diff options
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 9ac97a77d6..4496c11a3d 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -194,10 +194,10 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // GUI: Label & edit widget for the game ID if (g_system->getOverlayWidth() > 320) - new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); else - new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line")); - _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line")); + new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); + _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); // GUI: Label & edit widget for the description if (g_system->getOverlayWidth() > 320) @@ -327,19 +327,19 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) // GUI: Button + Label for the additional path if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser); + new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); else - new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used the game"), kCmdExtraBrowser); - _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game")); + new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); + _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game")); _extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear); // GUI: Button + Label for the save path if (g_system->getOverlayWidth() > 320) - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); else - new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser); - _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put")); + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); + _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); @@ -630,7 +630,7 @@ LauncherDialog::LauncherDialog() new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd); _loadButton = - new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd); + new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd); // Above the lowest button rows: two more buttons (directly below the list box) if (g_system->getOverlayWidth() > 320) { @@ -996,7 +996,7 @@ void LauncherDialog::loadGameButtonPressed(int item) { #ifdef ENABLE_EVENTRECORDER void LauncherDialog::recordGame(int item) { RecorderDialog recorderDialog; - MessageDialog alert(_("Do you want to load savegame?"), + MessageDialog alert(_("Do you want to load saved game?"), _("Yes"), _("No")); switch(recorderDialog.runModal(_domains[item])) { case RecorderDialog::kRecordDialogClose: |