diff options
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 715 |
1 files changed, 131 insertions, 584 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index bae894cba1..f96dd17d46 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -33,6 +33,7 @@ #include "gui/about.h" #include "gui/browser.h" #include "gui/chooser.h" +#include "gui/editgamedialog.h" #include "gui/launcher.h" #include "gui/massadd.h" #include "gui/message.h" @@ -51,6 +52,9 @@ #include "gui/ThemeEval.h" #include "graphics/cursorman.h" +#if defined(USE_CLOUD) && defined(USE_LIBCURL) +#include "backends/cloud/cloudmanager.h" +#endif using Common::ConfigManager; @@ -84,530 +88,41 @@ enum { kCmdSavePathClear = 'PSAC' }; -/* - * TODO: Clean up this ugly design: we subclass EditTextWidget to perform - * input validation. It would be much more elegant to use a decorator pattern, - * or a validation callback, or something like that. - */ -class DomainEditTextWidget : public EditTextWidget { -public: - DomainEditTextWidget(GuiObject *boss, const String &name, const String &text, const char *tooltip = 0) - : EditTextWidget(boss, name, text, tooltip) { - } - -protected: - bool tryInsertChar(byte c, int pos) { - if (Common::isAlnum(c) || c == '-' || c == '_') { - _editString.insertChar(c, pos); - return true; - } - return false; - } -}; - -/* - * A dialog that allows the user to edit a config game entry. - * TODO: add widgets for some/all of the following - * - Maybe scaler/graphics mode. But there are two problems: - * 1) Different backends can have different scalers with different names, - * so we first have to add a way to query those... no Ender, I don't - * think a bitmasked property() value is nice for this, because we would - * have to add to the bitmask values whenever a backends adds a new scaler). - * 2) At the time the launcher is running, the GFX backend is already setup. - * So when a game is run via the launcher, the custom scaler setting for it won't be - * used. So we'd also have to add an API to change the scaler during runtime - * (the SDL backend can already do that based on user input, but there is no API - * to achieve it) - * If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs - */ - -class EditGameDialog : public OptionsDialog { - typedef Common::String String; - typedef Common::Array<Common::String> StringArray; -public: - EditGameDialog(const String &domain, const String &desc); - - void open(); - void close(); - virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); - -protected: - EditTextWidget *_descriptionWidget; - DomainEditTextWidget *_domainWidget; - - StaticTextWidget *_gamePathWidget; - StaticTextWidget *_extraPathWidget; - StaticTextWidget *_savePathWidget; - ButtonWidget *_extraPathClearButton; - ButtonWidget *_savePathClearButton; - - StaticTextWidget *_langPopUpDesc; - PopUpWidget *_langPopUp; - StaticTextWidget *_platformPopUpDesc; - PopUpWidget *_platformPopUp; - - CheckboxWidget *_globalGraphicsOverride; - CheckboxWidget *_globalAudioOverride; - CheckboxWidget *_globalMIDIOverride; - CheckboxWidget *_globalMT32Override; - CheckboxWidget *_globalVolumeOverride; - - ExtraGuiOptions _engineOptions; -}; - -EditGameDialog::EditGameDialog(const String &domain, const String &desc) - : OptionsDialog(domain, "GameOptions") { - // Retrieve all game specific options. - const EnginePlugin *plugin = 0; - // To allow for game domains without a gameid. - // TODO: Is it intentional that this is still supported? - String gameId(ConfMan.get("gameid", domain)); - if (gameId.empty()) - gameId = domain; - // Retrieve the plugin, since we need to access the engine's MetaEngine - // implementation. - EngineMan.findGame(gameId, &plugin); - if (plugin) { - _engineOptions = (*plugin)->getExtraGuiOptions(domain); - } else { - warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str()); - } - - // GAME: Path to game data (r/o), extra data (r/o), and save data (r/w) - String gamePath(ConfMan.get("path", _domain)); - String extraPath(ConfMan.get("extrapath", _domain)); - String