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Diffstat (limited to 'image/codecs/codec.cpp')
| -rw-r--r-- | image/codecs/codec.cpp | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/image/codecs/codec.cpp b/image/codecs/codec.cpp new file mode 100644 index 0000000000..398e9c562c --- /dev/null +++ b/image/codecs/codec.cpp @@ -0,0 +1,265 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/list.h" +#include "common/scummsys.h" + +#include "image/codecs/codec.h" + +#include "image/jpeg.h" +#include "image/codecs/bmp_raw.h" +#include "image/codecs/cdtoons.h" +#include "image/codecs/cinepak.h" +#include "image/codecs/indeo3.h" +#include "image/codecs/mjpeg.h" +#include "image/codecs/mpeg.h" +#include "image/codecs/msvideo1.h" +#include "image/codecs/msrle.h" +#include "image/codecs/qtrle.h" +#include "image/codecs/rpza.h" +#include "image/codecs/smc.h" +#include "image/codecs/svq1.h" +#include "image/codecs/truemotion1.h" + +#include "common/endian.h" +#include "common/textconsole.h" + +namespace Image { + +namespace { + +/** + * Add a color to the QuickTime dither table check queue if it hasn't already been found. + */ +inline void addColorToQueue(uint16 color, uint16 index, byte *checkBuffer, Common::List<uint16> &checkQueue) { + if ((READ_UINT16(checkBuffer + color * 2) & 0xFF) == 0) { + // Previously unfound color + WRITE_UINT16(checkBuffer + color * 2, index); + checkQueue.push_back(color); + } +} + +inline byte adjustColorRange(byte currentColor, byte correctColor, byte palColor) { + return CLIP<int>(currentColor - palColor + correctColor, 0, 255); +} + +inline uint16 makeQuickTimeDitherColor(byte r, byte g, byte b) { + // RGB554 + return ((r & 0xF8) << 6) | ((g & 0xF8) << 1) | (b >> 4); +} + +} // End of anonymous namespace + +byte *Codec::createQuickTimeDitherTable(const byte *palette, uint colorCount) { + byte *buf = new byte[0x10000]; + memset(buf, 0, 0x10000); + + Common::List<uint16> checkQueue; + + bool foundBlack = false; + bool foundWhite = false; + + const byte *palPtr = palette; + + // See what colors we have, and add them to the queue to check + for (uint i = 0; i < colorCount; i++) { + byte r = *palPtr++; + byte g = *palPtr++; + byte b = *palPtr++; + uint16 n = (i << 8) | 1; + uint16 col = makeQuickTimeDitherColor(r, g, b); + + if (col == 0) { + // Special case for close-to-black + // The original did more here, but it effectively discarded the value + // due to a poor if-check (whole 16-bit value instead of lower 8-bits). + WRITE_UINT16(buf, n); + foundBlack = true; + } else if (col == 0x3FFF) { + // Special case for close-to-white + // The original did more here, but it effectively discarded the value + // due to a poor if-check (whole 16-bit value instead of lower 8-bits). + WRITE_UINT16(buf + 0x7FFE, n); + foundWhite = true; + } else { + // Previously unfound color + addColorToQueue(col, n, buf, checkQueue); + } + } + + // More special handling for white + if (foundWhite) + checkQueue.push_front(0x3FFF); + + // More special handling for black + if (foundBlack) + checkQueue.push_front(0); + + // Go through the list of colors we have and match up similar colors + // to fill in the table as best as we can. + while (!checkQueue.empty()) { + uint16 col = checkQueue.front(); + checkQueue.pop_front(); + uint16 index = READ_UINT16(buf + col * 2); + + uint32 x = col << 4; + if ((x & 0xFF) < 0xF0) + addColorToQueue((x + 0x10) >> 4, index, buf, checkQueue); + if ((x & 0xFF) >= 0x10) + addColorToQueue((x - 0x10) >> 4, index, buf, checkQueue); + + uint32 y = col << 7; + if ((y & 0xFF00) < 0xF800) + addColorToQueue((y + 0x800) >> 7, index, buf, checkQueue); + if ((y & 0xFF00) >= 0x800) + addColorToQueue((y - 0x800) >> 7, index, buf, checkQueue); + + uint32 z = col << 2; + if ((z & 0xFF00) < 0xF800) + addColorToQueue((z + 0x800) >> 2, index, buf, checkQueue); + if ((z & 0xFF00) >= 0x800) + addColorToQueue((z - 