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-rw-r--r--gui/saveload-dialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp
index ae3612f778..4ae873229f 100644
--- a/gui/saveload-dialog.cpp
+++ b/gui/saveload-dialog.cpp
@@ -229,7 +229,7 @@ void SaveLoadChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uin
void SaveLoadChooserDialog::runSaveSync(bool hasSavepathOverride) {
if (!CloudMan.isSyncing()) {
if (hasSavepathOverride) {
- ConnMan.showCloudDisabledIcon();
+ CloudMan.showCloudDisabledIcon();
} else {
Cloud::SavesSyncRequest *request = CloudMan.syncSaves();
if (request)
@@ -921,7 +921,7 @@ void SaveLoadChooserGrid::reflowLayout() {
// In the save mode we will always create a new save button as the first button.
if (_saveMode && curLine == 0 && curColumn == 0) {
_newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
- ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new save game"), kNewSaveCmd);
+ ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new saved game"), kNewSaveCmd);
// In case no more slots are free, we will disable the new save button
if (_nextFreeSaveSlot == -1) {
newSave->setEnabled(false);