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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Based on code by omergilad.
+
+#ifndef GUI_ANIMATION_PARALLELANIMATION_H
+#define GUI_ANIMATION_PARALLELANIMATION_H
+
+#include "gui/animation/Animation.h"
+#include "common/array.h"
+
+namespace GUI {
+
+class ParallelAnimation: public Animation {
+public:
+ ParallelAnimation() {}
+ virtual ~ParallelAnimation() {}
+
+ virtual void addAnimation(AnimationPtr animation) {
+ _animations.push_back(animation);
+ }
+
+ virtual void update(Drawable *drawable, long currentTime) {
+ for (AnimationPtr anim : _animations) {
+ anim->update(drawable, currentTime);
+ if (anim->isFinished()) {
+ finishAnimation();
+ }
+ }
+ }
+
+ virtual void start(long currentTime) {
+ Animation::start(currentTime);
+
+ for (AnimationPtr anim : _animations)
+ anim->start(currentTime);
+ }
+
+ virtual void setDuration(long duration) {
+ Animation::setDuration(duration);
+
+ for (AnimationPtr anim : _animations)
+ anim->setDuration(duration);
+ }
+
+private:
+
+ Common::Array<AnimationPtr> _animations;
+};
+
+} // End of namespace GUI
+
+#endif /* GUI_ANIMATION_PARALLELANIMATION_H */