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Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 829a57469b..84d27e9892 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -170,16 +170,16 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
tab->addTab(_("Game"));
// GUI: Label & edit widget for the game ID
- new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"));
+ new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain);
// GUI: Label & edit widget for the description
- new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"));
+ new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description);
// Language popup
- _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"));
- _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup");
+ _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
+ _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp->appendEntry(_("<default>"));
_langPopUp->appendEntry("");
const Common::LanguageDescription *l = Common::g_languages;
@@ -188,8 +188,8 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
}
// Platform popup
- _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"));
- _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup");
+ _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
+ _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
_platformPopUp->appendEntry(_("<default>"));
_platformPopUp->appendEntry("");
const Common::PlatformDescription *p = Common::g_platforms;
@@ -250,12 +250,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
// GUI: Button + Label for the additional path
- new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), 0, kCmdExtraBrowser);
- _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath);
+ new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
+ _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
// GUI: Button + Label for the save path
- new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), 0, kCmdSaveBrowser);
- _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath);
+ new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
+ _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
// Activate the first tab
tab->setActiveTab(0);
@@ -497,22 +497,22 @@ LauncherDialog::LauncherDialog()
new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
#endif
- new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), 0, kQuitCmd);
- new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), 0, kAboutCmd);
- new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), 0, kOptionsCmd);
+ new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
+ new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd);
+ new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
_startButton =
- new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), 0, kStartCmd);
+ new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
_loadButton =
- new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), 0, kLoadGameCmd);
+ new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd);
// Above the lowest button rows: two more buttons (directly below the list box)
_addButton =
new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd);
_editButton =
- new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), 0, kEditGameCmd);
+ new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
_removeButton =
- new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), 0, kRemoveGameCmd);
+ new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
// Search box
_searchDesc = 0;