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Diffstat (limited to 'gui/console.cpp')
-rw-r--r--gui/console.cpp54
1 files changed, 8 insertions, 46 deletions
diff --git a/gui/console.cpp b/gui/console.cpp
index 4f43b5a6df..57c374ddef 100644
--- a/gui/console.cpp
+++ b/gui/console.cpp
@@ -114,10 +114,7 @@ void ConsoleDialog::slideUpAndClose() {
}
void ConsoleDialog::open() {
- // This dialog will be redrawn a lot, so we store a copy of the blended
- // background in a separate "canvas", just like in the About dialog.
- _canvas.pixels = NULL;
-
+ // TODO: find a new way to do this
// Initiate sliding the console down. We do a very simple trick to achieve
// this effect: we simply move the console dialog just above (outside) the
// visible screen area, then shift it down in handleTickle() over a
@@ -135,36 +132,16 @@ void ConsoleDialog::open() {
}
void ConsoleDialog::close() {
- free(_canvas.pixels);
Dialog::close();
}
void ConsoleDialog::drawDialog() {
- if (!_canvas.pixels) {
- // Blend over the background. Don't count the time used for
- // this when timing the slide action.
-
- uint32 now = g_system->getMillis();
- uint32 delta;
-
- g_gui.blendRect(0, 0, _w, _h, g_gui._bgcolor, 2);
- g_gui.copyToSurface(&_canvas, 0, 0, _w, _h);
-
- delta = g_system->getMillis() - now;
-
- if (_slideTime)
- _slideTime += delta;
- }
-
- g_gui.drawSurface(_canvas, 0, 0);
-
- // Draw a border
- g_gui.hLine(_x, _y + _h - 1, _x + _w - 1, g_gui._color);
-
// Draw text
int start = _scrollLine - _linesPerPage + 1;
int y = _y + 2;
+ g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h));
+
for (int line = 0; line < _linesPerPage; line++) {
int x = _x + 1;
for (int column = 0; column < _lineWidth; column++) {
@@ -174,7 +151,7 @@ void ConsoleDialog::drawDialog() {
#else
byte c = buffer((start + line) * _lineWidth + column);
#endif
- g_gui.drawChar(c, x, y, g_gui._textcolor, _font);
+ g_gui.theme()->drawChar(Common::Rect(x, y, x+kConsoleCharWidth, y+kConsoleLineHeight), c, _font);
x += kConsoleCharWidth;
}
y += kConsoleLineHeight;
@@ -182,21 +159,14 @@ void ConsoleDialog::drawDialog() {
// Draw the scrollbar
_scrollBar->draw();
-
- // Finally blit it all to the screen
- g_gui.addDirtyRect(_x, _y, _w, _h);
}
void ConsoleDialog::handleScreenChanged() {
- free(_canvas.pixels);
- _canvas.pixels = NULL;
+ Dialog::handleScreenChanged();
draw();
}
void ConsoleDialog::handleTickle() {
- if (!_canvas.pixels)
- return;
-
uint32 time = g_system->getMillis();
if (_caretTime < time) {
_caretTime = time + kCaretBlinkTime;
@@ -219,7 +189,7 @@ void ConsoleDialog::handleTickle() {
draw();
} else if (_slideMode == kUpSlideMode && _y <= -_h) {
// End the slide
- _slideMode = kNoSlideMode;
+ //_slideMode = kNoSlideMode;
close();
} else
draw();
@@ -614,6 +584,7 @@ void ConsoleDialog::print(const char *str) {
}
void ConsoleDialog::drawCaret(bool erase) {
+ // TODO: use code from EditableWidget::drawCaret here
int line = _currentPos / _lineWidth;
int displayLine = line - _scrollLine + _linesPerPage - 1;
@@ -626,17 +597,8 @@ void ConsoleDialog::drawCaret(bool erase) {
int x = _x + 1 + (_currentPos % _lineWidth) * kConsoleCharWidth;
int y = _y + displayLine * kConsoleLineHeight;
- char c = buffer(_currentPos);
- if (erase) {
- g_gui.fillRect(x, y, kConsoleCharWidth, kConsoleLineHeight, g_gui._bgcolor);
- g_gui.drawChar(c, x, y + 2, g_gui._textcolor, _font);
- } else {
- g_gui.fillRect(x, y, kConsoleCharWidth, kConsoleLineHeight, g_gui._textcolor);
- g_gui.drawChar(c, x, y + 2, g_gui._bgcolor, _font);
- }
- g_gui.addDirtyRect(x, y, kConsoleCharWidth, kConsoleLineHeight);
-
_caretVisible = !erase;
+ g_gui.theme()->drawCaret(Common::Rect(x, y, x+kConsoleCharWidth, y+kConsoleLineHeight), erase);
}
void ConsoleDialog::scrollToCurrent() {