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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Based on code by omergilad.
+
+#ifndef GUI_ANIMATION_SCALEANIMATION_H
+#define GUI_ANIMATION_SCALEANIMATION_H
+
+#include "gui/animation/Animation.h"
+
+namespace GUI {
+
+class ScaleAnimation: public Animation {
+public:
+ ScaleAnimation() : _endWidth(0), _endWidthFactor(0) {}
+
+ virtual ~ScaleAnimation() {}
+
+ float getEndWidth() const { return _endWidth; }
+ void setEndWidth(float endWidth) { _endWidth = endWidth; }
+ float getEndWidthFactor() const { return _endWidthFactor; }
+ void setEndWidthFactor(float endWidthFactor) { _endWidthFactor = endWidthFactor; }
+ float getStartWidth() const { return _startWidth; }
+ void setStartWidth(float startWidth) { _startWidth = startWidth; }
+
+ void updateInternal(Drawable *drawable, float interpolation) {
+ // If start width was set as 0 -> use the current width as the start dimension
+ if (_startWidth == 0)
+ _startWidth = drawable->getWidth();
+
+ // If end width was set as 0 - multiply the start width by the given factor
+ if (_endWidth == 0)
+ _endWidth = _startWidth * _endWidthFactor;
+
+ // Calculate width based on interpolation
+ float width = _startWidth * (1 - interpolation) + _endWidth * interpolation;
+ drawable->setWidth(width);
+ }
+
+private:
+ virtual void updateInternal(Drawable *drawable, float interpolation);
+ float _startWidth;
+ float _endWidth;
+ float _endWidthFactor;
+};
+
+} // End of namespace GUI
+
+
+#endif /* GUI_ANIMATION_SCALEANIMATION_H */