
+ int p = Base::surfacePitch(), px, py;
+
+ uint32 rsq = (r * r) << 16;
+ uint32 T = 0, oldT;
+ uint8 a1, a2;
+
+ PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
+
+ if (fill_m == VectorRenderer::kFillDisabled) {
+ while (sw++ < Base::_strokeWidth) {
+ x = r - (sw - 1); y = 0; T = 0;
+ px = p * x; py = 0;
+
+ *(ptr + x) = (PixelType)color;
+ *(ptr - x) = (PixelType)color;
+ *(ptr + px) = (PixelType)color;
+ *(ptr - px) = (PixelType)color;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ if (sw != 1 && sw != Base::_strokeWidth)
+ a2 = a1 = 255;
+
+ __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - p), py, a2);
+ __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
+ }
+ }
+ } else {
+ colorFill(ptr - r, ptr + r + 1, color);
+ x = r; y = 0; T = 0;
+ px = p * x; py = 0;
+
+ while (x > y++) {
+ __WU_ALGORITHM();
+
+ colorFill(ptr - x + py, ptr + x + py, color);
+ colorFill(ptr - x - py, ptr + x - py, color);
+ colorFill(ptr - y + px, ptr + y + px, color);
+ colorFill(ptr - y - px, ptr + y - px, color);
+
+ __WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
+ }
+ }
+}
+
+#endif
+
+}
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
new file mode 100644
index 0000000000..f1bcd1854e
--- /dev/null
+++ b/graphics/VectorRendererSpec.h
@@ -0,0 +1,300 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef VECTOR_RENDERER_SPEC_H
+#define VECTOR_RENDERER_SPEC_H
+
+#include "graphics/VectorRenderer.h"
+
+namespace Graphics {
+
+/**
+ * VectorRendererSpec: Specialized Vector Renderer Class
+ *
+ * This templated class implements the basic subset of vector operations for
+ * all platforms by allowing the user to provide the actual Pixel Type and
+ * pixel information structs.
+ *
+ * This class takes two template parameters:
+ *
+ * @param PixelType Defines a type which may hold the color value of a single
+ * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
+ *
+ * @param PixelFormat Defines the type of the PixelFormat struct which contains all
+ * the actual information of the pixels being used, as declared in "graphics/colormasks.h"
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRenderer
+ */
+template<typename PixelType, typename PixelFormat>
+class VectorRendererSpec : public VectorRenderer {
+ typedef VectorRenderer Base;
+
+public:
+ VectorRendererSpec() {
+ _bitmapAlphaColor = RGBToColor<PixelFormat>(255, 0, 255);
+ }
+
+ void drawLine(int x1, int y1, int x2, int y2);
+ void drawCircle(int x, int y, int r);
+ void drawSquare(int x, int y, int w, int h);
+ void drawRoundedSquare(int x, int y, int r, int w, int h);
+ void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
+ void drawTab(int x, int y, int r, int w, int h);
+ void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
+ drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled);
+ }
+ void drawString(const Graphics::Font *font, const Common::String &text,
+ const Common::Rect &area, Graphics::TextAlign alignH,
+ GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool elipsis);
+
+ void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = RGBToColor<PixelFormat>(r, g, b); }
+ void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = RGBToColor<PixelFormat>(r, g, b); }
+ void setBevelColor(uint8 r, uint8 g, uint8 b) { _bevelColor = RGBToColor<PixelFormat>(r, g, b); }
+ void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2);
+
+ void copyFrame(OSystem *sys, const Common::Rect &r);
+ void copyWholeFrame(OSystem *sys) { copyFrame(sys, Common::Rect(0, 0, _activeSurface->w, _activeSurface->h)); }
+
+ void fillSurface();
+ void blitSurface(const Graphics::Surface *source, const Common::Rect &r);
+ void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r);
+ void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r);
+
+ void applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle);
+
+protected:
+
+ /**
+ * Draws a single pixel on the surface with the given coordinates and
+ * the given color.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param color Color of the pixel
+ */
+ inline void putPixel(int x, int y, PixelType color) {
+ PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
+ *ptr = color;
+ }
+
+ /**
+ * Blends a single pixel on the surface with the given coordinates, color
+ * and Alpha intensity.
+ *
+ * @param x Horizontal coordinate of the pixel.
+ * @param y Vertical coordinate of the pixel.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ inline void blendPixel(int x, int y, PixelType color, uint8 alpha) {
+ blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
+ }
+
+ /**
+ * Blends a single pixel on the surface in the given pixel pointer, using supplied color
+ * and Alpha intensity.
+ *
+ * This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
+ * Optimized drawing algorithms should call this function when possible.
+ *
+ * @see blendPixel
+ * @param ptr Pointer to the pixel to blend on top of
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha);
+
+ /**
+ * PRIMITIVE DRAWING ALGORITHMS
+ *
+ * Generic algorithms for drawing all kinds of aliased primitive shapes.
+ * These may be overloaded in inheriting classes to implement platform-specific
+ * optimizations or improve looks.
+ *
+ * @see VectorRendererAA
+ * @see VectorRendererAA::drawLineAlg
+ * @see VectorRendererAA::drawCircleAlg
+ */
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2,
+ int dx, int dy, PixelType color);
+
+ virtual void drawCircleAlg(int x, int y, int r,
+ PixelType color, FillMode fill_m);
+
+ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h,
+ PixelType color, FillMode fill_m);
+
+ virtual void drawSquareAlg(int x, int y, int w, int h,
+ PixelType color, FillMode fill_m);
+
+ virtual void drawTriangleVertAlg(int x, int y, int w, int h,
+ bool inverted, PixelType color, FillMode fill_m);
+
+ virtual void drawTriangleFast(int x, int y, int size,
+ bool inverted, PixelType color, FillMode fill_m);
+
+ virtual void drawBevelSquareAlg(int x, int y, int w, int h,
+ int bevel, PixelType top_color, PixelType bottom_color, bool fill);
+
+ virtual void drawTabAlg(int x, int y, int w, int h, int r,
+ PixelType color, VectorRenderer::FillMode fill_m,
+ int baseLeft = 0, int baseRight = 0);
+
+ virtual void drawBevelTabAlg(int x, int y, int w, int h,
+ int bevel, PixelType topColor, PixelType bottomColor,
+ int baseLeft = 0, int baseRight = 0);
+
+ /**
+ * SHADOW DRAWING ALGORITHMS
+ *
+ * Optimized versions of the primitive drawing algorithms with alpha blending
+ * for shadow drawing.
+ * There functions may be overloaded in inheriting classes to improve performance
+ * in the slowest platforms where pixel alpha blending just doesn't cut it.
+ *
+ * @param blur Intensity/size of the shadow.
+ */
+ virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
+ virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount);
+
+ /**
+ * Calculates the color gradient on a given point.
+ * This function assumes that the gradient start/end colors have been set
+ * beforehand from the API function call.
+ *
+ * @param pos Progress of the gradient.
+ * @param max Maximum amount of the progress.
+ * @return Composite color of the gradient at the given "progress" amount.
+ */
+ inline PixelType calcGradient(uint32 pos, uint32 max);
+
+ /**
+ * Fills several pixels in a row with a given color and the specified alpha blending.
+ *
+ * @see blendPixelPtr
+ * @see blendPixel
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ * @param alpha Alpha intensity of the pixel (0-255)
+ */
+ inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
+ while (first != last) blendPixelPtr(first++, color, alpha);
+ }
+
+ /**
+ * Fills several pixels in a row with a given color.
+ *
+ * This is a replacement function for Common::set_to, using an unrolled
+ * loop to maximize performance on most architectures.
+ * This function may (and should) be overloaded in any child renderers
+ * for portable platforms with platform-specific assembly code.
+ *
+ * This fill operation is extensively used throughout the renderer, so this
+ * counts as one of the main bottlenecks. Please replace it with assembly
+ * when possible!
+ *
+ * @param first Pointer to the first pixel to fill.
+ * @param last Pointer to the last pixel to fill.
+ * @param color Color of the pixel
+ */
+ inline void colorFill(PixelType *first, PixelType *last, PixelType color);
+
+#ifndef DISABLE_FANCY_THEMES
+ void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset);
+#endif
+
+ PixelType _fgColor; /**< Foreground color currently being used to draw on the renderer */
+ PixelType _bgColor; /**< Background color currently being used to draw on the renderer */
+
+ PixelType _gradientStart; /**< Start color for the fill gradient */
+ PixelType _gradientEnd; /**< End color for the fill gradient */
+
+ PixelType _bevelColor;
+ PixelType _bitmapAlphaColor;
+};
+
+
+#ifndef DISABLE_FANCY_THEMES
+/**
+ * VectorRendererAA: Anti-Aliased Vector Renderer Class
+ *
+ * This templated class inherits all the functionality of the VectorRendererSpec
+ * class but uses better looking yet slightly slower AA algorithms for drawing
+ * most primitives. May be used in faster platforms.
+ *
+ * TODO: Expand documentation.
+ *
+ * @see VectorRenderer
+ * @see VectorRendererSpec
+ */
+template<typename PixelType, typename PixelFormat>
+class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> {
+ typedef VectorRendererSpec<PixelType, PixelFormat> Base;
+protected:
+ /**
+ * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
+ *
+ * Generic line drawing algorithm for the Antialiased renderer. Optimized with no
+ * floating point operations, assumes no special cases.
+ *
+ * @see VectorRenderer::drawLineAlg()
+ */
+ virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
+ * Based on the theoretical concept of the algorithm.
+ *
+ * Implementation of Wu's algorithm for circles using fixed point arithmetics.
+ * Could be quite fast.
+ *
+ * @see VectorRenderer::drawCircleAlg()
+ */
+ virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
+
+ /**
+ * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
+ * modified with corner displacement to allow drawing of squares with rounded
+ * corners.
+ *
+ * @see VectorRenderer::drawRoundedAlg()
+ */
+ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
+
+ virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) {
+ Base::drawRoundedSquareShadow(x, y, r, w, h, blur);
+// VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur,
+// Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));
+ }
+};
+#endif
+
+}
+#endif
diff --git a/graphics/colormasks.h b/graphics/colormasks.h
index 5b9f0517a9..af72dbdf8c 100644
--- a/graphics/colormasks.h
+++ b/graphics/colormasks.h
@@ -26,6 +26,8 @@
#ifndef GRAPHICS_COLORMASKS_H
#define GRAPHICS_COLORMASKS_H
+namespace Graphics {
+
template<int bitFormat>
struct ColorMasks {
};
@@ -251,4 +253,75 @@ void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits);
}
+/**
+ * A pixel format description.
+ *
+ * Like ColorMasks it includes the given values to create colors from RGB
+ * values and to retrieve RGB values from colors.
+ *
+ * Unlike ColorMasks it is not dependend on knowing the exact pixel format
+ * on compile time.
+ *
+ * A minor difference between ColorMasks and PixelFormat is that ColorMasks
+ * stores the bit count per channel in 'kFooBits', while PixelFormat stores
+ * the loss compared to 8 bits per channel in '#Loss'. It also doesn't
+ * contain mask values.
+ */
+struct PixelFormat {
+ byte bytesPerPixel; /**< Number of bytes used in the pixel format. */
+
+ byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */
+ byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */
+};
+
+template<int bitFormat>
+PixelFormat createPixelFormat() {
+ PixelFormat format;
+
+ format.bytesPerPixel = ColorMasks<bitFormat>::kBytesPerPixel;
+
+ format.rLoss = 8 - ColorMasks<bitFormat>::kRedBits;
+ format.gLoss = 8 - ColorMasks<bitFormat>::kGreenBits;
+ format.bLoss = 8 - ColorMasks<bitFormat>::kBlueBits;
+ format.aLoss = 8 - ColorMasks<bitFormat>::kAlphaBits;
+
+ format.rShift = ColorMasks<bitFormat>::kRedShift;
+ format.gShift = ColorMasks<bitFormat>::kGreenShift;
+ format.bShift = ColorMasks<bitFormat>::kBlueShift;
+ format.aShift = ColorMasks<bitFormat>::kAlphaShift;
+
+ return format;
+}
+
+inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b, const PixelFormat &fmt) {
+ return
+ ((0xFF >> fmt.aLoss) << fmt.aShift) |
+ (( r >> fmt.rLoss) << fmt.rShift) |
+ (( g >> fmt.gLoss) << fmt.gShift) |
+ (( b >> fmt.bLoss) << fmt.bShift);
+}
+
+inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b, const PixelFormat &fmt) {
+ return
+ ((a >> fmt.aLoss) << fmt.aShift) |
+ ((r >> fmt.rLoss) << fmt.rShift) |
+ ((g >> fmt.gLoss) << fmt.gShift) |
+ ((b >> fmt.bLoss) << fmt.bShift);
+}
+
+inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b, const PixelFormat &fmt) {
+ r = ((color >> fmt.rShift) << fmt.rLoss) & 0xFF;
+ g = ((color >> fmt.gShift) << fmt.gLoss) & 0xFF;
+ b = ((color >> fmt.bShift) << fmt.bLoss) & 0xFF;
+}
+
+inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b, const PixelFormat &fmt) {
+ a = ((color >> fmt.aShift) << fmt.aLoss) & 0xFF;
+ r = ((color >> fmt.rShift) << fmt.rLoss) & 0xFF;
+ g = ((color >> fmt.gShift) << fmt.gLoss) & 0xFF;
+ b = ((color >> fmt.bShift) << fmt.bLoss) & 0xFF;
+}
+
+} // end of namespace Graphics
+
#endif
diff --git a/graphics/cursorman.h b/graphics/cursorman.h
index bf05ab762b..bc38466eda 100644
--- a/graphics/cursorman.h
+++ b/graphics/cursorman.h
@@ -81,7 +81,7 @@ public:
/**
* Pop all of the cursors and cursor palettes from their respective stacks.
- * The purpose is to ensure that all unecessary cursors are removed from the
+ * The purpose is to ensure that all unecessary cursors are removed from the
* stack when returning to the launcher from an engine.