savePath(ConfMan.get("savepath", _domain)); - - // GAME: Determine the description string - String description(ConfMan.get("description", domain)); - if (description.empty() && !desc.empty()) { - description = desc; - } - - // GUI: Add tab widget - TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget"); - - // - // 1) The game tab - // - tab->addTab(_("Game")); - - // GUI: Label & edit widget for the game ID - if (g_system->getOverlayWidth() > 320) - new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); - else - new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); - _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); - - // GUI: Label & edit widget for the description - if (g_system->getOverlayWidth() > 320) - new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game")); - else - new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game")); - _descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game")); - - // Language popup - _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English")); - _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English")); - _langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG); - _langPopUp->appendEntry("", (uint32)Common::UNK_LANG); - const Common::LanguageDescription *l = Common::g_languages; - for (; l->code; ++l) { - if (checkGameGUIOptionLanguage(l->id, _guioptionsString)) - _langPopUp->appendEntry(l->description, l->id); - } - - // Platform popup - if (g_system->getOverlayWidth() > 320) - _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for")); - else - _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for")); - _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for")); - _platformPopUp->appendEntry(_("<default>")); - _platformPopUp->appendEntry(""); - const Common::PlatformDescription *p = Common::g_platforms; - for (; p->code; ++p) { - _platformPopUp->appendEntry(p->description, p->id); - } - - // - // 2) The engine tab (shown only if there are custom engine options) - // - if (_engineOptions.size() > 0) { - tab->addTab(_("Engine")); - - addEngineControls(tab, "GameOptions_Engine.", _engineOptions); - } - - // - // 3) The graphics tab - // - _graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX")); - - if (g_system->getOverlayWidth() > 320) - _globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride); - else - _globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride); - - addGraphicControls(tab, "GameOptions_Graphics."); - - // - // 4) The audio tab - // - tab->addTab(_("Audio")); - - if (g_system->getOverlayWidth() > 320) - _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), 0, kCmdGlobalAudioOverride); - else - _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), 0, kCmdGlobalAudioOverride); - - addAudioControls(tab, "GameOptions_Audio."); - addSubtitleControls(tab, "GameOptions_Audio."); - - // - // 5) The volume tab - // - if (g_system->getOverlayWidth() > 320) - tab->addTab(_("Volume")); - else - tab->addTab(_c("Volume", "lowres")); - - if (g_system->getOverlayWidth() > 320) - _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), 0, kCmdGlobalVolumeOverride); - else - _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), 0, kCmdGlobalVolumeOverride); - - addVolumeControls(tab, "GameOptions_Volume."); - - // - // 6) The MIDI tab - // - if (!_guioptions.contains(GUIO_NOMIDI)) { - tab->addTab(_("MIDI")); - - if (g_system->getOverlayWidth() > 320) - _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), 0, kCmdGlobalMIDIOverride); - else - _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), 0, kCmdGlobalMIDIOverride); - - addMIDIControls(tab, "GameOptions_MIDI."); - } - - // - // 7) The MT-32 tab - // - if (!