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-rw-r--r--gui/options.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/gui/options.cpp b/gui/options.cpp
index 69e92bf5eb..4969f8ef3f 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -673,15 +673,15 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
const uint32 deviceGuiOption = MidiDriver::musicType2GUIO(d->getMusicType());
if ((_domain == Common::ConfigManager::kApplicationDomain && d->getMusicType() != MT_TOWNS // global dialog - skip useless FM-Towns, C64, Amiga, AppleIIGS options there
- && d->getMusicType() != MT_C64 && d->getMusicType() != MT_AMIGA && d->getMusicType() != MT_APPLEIIGS)
- || (_domain != Common::ConfigManager::kApplicationDomain && !(_guioptions & allFlags)) // No flags are specified
- || (_guioptions & deviceGuiOption) // flag is present
- // HACK/FIXME: For now we have to show GM devices, even when the game only has GUIO_MIDIMT32 set,
- // else we would not show for example external devices connected via ALSA, since they are always
- // marked as General MIDI device.
- || (deviceGuiOption == Common::GUIO_MIDIGM && (_guioptions & Common::GUIO_MIDIMT32))
- || d->getMusicDriverId() == "auto" || d->getMusicDriverId() == "null") // always add default and null device
- _midiPopUp->appendEntry(d->getCompleteName(), d->getHandle());
+ && d->getMusicType() != MT_C64 && d->getMusicType() != MT_AMIGA && d->getMusicType() != MT_APPLEIIGS)
+ || (_domain != Common::ConfigManager::kApplicationDomain && !(_guioptions & allFlags)) // No flags are specified
+ || (_guioptions & deviceGuiOption) // flag is present
+ // HACK/FIXME: For now we have to show GM devices, even when the game only has GUIO_MIDIMT32 set,
+ // else we would not show for example external devices connected via ALSA, since they are always
+ // marked as General MIDI device.
+ || (deviceGuiOption == Common::GUIO_MIDIGM && (_guioptions & Common::GUIO_MIDIMT32))
+ || d->getMusicDriverId() == "auto" || d->getMusicDriverId() == "null") // always add default and null device
+ _midiPopUp->appendEntry(d->getCompleteName(), d->getHandle());
}
}