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diff --git a/image/codecs/codec.cpp b/image/codecs/codec.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/list.h"
+#include "common/scummsys.h"
+
+#include "image/codecs/codec.h"
+
+#include "image/jpeg.h"
+#include "image/codecs/bmp_raw.h"
+#include "image/codecs/cdtoons.h"
+#include "image/codecs/cinepak.h"
+#include "image/codecs/indeo3.h"
+#include "image/codecs/mjpeg.h"
+#include "image/codecs/mpeg.h"
+#include "image/codecs/msvideo1.h"
+#include "image/codecs/msrle.h"
+#include "image/codecs/qtrle.h"
+#include "image/codecs/rpza.h"
+#include "image/codecs/smc.h"
+#include "image/codecs/svq1.h"
+#include "image/codecs/truemotion1.h"
+
+#include "common/endian.h"
+#include "common/textconsole.h"
+
+namespace Image {
+
+namespace {
+
+/**
+ * Add a color to the QuickTime dither table check queue if it hasn't already been found.
+ */
+inline void addColorToQueue(uint16 color, uint16 index, byte *checkBuffer, Common::List<uint16> &checkQueue) {
+ if ((READ_UINT16(checkBuffer + color * 2) & 0xFF) == 0) {
+ // Previously unfound color
+ WRITE_UINT16(checkBuffer + color * 2, index);
+ checkQueue.push_back(color);
+ }
+}
+
+inline byte adjustColorRange(byte currentColor, byte correctColor, byte palColor) {
+ return CLIP<int>(currentColor - palColor + correctColor, 0, 255);
+}
+
+inline uint16 makeQuickTimeDitherColor(byte r, byte g, byte b) {
+ // RGB554
+ return ((r & 0xF8) << 6) | ((g & 0xF8) << 1) | (b >> 4);
+}
+
+} // End of anonymous namespace
+
+byte *Codec::createQuickTimeDitherTable(const byte *palette, uint colorCount) {
+ byte *buf = new byte[0x10000];
+ memset(buf, 0, 0x10000);
+
+ Common::List<uint16> checkQueue;
+
+ bool foundBlack = false;
+ bool foundWhite = false;
+
+ const byte *palPtr = palette;
+
+ // See what colors we have, and add them to the queue to check
+ for (uint i = 0; i < colorCount; i++) {
+ byte r = *palPtr++;
+ byte g = *palPtr++;
+ byte b = *palPtr++;
+ uint16 n = (i << 8) | 1;
+ uint16 col = makeQuickTimeDitherColor(r, g, b);
+
+ if (col == 0) {
+ // Special case for close-to-black
+ // The original did more here, but it effectively discarded the value
+ // due to a poor if-check (whole 16-bit value instead of lower 8-bits).
+ WRITE_UINT16(buf, n);
+ foundBlack = true;
+ } else if (col == 0x3FFF) {
+ // Special case for close-to-white
+ // The original did more here, but it effectively discarded the value
+ // due to a poor if-check (whole 16-bit value instead of lower 8-bits).
+ WRITE_UINT16(buf + 0x7FFE, n);
+ foundWhite = true;
+ } else {
+ // Previously unfound color
+ addColorToQueue(col, n, buf, checkQueue);
+ }
+ }
+
+ // More special handling for white
+ if (foundWhite)
+ checkQueue.push_front(0x3FFF);
+
+ // More special handling for black
+ if (foundBlack)
+ checkQueue.push_front(0);
+
+ // Go through the list of colors we have and match up similar colors
+ // to fill in the table as best as we can.