_guioptions.contains(GUIO_NOMIDI)) { - tab->addTab(_("MT-32")); - - if (g_system->getOverlayWidth() > 320) - _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), 0, kCmdGlobalMT32Override); - else - _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), 0, kCmdGlobalMT32Override); - - addMT32Controls(tab, "GameOptions_MT32."); - } - - // - // 8) The Paths tab - // - if (g_system->getOverlayWidth() > 320) - tab->addTab(_("Paths")); - else - tab->addTab(_c("Paths", "lowres")); - - // These buttons have to be extra wide, or the text will be truncated - // in the small version of the GUI. - - // GUI: Button + Label for the game path - if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser); - else - new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser); - _gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath); - - // GUI: Button + Label for the additional path - if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); - else - new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); - _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game")); - - _extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear); - - // GUI: Button + Label for the save path - if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); - else - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); - _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); - - _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); - - // Activate the first tab - tab->setActiveTab(0); - _tabWidget = tab; - - // Add OK & Cancel buttons - new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), 0, kCloseCmd); - new ButtonWidget(this, "GameOptions.Ok", _("OK"), 0, kOKCmd); -} - -void EditGameDialog::open() { - OptionsDialog::open(); - - String extraPath(ConfMan.get("extrapath", _domain)); - if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) { - _extraPathWidget->setLabel(_c("None", "path")); - } - - String savePath(ConfMan.get("savepath", _domain)); - if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) { - _savePathWidget->setLabel(_("Default")); - } - - int sel, i; - bool e; - - // En-/disable dialog items depending on whether overrides are active or not. - - e = ConfMan.hasKey("gfx_mode", _domain) || - ConfMan.hasKey("render_mode", _domain) || - ConfMan.hasKey("fullscreen", _domain) || - ConfMan.hasKey("aspect_ratio", _domain); - _globalGraphicsOverride->setState(e); - - e = ConfMan.hasKey("music_driver", _domain) || - ConfMan.hasKey("output_rate", _domain) || - ConfMan.hasKey("opl_driver", _domain) || - ConfMan.hasKey("subtitles", _domain) || - ConfMan.hasKey("talkspeed", _domain); - _globalAudioOverride->setState(e); - - e = ConfMan.hasKey("music_volume", _domain) || - ConfMan.hasKey("sfx_volume", _domain) || - ConfMan.hasKey("speech_volume", _domain); - _globalVolumeOverride->setState(e); - - if (!_guioptions.contains(GUIO_NOMIDI)) { - e = ConfMan.hasKey("soundfont", _domain) || - ConfMan.hasKey("multi_midi", _domain) || - ConfMan.hasKey("midi_gain", _domain); - _globalMIDIOverride->setState(e); - } - - if (!_guioptions.contains(GUIO_NOMIDI)) { - e = ConfMan.hasKey("native_mt32", _domain) || - ConfMan.hasKey("enable_gs", _domain); - _globalMT32Override->setState(e); - } - - // TODO: game path - - const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain)); - - if (ConfMan.hasKey("language", _domain)) { - _langPopUp->setSelectedTag(lang); - } else { - _langPopUp->setSelectedTag((uint32)Common::UNK_LANG); - } - - if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable - _langPopUpDesc->setEnabled(false); - _langPopUp->setEnabled(false); - } +#pragma mark - - // Set the state of engine-specific checkboxes - for (uint j = 0; j < _engineOptions.size(); ++j) { - // The default values for engine-specific checkboxes are not set when - // ScummVM starts, as this would require us to load and poll all of the - // engine plugins on startup. Thus, we set the state of each custom - // option checkbox to what is specified by the engine plugin, and - // update it only if a value has been set in the configuration of the - // currently selected game. - bool isChecked = _engineOptions[j].defaultState; - if (ConfMan.hasKey(_engineOptions[j].configOption, _domain)) - isChecked = ConfMan.getBool(_engineOptions[j].configOption, _domain); - _engineCheckboxes[j]->setState(isChecked); - } +LauncherDialog::LauncherDialog() + : Dialog(0, 