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-rw-r--r--gui/browser.cpp97
1 files changed, 0 insertions, 97 deletions
diff --git a/gui/browser.cpp b/gui/browser.cpp
index e7be11531c..906ca0dbe0 100644
--- a/gui/browser.cpp
+++ b/gui/browser.cpp
@@ -37,101 +37,6 @@ enum {
kGoUpCmd = 'GoUp'
};
-#ifdef MACOSX
-/* On Mac OS X, use the native file selector dialog. We could do the same for
- * other operating systems.
- */
-
-BrowserDialog::BrowserDialog(const char *title, bool dirBrowser)
- : Dialog("Browser") {
- _titleRef = CFStringCreateWithCString(0, title, CFStringGetSystemEncoding());
- _isDirBrowser = dirBrowser;
-}
-
-BrowserDialog::~BrowserDialog() {
- CFRelease(_titleRef);
-}
-
-int BrowserDialog::runModal() {
- NavDialogRef dialogRef;
- WindowRef windowRef = 0;
- NavDialogCreationOptions options;
- NavUserAction result;
- NavReplyRecord reply;
- OSStatus err;
- bool choiceMade = false;
-
- // If in fullscreen mode, switch to windowed mode
- bool wasFullscreen = g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
- if (wasFullscreen) {
- g_system->beginGFXTransaction();
- g_system->setFeatureState(OSystem::kFeatureFullscreenMode, false);
- g_system->endGFXTransaction();
- }
-
- // Temporarily show the real mouse
- CGDisplayShowCursor(kCGDirectMainDisplay);
-
- err = NavGetDefaultDialogCreationOptions(&options);
- assert(err == noErr);
- options.windowTitle = _titleRef;
-// options.message = CFSTR("Select your game directory");
- options.modality = kWindowModalityAppModal;
-
- if (_isDirBrowser)
- err = NavCreateChooseFolderDialog(&options, 0, 0, 0, &dialogRef);
- else
- err = NavCreateChooseFileDialog(&options, 0, 0, 0, 0, 0, &dialogRef);
- assert(err == noErr);
-
- windowRef = NavDialogGetWindow(dialogRef);
-
- err = NavDialogRun(dialogRef);
- assert(err == noErr);
-
- CGDisplayHideCursor(kCGDirectMainDisplay);
-
- result = NavDialogGetUserAction(dialogRef);
-
- if (result == kNavUserActionChoose) {
- err = NavDialogGetReply(dialogRef, &reply);
- assert(err == noErr);
-
- if (reply.validRecord && err == noErr) {
- long theCount;
- AECountItems(&reply.selection, &theCount);
- assert(theCount == 1);
-
- AEKeyword keyword;
- FSRef ref;
- char buf[4096];
- err = AEGetNthPtr(&reply.selection, 1, typeFSRef, &keyword, NULL, &ref, sizeof(ref), NULL);
- assert(err == noErr);
- err = FSRefMakePath(&ref, (UInt8*)buf, sizeof(buf)-1);
- assert(err == noErr);
-
- _choice = Common::FSNode(buf);
- choiceMade = true;
- }
-
- err = NavDisposeReply(&reply);
- assert(err == noErr);
- }
-
- NavDialogDispose(dialogRef);
-
- // If we were in fullscreen mode, switch back
- if (wasFullscreen) {
- g_system->beginGFXTransaction();
- g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true);
- g_system->endGFXTransaction();
- }
-
- return choiceMade;
-}
-
-#else
-
/* We want to use this as a general directory selector at some point... possible uses
* - to select the data dir for a game
* - to select the place where save games are stored
@@ -271,6 +176,4 @@ void BrowserDialog::updateListing() {
draw();
}
-#endif // MACOSX
-
} // End of namespace GUI