0x800) >> 2, index, buf, checkQueue); + } + + // Contract the table back to just palette entries + for (int i = 0; i < 0x4000; i++) + buf[i] = READ_UINT16(buf + i * 2) >> 8; + + // Now go through and distribute the error to three more pixels + byte *bufPtr = buf; + for (uint realR = 0; realR < 0x100; realR += 8) { + for (uint realG = 0; realG < 0x100; realG += 8) { + for (uint realB = 0; realB < 0x100; realB += 16) { + byte palIndex = *bufPtr; + byte r = realR; + byte g = realG; + byte b = realB; + + byte palR = palette[palIndex * 3] & 0xF8; + byte palG = palette[palIndex * 3 + 1] & 0xF8; + byte palB = palette[palIndex * 3 + 2] & 0xF0; + + r = adjustColorRange(r, realR, palR); + g = adjustColorRange(g, realG, palG); + b = adjustColorRange(b, realB, palB); + palIndex = buf[makeQuickTimeDitherColor(r, g, b)]; + bufPtr[0x4000] = palIndex; + + palR = palette[palIndex * 3] & 0xF8; + palG = palette[palIndex * 3 + 1] & 0xF8; + palB = palette[palIndex * 3 + 2] & 0xF0; + + r = adjustColorRange(r, realR, palR); + g = adjustColorRange(g, realG, palG); + b = adjustColorRange(b, realB, palB); + palIndex = buf[makeQuickTimeDitherColor(r, g, b)]; + bufPtr[0x8000] = palIndex; + + palR = palette[palIndex * 3] & 0xF8; + palG = palette[palIndex * 3 + 1] & 0xF8; + palB = palette[palIndex * 3 + 2] & 0xF0; + + r = adjustColorRange(r, realR, palR); + g = adjustColorRange(g, realG, palG); + b = adjustColorRange(b, realB, palB); + palIndex = buf[makeQuickTimeDitherColor(r, g, b)]; + bufPtr[0xC000] = palIndex; + + bufPtr++; + } + } + } + + return buf; +} + +Codec *createBitmapCodec(uint32 tag, int width, int height, int bitsPerPixel) { + switch (tag) { + case SWAP_CONSTANT_32(0): + return new BitmapRawDecoder(width, height, bitsPerPixel); + case SWAP_CONSTANT_32(1): + return new MSRLEDecoder(width, height, bitsPerPixel); + case MKTAG('C','R','A','M'): + case MKTAG('m','s','v','c'): + case MKTAG('W','H','A','M'): + return new MSVideo1Decoder(width, height, bitsPerPixel); + case MKTAG('c','v','i','d'): + return new CinepakDecoder(bitsPerPixel); + case MKTAG('I','V','3','2'): + return new Indeo3Decoder(width, height); +#ifdef IMAGE_CODECS_TRUEMOTION1_H + case MKTAG('D','U','C','K'): + case MKTAG('d','u','c','k'): + return new TrueMotion1Decoder(); +#endif +#ifdef USE_MPEG2 + case MKTAG('m','p','g','2'): + return new MPEGDecoder(); +#endif + case MKTAG('M','J','P','G'): + case MKTAG('m','j','p','g'): + return new MJPEGDecoder(); + default: + if (tag & 0x00FFFFFF) + warning("Unknown BMP/AVI compression format \'%s\'", tag2str(tag)); + else + warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag)); + } + + return 0; +} + +Codec *createQuickTimeCodec(uint32 tag, int width, int height, int bitsPerPixel) { + switch (tag) { + case MKTAG('c','v','i','d'): + // Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this. + return new CinepakDecoder(bitsPerPixel); + case MKTAG('r','p','z','a'): + // Apple Video ("Road Pizza"): Used by some Myst videos. + return new RPZADecoder(width, height); + case MKTAG('r','l','e',' '): + // QuickTime RLE: Used by some Myst ME videos. + return new QTRLEDecoder(width, height, bitsPerPixel); + case MKTAG('s','m','c',' '): + // Apple SMC: Used by some Myst videos. + return new SMCDecoder(width, height); + case MKTAG('S','V','Q','1'): + // Sorenson Video 1: Used by some Myst ME videos. + return new SVQ1Decoder(width, height); + case MKTAG('S','V','Q','3'): + // Sorenson Video 3: Used by some Myst ME videos. + warning("Sorenson Video 3 not yet supported"); + break; + case MKTAG('j','p','e','g'): + // JPEG: Used by some Myst ME 10th Anniversary videos. + return new JPEGDecoder(); + case MKTAG('Q','k','B','k'): + // CDToons: Used by most of the Broderbund games. + return new CDToonsDecoder(width, height); + default: + warning("Unsupported QuickTime codec \'%s\'", tag2str(tag)); + } + + return 0; +} + +} // End of namespace Image |
