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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef NEWGUI_H
+#define NEWGUI_H
+
+#include "scummsys.h"
+#include "system.h" // For events
+#include "util.h"
+
+class Dialog;
+class Scumm;
+
+#define hline(x, y, x2, color) line(x, y, x2, y, color);
+#define vline(x, y, y2, color) line(x, y, x, y2, color);
+
+enum {
+ kTextAlignLeft,
+ kTextAlignCenter,
+ kTextAlignRight,
+};
+
+// Extremly simple stack class, doesn't even do any error checking (for now)
+class DialogStack {
+protected:
+ Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway
+ int _size;
+public:
+ DialogStack() : _size(0) {}
+
+ bool empty() const { return _size <= 0; }
+ void push(Dialog *d) { _stack[_size++] = d; }
+ Dialog *top() const { return _stack[_size-1]; }
+ void pop() { if (_size > 0) _stack[--_size] = 0; }
+ int size() const { return _size; }
+ Dialog *operator [](int i) { return _stack[i]; }
+};
+
+typedef ScummVM::List<OSystem::Event> EventList;
+
+// This class hopefully will replace the old Gui class completly one day
+class NewGui {
+ friend class Dialog;
+public:
+ byte _color, _shadowcolor;
+ byte _bgcolor;
+ byte _textcolor;
+ byte _textcolorhi;
+
+ // Dialogs
+ void pauseDialog();
+ void saveloadDialog();
+ void aboutDialog();
+ void optionsDialog();
+ void soundDialog();
+
+ void loop();
+
+ bool isActive() { return ! _dialogStack.empty(); }
+
+ NewGui(Scumm *s);
+
+ void handleEvent(const OSystem::Event &event) { _eventList.push_back(event); }
+
+ Scumm *getScumm() { return _s; }
+
+protected:
+ Scumm *_s;
+ bool _use_alpha_blending;
+ bool _need_redraw;
+ bool _prepare_for_gui;
+ DialogStack _dialogStack;
+
+ Dialog *_pauseDialog;
+ Dialog *_saveLoadDialog;
+ Dialog *_aboutDialog;
+ Dialog *_optionsDialog;
+ Dialog *_soundDialog;
+
+ // for continuous events (keyDown)
+ int _currentKeyDown, _currentKeyDownFlags;
+ int _keyRepeatLoopCount;
+ int _keyRepeatEvenCount;
+
+ // sound state
+ bool _old_soundsPaused;
+
+ // mouse cursor state
+ bool _old_cursor_mode;
+ int _old_cursorHotspotX, _old_cursorHotspotY, _old_cursorWidth, _old_cursorHeight;
+ byte _old_grabbedCursor[2048];
+
+ // position and time of last mouse click (used to detect double clicks)
+ struct {
+ int16 x, y; // Position of mouse when the click occured
+ uint32 time; // Time
+ int count; // How often was it already pressed?
+ } _lastClick;
+
+ // List of events to be handled
+ EventList _eventList;
+
+ void saveState();
+ void restoreState();
+
+ void openDialog(Dialog *dialog);
+ void closeTopDialog();
+
+public:
+ // Drawing
+ byte *getBasePtr(int x, int y);
+ void box(int x, int y, int width, int height);
+ void line(int x, int y, int x2, int y2, byte color);
+ void blendRect(int x, int y, int w, int h, byte color);
+ void fillRect(int x, int y, int w, int h, byte color);
+ void checkerRect(int x, int y, int w, int h, byte color);
+ void frameRect(int x, int y, int w, int h, byte color);
+ void addDirtyRect(int x, int y, int w, int h);
+ void drawChar(const char c, int x, int y);
+ void drawString(const char *str, int x, int y, int w, byte color, int align = kTextAlignLeft);
+
+ void drawBitmap(uint32 bitmap[8], int x, int y, byte color);
+ void blitTo(byte buffer[320*200], int x, int y, int w, int h);
+ void blitFrom(byte buffer[320*200], int x, int y, int w, int h);
+
+ // Query a string from the resources
+ const char *queryResString(int stringno);
+
+ // Query a custom string. This is in a seperate method so that we
+ // can easily localize the messages in the future if we want to.
+ const char *queryCustomString(int stringno);
+};
+
+#endif