*
*/
diff --git a/graphics/dither.cpp b/graphics/dither.cpp
new file mode 100644
index 0000000000..7a92441571
--- /dev/null
+++ b/graphics/dither.cpp
@@ -0,0 +1,314 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "common/endian.h"
+#include "graphics/dither.h"
+
+namespace Graphics {
+
+PaletteLUT::PaletteLUT(byte depth, PaletteFormat format) {
+ assert((depth > 1) && (depth < 9));
+
+ // For adjusting depth
+ _depth1 = depth;
+ _depth2 = 2 * _depth1;
+ _shift = 8 - _depth1;
+
+ // The table's dimensions
+ _dim1 = (1 << _depth1);
+ _dim2 = _dim1 * _dim1;
+ _dim3 = _dim1 * _dim1 * _dim1;
+
+ _format = format;
+
+ // What's already built
+ _got = _dim1;
+ _gots = new byte[_dim1];
+
+ // The lookup table
+ _lut = new byte[_dim3];
+
+ memset(_lutPal, 0, 768);
+ memset(_realPal, 0, 768);
+ memset(_gots, 1, _dim1);
+}
+
+void PaletteLUT::setPalette(const byte *palette, PaletteFormat format,
+ byte depth, int transp) {
+
+ assert((depth > 1) && (depth < 9));
+
+ _transp = transp;
+
+ int shift = 8 - depth;
+
+ // Checking for the table's and the palette's pixel format
+ if ((_format == kPaletteRGB) && (format == kPaletteYUV)) {
+ byte *newPal = _realPal;
+ const byte *oldPal = palette;
+ for (int i = 0; i < 256; i++, newPal += 3, oldPal += 3)
+ YUV2RGB(oldPal[0] << shift, oldPal[1] << shift, oldPal[2] << shift,
+ newPal[0], newPal[1], newPal[2]);
+ } else if ((_format == kPaletteYUV) && (format == kPaletteRGB)) {
+ byte *newPal = _realPal;
+ const byte *oldPal = palette;
+ for (int i = 0; i < 256; i++, newPal += 3, oldPal += 3)
+ RGB2YUV(oldPal[0] << shift, oldPal[1] << shift, oldPal[2] << shift,
+ newPal[0], newPal[1], newPal[2]);
+ } else
+ memcpy(_realPal, palette, 768);
+
+ // Using the specified depth for the lookup
+ byte *newPal = _lutPal, *oldPal = _realPal;
+ for (int i = 0; i < 768; i++)
+ *newPal++ = (*oldPal++) >> _shift;
+
+ // Everything has to be rebuilt
+ _got = 0;
+ memset(_gots, 0, _dim1);
+}
+
+PaletteLUT::~PaletteLUT() {
+ delete[] _lut;
+ delete[] _gots;
+}
+
+void PaletteLUT::buildNext() {
+ if (_got >= _dim1)
+ return;
+
+ build(_got++);
+}
+
+#define SQR(x) ((x) * (x))
+// Building one "slice"
+void PaletteLUT::build(int d1) {
+ // First dimension
+ byte *lut = _lut + d1 * _dim2;
+
+ // Second dimension
+ for (uint32 j = 0; j < _dim1; j++) {
+ // Third dimension
+ for (uint32 k = 0; k < _dim1; k++) {
+ const byte *p = _lutPal;
+ uint32 d = 0xFFFFFFFF;
+ byte n = 0;
+
+ // Going over every palette entry, searching for the closest
+ for (int c = 0; c < 256; c++, p += 3) {
+ // Ignore the transparent color
+ if (c == _transp)
+ continue;
+
+ uint32 di = SQR(d1 - p[0]) + SQR(j - p[1]) + SQR(k - p[2]);
+ if (di < d) {
+ d = di;
+ n = c;
+ if (d == 0)
+ break;
+ }
+ }
+
+ *lut++ = n;
+ }
+ }
+
+ // Got this slice now
+ _gots[d1] = 1;
+}
+
+inline int PaletteLUT::getIndex(byte c1, byte c2, byte c3) const {
+ return ((c1 >> _shift) << _depth2) | ((c2 >> _shift) << _depth1) | (c3 >> _shift);
+}
+
+void PaletteLUT::getEntry(byte index, byte &c1, byte &c2, byte &c3) const {
+ c1 = _realPal[index * 3 + 0];
+ c2 = _realPal[index * 3 + 1];
+ c3 = _realPal[index * 3 + 2];
+}
+
+byte PaletteLUT::findNearest(byte c1, byte c2, byte c3) {
+ return _lut[getIndex(c1, c2, c3)];
+}
+
+byte PaletteLUT::findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3) {
+ // If we don't have the required "slice" yet, build it
+ if (!_gots[c1 >> _shift])
+ build(c1 >> _shift);
+
+ int palIndex = _lut[getIndex(c1, c2, c3)];
+ int i = palIndex * 3;
+
+ nC1 = _realPal[i + 0];
+ nC2 = _realPal[i + 1];
+ nC3 = _realPal[i + 2];
+
+ return palIndex;
+}
+
+bool PaletteLUT::save(Common::WriteStream &stream) {
+ // The table has to be completely built before we can save
+ while (_got < _dim1)
+ buildNext();
+
+ stream.writeUint32BE(MKID_BE('PLUT')); // Magic
+ stream.writeUint32BE(kVersion);
+ stream.writeByte(_depth1);
+ if (stream.write(_realPal, 768) != 768)
+ return false;
+ if (stream.write(_lutPal, 768) != 768)
+ return false;
+ if (stream.write(_lut, _dim3) != _dim3)
+ return false;
+ if (!stream.flush())
+ return false;
+
+ if (stream.err())
+ return false;
+
+ return true;
+}
+
+bool PaletteLUT::load(Common::SeekableReadStream &stream) {
+ // _realPal + _lutPal + _lut + _depth1 + magic + version
+ int32 needSize = 768 + 768 + _dim3 + 1 + 4 + 4;
+
+ if ((stream.size() - stream.pos()) < needSize)
+ return false;
+
+ // Magic
+ if (stream.readUint32BE() != MKID_BE('PLUT'))
+ return false;
+
+ if (stream.readUint32BE() != kVersion)
+ return false;
+
+ byte depth1 = stream.readByte();
+
+ if (depth1 != _depth1)
+ return false;
+
+ if (stream.read(_realPal, 768) != 768)
+ return false;
+ if (stream.read(_lutPal, 768) != 768)
+ return false;
+ if (stream.read(_lut, _dim3) != _dim3)
+ return false;
+
+ _got = _dim1;
+ memset(_gots, 1, _dim1);
+
+ return true;
+}
+
+SierraLight::SierraLight(int16 width, PaletteLUT *palLUT) {
+ assert(width > 0);
+
+ _width = width;
+ _palLUT = palLUT;
+
+ // Big buffer for the errors of the current and next line
+ _errorBuf = new int32[3 * (2 * (_width + 2*1))];
+ memset(_errorBuf, 0, (3 * (2 * (_width + 2*1))) * sizeof(int32));
+
+ _curLine = 0;
+ _errors[0] = _errorBuf + 3;
+ _errors[1] = _errors[0] + 3 * (_width + 2*1);
+}
+
+SierraLight::~SierraLight() {
+ delete[] _errorBuf;
+}
+
+void SierraLight::newFrame() {
+ _curLine = 0;
+ memset(_errors[0], 0, 3 * _width * sizeof(int32));
+ memset(_errors[1], 0, 3 * _width * sizeof(int32));
+}
+
+void SierraLight::nextLine() {
+ // Clear the finished line, it will become the last line in the buffer
+ memset(_errors[_curLine], 0, 3 * _width * sizeof(int32));
+
+ _curLine = (_curLine + 1) % 2;
+}
+
+byte SierraLight::dither(byte c1, byte c2, byte c3, uint32 x) {
+ assert(_palLUT);
+ assert(x < (uint32)_width);
+
+ int32 eC1, eC2, eC3;
+
+ getErrors(x, eC1, eC2, eC3);
+
+ // Apply error on values
+ c1 = CLIP<int>(c1 + eC1, 0, 255);
+ c2 = CLIP<int>(c2 + eC2, 0, 255);
+ c3 = CLIP<int>(c3 + eC3, 0, 255);
+
+ // Find color
+ byte newC1, newC2, newC3;
+ byte newPixel = _palLUT->findNearest(c1, c2, c3, newC1, newC2, newC3);
+
+ // Calculate new error
+ eC1 = c1 - newC1;
+ eC2 = c2 - newC2;
+ eC3 = c3 - newC3;
+
+ // Add them
+ addErrors(x, eC1, eC2, eC3);
+
+ return newPixel;
+}
+
+inline void SierraLight::getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3) {
+ int32 *errCur = _errors[_curLine];
+
+ x *= 3;
+ eC1 = errCur[x + 0] >> 2;
+ eC2 = errCur[x + 1] >> 2;
+ eC3 = errCur[x + 2] >> 2;
+}
+
+inline void SierraLight::addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3) {
+ int32 *errCur = _errors[_curLine];
+ int32 *errNext = _errors[(_curLine + 1) % 2];
+
+ // Indices for current error
+ int x0 = 3 * (x + 1);
+ int x1 = 3 * (x + 0);
+ int x2 = 3 * (x - 1);
+
+ errCur [x0 + 0] += eC1 << 1;
+ errCur [x0 + 1] += eC2 << 1;
+ errCur [x0 + 2] += eC3 << 1;
+ errNext[x1 + 0] += eC1;
+ errNext[x1 + 1] += eC2;
+ errNext[x1 + 2] += eC3;
+ errNext[x2 + 0] += eC1;
+ errNext[x2 + 1] += eC2;
+ errNext[x2 + 2] += eC3;
+}
+
+} // End of namespace Graphics
diff --git a/graphics/dither.h b/graphics/dither.h
new file mode 100644
index 0000000000..e6d606cdd4
--- /dev/null
+++ b/graphics/dither.h
@@ -0,0 +1,194 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef GRAPHICS_DITHER_H
+#define GRAPHICS_DITHER_H
+
+#include "common/util.h"
+#include "common/stream.h"
+
+namespace Graphics {
+
+/** A palette lookup table to find the nearest matching entry of a fixed palette to a true color.
+ *
+ * The table can be build up in slices, one slice consisting of all entries for
+ * one value of the first color component.
+ */
+class PaletteLUT {
+public:
+ /** Palette format. */
+ enum PaletteFormat {
+ kPaletteRGB, //!< Palette in RGB colorspace
+ kPaletteYUV //!< Palette in YUV colorspace
+ };
+
+ /** Converting a color from YUV to RGB colorspace. */
+ inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
+ r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
+ g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
+ b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
+ }
+ /** Converting a color from RGB to YUV colorspace. */
+ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
+ y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
+ u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
+ v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
+ }
+
+ /** Create a lookup table of a given depth and palette format.
+ *
+ * @param depth How many bits of each color component to consider.
+ * @param format The format the palette should be in.
+ */
+ PaletteLUT(byte depth, PaletteFormat format);
+ ~PaletteLUT();
+
+ /** Setting a palette.
+ *
+ * Any already built slices will be purged.
+ *
+ * @param palette The palette, plain 256 * 3 color components.
+ * @param format The format the palette is in.
+ * @param depth The number of significant bits in each color component.
+ * @param transp An index that's seen as transparent and therefore ignored.
+ */
+ void setPalette(const byte *palette, PaletteFormat format, byte depth, int transp = -1);
+
+ /** Build the next slice.
+ *
+ * This will build the next slice, if any.
+ */
+ void buildNext();
+
+ /** Querying the color components to a given palette entry index. */
+ void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
+ /** Finding the nearest matching entry.
+ *
+ * @param c1 The first component of the wanted color.
+ * @param c2 The second component of the wanted color.
+ * @param c3 The third component of the wanted color.
+ * @return The palette entry matching the wanted color best.
+ */
+ byte findNearest(byte c1, byte c2, byte c3);
+ /** Finding the nearest matching entry, together with its color components.
+ *
+ * @param c1 The first component of the wanted color.
+ * @param c2 The second component of the wanted color.
+ * @param c3 The third component of the wanted color.
+ * @paran nC1 The first component of the found color.
+ * @paran nC2 The second component of the found color.
+ * @paran nC3 The third component of the found color.
+ * @return The palette entry matching the wanted color best.
+ */
+ byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
+
+ /** Save the table to a stream.
+ *
+ * This will build the whole table first.
+ */
+ bool save(Common::WriteStream &stream);
+ /** Load the table from a stream. */
+ bool load(Common::SeekableReadStream &stream);
+
+private:
+ static const uint32 kVersion = 1;
+
+ byte _depth1; //!< The table's depth for one dimension.
+ byte _depth2; //!< The table's depth for two dimensions.
+ byte _shift; //!< Amount to shift to adjust for the table's depth.
+
+ uint32 _dim1; //!< The table's entry offset for one dimension.
+ uint32 _dim2; //!< The table's entry offset for two dimensions.
+ uint32 _dim3; //!< The table's entry offset for three dimensions.
+
+ int _transp; //!< The transparent palette index.
+
+ PaletteFormat _format; //!< The table's palette format.
+ byte _lutPal[768]; //!< The palette used for looking up a color.
+ byte _realPal[768]; //!< The original palette.
+
+ uint32 _got; //!< Number of slices generated.
+ byte *_gots; //!< Map of generated slices.
+ byte *_lut; //!< The lookup table.
+
+ /** Building a specified slice. */
+ void build(int d1);
+ /** Calculates the index into the lookup table for a given color. */
+ inline int getIndex(byte c1, byte c2, byte c3) const;
+};
+
+/** The Sierra-2-4A ("Filter Light") error distribution dithering algorithm.
+ *
+ * The image will be dithered line by line and pixel by pixel, without earlier
+ * values having to be changed.
+*/
+class SierraLight {
+public:
+ /** Constructor.
+ *
+ * @param width The width of the image to dither.
+ * @param palLUT The palette to which to dither.
+ */
+ SierraLight(int16 width, PaletteLUT *palLUT);
+ ~SierraLight();
+
+ /** Signals that a new frame or image is about to be dithered.
+ *
+ * This clears all collected errors, so that a new image (of the same
+ * height and with the same palette) can be dithered.
+ */
+ void newFrame();
+ /** Signals that a new line is about the begin.
+ *
+ * The current line's errors will be forgotten and values collected for the
+ * next line will now count as the current line's.
+ */
+ void nextLine();
+ /** Dither a pixel.
+ *
+ * @param c1 The first color component of the pixel.
+ * @param c2 The second color component of the pixel.
+ * @param c3 The third color component of the pixel.
+ * @param x The pixel's x coordinate within the image.
+ */
+ byte dither(byte c1, byte c2, byte c3, uint32 x);
+
+protected:
+ int16 _width; //!< The image's width.
+
+ PaletteLUT *_palLUT; //!< The palette against which to dither.
+
+ int32 *_errorBuf; //!< Big buffer for all collected errors.
+ int32 *_errors[2]; //!< Pointers into the error buffer for two lines.
+ int _curLine; //!< Which one is the current line?
+
+ /** Querying a pixel's errors. */
+ inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
+ /** Adding a pixel's errors. */
+ inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/graphics/font.cpp b/graphics/font.cpp
index 0f67899706..f896b3c94e 100644
--- a/graphics/font.cpp
+++ b/graphics/font.cpp
@@ -48,10 +48,32 @@ int NewFont::getCharWidth(byte chr) const {
return desc.width[chr - desc.firstchar];
}
-void NewFont::drawChar(Surface *dst, byte chr, int tx, int ty, uint32 color) const {
+
+template <typename PixelType>
+void drawCharIntern(byte *ptr, uint pitch, const bitmap_t *src, int h, int minX, int maxX, const PixelType color) {
+ const bitmap_t maxXMask = ~((1 << (16-maxX)) - 1);
+ while (h-- > 0) {
+ bitmap_t buffer = READ_UINT16(src);
+ src++;
+
+ buffer &= maxXMask;
+ buffer <<= minX;
+ PixelType *tmp = (PixelType *)ptr;
+ while (buffer != 0) {
+ if ((buffer & 0x8000) != 0)
+ *tmp = color;
+ tmp++;
+ buffer <<= 1;
+ }
+
+ ptr += pitch;
+ }
+}
+
+void NewFont::drawChar(Surface *dst, byte chr, const int tx, const int ty, const uint32 color) const {
assert(dst != 0);
- assert(desc.bits != 0 && desc.maxwidth <= 17);
+ assert(desc.bits != 0 && desc.maxwidth <= 16);
assert(dst->bytesPerPixel == 1 || dst->bytesPerPixel == 2);
// If this character is not included in the font, use the default char.
