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Diffstat (limited to 'gui/animation/SequenceAnimationComposite.cpp')
-rw-r--r-- | gui/animation/SequenceAnimationComposite.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/gui/animation/SequenceAnimationComposite.cpp b/gui/animation/SequenceAnimationComposite.cpp new file mode 100644 index 0000000000..9ecfeebc8c --- /dev/null +++ b/gui/animation/SequenceAnimationComposite.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Based on code by omergilad. + +#include "gui/animation/SequenceAnimationComposite.h" + +namespace GUI { + +void SequenceAnimationComposite::start(long currentTime) { + Animation::start(currentTime); + + // The first animation in the sequence should a start time equal to this sequence + if (_sequence.size() >= 1) + _sequence[0]->start(currentTime); + + // Set the index to 0 + _index = 0; +} + +void SequenceAnimationComposite::addAnimation(AnimationPtr animation) { + _sequence.push_back(animation); +} + +void SequenceAnimationComposite::update(Drawable *drawable, long currentTime) { + uint16 sequenceSize = _sequence.size(); + + // Check index bounds + if (_index >= sequenceSize) + return; + + // Get the current animation in the sequence + AnimationPtr anim = _sequence[_index]; + + // Update the drawable + anim->update(drawable, currentTime); + + // Check if the current animation is finished + if (anim->isFinished()) { + // Increase the index - move to the next animation + ++_index; + + if (_index >= sequenceSize) { + // Finished the sequence + finishAnimation(); + } else { + // Set the start time for the next animation + _sequence[_index]->start(currentTime); + } + } +} + +} // End of namespace GUI |