diff options
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 2dc3fbba28..2be703a405 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -22,8 +22,6 @@ * $Id$ */ -#include "common/stdafx.h" - #include "engines/engine.h" #include "base/game.h" #include "base/plugins.h" @@ -122,7 +120,7 @@ class EditGameDialog : public OptionsDialog { public: EditGameDialog(const String &domain, const String &desc); - virtual void reflowLayout(); + virtual void reflowLayout(); void open(); void close(); @@ -503,7 +501,7 @@ LauncherDialog::LauncherDialog() new ButtonWidget(this, "launcher_start_button", "Start", kStartCmd, 'S'); // Above the lowest button rows: two more buttons (directly below the list box) - _addButton = + _addButton = new ButtonWidget(this, "launcher_addGame_button", "Add Game...", kAddGameCmd, 'A'); _editButton = new ButtonWidget(this, "launcher_editGame_button", "Edit Game...", kEditGameCmd, 'E'); @@ -554,7 +552,7 @@ void LauncherDialog::open() { // re-launch the same game again. ConfMan.setActiveDomain(""); Dialog::open(); - + updateButtons(); } @@ -624,7 +622,7 @@ void LauncherDialog::updateListing() { void LauncherDialog::addGame() { int modifiers = g_system->getEventManager()->getModifierState(); bool massAdd = (modifiers & Common::KBD_SHIFT) != 0; - + if (massAdd) { MessageDialog alert("Do you really want to run the mass game detector? " "This could potentially add a huge number of games.", "Yes", "No"); @@ -694,10 +692,10 @@ void LauncherDialog::addGame() { EditGameDialog editDialog(domain, result.description()); if (editDialog.runModal() > 0) { // User pressed OK, so make changes permanent - + // Write config to disk ConfMan.flushToDisk(); - + // Update the ListWidget, select the new item, and force a redraw updateListing(); selectGame(domain); @@ -747,13 +745,13 @@ Common::String addGameToConf(const GameDescriptor &result) { // TODO: Setting the description field here has the drawback // that the user does never notice when we upgrade our descriptions. // It might be nice ot leave this field empty, and only set it to - // a value when the user edits the description string. + // a value when the user edits the description string. // However, at this point, that's impractical. Once we have a method // to query all backends for the proper & full description of a given // game target, we can change this (currently, you can only query // for the generic gameid description; it's not possible to obtain // a description which contains extended information like language, etc.). - + return domain; } |