@@ -80,25 +102,14 @@ void NewFont::drawChar(Surface *dst, byte chr, int tx, int ty, uint32 color) con
const bitmap_t *tmp = desc.bits + (desc.offset ? desc.offset[chr] : (chr * desc.fbbh));
- for (int y = 0; y < bbh; y++, ptr += dst->pitch) {
- const bitmap_t buffer = READ_UINT16(tmp);
- tmp++;
- bitmap_t mask = 0x8000;
- if (ty + desc.ascent - bby - bbh + y < 0 ||
- ty + desc.ascent - bby - bbh + y >= dst->h)
- continue;
+ int y = MIN(bbh, ty + desc.ascent - bby);
+ tmp += bbh - y;
+ y -= MAX(0, ty + desc.ascent - bby - dst->h);
- for (int x = 0; x < bbw; x++, mask >>= 1) {
- if (tx + bbx + x < 0 || tx + bbx + x >= dst->w)
- continue;
- if ((buffer & mask) != 0) {
- if (dst->bytesPerPixel == 1)
- ptr[x] = color;
- else if (dst->bytesPerPixel == 2)
- ((uint16 *)ptr)[x] = color;
- }
- }
- }
+ if (dst->bytesPerPixel == 1)
+ drawCharIntern<byte>(ptr, dst->pitch, tmp, y, MAX(0, -(tx + bbx)), MIN(bbw, dst->w - tx - bbx), color);
+ else if (dst->bytesPerPixel == 2)
+ drawCharIntern<uint16>(ptr, dst->pitch, tmp, y, MAX(0, -(tx + bbx)), MIN(bbw, dst->w - tx - bbx), color);
}
@@ -761,7 +772,7 @@ int Font::getStringWidth(const Common::String &str) const {
return space;
}
-void Font::drawString(Surface *dst, const Common::String &s, int x, int y, int w, uint32 color, TextAlignment align, int deltax, bool useEllipsis) const {
+void Font::drawString(Surface *dst, const Common::String &s, int x, int y, int w, uint32 color, TextAlign align, int deltax, bool useEllipsis) const {
assert(dst != 0);
const int leftX = x, rightX = x + w;
uint i;
@@ -816,7 +827,7 @@ void Font::drawString(Surface *dst, const Common::String &s, int x, int y, int w
}
if (align == kTextAlignCenter)
- x = x + (w - width - 1)/2;
+ x = x + (w - width)/2;
else if (align == kTextAlignRight)
x = x + w - width;
x += deltax;
diff --git a/graphics/font.h b/graphics/font.h
index 3911e6d32c..f68a6dd7a6 100644
--- a/graphics/font.h
+++ b/graphics/font.h
@@ -34,11 +34,11 @@ class SeekableReadStream;
namespace Graphics {
-// Text alignment modes for drawString()
-enum TextAlignment {
- kTextAlignLeft,
- kTextAlignCenter,
- kTextAlignRight
+/** Text alignment modes */
+enum TextAlign {
+ kTextAlignLeft, //!< Text should be aligned to the left
+ kTextAlignCenter, //!< Text should be centered
+ kTextAlignRight //!< Text should be aligned to the right
};
/**
@@ -57,7 +57,7 @@ public:
virtual int getCharWidth(byte chr) const = 0;
virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const = 0;
- void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlignment align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
+ void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
/**
* Compute and return the width the string str has when rendered using this font.
@@ -90,7 +90,7 @@ public:
virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const;
};
-typedef unsigned short bitmap_t; /* bitmap image unit size*/
+typedef uint16 bitmap_t; /* bitmap image unit size*/
struct BBX {
int8 w;
diff --git a/graphics/imagedec.cpp b/graphics/imagedec.cpp
index e84ca8ca0e..93a895ae03 100644
--- a/graphics/imagedec.cpp
+++ b/graphics/imagedec.cpp
@@ -120,13 +120,14 @@ Surface *BMPDecoder::decodeImage(Common::SeekableReadStream &stream) {
newSurf->create(info.width, info.height, sizeof(OverlayColor));
assert(newSurf->pixels);
OverlayColor *curPixel = (OverlayColor*)newSurf->pixels + (newSurf->h-1) * newSurf->w;
+ PixelFormat overlayFormat = g_system->getOverlayFormat();
int pitchAdd = info.width % 4;
for (int i = 0; i < newSurf->h; ++i) {
for (int i2 = 0; i2 < newSurf->w; ++i2) {
b = stream.readByte();
g = stream.readByte();
r = stream.readByte();
- *curPixel = g_system->RGBToColor(r, g, b);
+ *curPixel = RGBToColor(r, g, b, overlayFormat);
++curPixel;
}
stream.seek(pitchAdd, SEEK_CUR);
diff --git a/graphics/imageman.cpp b/graphics/imageman.cpp
deleted file mode 100644
index 44ac7c9e75..0000000000
--- a/graphics/imageman.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "graphics/imagedec.h"
-#include "graphics/imageman.h"
-#include "graphics/surface.h"
-
-#include "common/unzip.h"
-
-DECLARE_SINGLETON(Graphics::ImageManager);
-
-namespace Graphics {
-
-ImageManager::ImageManager() {
-}
-
-ImageManager::~ImageManager() {
- for (Iterator pos = _surfaces.begin(); pos != _surfaces.end(); ++pos) {
- (*pos)->surface->free();
- delete (*pos)->surface;
- delete *pos;
- *pos = 0;
- }
- _surfaces.clear();
-}
-
-bool ImageManager::addArchive(const Common::String &name) {
-#ifdef USE_ZLIB
- Common::ZipArchive *arch = new Common::ZipArchive(name);
- if (!arch || !arch->isOpen())
- return false;
- _archives.add(name, Common::ArchivePtr(arch));
-#endif
- return true;
-}
-
-void ImageManager::removeArchive(const Common::String &name) {
-#ifdef USE_ZLIB
- _archives.remove(name);
-#endif
-}
-
-bool ImageManager::registerSurface(const Common::String &name, Surface *surf) {
- if (getSurface(name)) {
- return false;
- }
-
- Entry *newHandle = new Entry;
- if (!newHandle)
- return false;
-
- if (!surf)
- surf = ImageDecoder::loadFile(name);
-
-#ifdef USE_ZLIB
- if (!surf) {
- Common::SeekableReadStream *stream = _archives.openFile(name);
- if (stream) {
- surf = ImageDecoder::loadFile(*stream);
- delete stream;
- }
- }
-#endif
-
- if (!surf)
- return false;
-
- newHandle->surface = surf;
- newHandle->name = name;
- _surfaces.push_back(newHandle);
-
- return true;
-}
-
-bool ImageManager::unregisterSurface(const Common::String &name) {
- Iterator pos = searchHandle(name);
- if (pos == _surfaces.end()) {
- // no surface handle it as success
- return true;
- }
-
- (*pos)->surface->free();
- delete (*pos)->surface;
- delete *pos;
- *pos = 0;
-
- _surfaces.erase(pos);
-
- return true;
-}
-
-Surface * ImageManager::getSurface(const Common::String &name) {
- Iterator pos = searchHandle(name);
- if (pos == _surfaces.end()) {
- // no surface handle it as success
- return 0;
- }
- return (*pos)->surface;
-}
-
-ImageManager::Iterator ImageManager::searchHandle(const Common::String &name) {
- Iterator pos = _surfaces.begin();
- while (pos != _surfaces.end()) {
- if ((*pos)->name == name)
- break;
- ++pos;
- }
- return pos;
-}
-} // end of namespace Graphics
diff --git a/graphics/imageman.h b/graphics/imageman.h
deleted file mode 100644
index f555b4c844..0000000000
--- a/graphics/imageman.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef GRAPHICS_IMAGEMAN_H
-#define GRAPHICS_IMAGEMAN_H
-
-#include "common/scummsys.h"
-
-#include "common/archive.h"
-#include "common/singleton.h"
-#include "common/str.h"
-#include "common/list.h"
-
-namespace Graphics {
-
-struct Surface;
-
-class ImageManager : public Common::Singleton<ImageManager> {
-public:
- ~ImageManager();
-
- /**
- * adds an .zip archive to the pool where the ImageManager searches
- * for image files
- *
- * @param name the name of the archive
- * @return true on success and false on failure
- */
- bool addArchive(const Common::String &name);
-
- /**
- * deletes an .zip archive from the pool where the Image Manager searches
- * for image files
- *
- * @param name the name of the archive
- */
- void removeArchive(const Common::String &name);
-
- /**
- * registers a surface to the ImageManager.
- * surf->free(), also delete surf, will be called when the ImageManager will
- * be destroyed or if ImageManager::unregisterSurface is called.
- * if the parameter 'surf' is 0 the Manger will try to load an image with
- * the filename 'name'
- *
- * @param name the name of the new handle
- * @param surf the surface which should be associated to the given name
- * @return returns true on success and false on failure
- */
- bool registerSurface(const Common::String &name, Surface *surf);
-
- /**
- * unregisters a surface, after this the returned surface from
- * getSurface should NOT be used anymore
- *
- * @param name the handle
- * @return true on success, false on failure
- */
- bool unregisterSurface(const Common::String &name);
-
- /**
- * gets a surface registered to a handle
- *
- * @param name the name of the handle
- * @return returns an pointer to an Surface object or 0 on failure
- */
- Surface *getSurface(const Common::String &name);
-private:
- friend class Common::Singleton<SingletonBaseType>;
- ImageManager();
-
- struct Entry {
- Common::String name;
- Surface *surface;
- };
- typedef Common::List<Entry*>::iterator Iterator;
-
- Iterator searchHandle(const Common::String &name);
-
- Common::List<Entry*> _surfaces;
- Common::SearchSet _archives;
-};
-
-} // end of namespace Graphics
-
-/** Shortcut for accessing the image manager. */
-#define ImageMan (Graphics::ImageManager::instance())
-
-#endif
-
diff --git a/graphics/module.mk b/graphics/module.mk
index 6a5f7f9e22..75aea2b7da 100644
--- a/graphics/module.mk
+++ b/graphics/module.mk
@@ -2,7 +2,7 @@ MODULE := graphics
MODULE_OBJS := \
cursorman.o \
- dxa_player.o \
+ dither.o \
font.o \
fontman.o \
fonts/consolefont.o \
@@ -11,14 +11,18 @@ MODULE_OBJS := \
fonts/scummfont.o \
iff.o \
imagedec.o \
- imageman.o \
- mpeg_player.o \
primitives.o \
scaler.o \
scaler/thumbnail_intern.o \
surface.o \
thumbnail.o \
- surface-keycolored.o
+ VectorRenderer.o \
+ VectorRendererSpec.o \
+ video/dxa_player.o \
+ video/flic_player.o \
+ video/mpeg_player.o \
+ video/smk_player.o \
+ video/video_player.o
ifndef DISABLE_SCALERS
MODULE_OBJS += \
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp
index ec20a722e6..e1f3775eac 100644
--- a/graphics/scaler.cpp
+++ b/graphics/scaler.cpp
@@ -105,9 +105,9 @@ void InitScalers(uint32 BitFormat) {
gBitFormat = BitFormat;
#ifndef DISABLE_HQ_SCALERS
if (gBitFormat == 555)
- InitLUT<ColorMasks<555> >();
+ InitLUT<Graphics::ColorMasks<555> >();
if (gBitFormat == 565)
- InitLUT<ColorMasks<565> >();
+ InitLUT<Graphics::ColorMasks<565> >();
#endif
}
@@ -127,6 +127,11 @@ void DestroyScalers(){
*/
void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
+ // Spot the case when it can all be done in 1 hit
+ if (((int)srcPitch == 2 * width) && ((int)dstPitch == 2 * width)) {
+ width *= height;
+ height = 1;
+ }
while (height--) {
memcpy(dstPtr, srcPtr, 2 * width);
srcPtr += srcPitch;
diff --git a/graphics/scaler/intern.h b/graphics/scaler/intern.h
index ff515530dd..6fc0d6919b 100644
--- a/graphics/scaler/intern.h
+++ b/graphics/scaler/intern.h
@@ -30,12 +30,12 @@
#include "graphics/colormasks.h"
-#define highBits ColorMasks<bitFormat>::highBits
-#define lowBits ColorMasks<bitFormat>::lowBits
-#define qhighBits ColorMasks<bitFormat>::qhighBits
-#define qlowBits ColorMasks<bitFormat>::qlowBits
-#define redblueMask ColorMasks<bitFormat>::kRedBlueMask
-#define greenMask ColorMasks<bitFormat>::kGreenMask
+#define highBits Graphics::ColorMasks<bitFormat>::highBits
+#define lowBits Graphics::ColorMasks<bitFormat>::lowBits
+#define qhighBits Graphics::ColorMasks<bitFormat>::qhighBits
+#define qlowBits Graphics::ColorMasks<bitFormat>::qlowBits
+#define redblueMask Graphics::ColorMasks<bitFormat>::kRedBlueMask
+#define greenMask Graphics::ColorMasks<bitFormat>::kGreenMask
/**
diff --git a/graphics/scaler/scalebit.cpp b/graphics/scaler/scalebit.cpp
index 2210697d71..a6fd8df58f 100644
--- a/graphics/scaler/scalebit.cpp
+++ b/graphics/scaler/scalebit.cpp
@@ -131,7 +131,7 @@ static void scale2x(void* void_dst, unsigned dst_slice, const void* void_src, un
}
/**
- * Apply the Scale32x effect on a bitmap.
+ * Apply the Scale3x effect on a bitmap.
* The destination bitmap is filled with the scaled version of the source bitmap.
* The source bitmap isn't modified.
* The destination bitmap must be manually allocated before calling the function,
diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp
index bdfa0ff5f6..52547f47f1 100644
--- a/graphics/scaler/thumbnail_intern.cpp
+++ b/graphics/scaler/thumbnail_intern.cpp
@@ -118,7 +118,7 @@ static bool grabScreen565(Graphics::Surface *surf) {
g = palette[((uint8*)screen->pixels)[y * screen->pitch + x] * 4 + 1];
b = palette[((uint8*)screen->pixels)[y * screen->pitch + x] * 4 + 2];
- ((uint16*)surf->pixels)[y * surf->w + x] = RGBToColor<ColorMasks<565> >(r, g, b);
+ ((uint16*)surf->pixels)[y * surf->w + x] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
}
}
@@ -209,7 +209,7 @@ bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h,
g = palette[pixels[y * w + x] * 3 + 1];
b = palette[pixels[y * w + x] * 3 + 2];
- ((uint16 *)screen.pixels)[y * screen.w + x] = RGBToColor<ColorMasks<565> >(r, g, b);
+ ((uint16 *)screen.pixels)[y * screen.w + x] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
}
}
diff --git a/graphics/surface-keycolored.cpp b/graphics/surface-keycolored.cpp
index 86873a3944..64ddf63395 100644
--- a/graphics/surface-keycolored.cpp
+++ b/graphics/surface-keycolored.cpp
@@ -1,3 +1,26 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
#include "graphics/surface-keycolored.h"
namespace Graphics {
diff --git a/graphics/surface-keycolored.h b/graphics/surface-keycolored.h
index 43d5413275..8877852328 100644
--- a/graphics/surface-keycolored.h
+++ b/graphics/surface-keycolored.h
@@ -1,3 +1,26 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
#ifndef GRAPHICS_SURFACE_KEYCOLORED_H
#define GRAPHICS_SURFACE_KEYCOLORED_H
diff --git a/graphics/surface.h b/graphics/surface.h
index 747bda9a26..20ab816236 100644
--- a/graphics/surface.h
+++ b/graphics/surface.h
@@ -35,10 +35,10 @@ namespace Graphics {
* operations, font rendering, etc.
*/
struct Surface {
- /**
- * ARM code relies on the layout of the first 3 of these fields. Do
- * not change them.
- */
+ /**
+ * ARM code relies on the layout of the first 3 of these fields. Do
+ * not change them.