0, 320, 200) { + _backgroundType = GUI::ThemeEngine::kDialogBackgroundMain; + const int screenW = g_system->getOverlayWidth(); + const int screenH = g_system->getOverlayHeight(); - const Common::PlatformDescription *p = Common::g_platforms; - const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain)); - sel = 0; - for (i = 0; p->code; ++p, ++i) { - if (platform == p->id) - sel = i + 2; - } - _platformPopUp->setSelected(sel); -} + _w = screenW; + _h = screenH; + build(); -void EditGameDialog::close() { - if (getResult()) { - ConfMan.set("description", _descriptionWidget->getEditString(), _domain); - - Common::Language lang = (Common::Language)_langPopUp->getSelectedTag(); - if (lang < 0) - ConfMan.removeKey("language", _domain); - else - ConfMan.set("language", Common::getLanguageCode(lang), _domain); - - String gamePath(_gamePathWidget->getLabel()); - if (!gamePath.empty()) - ConfMan.set("path", gamePath, _domain); - - String extraPath(_extraPathWidget->getLabel()); - if (!extraPath.empty() && (extraPath != _c("None", "path"))) - ConfMan.set("extrapath", extraPath, _domain); - else - ConfMan.removeKey("extrapath", _domain); - - String savePath(_savePathWidget->getLabel()); - if (!savePath.empty() && (savePath != _("Default"))) - ConfMan.set("savepath", savePath, _domain); - else - ConfMan.removeKey("savepath", _domain); - - Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag(); - if (platform < 0) - ConfMan.removeKey("platform", _domain); - else - ConfMan.set("platform", Common::getPlatformCode(platform), _domain); - - // Set the state of engine-specific checkboxes - for (uint i = 0; i < _engineOptions.size(); i++) { - ConfMan.setBool(_engineOptions[i].configOption, _engineCheckboxes[i]->getState(), _domain); - } - } - OptionsDialog::close(); + GUI::GuiManager::instance()._launched = true; } -void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { - switch (cmd) { - case kCmdGlobalGraphicsOverride: - setGraphicSettingsState(data != 0); - draw(); - break; - case kCmdGlobalAudioOverride: - setAudioSettingsState(data != 0); - setSubtitleSettingsState(data != 0); - if (_globalVolumeOverride == NULL) - setVolumeSettingsState(data != 0); - draw(); - break; - case kCmdGlobalMIDIOverride: - setMIDISettingsState(data != 0); - draw(); - break; - case kCmdGlobalMT32Override: - setMT32SettingsState(data != 0); - draw(); - break; - case kCmdGlobalVolumeOverride: - setVolumeSettingsState(data != 0); - draw(); - break; - case kCmdChooseSoundFontCmd: { - BrowserDialog browser(_("Select SoundFont"), false); - - if (browser.runModal() > 0) { - // User made this choice... - Common::FSNode file(browser.getResult()); - _soundFont->setLabel(file.getPath()); - - if (!file.getPath().empty() && (file.getPath() != _c("None", "path"))) - _soundFontClearButton->setEnabled(true); - else - _soundFontClearButton->setEnabled(false); - - draw(); - } - break; - } - - // Change path for the game - case kCmdGameBrowser: { - BrowserDialog browser(_("Select directory with game data"), true); - if (browser.runModal() > 0) { - // User made his choice... - Common::FSNode dir(browser.getResult()); - - // TODO: Verify the game can be found in the new directory... Best - // done with optional specific gameid to pluginmgr detectgames? - // FSList files = dir.listDir(FSNode::kListFilesOnly); - - _gamePathWidget->setLabel(dir.getPath()); - draw(); - } - draw(); - break; - } - - // Change path for extra game data (eg, using sword cutscenes when playing via CD) - case kCmdExtraBrowser: { - BrowserDialog browser(_("Select additional game directory"), true); - if (browser.runModal() > 0) { - // User made his choice... - Common::FSNode dir(browser.getResult()); - _extraPathWidget->setLabel(dir.getPath()); - draw(); - } - draw(); - break; - } - // Change path for stored save game (perm and temp) data - case kCmdSaveBrowser: { - BrowserDialog browser(_("Select directory for saved games"), true); - if (browser.runModal() > 