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Diffstat (limited to 'gui/widgets/scrollcontainer.h')
-rw-r--r-- | gui/widgets/scrollcontainer.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/gui/widgets/scrollcontainer.h b/gui/widgets/scrollcontainer.h new file mode 100644 index 0000000000..692c7e3507 --- /dev/null +++ b/gui/widgets/scrollcontainer.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GUI_WIDGETS_SCROLLCONTAINER_H +#define GUI_WIDGETS_SCROLLCONTAINER_H + +#include "gui/widget.h" +#include "common/str.h" +#include "scrollbar.h" + +namespace GUI { + +class ScrollContainerWidget: public Widget { + ScrollBarWidget *_verticalScroll; + int16 _scrolledX, _scrolledY; + uint16 _limitH; + + void recalc(); + +public: + ScrollContainerWidget(GuiObject *boss, int x, int y, int w, int h); + ScrollContainerWidget(GuiObject *boss, const Common::String &name); + ~ScrollContainerWidget(); + + void init(); + virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); + virtual void reflowLayout(); + +protected: + // We overload getChildY to make sure child widgets are positioned correctly. + // Essentially this compensates for the space taken up by the tab title header. + virtual int16 getChildX() const; + virtual int16 getChildY() const; + virtual uint16 getWidth() const; + virtual uint16 getHeight() const; + + virtual void drawWidget(); + + virtual Widget *findWidget(int x, int y); +}; + +} // End of namespace GUI + +#endif |