+ */
uint16 w;
uint16 h;
uint16 pitch;
@@ -47,12 +47,11 @@ struct Surface {
Surface() : w(0), h(0), pitch(0), pixels(0), bytesPerPixel(0) {}
inline const void *getBasePtr(int x, int y) const {
- // SumthinWicked says: I was getting a typecast error here from GCC/UIQ: might need an #ifdef __SYMBIAN32__
- return static_cast<const void *>(static_cast<byte *>(pixels) + y * pitch + x * bytesPerPixel);
+ return (const byte *)(pixels) + y * pitch + x * bytesPerPixel;
}
inline void *getBasePtr(int x, int y) {
- return static_cast<void *>(static_cast<byte *>(pixels) + y * pitch + x * bytesPerPixel);
+ return static_cast<byte *>(pixels) + y * pitch + x * bytesPerPixel;
}
/**
diff --git a/graphics/thumbnail.cpp b/graphics/thumbnail.cpp
index 905fea3d93..1d88dc5147 100644
--- a/graphics/thumbnail.cpp
+++ b/graphics/thumbnail.cpp
@@ -42,12 +42,6 @@ struct ThumbnailHeader {
#define ThumbnailHeaderSize (4+4+1+2+2+1)
-inline void colorToRGB(uint16 color, uint8 &r, uint8 &g, uint8 &b) {
- r = (((color >> 11) & 0x1F) << 3);
- g = (((color >> 5) & 0x3F) << 2);
- b = ((color&0x1F) << 3);
-}
-
bool loadHeader(Common::SeekableReadStream &in, ThumbnailHeader &header, bool outputWarnings) {
header.type = in.readUint32BE();
// We also accept the bad 'BMHT' header here, for the sake of compatibility
@@ -81,7 +75,7 @@ bool checkThumbnailHeader(Common::SeekableReadStream &in) {
ThumbnailHeader header;
bool hasHeader = loadHeader(in, header, false);
-
+
in.seek(position, SEEK_SET);
return hasHeader;
@@ -114,13 +108,14 @@ bool loadThumbnail(Common::SeekableReadStream &in, Graphics::Surface &to) {
to.create(header.width, header.height, sizeof(OverlayColor));
OverlayColor *pixels = (OverlayColor *)to.pixels;
+ Graphics::PixelFormat format = g_system->getOverlayFormat();
for (int y = 0; y < to.h; ++y) {
for (int x = 0; x < to.w; ++x) {
uint8 r, g, b;
- colorToRGB(in.readUint16BE(), r, g, b);
+ colorToRGB<ColorMasks<565> >(in.readUint16BE(), r, g, b);
// converting to current OSystem Color
- *pixels++ = g_system->RGBToColor(r, g, b);
+ *pixels++ = Graphics::RGBToColor(r, g, b, format);
}
}
diff --git a/graphics/dxa_player.cpp b/graphics/video/dxa_player.cpp
index f4c93a51f1..e228510e6b 100644
--- a/graphics/dxa_player.cpp
+++ b/graphics/video/dxa_player.cpp
@@ -24,23 +24,24 @@
*/
#include "common/endian.h"
-#include "common/file.h"
-#include "graphics/dxa_player.h"
+#include "common/archive.h"
#include "common/util.h"
+#include "graphics/video/dxa_player.h"
+
#ifdef USE_ZLIB
-#include <zlib.h>
+ #include "common/zlib.h"
#endif
namespace Graphics {
DXAPlayer::DXAPlayer() {
- _fd = 0;
+ _fileStream = 0;
_frameBuffer1 = 0;
_frameBuffer2 = 0;
_scaledBuffer = 0;
- _drawBuffer = 0;
+ _videoFrameBuffer = 0;
_inBuffer = 0;
_inBufferSize = 0;
@@ -48,104 +49,81 @@ DXAPlayer::DXAPlayer() {
_decompBuffer = 0;
_decompBufferSize = 0;
- _width = 0;
- _height = 0;
+ _videoInfo.width = 0;
+ _videoInfo.height = 0;
_frameSize = 0;
- _framesCount = 0;
- _frameNum = 0;
- _framesPerSec = 0;
- _frameSkipped = 0;
- _frameTicks = 0;
+ _videoInfo.frameCount = 0;
+ _videoInfo.currentFrame = 0;
+ _videoInfo.frameRate = 0;
+ _videoInfo.frameDelay = 0;
_scaleMode = S_NONE;
}
DXAPlayer::~DXAPlayer() {
+ closeFile();
}
-int DXAPlayer::getWidth() {
- if (!_fd)
- return 0;
- return _width;
-}
-
-int DXAPlayer::getHeight() {
- if (!_fd)
- return 0;
- return _height;
-}
-
-int DXAPlayer::getCurFrame() {
- if (!_fd)
- return -1;
- return _frameNum;
-}
-
-int DXAPlayer::getFrameCount() {
- if (!_fd)
- return 0;
- return _framesCount;
-}
-
-bool DXAPlayer::loadFile(const char *filename) {
+bool DXAPlayer::loadFile(const char *fileName) {
uint32 tag;
int32 frameRate;
- Common::File *file = new Common::File();
- if (!file->open(filename)) {
- return 0;
- }
+ closeFile();
- _fd = file;
+ _fileStream = SearchMan.openFile(fileName);
+ if (!_fileStream)
+ return false;
- tag = _fd->readUint32BE();
+ tag = _fileStream->readUint32BE();
assert(tag == MKID_BE('DEXA'));
- uint8 flags = _fd->readByte();
- _framesCount = _fd->readUint16BE();
- frameRate = _fd->readUint32BE();
-
- if (frameRate > 0)
- _framesPerSec = 1000 / frameRate;
- else if (frameRate < 0)
- _framesPerSec = 100000 / (-frameRate);
- else
- _framesPerSec = 10;
+ uint8 flags = _fileStream->readByte();
+ _videoInfo.frameCount = _fileStream->readUint16BE();
+ frameRate = _fileStream->readSint32BE();
- if (frameRate < 0)
- _frameTicks = -frameRate / 100;
- else
- _frameTicks = frameRate;
+ if (frameRate > 0) {
+ _videoInfo.frameRate = 1000 / frameRate;
+ _videoInfo.frameDelay = frameRate * 100;
+ } else if (frameRate < 0) {
+ _videoInfo.frameRate = 100000 / (-frameRate);
+ _videoInfo.frameDelay = -frameRate;
+ } else {
+ _videoInfo.frameRate = 10;
+ _videoInfo.frameDelay = 10000;
+ }
- _width = _fd->readUint16BE();
- _height = _fd->readUint16BE();
+ _videoInfo.width = _fileStream->readUint16BE();
+ _videoInfo.height = _fileStream->readUint16BE();
if (flags & 0x80) {
_scaleMode = S_INTERLACED;
- _curHeight = _height / 2;
+ _curHeight = _videoInfo.height / 2;
} else if (flags & 0x40) {
_scaleMode = S_DOUBLE;
- _curHeight = _height / 2;
+ _curHeight = _videoInfo.height / 2;
} else {
_scaleMode = S_NONE;
- _curHeight = _height;
+ _curHeight = _videoInfo.height;
}
- debug(2, "flags 0x0%x framesCount %d width %d height %d rate %d ticks %d", flags, _framesCount, _width, _height, _framesPerSec, _frameTicks);
+ debug(2, "flags 0x0%x framesCount %d width %d height %d rate %d ticks %d", flags, getFrameCount(), getWidth(), getHeight(), getFrameRate(), getFrameDelay());
- _frameSize = _width * _height;
+ _frameSize = _videoInfo.width * _videoInfo.height;
_decompBufferSize = _frameSize;
_frameBuffer1 = (uint8 *)malloc(_frameSize);
+ memset(_frameBuffer1, 0, _frameSize);
_frameBuffer2 = (uint8 *)malloc(_frameSize);
+ memset(_frameBuffer2, 0, _frameSize);
if (!_frameBuffer1 || !_frameBuffer2)
- error("DXAPlayer: Error allocating frame buffers (size %d)", _frameSize);
+ error("DXAPlayer: Error allocating frame buffers (size %u)", _frameSize);
_scaledBuffer = 0;
if (_scaleMode != S_NONE) {
_scaledBuffer = (uint8 *)malloc(_frameSize);
+ memset(_scaledBuffer, 0, _frameSize);
if (!_scaledBuffer)
- error("Error allocating scale buffer (size %d)", _frameSize);
+ error("Error allocating scale buffer (size %u)", _frameSize);
}
#ifdef DXA_EXPERIMENT_MAXD
@@ -154,20 +132,20 @@ bool DXAPlayer::loadFile(const char *filename) {
uint32 size;
do {
- tag = _fd->readUint32BE();
+ tag = _fileStream->readUint32BE();
if (tag != 0) {
- size = _fd->readUint32BE();
+ size = _fileStream->readUint32BE();
}
switch (tag) {
case 0: // No more tags
break;
case MKID_BE('MAXD'):
assert(size == 4);
- _decompBufferSize = _fd->readUint32BE();
+ _decompBufferSize = _fileStream->readUint32BE();
break;
default: // Unknown tag - skip it.
while (size > 0) {
- byte dummy = _fd->readByte();
+ byte dummy = _fileStream->readByte();
size--;
}
break;
@@ -175,17 +153,17 @@ bool DXAPlayer::loadFile(const char *filename) {
} while (tag != 0);
}
#endif
- _frameNum = 0;
- _frameSkipped = 0;
+ _videoInfo.currentFrame = 0;
return true;
}
void DXAPlayer::closeFile() {
- if (!_fd)
+ if (!_fileStream)
return;
- delete _fd;
+ delete _fileStream;
+ _fileStream = 0;
free(_frameBuffer1);
free(_frameBuffer2);
@@ -193,39 +171,14 @@ void DXAPlayer::closeFile() {
free(_inBuffer);
free(_decompBuffer);
- _fd = 0;
_inBuffer = 0;
_decompBuffer = 0;
}
-void DXAPlayer::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
- uint h = _height;
- uint w = _width;
-
- byte *src = _drawBuffer;
- dst += y * pitch + x;
-
- do {
- memcpy(dst, src, w);
- dst += pitch;
- src += _width;
- } while (--h);
-}
-
void DXAPlayer::decodeZlib(byte *data, int size, int totalSize) {
#ifdef USE_ZLIB
- z_stream _d_stream;
- _d_stream.zalloc = (alloc_func)0;
- _d_stream.zfree = (free_func)0;
- _d_stream.opaque = (voidpf)0;
- _d_stream.next_in = _inBuffer;
- _d_stream.avail_in = size;
- _d_stream.total_in = size;
- _d_stream.next_out = data;
- _d_stream.avail_out = totalSize;
- inflateInit(&_d_stream);
- inflate(&_d_stream, Z_FINISH);
- inflateEnd(&_d_stream);
+ unsigned long dstLen = totalSize;
+ Common::uncompress(data, &dstLen, _inBuffer, size);
#endif
}
@@ -236,8 +189,9 @@ void DXAPlayer::decode12(int size) {
#ifdef USE_ZLIB
if (_decompBuffer == NULL) {
_decompBuffer = (byte *)malloc(_decompBufferSize);
+ memset(_decompBuffer, 0, _decompBufferSize);
if (_decompBuffer == NULL)
- error("Error allocating decomp buffer (size %d)", _decompBufferSize);
+ error("Error allocating decomp buffer (size %u)", _decompBufferSize);
}
/* decompress the input data */
decodeZlib(_decompBuffer, size, _decompBufferSize);
@@ -246,10 +200,10 @@ void DXAPlayer::decode12(int size) {
memcpy(_frameBuffer2, _frameBuffer1, _frameSize);
- for (int by = 0; by < _height; by += BLOCKH) {
- for (int bx = 0; bx < _width; bx += BLOCKW) {
+ for (uint32 by = 0; by < _videoInfo.height; by += BLOCKH) {
+ for (uint32 bx = 0; bx < _videoInfo.width; bx += BLOCKW) {
byte type = *dat++;
- byte *b2 = _frameBuffer1 + bx + by * _width;
+ byte *b2 = _frameBuffer1 + bx + by * _videoInfo.width;
switch (type) {
case 0:
@@ -281,7 +235,7 @@ void DXAPlayer::decode12(int size) {
}
diffMap <<= 1;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -292,7 +246,7 @@ void DXAPlayer::decode12(int size) {
for (int xc = 0; xc < BLOCKW; xc++) {
b2[xc] = color;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -301,7 +255,7 @@ void DXAPlayer::decode12(int size) {
for (int xc = 0; xc < BLOCKW; xc++) {
b2[xc] = *dat++;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -313,11 +267,11 @@ void DXAPlayer::decode12(int size) {
int my = mbyte & 0x07;
if (mbyte & 0x08)
my = -my;
- byte *b1 = _frameBuffer2 + (bx+mx) + (by+my) * _width;
+ byte *b1 = _frameBuffer2 + (bx+mx) + (by+my) * _videoInfo.width;
for (int yc = 0; yc < BLOCKH; yc++) {
memcpy(b2, b1, BLOCKW);
- b1 += _width;
- b2 += _width;
+ b1 += _videoInfo.width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -337,8 +291,9 @@ void DXAPlayer::decode13(int size) {
if (_decompBuffer == NULL) {
_decompBuffer = (byte *)malloc(_decompBufferSize);
+ memset(_decompBuffer, 0, _decompBufferSize);
if (_decompBuffer == NULL)
- error("Error allocating decomp buffer (size %d)", _decompBufferSize);
+ error("Error allocating decomp buffer (size %u)", _decompBufferSize);
}
/* decompress the input data */
@@ -346,7 +301,7 @@ void DXAPlayer::decode13(int size) {
memcpy(_frameBuffer2, _frameBuffer1, _frameSize);
- int codeSize = _width * _curHeight / 16;
+ int codeSize = _videoInfo.width * _curHeight / 16;
int dataSize, motSize, maskSize;
dataSize = READ_BE_UINT32(&_decompBuffer[0]);
@@ -358,10 +313,10 @@ void DXAPlayer::decode13(int size) {
motBuf = &dataBuf[dataSize];
maskBuf = &motBuf[motSize];
- for (int by = 0; by < _curHeight; by += BLOCKH) {
- for (int bx = 0; bx < _width; bx += BLOCKW) {
+ for (uint32 by = 0; by < _curHeight; by += BLOCKH) {
+ for (uint32 bx = 0; bx < _videoInfo.width; bx += BLOCKW) {