0) { - // User made his choice... - Common::FSNode dir(browser.getResult()); - _savePathWidget->setLabel(dir.getPath()); - draw(); - } - draw(); - break; - } - - case kCmdExtraPathClear: - _extraPathWidget->setLabel(_c("None", "path")); - break; - - case kCmdSavePathClear: - _savePathWidget->setLabel(_("Default")); - break; - - case kOKCmd: { - // Write back changes made to config object - String newDomain(_domainWidget->getEditString()); - if (newDomain != _domain) { - if (newDomain.empty() - || newDomain.hasPrefix("_") - || newDomain == ConfigManager::kApplicationDomain - || ConfMan.hasGameDomain(newDomain)) { - MessageDialog alert(_("This game ID is already taken. Please choose another one.")); - alert.runModal(); - return; +void LauncherDialog::selectTarget(const String &target) { + if (!target.empty()) { + int itemToSelect = 0; + StringArray::const_iterator iter; + for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) { + if (target == *iter) { + _list->setSelected(itemToSelect); + break; } - ConfMan.renameGameDomain(_domain, newDomain); - _domain = newDomain; - } } - // FALL THROUGH to default case - default: - OptionsDialog::handleCommand(sender, cmd, data); } } -#pragma mark - - -LauncherDialog::LauncherDialog() - : Dialog(0, 0, 320, 200) { - _backgroundType = GUI::ThemeEngine::kDialogBackgroundMain; - const int screenW = g_system->getOverlayWidth(); - const int screenH = g_system->getOverlayHeight(); - - _w = screenW; - _h = screenH; +LauncherDialog::~LauncherDialog() { + delete _browser; + delete _loadDialog; +} +void LauncherDialog::build() { #ifndef DISABLE_FANCY_THEMES _logo = 0; if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) { @@ -683,28 +198,25 @@ LauncherDialog::LauncherDialog() // Create Load dialog _loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false); - - GUI::GuiManager::instance()._launched = true; } -void LauncherDialog::selectTarget(const String &target) { - if (!target.empty()) { - int itemToSelect = 0; - StringArray::const_iterator iter; - for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) { - if (target == *iter) { - _list->setSelected(itemToSelect); - break; - } - } +void LauncherDialog::clean() { + while (_firstWidget) { + Widget* w = _firstWidget; + removeWidget(w); + delete w; } -} - -LauncherDialog::~LauncherDialog() { delete _browser; delete _loadDialog; } +void LauncherDialog::rebuild() { + clean(); + build(); + reflowLayout(); + setFocusWidget(_firstWidget); +} + void LauncherDialog::open() { // Clear the active domain, in case we return to the dialog from a // failure to launch a game. Otherwise, pressing ESC will attempt to @@ -837,65 +349,25 @@ void LauncherDialog::addGame() { if (_browser->runModal() > 0) { // User made his choice... - Common::FSNode dir(_browser->getResult()); - Common::FSList files; - if (!dir.getChildren(files, Common::FSNode::kListAll)) { - MessageDialog alert(_("ScummVM couldn't open the specified directory!")); - alert.runModal(); - return; - } - - // ...so let's determine a list of candidates, games that - // could be contained in the specified directory. - GameList candidates(EngineMan.detectGames(files)); - - int idx; - if (candidates.empty()) { - // No game was found in the specified directory - MessageDialog alert(_("ScummVM could not find any game in the specified directory!")); - alert.runModal(); - idx = -1; - - looping = true; - } else if (candidates.size() == 1) { - // Exact match - idx = 0; - } else { - // Display the candidates to the user and let her/him pick one - StringArray list; - for (idx = 0; idx < (int)candidates.size(); idx++) - list.push_back(candidates[idx].description()); - - ChooserDialog dialog(_("Pick the game:")); - dialog.setList(list); - idx = dialog.runModal(); - } - if (0 <= idx && idx < (int)candidates.size()) { - GameDescriptor result = candidates[idx]; - - // TODO: Change the detectors to set "path" ! - result["path"] = dir.getPath(); - - Common::String domain = addGameToConf(result); - - // Display edit dialog for the new