diff options
Diffstat (limited to 'image/codecs/codec.cpp')
-rw-r--r-- | image/codecs/codec.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/image/codecs/codec.cpp b/image/codecs/codec.cpp new file mode 100644 index 0000000000..530fb3b836 --- /dev/null +++ b/image/codecs/codec.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "image/codecs/codec.h" + +#include "image/jpeg.h" +#include "image/codecs/bmp_raw.h" +#include "image/codecs/cdtoons.h" +#include "image/codecs/cinepak.h" +#include "image/codecs/indeo3.h" +#include "image/codecs/mjpeg.h" +#include "image/codecs/mpeg.h" +#include "image/codecs/msvideo1.h" +#include "image/codecs/msrle.h" +#include "image/codecs/qtrle.h" +#include "image/codecs/rpza.h" +#include "image/codecs/smc.h" +#include "image/codecs/svq1.h" +#include "image/codecs/truemotion1.h" + +#include "common/endian.h" +#include "common/textconsole.h" + +namespace Image { + +Codec *createBitmapCodec(uint32 tag, int width, int height, int bitsPerPixel) { + switch (tag) { + case SWAP_CONSTANT_32(0): + return new BitmapRawDecoder(width, height, bitsPerPixel); + case SWAP_CONSTANT_32(1): + return new MSRLEDecoder(width, height, bitsPerPixel); + case MKTAG('C','R','A','M'): + case MKTAG('m','s','v','c'): + case MKTAG('W','H','A','M'): + return new MSVideo1Decoder(width, height, bitsPerPixel); + case MKTAG('c','v','i','d'): + return new CinepakDecoder(bitsPerPixel); + case MKTAG('I','V','3','2'): + return new Indeo3Decoder(width, height); +#ifdef VIDEO_CODECS_TRUEMOTION1_H + case MKTAG('D','U','C','K'): + case MKTAG('d','u','c','k'): + return new TrueMotion1Decoder(width, height); +#endif +#ifdef USE_MPEG2 + case MKTAG('m','p','g','2'): + return new MPEGDecoder(); +#endif + case MKTAG('M','J','P','G'): + case MKTAG('m','j','p','g'): + return new MJPEGDecoder(); + default: + if (tag & 0x00FFFFFF) + warning("Unknown BMP/AVI compression format \'%s\'", tag2str(tag)); + else + warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag)); + } + + return 0; +} + +Codec *createQuickTimeCodec(uint32 tag, int width, int height, int bitsPerPixel) { + switch (tag) { + case MKTAG('c','v','i','d'): + // Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this. + return new CinepakDecoder(bitsPerPixel); + case MKTAG('r','p','z','a'): + // Apple Video ("Road Pizza"): Used by some Myst videos. + return new RPZADecoder(width, height); + case MKTAG('r','l','e',' '): + // QuickTime RLE: Used by some Myst ME videos. + return new QTRLEDecoder(width, height, bitsPerPixel); + case MKTAG('s','m','c',' '): + // Apple SMC: Used by some Myst videos. + return new SMCDecoder(width, height); + case MKTAG('S','V','Q','1'): + // Sorenson Video 1: Used by some Myst ME videos. + return new SVQ1Decoder(width, height); + case MKTAG('S','V','Q','3'): + // Sorenson Video 3: Used by some Myst ME videos. + warning("Sorenson Video 3 not yet supported"); + break; + case MKTAG('j','p','e','g'): + // JPEG: Used by some Myst ME 10th Anniversary videos. + return new JPEGDecoder(); + case MKTAG('Q','k','B','k'): + // CDToons: Used by most of the Broderbund games. + return new CDToonsDecoder(width, height); + default: + warning("Unsupported QuickTime codec \'%s\'", tag2str(tag)); + } + + return 0; +} + +} // End of namespace Image |