uint8 type = *codeBuf++;
- uint8 *b2 = (uint8*)_frameBuffer1 + bx + by * _width;
+ uint8 *b2 = (uint8*)_frameBuffer1 + bx + by * _videoInfo.width;
switch (type) {
case 0:
@@ -378,7 +333,7 @@ void DXAPlayer::decode13(int size) {
}
diffMap <<= 1;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -389,7 +344,7 @@ void DXAPlayer::decode13(int size) {
for (int xc = 0; xc < BLOCKW; xc++) {
b2[xc] = color;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -398,7 +353,7 @@ void DXAPlayer::decode13(int size) {
for (int xc = 0; xc < BLOCKW; xc++) {
b2[xc] = *dataBuf++;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -412,11 +367,11 @@ void DXAPlayer::decode13(int size) {
if (mbyte & 0x08)
my = -my;
- uint8 *b1 = (uint8*)_frameBuffer2 + (bx+mx) + (by+my) * _width;
+ uint8 *b1 = (uint8*)_frameBuffer2 + (bx+mx) + (by+my) * _videoInfo.width;
for (int yc = 0; yc < BLOCKH; yc++) {
memcpy(b2, b1, BLOCKW);
- b1 += _width;
- b2 += _width;
+ b1 += _videoInfo.width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -428,7 +383,7 @@ void DXAPlayer::decode13(int size) {
for (int subBlock = 0; subBlock < 4; subBlock++) {
int sx = bx + subX[subBlock], sy = by + subY[subBlock];
- b2 = (uint8*)_frameBuffer1 + sx + sy * _width;
+ b2 = (uint8*)_frameBuffer1 + sx + sy * _videoInfo.width;
switch (subMask & 0xC0) {
// 00: skip
case 0x00:
@@ -440,7 +395,7 @@ void DXAPlayer::decode13(int size) {
for (int xc = 0; xc < BLOCKW / 2; xc++) {
b2[xc] = subColor;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -456,11 +411,11 @@ void DXAPlayer::decode13(int size) {
if (mbyte & 0x08)
my = -my;
- uint8 *b1 = (uint8*)_frameBuffer2 + (sx+mx) + (sy+my) * _width;
+ uint8 *b1 = (uint8*)_frameBuffer2 + (sx+mx) + (sy+my) * _videoInfo.width;
for (int yc = 0; yc < BLOCKH / 2; yc++) {
memcpy(b2, b1, BLOCKW / 2);
- b1 += _width;
- b2 += _width;
+ b1 += _videoInfo.width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -470,7 +425,7 @@ void DXAPlayer::decode13(int size) {
for (int xc = 0; xc < BLOCKW / 2; xc++) {
b2[xc] = *dataBuf++;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
break;
}
@@ -495,7 +450,7 @@ void DXAPlayer::decode13(int size) {
b2[xc] = pixels[code & 1];
code >>= 1;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
} else {
uint32 code = READ_BE_UINT32(maskBuf);
@@ -505,7 +460,7 @@ void DXAPlayer::decode13(int size) {
b2[xc] = pixels[code & 3];
code >>= 2;
}
- b2 += _width;
+ b2 += _videoInfo.width;
}
}
break;
@@ -518,30 +473,31 @@ void DXAPlayer::decode13(int size) {
#endif
}
-void DXAPlayer::decodeNextFrame() {
+bool DXAPlayer::decodeNextFrame() {
uint32 tag;
- tag = _fd->readUint32BE();
+ tag = _fileStream->readUint32BE();
if (tag == MKID_BE('CMAP')) {
byte rgb[768];
- _fd->read(rgb, ARRAYSIZE(rgb));
+ _fileStream->read(rgb, ARRAYSIZE(rgb));
setPalette(rgb);
}
- tag = _fd->readUint32BE();
+ tag = _fileStream->readUint32BE();
if (tag == MKID_BE('FRAM')) {
- byte type = _fd->readByte();
- uint32 size = _fd->readUint32BE();
+ byte type = _fileStream->readByte();
+ uint32 size = _fileStream->readUint32BE();
if ((_inBuffer == NULL) || (_inBufferSize < size)) {
free(_inBuffer);
_inBuffer = (byte *)malloc(size);
+ memset(_inBuffer, 0, size);
if (_inBuffer == NULL)
- error("Error allocating input buffer (size %d)", size);
+ error("Error allocating input buffer (size %u)", size);
_inBufferSize = size;
}
- _fd->read(_inBuffer, size);
+ _fileStream->read(_inBuffer, size);
switch (type) {
case 2:
@@ -561,9 +517,9 @@ void DXAPlayer::decodeNextFrame() {
}
if (type == 3) {
- for (int j = 0; j < _curHeight; ++j) {
- for (int i = 0; i < _width; ++i) {
- const int offs = j * _width + i;
+ for (uint32 j = 0; j < _curHeight; ++j) {
+ for (uint32 i = 0; i < _videoInfo.width; ++i) {
+ const int offs = j * _videoInfo.width + i;
_frameBuffer1[offs] ^= _frameBuffer2[offs];
}
}
@@ -573,22 +529,24 @@ void DXAPlayer::decodeNextFrame() {
switch (_scaleMode) {
case S_INTERLACED:
for (int cy = 0; cy < _curHeight; cy++) {
- memcpy(&_scaledBuffer[2 * cy * _width], &_frameBuffer1[cy * _width], _width);
- memset(&_scaledBuffer[((2 * cy) + 1) * _width], 0, _width);
+ memcpy(&_scaledBuffer[2 * cy * _videoInfo.width], &_frameBuffer1[cy * _videoInfo.width], _videoInfo.width);
+ memset(&_scaledBuffer[((2 * cy) + 1) * _videoInfo.width], 0, _videoInfo.width);
}
- _drawBuffer = _scaledBuffer;
+ _videoFrameBuffer = _scaledBuffer;
break;
case S_DOUBLE:
for (int cy = 0; cy < _curHeight; cy++) {
- memcpy(&_scaledBuffer[2 * cy * _width], &_frameBuffer1[cy * _width], _width);
- memcpy(&_scaledBuffer[((2 * cy) + 1) * _width], &_frameBuffer1[cy * _width], _width);
+ memcpy(&_scaledBuffer[2 * cy * _videoInfo.width], &_frameBuffer1[cy * _videoInfo.width], _videoInfo.width);
+ memcpy(&_scaledBuffer[((2 * cy) + 1) * _videoInfo.width], &_frameBuffer1[cy * _videoInfo.width], _videoInfo.width);
}
- _drawBuffer = _scaledBuffer;
+ _videoFrameBuffer = _scaledBuffer;
break;
case S_NONE:
- _drawBuffer = _frameBuffer1;
+ _videoFrameBuffer = _frameBuffer1;
break;
}
+
+ return ++_videoInfo.currentFrame < _videoInfo.frameCount;
}
} // End of namespace Graphics
diff --git a/graphics/video/dxa_player.h b/graphics/video/dxa_player.h
new file mode 100644
index 0000000000..fb5645c089
--- /dev/null
+++ b/graphics/video/dxa_player.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_DXA_PLAYER_H
+#define GRAPHICS_VIDEO_DXA_PLAYER_H
+
+#include "graphics/video/video_player.h"
+
+namespace Graphics {
+
+class DXAPlayer : public VideoPlayer {
+public:
+ DXAPlayer();
+ virtual ~DXAPlayer();
+
+ /**
+ * Load a DXA encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *fileName);
+
+ /**
+ * Close a DXA encoded video file
+ */
+ void closeFile();
+
+ bool decodeNextFrame();
+
+private:
+ void decodeZlib(byte *data, int size, int totalSize);
+ void decode12(int size);
+ void decode13(int size);
+
+ enum ScaleMode {
+ S_NONE,
+ S_INTERLACED,
+ S_DOUBLE
+ };
+
+ byte *_frameBuffer1;
+ byte *_frameBuffer2;
+ byte *_scaledBuffer;
+ byte *_inBuffer;
+ uint32 _inBufferSize;
+ byte *_decompBuffer;
+ uint32 _decompBufferSize;
+ uint16 _curHeight;
+ uint32 _frameSize;
+ ScaleMode _scaleMode;
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/graphics/video/flic_player.cpp b/graphics/video/flic_player.cpp
new file mode 100644
index 0000000000..b928981ef3
--- /dev/null
+++ b/graphics/video/flic_player.cpp
@@ -0,0 +1,324 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "graphics/video/flic_player.h"
+#include "common/archive.h"
+#include "common/stream.h"
+#include "common/endian.h"
+
+namespace Graphics {
+
+FlicPlayer::FlicPlayer()
+ : _paletteDirty(false), _offscreen(0), _currFrame(0), _fileStream(0) {
+ memset(&_flicInfo, 0, sizeof(_flicInfo));
+}
+
+FlicPlayer::~FlicPlayer() {
+ closeFile();
+}
+
+int FlicPlayer::getWidth() {
+ if (!_fileStream)
+ return 0;
+ return _flicInfo.width;
+}
+
+int FlicPlayer::getHeight() {
+ if (!_fileStream)
+ return 0;
+ return _flicInfo.height;
+}
+
+int32 FlicPlayer::getCurFrame() {
+ if (!_fileStream)
+ return -1;
+ return _currFrame;
+}
+
+int32 FlicPlayer::getFrameCount() {
+ if (!_fileStream)
+ return 0;
+ return _flicInfo.numFrames;
+}
+
+bool FlicPlayer::loadFile(const char *fileName) {
+ closeFile();
+
+ _fileStream = SearchMan.openFile(fileName);
+ if (!_fileStream)
+ return false;
+
+ _flicInfo.size = _fileStream->readUint32LE();
+ _flicInfo.type = _fileStream->readUint16LE();
+
+ // Check FLC magic number
+ if (_flicInfo.type != 0xAF12) {
+ warning("FlicPlayer::FlicPlayer(): attempted to load non-FLC data (type = 0x%04X)", _flicInfo.type);
+ delete _fileStream;
+ return false;
+ }
+
+ _flicInfo.numFrames = _fileStream->readUint16LE();
+ _flicInfo.width = _fileStream->readUint16LE();
+ _flicInfo.height = _fileStream->readUint16LE();
+ _fileStream->skip(4);
+ _flicInfo.speed = _fileStream->readUint32LE();
+
+ _fileStream->seek(80);
+ _flicInfo.offsetFrame1 = _fileStream->readUint32LE();
+ _flicInfo.offsetFrame2 = _fileStream->readUint32LE();
+
+ _offscreen = new uint8[_flicInfo.width * _flicInfo.height];
+ memset(_palette, 0, sizeof(_palette));
+ _paletteDirty = false;
+
+ // Seek to the first frame
+ _currFrame = 0;
+ _fileStream->seek(_flicInfo.offsetFrame1);
+ return true;
+}
+
+void FlicPlayer::closeFile() {
+ if (!_fileStream)
+ return;
+
+ delete _fileStream;
+ _fileStream = 0;
+
+ delete[] _offscreen;
+ _offscreen = 0;
+}
+
+void FlicPlayer::redraw() {
+ _dirtyRects.clear();
+ _dirtyRects.push_back(Common::Rect(0, 0, _flicInfo.width, _flicInfo.height));
+}
+
+ChunkHeader FlicPlayer::readChunkHeader() {
+ ChunkHeader head;
+
+ head.size = _fileStream->readUint32LE();
+ head.type = _fileStream->readUint16LE();
+
+ return head;
+}
+
+FrameTypeChunkHeader FlicPlayer::readFrameTypeChunkHeader(ChunkHeader chunkHead) {
+ FrameTypeChunkHeader head;
+
+ head.header = chunkHead;
+ head.numChunks = _fileStream->readUint16LE();
+ head.delay = _fileStream->readUint16LE();
+ head.reserved = _fileStream->readUint16LE();
+ head.widthOverride = _fileStream->readUint16LE();
+ head.heightOverride = _fileStream->readUint16LE();
+
+ return head;
+}
+
+void FlicPlayer::decodeByteRun(uint8 *data) {
+ uint8 *ptr = (uint8 *)_offscreen;
+ while ((ptr - _offscreen) < (_flicInfo.width * _flicInfo.height)) {
+ int chunks = *data++;
+ while (chunks--) {
+ int count = (int8)*data++;
+ if (count > 0) {
+ memset(ptr, *data++, count);
+ } else {
+ count = -count;
+ memcpy(ptr, data, count);
+ data += count;
+ }
+ ptr += count;
+ }
+ }
+
+ redraw();
+}
+
+#define OP_PACKETCOUNT 0
+#define OP_UNDEFINED 1
+#define OP_LASTPIXEL 2
+#define OP_LINESKIPCOUNT 3
+
+void FlicPlayer::decodeDeltaFLC(uint8 *data) {
+ uint16 linesInChunk = READ_LE_UINT16(data); data += 2;
+ uint16 currentLine = 0;
+ uint16 packetCount = 0;
+
+ while (linesInChunk--) {
+ uint16 opcode;
+
+ // First process all the opcodes.
+ do {
+ opcode = READ_LE_UINT16(data); data += 2;
+
+ switch ((opcode >> 14) & 3) {
+ case OP_PACKETCOUNT:
+ packetCount = opcode;
+ break;
+ case OP_UNDEFINED:
+ break;
+ case OP_LASTPIXEL:
+ _offscreen[currentLine * _flicInfo.width + _flicInfo.width - 1] = (opcode & 0xFF);
+ _dirtyRects.push_back(Common::Rect(_flicInfo.width - 1, currentLine, _flicInfo.width, currentLine + 1));
+ break;
+ case OP_LINESKIPCOUNT:
+ currentLine += -(int16)opcode;
+ break;
+ }
+ } while (((opcode >> 14) & 3) != OP_PACKETCOUNT);
+
+ uint16 column = 0;
+
+ // Now interpret the RLE data
+ while (packetCount--) {
+ column += *data++;
+ int rleCount = (int8)*data++;
+ if (rleCount > 0) {
+ memcpy(_offscreen + (currentLine * _flicInfo.width) + column, data, rleCount * 2);
+ data += rleCount * 2;
+ _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
+ } else if (rleCount < 0) {
+ rleCount = -rleCount;
+ uint16 dataWord = READ_UINT16(data); data += 2;
+ for (int i = 0; i < rleCount; ++i) {
+ WRITE_UINT16(_offscreen + currentLine * _flicInfo.width + column + i * 2, dataWord);
+ }
+ _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1));
+ } else { // End of cutscene ?
