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-rw-r--r--gui/massadd.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/gui/massadd.cpp b/gui/massadd.cpp
index 6d40c4e78b..db94d4308b 100644
--- a/gui/massadd.cpp
+++ b/gui/massadd.cpp
@@ -59,7 +59,7 @@ enum {
MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
- : Dialog("massadddialog"),
+ : Dialog("MassAdd"),
_dirsScanned(0),
_okButton(0),
_dirProgressText(0),
@@ -68,27 +68,22 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
// The dir we start our scan at
_scanStack.push(startDir);
+// Removed for now... Why would you put a title on mass add dialog called "Mass Add Dialog"?
+// new StaticTextWidget(this, "massadddialog_caption", "Mass Add Dialog");
- // Create dialog items
- // We need:
- // - "OK" button, only enabled after the scan has finished
- // - "Cancel" / "Abort" button, always active
- // - static text as headline for the dialog
- // - static text displaying the progress text
- // - (future) a listbox showing all the games we added/are going to add
-
- new StaticTextWidget(this, "massadddialog_caption", "Mass Add Dialog");
-
- _dirProgressText = new StaticTextWidget(this, "massadddialog_dirprogress",
+ _dirProgressText = new StaticTextWidget(this, "MassAdd.DirProgressText",
"... progress ...");
- _gameProgressText = new StaticTextWidget(this, "massadddialog_gameprogress",
+ _gameProgressText = new StaticTextWidget(this, "MassAdd.GameProgressText",
"... progress ...");
+
+ _dirProgressText->setAlign(Graphics::kTextAlignCenter);
+ _gameProgressText->setAlign(Graphics::kTextAlignCenter);
- _okButton = new ButtonWidget(this, "massadddialog_ok", "OK", kOkCmd, Common::ASCII_RETURN);
+ _okButton = new ButtonWidget(this, "MassAdd.Ok", "OK", kOkCmd, Common::ASCII_RETURN);
_okButton->setEnabled(false);
- new ButtonWidget(this, "massadddialog_cancel", "Cancel", kCancelCmd, Common::ASCII_ESCAPE);
+ new ButtonWidget(this, "MassAdd.Cancel", "Cancel", kCancelCmd, Common::ASCII_ESCAPE);
// Build a map from all configured game paths to the targets using them
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();