entry - EditGameDialog editDialog(domain, result.description()); - if (editDialog.runModal() > 0) { - // User pressed OK, so make changes permanent - - // Write config to disk - ConfMan.flushToDisk(); - - // Update the ListWidget, select the new item, and force a redraw - updateListing(); - selectTarget(editDialog.getDomain()); - draw(); +#if defined(USE_CLOUD) && defined(USE_LIBCURL) + String selectedDirectory = _browser->getResult().getPath(); + String bannedDirectory = CloudMan.getDownloadLocalDirectory(); + if (selectedDirectory.size() && selectedDirectory.lastChar() != '/' && selectedDirectory.lastChar() != '\\') + selectedDirectory += '/'; + if (bannedDirectory.size() && bannedDirectory.lastChar() != '/' && bannedDirectory.lastChar() != '\\') { + if (selectedDirectory.size()) { + bannedDirectory += selectedDirectory.lastChar(); } else { - // User aborted, remove the the new domain again - ConfMan.removeGameDomain(domain); + bannedDirectory += '/'; } - } + if (selectedDirectory.equalsIgnoreCase(bannedDirectory)) { + MessageDialog alert(_("This directory cannot be used yet, it is being downloaded into!")); + alert.runModal(); + return; + } +#endif + looping = !doGameDetection(_browser->getResult().getPath()); } } while (looping); } @@ -1074,6 +546,81 @@ void LauncherDialog::handleKeyUp(Common::KeyState state) { updateButtons(); } +bool LauncherDialog::doGameDetection(const Common::String &path) { + // Allow user to add a new game to the list. + // 2) try to auto detect which game is in the directory, if we cannot + // determine it uniquely present a list of candidates to the user + // to pick from + // 3) Display the 'Edit' dialog for that item, letting the user specify + // an alternate description (to distinguish multiple versions of the + // game, e.g. 'Monkey German' and 'Monkey English') and set default + // options for that game + // 4) If no game is found in the specified directory, return to the + // dialog. + + // User made his choice... + Common::FSNode dir(path); + Common::FSList files; + if (!dir.getChildren(files, Common::FSNode::kListAll)) { + MessageDialog alert(_("ScummVM couldn't open the specified directory!")); + alert.runModal(); + return true; + } + + // ...so let's determine a list of candidates, games that + // could be contained in the specified directory. + GameList candidates(EngineMan.detectGames(files)); + + int idx; + if (candidates.empty()) { + // No game was found in the specified directory + MessageDialog alert(_("ScummVM could not find any game in the specified directory!")); + alert.runModal(); + idx = -1; + return false; + } else if (candidates.size() == 1) { + // Exact match + idx = 0; + } else { + // Display the candidates to the user and let her/him pick one + StringArray list; + for (idx = 0; idx < (int)candidates.size(); idx++) + list.push_back(candidates[idx].description()); + + ChooserDialog dialog(_("Pick the game:")); + dialog.setList(list); + idx = dialog.runModal(); + } + if (0 <= idx && idx < (int)candidates.size()) { + GameDescriptor result = candidates[idx]; + + // TODO: Change the detectors to set "path" ! + result["path"] = dir.getPath(); + + Common::String domain = addGameToConf(result); + + // Display edit dialog for the new entry + EditGameDialog editDialog(domain, result.description()); + if (editDialog.runModal() > 0) { + // User pressed OK, so make changes permanent + + // Write config to disk + ConfMan.flushToDisk(); + + // Update the ListWidget, select the new item, and force a redraw + updateListing(); + selectTarget(editDialog.getDomain()); + draw(); + } else { + // User aborted, remove the the new domain again + ConfMan.removeGameDomain(domain); + } + + } + + return true; +} + void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { int item = _list->getSelected(); @@ -1091,7 +638,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat loadGameButtonPressed(item); break; case kOptionsCmd: { - GlobalOptionsDialog options; + GlobalOptionsDialog options(this); options.runModal(); } break; |