+ return;
+ }
+ column += rleCount * 2;
+ }
+
+ currentLine++;
+ }
+}
+
+#define FLI_SETPAL 4
+#define FLI_SS2 7
+#define FLI_BRUN 15
+#define PSTAMP 18
+#define FRAME_TYPE 0xF1FA
+
+void FlicPlayer::decodeNextFrame() {
+ FrameTypeChunkHeader frameHeader;
+
+ // Read chunk
+ ChunkHeader cHeader = readChunkHeader();
+ switch (cHeader.type) {
+ case FRAME_TYPE:
+ frameHeader = readFrameTypeChunkHeader(cHeader);
+ _currFrame++;
+ break;
+ default:
+ error("FlicPlayer::decodeFrame(): unknown main chunk type (type = 0x%02X)", cHeader.type);
+ break;
+ }
+
+ // Read subchunks
+ if (cHeader.type == FRAME_TYPE) {
+ for (int i = 0; i < frameHeader.numChunks; ++i) {
+ cHeader = readChunkHeader();
+ uint8 *data = new uint8[cHeader.size - 6];
+ _fileStream->read(data, cHeader.size - 6);
+ switch (cHeader.type) {
+ case FLI_SETPAL:
+ setPalette(data);
+ _paletteDirty = true;
+ break;
+ case FLI_SS2:
+ decodeDeltaFLC(data);
+ break;
+ case FLI_BRUN:
+ decodeByteRun(data);
+ break;
+ case PSTAMP:
+ /* PSTAMP - skip for now */
+ break;
+ default:
+ error("FlicPlayer::decodeFrame(): unknown subchunk type (type = 0x%02X)", cHeader.type);
+ break;
+ }
+
+ delete[] data;
+ }
+ }
+
+ // If we just processed the ring frame, set the next frame
+ if (_currFrame == _flicInfo.numFrames + 1) {
+ _currFrame = 1;
+ _fileStream->seek(_flicInfo.offsetFrame2);
+ }
+}
+
+void FlicPlayer::reset() {
+ _currFrame = 0;
+ _fileStream->seek(_flicInfo.offsetFrame1);
+}
+
+void FlicPlayer::setPalette(uint8 *mem) {
+ uint16 numPackets = READ_LE_UINT16(mem); mem += 2;
+
+ if (0 == READ_LE_UINT16(mem)) { //special case
+ mem += 2;
+ for (int i = 0; i < 256; ++i) {
+ memcpy(_palette + i * 4, mem + i * 3, 3);
+ _palette[i * 4 + 3] = 0;
+ }
+ } else {
+ uint8 palPos = 0;
+
+ while (numPackets--) {
+ palPos += *mem++;
+ uint8 change = *mem++;
+
+ for (int i = 0; i < change; ++i) {
+ memcpy(_palette + (palPos + i) * 4, mem + i * 3, 3);
+ _palette[(palPos + i) * 4 + 3] = 0;
+ }
+
+ palPos += change;
+ mem += (change * 3);
+ }
+ }
+}
+
+void FlicPlayer::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
+ uint h = _flicInfo.height;
+ uint w = _flicInfo.width;
+
+ byte *src = (byte *)_offscreen;
+ dst += y * pitch + x;
+
+ do {
+ memcpy(dst, src, w);
+ dst += pitch;
+ src += w;
+ } while (--h);
+}
+
+} // End of namespace Graphics
diff --git a/graphics/dxa_player.h b/graphics/video/flic_player.h
index dbe39bbcee..43f3775bdd 100644
--- a/graphics/dxa_player.h
+++ b/graphics/video/flic_player.h
@@ -23,45 +23,37 @@
*
*/
-#ifndef GRAPHICS_DXA_PLAYER_H
-#define GRAPHICS_DXA_PLAYER_H
+#ifndef GRAPHICS_VIDEO_FLICPLAYER_H
+#define GRAPHICS_VIDEO_FLICPLAYER_H
#include "common/scummsys.h"
-#include "common/stream.h"
+#include "common/list.h"
+#include "common/rect.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
namespace Graphics {
-enum ScaleMode {
- S_NONE,
- S_INTERLACED,
- S_DOUBLE
+struct ChunkHeader {
+ uint32 size;
+ uint16 type;
};
-class DXAPlayer {
-protected:
- byte *_frameBuffer1;
- byte *_frameBuffer2;
- byte *_scaledBuffer;
- byte *_drawBuffer;
- byte *_inBuffer;
- uint32 _inBufferSize;
- byte *_decompBuffer;
- uint32 _decompBufferSize;
- uint16 _width;
- uint16 _height, _curHeight;
- uint16 _framesCount;
- uint32 _framesPerSec;
- uint16 _frameNum;
- uint32 _frameSize;
- uint16 _frameSkipped;
- uint32 _frameTicks;
- ScaleMode _scaleMode;
+struct FrameTypeChunkHeader {
+ ChunkHeader header;
+ uint16 numChunks;
+ uint16 delay;
+ uint16 reserved; // always zero
+ uint16 widthOverride;
+ uint16 heightOverride;
+};
+class FlicPlayer {
public:
- DXAPlayer();
- virtual ~DXAPlayer();
-
- Common::SeekableReadStream *_fd;
+ FlicPlayer();
+ ~FlicPlayer();
/**
* Returns the width of the video
@@ -79,31 +71,39 @@ public:
* Returns the current frame number of the video
* @return the current frame number of the video
*/
- int getCurFrame();
+ int32 getCurFrame();
/**
* Returns the amount of frames in the video
* @return the amount of frames in the video
*/
- int getFrameCount();
+ int32 getFrameCount();
/**
- * Load a DXA encoded video file
+ * Load a FLIC encoded video file
* @param filename the filename to load
*/
- bool loadFile(const char *filename);
+ bool loadFile(const char *fileName);
/**
- * Close a DXA encoded video file
+ * Close a FLIC encoded video file
*/
void closeFile();
-protected:
/**
- * Set palette, based on current frame
- * @param pal the palette data
+ * Decode the next frame
*/
- virtual void setPalette(byte *pal) = 0;
+ void decodeNextFrame();
+
+ bool isLastFrame() const { return _currFrame == _flicInfo.numFrames; }
+ uint32 getSpeed() const { return _flicInfo.speed; }
+ bool isPaletteDirty() const { return _paletteDirty; }
+ const uint8 *getPalette() { _paletteDirty = false; return _palette; }
+ const uint8 *getOffscreen() const { return _offscreen; }
+ const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
+ void clearDirtyRects() { _dirtyRects.clear(); }
+ void redraw();
+ void reset();
/**
* Copy current frame into the specified position of the destination
@@ -115,14 +115,31 @@ protected:
*/
void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
- /**
- * Decode the next frame
- */
- void decodeNextFrame();
-
- void decodeZlib(byte *data, int size, int totalSize);
- void decode12(int size);
- void decode13(int size);
+private:
+ struct FlicHeader {
+ uint32 size;
+ uint16 type;
+ uint16 numFrames;
+ uint16 width;
+ uint16 height;
+ uint32 speed;
+ uint16 offsetFrame1;
+ uint16 offsetFrame2;
+ };
+
+ ChunkHeader readChunkHeader();
+ FrameTypeChunkHeader readFrameTypeChunkHeader(ChunkHeader chunkHead);
+ void decodeByteRun(uint8 *data);
+ void decodeDeltaFLC(uint8 *data);
+ void setPalette(uint8 *mem);
+
+ Common::SeekableReadStream *_fileStream;
+ bool _paletteDirty;
+ uint8 *_offscreen;
+ uint8 _palette[256 * 4];
+ FlicHeader _flicInfo;
+ uint16 _currFrame;
+ Common::List<Common::Rect> _dirtyRects;
};
} // End of namespace Graphics
diff --git a/graphics/mpeg_player.cpp b/graphics/video/mpeg_player.cpp
index 3c0fd08cb3..964f4cd94d 100644
--- a/graphics/mpeg_player.cpp
+++ b/graphics/video/mpeg_player.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "graphics/mpeg_player.h"
+#include "graphics/video/mpeg_player.h"
#include "common/file.h"
#include "common/system.h"
#include "common/util.h"
@@ -389,10 +389,11 @@ void BaseAnimationState::buildLookup() {
}
// Set up entries 0-255 in rgb-to-pixel value tables.
+ Graphics::PixelFormat format = _sys->getOverlayFormat();
for (i = 0; i < 256; i++) {
- r_2_pix_alloc[i + 256] = _sys->RGBToColor(i, 0, 0);
- g_2_pix_alloc[i + 256] = _sys->RGBToColor(0, i, 0);
- b_2_pix_alloc[i + 256] = _sys->RGBToColor(0, 0, i);
+ r_2_pix_alloc[i + 256] = Graphics::RGBToColor(i, 0, 0, format);
+ g_2_pix_alloc[i + 256] = Graphics::RGBToColor(0, i, 0, format);
+ b_2_pix_alloc[i + 256] = Graphics::RGBToColor(0, 0, i, format);
}
// Spread out the values we have to the rest of the array so that we do
diff --git a/graphics/mpeg_player.h b/graphics/video/mpeg_player.h
index 1c975825a8..7d42618926 100644
--- a/graphics/mpeg_player.h
+++ b/graphics/video/mpeg_player.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef GRAPHICS_MPEG_PLAYER_H
-#define GRAPHICS_MPEG_PLAYER_H
+#ifndef GRAPHICS_VIDEO_MPEG_PLAYER_H
+#define GRAPHICS_VIDEO_MPEG_PLAYER_H
#include "common/scummsys.h"
diff --git a/graphics/video/smk_player.cpp b/graphics/video/smk_player.cpp
new file mode 100644
index 0000000000..81c18e94b4
--- /dev/null
+++ b/graphics/video/smk_player.cpp
@@ -0,0 +1,856 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#include "graphics/video/smk_player.h"
+
+#include "common/archive.h"
+#include "common/array.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+#include "sound/mixer.h"
+#include "sound/audiostream.h"
+
+namespace Graphics {
+
+enum SmkBlockTypes {
+ SMK_BLOCK_MONO = 0,
+ SMK_BLOCK_FULL = 1,
+ SMK_BLOCK_SKIP = 2,
+ SMK_BLOCK_FILL = 3
+};
+
+/*
+ * class BitStream
+ * Keeps a two-byte lookahead, so overallocate buf by 2 bytes if
+ * you want to avoid OOB reads.
+ */
+
+class BitStream {
+public:
+ BitStream(byte *buf, uint32 length)
+ : _buf(buf), _end(buf+length), _curBit(8) {
+ _curBytes = *_buf++;
+ _curBytes |= *_buf++ << 8;
+ }
+
+ bool getBit();
+ byte getBits8();
+
+ byte peek8() const;
+ void skip(int n);
+
+private:
+ byte *_buf;
+ byte *_end;
+ uint16 _curBytes;
+ byte _curBit;
+};
+
+bool BitStream::getBit() {
+ bool v = _curBytes & 1;
+
+ _curBytes >>= 1;
+
+ if (--_curBit == 0) {
+ _curBytes |= *_buf++ << 8;
+ _curBit = 8;
+ }
+
+ return v;
+}
+
+byte BitStream::getBits8() {
+ byte v = _curBytes & 0xff;
+ _curBytes >>= 8;
+ _curBytes |= *_buf++ << _curBit;
+ return v;
+}
+
+byte BitStream::peek8() const {
+ return _curBytes & 0xff;
+}
+
+void BitStream::skip(int n) {
+ assert(n <= 8);
+ _curBytes >>= n;
+
+ if (_curBit > n) {
+ _curBit -= n;
+ } else {
+ _curBit = _curBit + 8 - n;
+ _curBytes |= *_buf++ << _curBit;
+ }
+}
+
+/*
+ * class SmallHuffmanTree
+ * A Huffman-tree to hold 8-bit values.
+ * Unoptimized since it's only used during smk initialization.
+ */
+
+class SmallHuffmanTree {
+public:
+ SmallHuffmanTree(BitStream &bs) : _bs(bs) {
+ uint32 bit = _bs.getBit();
+ assert(bit);
+
+ decodeTree(0);
+
+ bit = _bs.getBit();
+ assert(!bit);
+ }
+
+ uint16 getCode(BitStream &bs);
+private:
+ enum {
+ SMK_NODE = 0x8000
+ };
+
+ int decodeTree(int length);
+
+ Common::Array<uint16> _tree;
+ BitStream &_bs;
+};
+
+int SmallHuffmanTree::decodeTree(int length) {
+ if (!_bs.getBit()) { // Leaf
+ uint16 v = _bs.getBits8();
+
+ _tree.push_back(v);
+ return 1;
+ }
+
+ _tree.push_back(0); // placeholder for r1
+ int t = _tree.size() - 1;
+
+ int r1 = decodeTree(length + 1);
+
+ _tree[t] = (SMK_NODE | r1);
+
+ int r2 = decodeTree(length + 1);
+
+ return r1+r2+1;
+}
+
+uint16 SmallHuffmanTree::getCode(BitStream &bs) {
+ uint16 *p = &_tree[0];
+
+ while (*p & SMK_NODE) {
+ if (bs.getBit())
+ p += *p & ~SMK_NODE;
+ p++;
+ }
+
+ return *p;
+}
+
+/*
+ * class BigHuffmanTree
+ * A Huffman-tree to hold 16-bit values.
+ * Contains the beginnings of an optimization.
+ */
+
+class BigHuffmanTree {
+public:
+ BigHuffmanTree(BitStream &bs);
+
+ void reset();
+ uint32 getCode(BitStream &bs);
+private:
+ enum {
+ SMK_NODE = 0x80000000
+ };
+
+ int decodeTree(uint32 prefix, int length);
+
+ Common::Array<uint32> _tree;
+ uint32 _last[3];
+
+ int _prefixtree[256];
+ int _prefixlength[256];
+
+ /* Used during construction */
+ BitStream &_bs;
+ uint32 _markers[3];
+ SmallHuffmanTree *_loBytes;
+ SmallHuffmanTree *_hiBytes;
+};
+
+BigHuffmanTree::BigHuffmanTree(BitStream &bs)
+ : _bs(bs) {
+ uint32 bit = _bs.getBit();
+ if (!bit) {
+ _tree.push_back(0);
+ _last[0] = _last[1] = _last[2] = 0;
+ return;
+ }
+
+ int i;
+ for (i = 0; i < 256; ++i)
+ _prefixtree[i] = 0;
+
+ _loBytes = new SmallHuffmanTree(_bs);
+ _hiBytes = new SmallHuffmanTree(_bs);
+
+ _markers[0] = _bs.getBits8() | (_bs.getBits8() << 8);
+ _markers[1] = _bs.getBits8() | (_bs.getBits8() << 8);
+ _markers[2] = _bs.getBits8() | (_bs.getBits8() << 8);
+
+ _last[0] = _last[1] = _last[2] = 0xffffffff;
+
+ decodeTree(0, 0);
+ bit = _bs.getBit();
+ assert(!bit);
+
+ for (i = 0; i < 3; ++i) {
+ if (_last[i] == 0xffffffff) {
+ _tree.push_back(0);
+ _last[i] = _tree.size() - 1;
+ }
+ }
+
+ delete _loBytes;
+ delete _hiBytes;
+}
+
+void BigHuffmanTree::reset() {
+ _tree[_last[0]] = _tree[_last[1]] = _tree[_last[2]] = 0;
+}
+
+int BigHuffmanTree::decodeTree(uint32 prefix, int length) {
+ uint32 bit = _bs.getBit();
+
+ if (!bit) { // Leaf
+ uint32 lo = _loBytes->getCode(_bs);
+ uint32 hi = _hiBytes->getCode(_bs);
+
+ uint32 v = (hi << 8) | lo;
+ _tree.push_back(v);
+
+ int t = _tree.size() - 1;
+
+ if (length <= 8) {
+ uint32 i;
+ for (i = 0; i < 256; i += (1 << length)) {
+ _prefixtree[prefix | i] = t;
+ _prefixlength[prefix | i] = length;
+ }
+ }
+
+ int i;
+ for (i = 0; i < 3; ++i) {
+ if (_markers[i] == v) {
+ _last[i] = t;
+ _tree[t] = 0;
+ }
+ }
+
+ return 1;
+ }
+
+ _tree.push_back(0); // placeholder for r1
+ int t = _tree.size() - 1;
+
+ if (length == 8) {
+ _prefixtree[prefix] = t;
+ _prefixlength[prefix] = 8;
+ }
+
+ int r1 = decodeTree(prefix, length + 1);
+
+ _tree[t] = SMK_NODE | r1;
+
+ int r2 = decodeTree(prefix | (1 << length), length + 1);
+ return r1+r2+1;
+}
+
+uint32 BigHuffmanTree::getCode(BitStream &bs) {
+ uint32 *p = &_tree[0];
+
+ byte peek = bs.peek8();
+ p = &_tree[_prefixtree[peek]];
+ bs.skip(_prefixlength[peek]);
+
+ while (*p & SMK_NODE) {
+ if (bs.getBit())
+ p += (*p) & ~SMK_NODE;
+ p++;
+ }
+
+ uint32 v = *p;
+ if (v != _tree[_last[0]]) {
+ _tree[_last[2]] = _tree[_last[1]];
+ _tree[_last[1]] = _tree[_last[0]];
+ _tree[_last[0]] = v;
+ }
+
+ return v;
+}
+
+SMKPlayer::SMKPlayer(Audio::Mixer *mixer)
+ : _audioStarted(false), _audioStream(0), _mixer(mixer) {
+}
+
+SMKPlayer::~SMKPlayer() {
+}
+
+int SMKPlayer::getHeight() {
+ if (!_fileStream)
+ return 0;
+ return (_header.flags ? 2 : 1) * _videoInfo.height;
+}
+
+int32 SMKPlayer::getAudioLag() {
+ if (!_fileStream)
+ return 0;
+
+ int32 frameDelay = getFrameDelay();
+ int32 videoTime = _videoInfo.currentFrame * frameDelay;
+ int32 audioTime;
+
+ if (!_audioStream) {
+ /* No audio.
