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Diffstat (limited to 'gui/animation/SequenceAnimationComposite.h')
-rw-r--r-- | gui/animation/SequenceAnimationComposite.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/gui/animation/SequenceAnimationComposite.h b/gui/animation/SequenceAnimationComposite.h new file mode 100644 index 0000000000..4ec0331751 --- /dev/null +++ b/gui/animation/SequenceAnimationComposite.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Based on code by omergilad. + +#ifndef GUI_ANIMATION_SEQUENCEANIMATION_H +#define GUI_ANIMATION_SEQUENCEANIMATION_H + +#include "gui/animation/Animation.h" +#include "common/array.h" + +namespace GUI { + +class SequenceAnimationComposite: public Animation { +public: + SequenceAnimationComposite() {} + virtual ~SequenceAnimationComposite() {} + + virtual void addAnimation(AnimationPtr animation); + + virtual void update(Drawable* drawable, long currentTime); + + virtual void start(long currentTime); + +private: + uint16 _index; + Common::Array<AnimationPtr> _sequence; +}; + +} // End of namespace GUI + +#endif /* GUI_ANIMATION_SEQUENCEANIMATION_H */ |