+ while (!checkQueue.empty()) {
+ uint16 col = checkQueue.front();
+ checkQueue.pop_front();
+ uint16 index = READ_UINT16(buf + col * 2);
+
+ uint32 x = col << 4;
+ if ((x & 0xFF) < 0xF0)
+ addColorToQueue((x + 0x10) >> 4, index, buf, checkQueue);
+ if ((x & 0xFF) >= 0x10)
+ addColorToQueue((x - 0x10) >> 4, index, buf, checkQueue);
+
+ uint32 y = col << 7;
+ if ((y & 0xFF00) < 0xF800)
+ addColorToQueue((y + 0x800) >> 7, index, buf, checkQueue);
+ if ((y & 0xFF00) >= 0x800)
+ addColorToQueue((y - 0x800) >> 7, index, buf, checkQueue);
+
+ uint32 z = col << 2;
+ if ((z & 0xFF00) < 0xF800)
+ addColorToQueue((z + 0x800) >> 2, index, buf, checkQueue);
+ if ((z & 0xFF00) >= 0x800)
+ addColorToQueue((z - 0x800) >> 2, index, buf, checkQueue);
+ }
+
+ // Contract the table back to just palette entries
+ for (int i = 0; i < 0x4000; i++)
+ buf[i] = READ_UINT16(buf + i * 2) >> 8;
+
+ // Now go through and distribute the error to three more pixels
+ byte *bufPtr = buf;
+ for (uint realR = 0; realR < 0x100; realR += 8) {
+ for (uint realG = 0; realG < 0x100; realG += 8) {
+ for (uint realB = 0; realB < 0x100; realB += 16) {
+ byte palIndex = *bufPtr;
+ byte r = realR;
+ byte g = realG;
+ byte b = realB;
+
+ byte palR = palette[palIndex * 3] & 0xF8;
+ byte palG = palette[palIndex * 3 + 1] & 0xF8;
+ byte palB = palette[palIndex * 3 + 2] & 0xF0;
+
+ r = adjustColorRange(r, realR, palR);
+ g = adjustColorRange(g, realG, palG);
+ b = adjustColorRange(b, realB, palB);
+ palIndex = buf[makeQuickTimeDitherColor(r, g, b)];
+ bufPtr[0x4000] = palIndex;
+
+ palR = palette[palIndex * 3] & 0xF8;
+ palG = palette[palIndex * 3 + 1] & 0xF8;
+ palB = palette[palIndex * 3 + 2] & 0xF0;
+
+ r = adjustColorRange(r, realR, palR);
+ g = adjustColorRange(g, realG, palG);
+ b = adjustColorRange(b, realB, palB);
+ palIndex = buf[makeQuickTimeDitherColor(r, g, b)];
+ bufPtr[0x8000] = palIndex;
+
+ palR = palette[palIndex * 3] & 0xF8;
+ palG = palette[palIndex * 3 + 1] & 0xF8;
+ palB = palette[palIndex * 3 + 2] & 0xF0;
+
+ r = adjustColorRange(r, realR, palR);
+ g = adjustColorRange(g, realG, palG);
+ b = adjustColorRange(b, realB, palB);
+ palIndex = buf[makeQuickTimeDitherColor(r, g, b)];
+ bufPtr[0xC000] = palIndex;
+
+ bufPtr++;
+ }
+ }
+ }
+
+ return buf;
+}
+
+Codec *createBitmapCodec(uint32 tag, int width, int height, int bitsPerPixel) {
+ switch (tag) {
+ case SWAP_CONSTANT_32(0):
+ return new BitmapRawDecoder(width, height, bitsPerPixel);
+ case SWAP_CONSTANT_32(1):
+ return new MSRLEDecoder(width, height, bitsPerPixel);
+ case MKTAG('C','R','A','M'):
+ case MKTAG('m','s','v','c'):
+ case MKTAG('W','H','A','M'):
+ return new MSVideo1Decoder(width, height, bitsPerPixel);
+ case MKTAG('c','v','i','d'):
+ return new CinepakDecoder(bitsPerPixel);
+ case MKTAG('I','V','3','2'):
+ return new Indeo3Decoder(width, height);
+#ifdef IMAGE_CODECS_TRUEMOTION1_H
+ case MKTAG('D','U','C','K'):
+ case MKTAG('d','u','c','k'):
+ return new TrueMotion1Decoder();
+#endif
+#ifdef USE_MPEG2
+ case MKTAG('m','p','g','2'):
+ return new MPEGDecoder();
+#endif
+ case MKTAG('M','J','P','G'):
+ case MKTAG('m','j','p','g'):
+ return new MJPEGDecoder();
+ default:
+ if (tag & 0x00FFFFFF)
+ warning("Unknown BMP/AVI compression format \'%s\'", tag2str(tag));
+ else
+ warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag));
+ }
+
+ return 0;
+}
+
+Codec *createQuickTimeCodec(uint32 tag, int width, int height, int bitsPerPixel) {
+ switch (tag) {
+ case MKTAG('c','v','i','d'):
+ // Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this.
+ return new CinepakDecoder(bitsPerPixel);
+ case MKTAG('r','p','z','a'):
+ // Apple Video ("Road Pizza"): Used by some Myst videos.
+ return new RPZADecoder(width, height);
+ case MKTAG('r','l','e',' '):
+ // QuickTime RLE: Used by some Myst ME videos.
+ return new QTRLEDecoder(width, height, bitsPerPixel);
+ case MKTAG('s','m','c',' '):
+ // Apple SMC: Used by some Myst videos.
+ return new SMCDecoder(width, height);
+ case MKTAG('S','V','Q','1'):
+ // Sorenson Video 1: Used by some Myst ME videos.
+ return new SVQ1Decoder(width, height);
+ case MKTAG('S','V','Q','3'):
+ // Sorenson Video 3: Used by some Myst ME videos.
+ warning("Sorenson Video 3 not yet supported");
+ break;
+ case MKTAG('j','p','e','g'):
+ // JPEG: Used by some Myst ME 10th Anniversary videos.
+ return new JPEGDecoder();
+ case MKTAG('Q','k','B','k'):
+ // CDToons: Used by most of the Broderbund games.
+ return new CDToonsDecoder(width, height);
+ default:
+ warning("Unsupported QuickTime codec \'%s\'", tag2str(tag));
+ }
+
+ return 0;
+}
+
+} // End of namespace Image