+ Calculate the lag by how much time has gone by since the first frame
+ and how much time *should* have passed.
+ */
+
+ audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100;
+ } else
+ audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100);
+
+ return videoTime - audioTime;
+}
+
+bool SMKPlayer::loadFile(const char *fileName) {
+ int32 frameRate;
+
+ closeFile();
+
+ _fileStream = SearchMan.openFile(fileName);
+ if (!_fileStream)
+ return false;
+
+ // Seek to the first frame
+ _videoInfo.currentFrame = 0;
+ _header.signature = _fileStream->readUint32BE();
+
+ // No BINK support available
+ if (_header.signature == MKID_BE('BIKi')) {
+ delete _fileStream;
+ _fileStream = 0;
+ return false;
+ }
+
+ assert(_header.signature == MKID_BE('SMK2') || _header.signature == MKID_BE('SMK4'));
+
+ _videoInfo.width = _fileStream->readUint32LE();
+ _videoInfo.height = _fileStream->readUint32LE();
+ _videoInfo.frameCount = _fileStream->readUint32LE();
+ frameRate = _fileStream->readSint32LE();
+
+ if (frameRate > 0) {
+ _videoInfo.frameRate = 1000 / frameRate;
+ _videoInfo.frameDelay = frameRate * 100;
+ } else if (frameRate < 0) {
+ _videoInfo.frameRate = 100000 / (-frameRate);
+ _videoInfo.frameDelay = -frameRate;
+ } else {
+ _videoInfo.frameRate = 10;
+ _videoInfo.frameDelay = 10000;
+ }
+
+ // Flags are determined by which bit is set, which can be one of the following:
+ // 0 - set to 1 if file contains a ring frame.
+ // 1 - set to 1 if file is Y-interlaced
+ // 2 - set to 1 if file is Y-doubled
+ // If bits 1 or 2 are set, the frame should be scaled to twice its height
+ // before it is displayed.
+ _header.flags = _fileStream->readUint32LE();
+
+ // TODO: should we do any extra processing for Smacker files with ring frames?
+
+ // TODO: should we do any extra processing for Y-doubled videos? Are they the
+ // same as Y-interlaced videos?
+
+ uint32 i;
+ for (i = 0; i < 7; ++i)
+ _header.audioSize[i] = _fileStream->readUint32LE();
+
+ _header.treesSize = _fileStream->readUint32LE();
+ _header.mMapSize = _fileStream->readUint32LE();
+ _header.mClrSize = _fileStream->readUint32LE();
+ _header.fullSize = _fileStream->readUint32LE();
+ _header.typeSize = _fileStream->readUint32LE();
+
+ uint32 audioInfo;
+ for (i = 0; i < 7; ++i) {
+ // AudioRate - Frequency and format information for each sound track, up to 7 audio tracks.
+ // The 32 constituent bits have the following meaning:
+ // * bit 31 - data is compressed
+ // * bit 30 - indicates that audio data is present for this track
+ // * bit 29 - 1 = 16-bit audio; 0 = 8-bit audio
+ // * bit 28 - 1 = stereo audio; 0 = mono audio
+ // * bits 27-26 - if both set to zero - use v2 sound decompression
+ // * bits 25-24 - unused
+ // * bits 23-0 - audio sample rate
+ audioInfo = _fileStream->readUint32LE();
+ _header.audioInfo[i].isCompressed = audioInfo & 0x80000000;
+ _header.audioInfo[i].hasAudio = audioInfo & 0x40000000;
+ _header.audioInfo[i].is16Bits = audioInfo & 0x20000000;
+ _header.audioInfo[i].isStereo = audioInfo & 0x10000000;
+ _header.audioInfo[i].hasV2Compression = !(audioInfo & 0x8000000) &&
+ !(audioInfo & 0x4000000);
+ _header.audioInfo[i].sampleRate = audioInfo & 0xFFFFFF;
+
+ if (_header.audioInfo[i].hasAudio && i == 0) {
+ byte flags = 0;
+
+ if (_header.audioInfo[i].is16Bits)
+ flags = flags | Audio::Mixer::FLAG_16BITS;
+
+ if (_header.audioInfo[i].isStereo)
+ flags = flags | Audio::Mixer::FLAG_STEREO;
+
+ _audioStream = Audio::makeAppendableAudioStream(_header.audioInfo[i].sampleRate, flags);
+ }
+ }
+
+ _header.dummy = _fileStream->readUint32LE();
+
+ _frameSizes = (uint32 *)malloc(_videoInfo.frameCount * sizeof(uint32));
+ for (i = 0; i < _videoInfo.frameCount; ++i)
+ _frameSizes[i] = _fileStream->readUint32LE();
+
+ _frameTypes = (byte *)malloc(_videoInfo.frameCount);
+ for (i = 0; i < _videoInfo.frameCount; ++i)
+ _frameTypes[i] = _fileStream->readByte();
+
+ Common::Array<byte> huffmanTrees;
+ huffmanTrees.resize(_header.treesSize + 2);
+ _fileStream->read(&huffmanTrees[0], _header.treesSize);
+ huffmanTrees[_header.treesSize] = 0;
+ huffmanTrees[_header.treesSize + 1] = 0;
+
+ BitStream bs(&huffmanTrees[0], _header.treesSize);
+
+ _MMapTree = new BigHuffmanTree(bs);
+ _MClrTree = new BigHuffmanTree(bs);
+ _FullTree = new BigHuffmanTree(bs);
+ _TypeTree = new BigHuffmanTree(bs);
+
+ _videoFrameBuffer = (byte *)malloc(2 * _videoInfo.width * _videoInfo.height);
+ memset(_videoFrameBuffer, 0, 2 * _videoInfo.width * _videoInfo.height);
+ _palette = (byte *)malloc(3 * 256);
+ memset(_palette, 0, 3 * 256);
+
+ return true;
+}
+
+void SMKPlayer::closeFile() {
+ if (!_fileStream)
+ return;
+
+ if (_audioStarted && _audioStream) {
+ _mixer->stopHandle(_audioHandle);
+ _audioStream = 0;
+ _audioStarted = false;
+ }
+
+ delete _fileStream;
+ _fileStream = 0;
+
+ delete _MMapTree;
+ delete _MClrTree;
+ delete _FullTree;
+ delete _TypeTree;
+
+ free(_frameSizes);
+ free(_frameTypes);
+ free(_videoFrameBuffer);
+ free(_palette);
+}
+
+bool SMKPlayer::decodeNextFrame() {
+ uint i;
+ uint32 chunkSize = 0;
+ uint32 dataSizeUnpacked = 0;
+
+ uint32 startPos = _fileStream->pos();
+
+ if (_videoInfo.currentFrame == 0)
+ _videoInfo.startTime = g_system->getMillis();
+
+ // Check if we got a frame with palette data, and
+ // call back the virtual setPalette function to set
+ // the current palette
+ if (_frameTypes[_videoInfo.currentFrame] & 1) {
+ unpackPalette();
+ setPalette(_palette);
+ }
+
+ // Load audio tracks
+ for (i = 0; i < 7; ++i) {
+ if (!(_frameTypes[_videoInfo.currentFrame] & (2 << i)))
+ continue;
+
+ chunkSize = _fileStream->readUint32LE();
+ chunkSize -= 4; // subtract the first 4 bytes (chunk size)
+
+ if (_header.audioInfo[i].isCompressed) {
+ dataSizeUnpacked = _fileStream->readUint32LE();
+ chunkSize -= 4; // subtract the next 4 bytes (unpacked data size)
+ } else {
+ dataSizeUnpacked = 0;
+ }
+
+ if (_header.audioInfo[i].hasAudio && chunkSize > 0 && i == 0) {
+ // If it's track 0, play the audio data
+ byte *soundBuffer = new byte[chunkSize + 2];
+
+ _fileStream->read(soundBuffer, chunkSize);
+ soundBuffer[chunkSize] = 0;
+ soundBuffer[chunkSize + 1] = 0;
+
+ if (_header.audioInfo[i].isCompressed) {
+ // Compressed audio (Huffman DPCM encoded)
+ queueCompressedBuffer(soundBuffer, chunkSize, dataSizeUnpacked, i);
+ delete[] soundBuffer;
+ } else {
+ // Uncompressed audio (PCM)
+ _audioStream->queueBuffer(soundBuffer, chunkSize);
+ // The sound buffer will be deleted by AppendableAudioStream
+ }
+
+ if (!_audioStarted) {
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_audioHandle, _audioStream, -1, 255);
+ _audioStarted = true;
+ }
+ } else {
+ // Ignore the rest of the audio tracks, if they exist
+ // TODO: Are there any Smacker videos with more than one audio stream?
+ // If yes, we should play the rest of the audio streams as well
+ if (chunkSize > 0)
+ _fileStream->skip(chunkSize);
+ }
+ }
+
+ uint32 frameSize = _frameSizes[_videoInfo.currentFrame] & ~3;
+
+ if (_fileStream->pos() - startPos > frameSize)
+ exit(1);
+
+ uint32 frameDataSize = frameSize - (_fileStream->pos() - startPos);
+
+ _frameData = (byte *)malloc(frameDataSize + 2);
+ _fileStream->read(_frameData, frameDataSize);
+ _frameData[frameDataSize] = 0;
+ _frameData[frameDataSize + 1] = 0;
+
+ BitStream bs(_frameData, frameDataSize);
+
+ _MMapTree->reset();
+ _MClrTree->reset();
+ _FullTree->reset();
+ _TypeTree->reset();
+
+ uint bw = _videoInfo.width / 4;
+ uint bh = _videoInfo.height / 4;
+ uint stride = _videoInfo.width;
+ uint block = 0, blocks = bw*bh;
+
+ uint doubleY = _header.flags ? 2 : 1;
+
+ byte *out;
+ uint type, run, j, mode;
+ uint32 p1, p2, clr, map;
+ byte hi, lo;
+
+ while (block < blocks) {
+ type = _TypeTree->getCode(bs);
+ run = getBlockRun((type >> 2) & 0x3f);
+
+ switch (type & 3) {
+ case SMK_BLOCK_MONO:
+ while (run-- && block < blocks) {
+ clr = _MClrTree->getCode(bs);
+ map = _MMapTree->getCode(bs);
+ out = _videoFrameBuffer + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ hi = clr >> 8;
+ lo = clr & 0xff;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < doubleY; j++) {
+ out[0] = (map & 1) ? hi : lo;
+ out[1] = (map & 2) ? hi : lo;
+ out[2] = (map & 4) ? hi : lo;
+ out[3] = (map & 8) ? hi : lo;
+ out += stride;
+ }
+ map >>= 4;
+ }
+ ++block;
+ }
+ break;
+ case SMK_BLOCK_FULL:
+ // Smacker v2 has one mode, Smacker v4 has three
+ if (_header.signature == MKID_BE('SMK2')) {
+ mode = 0;
+ } else {
+ // 00 - mode 0
+ // 10 - mode 1
+ // 01 - mode 2
+ mode = 0;
+ if (bs.getBit()) {
+ mode = 1;
+ } else if (bs.getBit()) {
+ mode = 2;
+ }
+ }
+
+ while (run-- && block < blocks) {
+ out = _videoFrameBuffer + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ switch (mode) {
+ case 0:
+ for (i = 0; i < 4; ++i) {
+ p1 = _FullTree->getCode(bs);
+ p2 = _FullTree->getCode(bs);
+ for (j = 0; j < doubleY; ++j) {
+ out[2] = p1 & 0xff;
+ out[3] = p1 >> 8;
+ out[0] = p2 & 0xff;
+ out[1] = p2 >> 8;
+ out += stride;
+ }
+ }
+ break;
+ case 1:
+ p1 = _FullTree->getCode(bs);
+ out[0] = out[1] = p1 & 0xFF;
+ out[2] = out[3] = p1 >> 8;
+ out += stride;
+ out[0] = out[1] = p1 & 0xFF;
+ out[2] = out[3] = p1 >> 8;
+ out += stride;
+ p2 = _FullTree->getCode(bs);
+ out[0] = out[1] = p2 & 0xFF;
+ out[2] = out[3] = p2 >> 8;
+ out += stride;
+ out[0] = out[1] = p2 & 0xFF;
+ out[2] = out[3] = p2 >> 8;
+ out += stride;
+ break;
+ case 2:
+ for(i = 0; i < 2; i++) {
+ // We first get p2 and then p1
+ // Check ffmpeg thread "[PATCH] Smacker video decoder bug fix"
+ // http://article.gmane.org/gmane.comp.video.ffmpeg.devel/78768
+ p2 = _FullTree->getCode(bs);
+ p1 = _FullTree->getCode(bs);
+ for (j = 0; j < doubleY; ++j) {
+ out[0] = p1 & 0xff;
+ out[1] = p1 >> 8;
+ out[2] = p2 & 0xff;
+ out[3] = p2 >> 8;
+ out += stride;
+ }
+ for (j = 0; j < doubleY; ++j) {
+ out[0] = p1 & 0xff;
+ out[1] = p1 >> 8;
+ out[2] = p2 & 0xff;
+ out[3] = p2 >> 8;
+ out += stride;
+ }
+ }
+ break;
+ }
+ ++block;
+ }
+ break;
+ case SMK_BLOCK_SKIP:
+ while (run-- && block < blocks)
+ block++;
+ break;
+ case SMK_BLOCK_FILL:
+ uint32 col;
+ mode = type >> 8;
+ while (run-- && block < blocks) {
+ out = _videoFrameBuffer + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4;
+ col = mode * 0x01010101;
+ for (i = 0; i < 4 * doubleY; ++i) {
+ out[0] = out[1] = out[2] = out[3] = col;
+ out += stride;
+ }
+ ++block;
+ }
+ break;
+ }
+ }
+
+ _fileStream->seek(startPos + frameSize);
+
+ free(_frameData);
+
+ return ++_videoInfo.currentFrame < _videoInfo.frameCount;
+}
+
+void SMKPlayer::queueCompressedBuffer(byte *buffer, uint32 bufferSize,
+ uint32 unpackedSize, int streamNum) {
+
+ BitStream audioBS(buffer, bufferSize);
+ bool dataPresent = audioBS.getBit();
+
+ if (!dataPresent)
+ return;
+
+ bool isStereo = audioBS.getBit();
+ assert(isStereo == _header.audioInfo[streamNum].isStereo);
+ bool is16Bits = audioBS.getBit();
+ assert(is16Bits == _header.audioInfo[streamNum].is16Bits);
+
+ int numBytes = 1 * (isStereo ? 2 : 1) * (is16Bits ? 2 : 1);
+
+ byte *unpackedBuffer = new byte[unpackedSize];
+ byte *curPointer = unpackedBuffer;
+ uint32 curPos = 0;
+
+ SmallHuffmanTree *audioTrees[4];
+ for (int k = 0; k < numBytes; k++)
+ audioTrees[k] = new SmallHuffmanTree(audioBS);
+
+ // Base values, stored as big endian
+
+ int32 bases[2];
+
+ if (isStereo)
+ bases[1] = (!is16Bits) ? audioBS.getBits8() :
+ ((int16) (((audioBS.getBits8() << 8) | audioBS.getBits8())));
+
+ bases[0] = (!is16Bits) ? audioBS.getBits8() :
+ ((int16) (((audioBS.getBits8() << 8) | audioBS.getBits8())));
+
+
+ // The bases are the first samples, too
+ for (int i = 0; i < (isStereo ? 2 : 1); i++, curPointer += (is16Bits ? 2 : 1), curPos += (is16Bits ? 2 : 1)) {
+ if (is16Bits)
+ WRITE_BE_UINT16(curPointer, bases[i]);
+ else
+ *curPointer = (bases[i] & 0xFF) ^ 0x80;
+ }
+
+ // Next follow the deltas, which are added to the corresponding base values and
+ // are stored as little endian
+ // We store the unpacked bytes in big endian format
+
+ while (curPos < unpackedSize) {
+ // If the sample is stereo, the data is stored for the left and right channel, respectively
