diff options
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 829a57469b..84d27e9892 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -170,16 +170,16 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) tab->addTab(_("Game")); // GUI: Label & edit widget for the game ID - new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line")); _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain); // GUI: Label & edit widget for the description - new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:")); + new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game")); _descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description); // Language popup - _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:")); - _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup"); + _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English")); + _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English")); _langPopUp->appendEntry(_("<default>")); _langPopUp->appendEntry(""); const Common::LanguageDescription *l = Common::g_languages; @@ -188,8 +188,8 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) } // Platform popup - _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:")); - _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup"); + _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for")); + _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for")); _platformPopUp->appendEntry(_("<default>")); _platformPopUp->appendEntry(""); const Common::PlatformDescription *p = Common::g_platforms; @@ -250,12 +250,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) _gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath); // GUI: Button + Label for the additional path - new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), 0, kCmdExtraBrowser); - _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath); + new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser); + _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game")); // GUI: Button + Label for the save path - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), 0, kCmdSaveBrowser); - _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser); + _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put")); // Activate the first tab tab->setActiveTab(0); @@ -497,22 +497,22 @@ LauncherDialog::LauncherDialog() new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion); #endif - new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), 0, kQuitCmd); - new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), 0, kAboutCmd); - new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), 0, kOptionsCmd); + new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd); + new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd); + new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd); _startButton = - new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), 0, kStartCmd); + new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd); _loadButton = - new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), 0, kLoadGameCmd); + new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd); // Above the lowest button rows: two more buttons (directly below the list box) _addButton = new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd); _editButton = - new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), 0, kEditGameCmd); + new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd); _removeButton = - new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), 0, kRemoveGameCmd); + new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd); // Search box _searchDesc = 0; |