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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Based on code by omergilad.
+
+#ifndef GUI_ANIMATION_DRAWABLE_H
+#define GUI_ANIMATION_DRAWABLE_H
+
+#include "common/ptr.h"
+#include "graphics/transparent_surface.h"
+
+#include "gui/animation/Animation.h"
+
+namespace GUI {
+
+class Animation;
+typedef Common::SharedPtr<Animation> AnimationPtr;
+
+class Drawable {
+public:
+ Drawable() :
+ _bitmap(NULL), _positionX(0), _positionY(0), _width(0), _height(0), _alpha(1),
+ _usingSnapshot(false), _shouldCenter(false) {
+ _displayRatio = 1.0;
+ }
+
+ virtual ~Drawable() {
+ if (_usingSnapshot)
+ delete _bitmap;
+ }
+
+ void updateAnimation(long currentTime) {
+ if (_animation.get() != NULL) {
+ _animation->update(this, currentTime);
+ }
+ }
+
+ bool isAnimationFinished() {
+ if (_animation.get() != NULL)
+ return _animation->isFinished();
+
+ return false;
+ }
+
+ float getAlpha() const { return _alpha; }
+ void setAlpha(float alpha) { _alpha = alpha; }
+ AnimationPtr getAnimation() const { return _animation; }
+ void setAnimation(AnimationPtr animation) { _animation = animation; }
+ Graphics::TransparentSurface *getBitmap() const { return _bitmap; }
+ void setBitmap(Graphics::TransparentSurface *bitmap) { _bitmap = bitmap; }
+ float getPositionX() const { return _positionX; }
+ void setPositionX(float positionX) { _positionX = positionX; }
+ float getPositionY() const { return _positionY; }
+ void setPositionY(float positionY) { _positionY = positionY; }
+ virtual float getWidth() const { return _width; }
+ void setWidth(float width) { _width = width; }
+
+ virtual float getHeight() const {
+ if (_height == 0)
+ return getWidth() * _bitmap->getRatio() * _displayRatio;
+
+ return _height;
+ }
+
+ void setHeight(float height) { _height = height; }
+ void setDisplayRatio(float ratio) { _displayRatio = ratio; }
+ inline bool shouldCenter() const { return _shouldCenter; }
+ void setShouldCenter(bool shouldCenter) { _shouldCenter = shouldCenter; }
+
+protected:
+ bool _usingSnapshot;
+
+private:
+ Graphics::TransparentSurface *_bitmap;
+ float _positionX;
+ float _positionY;
+ float _width;
+ float _height;
+ float _alpha;
+ bool _shouldCenter;
+ AnimationPtr _animation;
+
+ float _displayRatio;
+};
+
+typedef Common::SharedPtr<Drawable> DrawablePtr;
+
+} // End of namespace GUI
+
+#endif /* GUI_ANIMATION_DRAWABLE_H */