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Diffstat (limited to 'gui/editgamedialog.h')
-rw-r--r-- | gui/editgamedialog.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/gui/editgamedialog.h b/gui/editgamedialog.h new file mode 100644 index 0000000000..0be6c1650e --- /dev/null +++ b/gui/editgamedialog.h @@ -0,0 +1,97 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GUI_EDITGAMEDIALOG_H +#define GUI_EDITGAMEDIALOG_H + +#include "engines/game.h" +#include "gui/dialog.h" +#include "gui/options.h" + +namespace GUI { + +class BrowserDialog; +class CommandSender; +class DomainEditTextWidget; +class ListWidget; +class ButtonWidget; +class PicButtonWidget; +class GraphicsWidget; +class StaticTextWidget; +class EditTextWidget; +class SaveLoadChooser; + +Common::String addGameToConf(const GameDescriptor &result); + +/* +* A dialog that allows the user to edit a config game entry. +* TODO: add widgets for some/all of the following +* - Maybe scaler/graphics mode. But there are two problems: +* 1) Different backends can have different scalers with different names, +* so we first have to add a way to query those... no Ender, I don't +* think a bitmasked property() value is nice for this, because we would +* have to add to the bitmask values whenever a backends adds a new scaler). +* 2) At the time the launcher is running, the GFX backend is already setup. +* So when a game is run via the launcher, the custom scaler setting for it won't be +* used. So we'd also have to add an API to change the scaler during runtime +* (the SDL backend can already do that based on user input, but there is no API +* to achieve it) +* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs +*/ + +class EditGameDialog : public OptionsDialog { + typedef Common::String String; + typedef Common::Array<Common::String> StringArray; +public: + EditGameDialog(const String &domain, const String &desc); + + void open(); + void close(); + virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); + +protected: + EditTextWidget *_descriptionWidget; + DomainEditTextWidget *_domainWidget; + + StaticTextWidget *_gamePathWidget; + StaticTextWidget *_extraPathWidget; + StaticTextWidget *_savePathWidget; + ButtonWidget *_extraPathClearButton; + ButtonWidget *_savePathClearButton; + + StaticTextWidget *_langPopUpDesc; + PopUpWidget *_langPopUp; + StaticTextWidget *_platformPopUpDesc; + PopUpWidget *_platformPopUp; + + CheckboxWidget *_globalGraphicsOverride; + CheckboxWidget *_globalAudioOverride; + CheckboxWidget *_globalMIDIOverride; + CheckboxWidget *_globalMT32Override; + CheckboxWidget *_globalVolumeOverride; + + ExtraGuiOptions _engineOptions; +}; + +} // End of namespace GUI + +#endif |