diff options
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 176fb45214..1daf9ffd50 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -180,11 +180,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // Language popup _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English")); _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English")); - _langPopUp->appendEntry(_("<default>")); - _langPopUp->appendEntry(""); + _langPopUp->appendEntry(_("<default>"), 0); + _langPopUp->appendEntry("", 0); const Common::LanguageDescription *l = Common::g_languages; for (; l->code; ++l) { - _langPopUp->appendEntry(l->description, l->id); + if (checkGameGUIOptionLanguage(l->id, _guioptionsString)) + _langPopUp->appendEntry(l->description, l->id); } // Platform popup @@ -311,17 +312,16 @@ void EditGameDialog::open() { // TODO: game path - const Common::LanguageDescription *l = Common::g_languages; const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain)); - sel = 0; if (ConfMan.hasKey("language", _domain)) { - for (i = 0; l->code; ++l, ++i) { - if (lang == l->id) - sel = i + 2; - } + _langPopUp->setSelectedTag(lang); + } + + if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable + _langPopUpDesc->setEnabled(false); + _langPopUp->setEnabled(false); } - _langPopUp->setSelected(sel); const Common::PlatformDescription *p = Common::g_platforms; |