+ // (the exact opposite to the base values)
+ if (!is16Bits) {
+
+ for (int k = 0; k < (isStereo ? 2 : 1); k++) {
+ bases[k] += (int8) ((int16) audioTrees[k]->getCode(audioBS));
+ *curPointer++ = CLIP<int>(bases[k], 0, 255) ^ 0x80;
+ curPos++;
+ }
+
+ } else {
+
+ for (int k = 0; k < (isStereo ? 2 : 1); k++) {
+ bases[k] += (int16) (audioTrees[k * 2]->getCode(audioBS) |
+ (audioTrees[k * 2 + 1]->getCode(audioBS) << 8));
+
+ WRITE_BE_UINT16(curPointer, CLIP<int32>(bases[k], -32768, 32767));
+ curPointer += 2;
+ curPos += 2;
+ }
+ }
+
+ }
+
+ for (int k = 0; k < numBytes; k++)
+ delete audioTrees[k];
+
+ _audioStream->queueBuffer(unpackedBuffer, unpackedSize);
+ // unpackedBuffer will be deleted by AppendableAudioStream
+}
+
+void SMKPlayer::unpackPalette() {
+ uint startPos = _fileStream->pos();
+ uint32 len = 4 * _fileStream->readByte();
+
+ byte *chunk = (byte *)malloc(len);
+ _fileStream->read(&chunk[0], len);
+ byte *p = &chunk[0];
+
+ byte oldPalette[3*256];
+ memcpy(oldPalette, _palette, 3 * 256);
+
+ byte *pal = _palette;
+
+ int sz = 0;
+ byte b0;
+ while (sz < 256) {
+ b0 = *p++;
+ if (b0 & 0x80) { // if top bit is 1 (0x80 = 10000000)
+ sz += (b0 & 0x7f) + 1; // get lower 7 bits + 1 (0x7f = 01111111)
+ pal += 3 * ((b0 & 0x7f) + 1);
+ } else if (b0 & 0x40) { // if top 2 bits are 01 (0x40 = 01000000)
+ byte c = (b0 & 0x3f) + 1; // get lower 6 bits + 1 (0x3f = 00111111)
+ uint s = 3 * *p++;
+ sz += c;
+
+ while (c--) {
+ *pal++ = oldPalette[s + 0];
+ *pal++ = oldPalette[s + 1];
+ *pal++ = oldPalette[s + 2];
+ s += 3;
+ }
+ } else { // top 2 bits are 00
+ sz++;
+ // get the lower 6 bits for each component (0x3f = 00111111)
+ byte b = b0 & 0x3f;
+ byte g = (*p++) & 0x3f;
+ byte r = (*p++) & 0x3f;
+
+ assert(g < 0xc0 && b < 0xc0);
+
+ // upscale to full 8-bit color values by multiplying by 4
+ *pal++ = b * 4;
+ *pal++ = g * 4;
+ *pal++ = r * 4;
+ }
+ }
+
+ _fileStream->seek(startPos + len);
+
+ free(chunk);
+}
+
+} // End of namespace Graphics
diff --git a/graphics/video/smk_player.h b/graphics/video/smk_player.h
new file mode 100644
index 0000000000..512eb57c20
--- /dev/null
+++ b/graphics/video/smk_player.h
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#ifndef GRAPHICS_VIDEO_SMK_PLAYER_H
+#define GRAPHICS_VIDEO_SMK_PLAYER_H
+
+#include "graphics/video/video_player.h"
+#include "sound/mixer.h"
+
+namespace Audio {
+ class AppendableAudioStream;
+}
+
+namespace Graphics {
+
+class BigHuffmanTree;
+
+/**
+ * Implementation of a Smacker v2/v4 video decoder
+ */
+class SMKPlayer : public Graphics::VideoPlayer {
+public:
+ SMKPlayer(Audio::Mixer *mixer);
+ virtual ~SMKPlayer();
+
+ int getHeight();
+ int32 getAudioLag();
+
+ /**
+ * Load an SMK encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *filename);
+ void closeFile();
+
+ bool decodeNextFrame();
+
+private:
+ void unpackPalette();
+ // Possible runs of blocks
+ uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
+ void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum);
+
+ struct AudioInfo {
+ bool isCompressed;
+ bool hasAudio;
+ bool is16Bits;
+ bool isStereo;
+ bool hasV2Compression;
+ uint32 sampleRate;
+ };
+
+ struct {
+ uint32 signature;
+ uint32 flags;
+ uint32 audioSize[7];
+ uint32 treesSize;
+ uint32 mMapSize;
+ uint32 mClrSize;
+ uint32 fullSize;
+ uint32 typeSize;
+ AudioInfo audioInfo[7];
+ uint32 dummy;
+ } _header;
+
+ uint32 *_frameSizes;
+ // The FrameTypes section of a Smacker file contains an array of bytes, where
+ // the 8 bits of each byte describe the contents of the corresponding frame.
+ // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
+ // and so on), so there can be up to 7 different audio tracks. When the lowest bit
+ // (bit 0) is set, it denotes a frame that contains a palette record
+ byte *_frameTypes;
+ byte *_frameData;
+ byte *_palette;
+
+ Audio::Mixer *_mixer;
+ bool _audioStarted;
+ Audio::AppendableAudioStream *_audioStream;
+ Audio::SoundHandle _audioHandle;
+
+ BigHuffmanTree *_MMapTree;
+ BigHuffmanTree *_MClrTree;
+ BigHuffmanTree *_FullTree;
+ BigHuffmanTree *_TypeTree;
+};
+
+} // End of namespace Graphics
+
+#endif
diff --git a/graphics/video/video_player.cpp b/graphics/video/video_player.cpp
new file mode 100644
index 0000000000..6bf7a5e39d
--- /dev/null
+++ b/graphics/video/video_player.cpp
@@ -0,0 +1,220 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/archive.h"
+#include "common/events.h"
+#include "common/system.h"
+#include "common/util.h"
+#include "common/array.h"
+#include "common/endian.h"
+
+#include "graphics/video/video_player.h"
+#include "graphics/surface.h"
+
+namespace Graphics {
+
+VideoPlayer::VideoPlayer() : _fileStream(0), _skipVideo(false) {
+}
+
+VideoPlayer::~VideoPlayer() {
+ closeFile();
+}
+
+int VideoPlayer::getWidth() {
+ if (!_fileStream)
+ return 0;
+ return _videoInfo.width;
+}
+
+int VideoPlayer::getHeight() {
+ if (!_fileStream)
+ return 0;
+ return _videoInfo.height;
+}
+
+int32 VideoPlayer::getCurFrame() {
+ if (!_fileStream)
+ return -1;
+ return _videoInfo.currentFrame;
+}
+
+int32 VideoPlayer::getFrameCount() {
+ if (!_fileStream)
+ return 0;
+ return _videoInfo.frameCount;
+}
+
+int32 VideoPlayer::getFrameRate() {
+ if (!_fileStream)
+ return 0;
+ return _videoInfo.frameRate;
+}
+
+int32 VideoPlayer::getFrameDelay() {
+ if (!_fileStream)
+ return 0;
+ return _videoInfo.frameDelay;
+}
+
+int32 VideoPlayer::getAudioLag() {
+ if (!_fileStream)
+ return 0;
+
+ /* No audio.
+ Calculate the lag by how much time has gone by since the first frame
+ and how much time *should* have passed.
+ */
+ int32 audioTime = (g_system->getMillis() - _videoInfo.startTime) * 100;
+ int32 videoTime = _videoInfo.currentFrame * getFrameDelay();
+
+ return videoTime - audioTime;
+}
+
+uint32 VideoPlayer::getFrameWaitTime() {
+ int32 waitTime = (getFrameDelay() + getAudioLag()) / 100;
+
+ if (waitTime < 0)
+ return 0;
+
+ return waitTime;
+}
+
+bool VideoPlayer::loadFile(const char *fileName) {
+ return false;
+}
+
+void VideoPlayer::closeFile() {
+}
+
+void VideoPlayer::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
+ uint h = getHeight();
+ uint w = getWidth();
+
+ byte *src = _videoFrameBuffer;
+ dst += y * pitch + x;
+
+ do {
+ memcpy(dst, src, w);
+ dst += pitch;
+ src += w;
+ } while (--h);
+}
+
+void VideoPlayer::setPalette(byte *pal) {
+ byte videoPalette[256 * 4];
+
+ for (int i = 0; i < 256; i++) {
+ videoPalette[i * 4 + 0] = *pal++;
+ videoPalette[i * 4 + 1] = *pal++;
+ videoPalette[i * 4 + 2] = *pal++;
+ videoPalette[i * 4 + 3] = 0;
+ }
+
+ g_system->setPalette(videoPalette, 0, 256);
+}
+
+bool VideoPlayer::decodeNextFrame() {
+ return false;
+}
+
+void VideoPlayer::performPostProcessing(byte *screen) {
+}
+
+void VideoPlayer::processVideoEvents(Common::List<Common::Event> *stopEvents) {
+ Common::Event curEvent;
+ Common::EventManager *eventMan = g_system->getEventManager();
+
+ // Process events, and skip video if esc is pressed
+ while (eventMan->pollEvent(curEvent)) {
+ if (curEvent.type == Common::EVENT_RTL || curEvent.type == Common::EVENT_QUIT) {
+ _skipVideo = true;
+ }
+
+ for (Common::List<Common::Event>::const_iterator iter = stopEvents->begin(); iter != stopEvents->end(); iter++) {
+ if (curEvent.type == iter->type) {
+ if (iter->type == Common::EVENT_KEYDOWN || iter->type == Common::EVENT_KEYUP) {
+ if (curEvent.kbd.keycode == iter->kbd.keycode) {
+ _skipVideo = true;
+ break;
+ }
+ } else {
+ _skipVideo = true;
+ break;
+ }
+ }
+ }
+ }
+}
+
+bool VideoPlayer::playVideo(const char *filename, Common::List<Common::Event> *stopEvents) {
+ _skipVideo = false;
+ debug(0, "Playing video %s", filename);
+
+ if (!loadFile(filename)) {
+ warning("Failed to load video file %s", filename);
+ return false;
+ }
+
+ g_system->clearScreen();
+
+ while (getCurFrame() < getFrameCount() && !_skipVideo) {
+ processVideoEvents(stopEvents);
+
+ uint32 startTime = 0;
+ decodeNextFrame();
+
+ Graphics::Surface *screen = g_system->lockScreen();
+ copyFrameToBuffer((byte *)screen->pixels,
+ (g_system->getWidth() - getWidth()) / 2,
+ (g_system->getHeight() - getHeight()) / 2,
+ g_system->getWidth());
+ performPostProcessing((byte *)screen->pixels);
+ g_system->unlockScreen();
+
+ uint32 waitTime = getFrameWaitTime();
+
+ if (!waitTime) {
+ warning("dropped frame %i", getCurFrame());
+ continue;
+ }
+
+ // Update the screen
+ g_system->updateScreen();
+
+ startTime = g_system->getMillis();
+
+ // Wait before showing the next frame
+ while (g_system->getMillis() < startTime + waitTime && !_skipVideo) {
+ processVideoEvents(stopEvents);
+ g_system->delayMillis(10);
+ }
+ }
+
+ closeFile();
+
+ return true;
+}
+
+} // End of namespace Graphics
diff --git a/graphics/video/video_player.h b/graphics/video/video_player.h
new file mode 100644
index 0000000000..4a44349552
--- /dev/null
+++ b/graphics/video/video_player.h
@@ -0,0 +1,170 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_PLAYER_H
+#define GRAPHICS_VIDEO_PLAYER_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/list.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Graphics {
+
+/**
+ * Implementation of a generic video decoder
+ */
+class VideoPlayer {
+public:
+ VideoPlayer();
+ virtual ~VideoPlayer();
+
+ /**
+ * Returns the width of the video
+ * @return the width of the video
+ */
+ virtual int getWidth();
+
+ /**
+ * Returns the height of the video
+ * @return the height of the video
+ */
+ virtual int getHeight();
+
+ /**
+ * Returns the current frame number of the video
+ * @return the current frame number of the video
+ */
+ virtual int32 getCurFrame();
+
+ /**
+ * Returns the amount of frames in the video
+ * @return the amount of frames in the video
+ */
+ virtual int32 getFrameCount();
+
+ /**
+ * Returns the frame rate of the video
+ * @return the frame rate of the video
+ */
+ virtual int32 getFrameRate();
+
+ /**
+ * Returns the time to wait for each frame in 1/100 ms
+ * @return the time to wait for each frame in 1/100 ms
+ */
+ virtual int32 getFrameDelay();
+
+ /**
+ * Returns the current A/V lag in 1/100 ms
+ * If > 0, audio lags behind
+ * If < 0, video lags behind
+ * @return the current A/V lag in 1/100 ms
+ */
+ virtual int32 getAudioLag();
+
+ /**
+ * Returns the time to wait until the next frame in ms, minding any lag
+ * @return the time to wait until the next frame in ms
+ */
+ virtual uint32 getFrameWaitTime();
+
+ /**
+ * Load a video file
+ * @param filename the filename to load
+ */
+ virtual bool loadFile(const char *filename);
+
+ /**
+ * Close a video file
+ */
+ virtual void closeFile();
+
+ /**
+ * Returns if a video file is loaded or not
+ */
+ bool isVideoLoaded() { return (_fileStream != NULL); }
+
+ /**
+ * Set RGB palette, based on current frame
+ * @param pal the RGB palette data
+ */
+ virtual void setPalette(byte *pal);
+
+ /**
+ * Copy current frame into the specified position of the destination
+ * buffer.
+ * @param dst the buffer
+ * @param x the x position of the buffer
+ * @param y the y position of the buffer
+ * @param pitch the pitch of buffer
+ */
+ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
+
+ /**
+ * Decode the next frame
+ */
+ virtual bool decodeNextFrame();
+
+ /**
+ * A default implementation of a video player
+ * Plays a non-interactive full screen video till it's stopped by a
+ * specific event
+ * @param filename the name of the file to play
+ * @param stopEvents a list of events that can stop the video
+ */
+ bool playVideo(const char *filename, Common::List<Common::Event> *stopEvents);
+
+ /**
+ * Perform postprocessing once the frame data is copied to the screen,
+ * right before the frame is drawn. Called from playVideo()
+ */
+ virtual void performPostProcessing(byte *screen);
+
+protected:
+ struct {
+ uint32 width;
+ uint32 height;
+ uint32 frameCount;
+ int32 frameRate;
+ int32 frameDelay;
+ uint32 currentFrame;
+ uint32 startTime;
+ } _videoInfo;
+
+ Common::SeekableReadStream *_fileStream;
+ byte *_videoFrameBuffer;
+ bool _skipVideo;
+
+private:
+ void processVideoEvents(Common::List<Common::Event> *stopEvents);
+};
+
+} // End of namespace Graphics
+
+#endif