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Diffstat (limited to 'image/iff.h')
| -rw-r--r-- | image/iff.h | 126 | 
1 files changed, 126 insertions, 0 deletions
| diff --git a/image/iff.h b/image/iff.h new file mode 100644 index 0000000000..3d342b3173 --- /dev/null +++ b/image/iff.h @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/** + * @file + * Image decoder used in engines: + *  - gob + *  - parallaction + *  - queen + *  - saga + */ + +#ifndef IMAGE_IFF_H +#define IMAGE_IFF_H + +#include "common/array.h" +#include "common/endian.h" +#include "graphics/surface.h" + +#include "image/image_decoder.h" + +namespace Common { +class SeekableReadStream; +} + +namespace Graphics { +struct Surface; +} + +namespace Image { + +class IFFDecoder : public ImageDecoder { +public: +	struct Header { +		uint16 width, height; +		uint16 x, y; +		byte numPlanes; +		byte masking; +		byte compression; +		byte flags; +		uint16 transparentColor; +		byte xAspect, yAspect; +		uint16 pageWidth, pageHeight; +	}; + +	struct PaletteRange { +		int16  timer, step, flags; +		byte first, last; +	}; + +	enum Type { +		TYPE_UNKNOWN = 0, +		TYPE_ILBM, +		TYPE_PBM +	}; + +	IFFDecoder(); +	virtual ~IFFDecoder(); + +	// ImageDecoder API +	void destroy(); +	bool loadStream(Common::SeekableReadStream &stream); +	const Header *getHeader() const { return &_header; } +	const Graphics::Surface *getSurface() const { return _surface; } +	const byte *getPalette() const { return _palette; } +	const Common::Array<PaletteRange> &getPaletteRanges() const { return _paletteRanges; } +	uint16 getPaletteColorCount() const { return _paletteColorCount; } + +	/** +	* The number of planes to decode, also determines the pixel packing if _packPixels is true. +	* 8 == decode all planes, map 1 pixel in 1 byte. (default, no packing even if _packPixels is true) +	* +	* NOTE: this property must be reset manually, and is not reset by a call to destroy(). +	*/ +	void setNumRelevantPlanes(const uint8 numRelevantPlanes) { _numRelevantPlanes = numRelevantPlanes; } + +	/** +	* Enables pixel packing, the amount of packing is determined by _numRelevantPlanes +	* 1 == decode first plane, pack 8 pixels in 1 byte. This makes _surface->w 1/8th of _header.width +	* 2 == decode first 2 planes, pack 4 pixels in 1 byte. This makes _surface->w 1/4th of _header.width +	* 4 == decode first 4 planes, pack 2 pixels in 1 byte. This makes _surface->w half of _header.width +	* Packed bitmaps won't have a proper surface format since there is no way to tell it to use 1, 2 or 4 bits per pixel +	* +	* NOTE: this property must be reset manually, and is not reset by a call to destroy(). +	*/ +	void setPixelPacking(const bool pixelPacking) { _pixelPacking = pixelPacking; } +private: + +	Header _header; +	Graphics::Surface *_surface; +	byte *_palette; +	Common::Array<PaletteRange> _paletteRanges; +	Type _type; +	uint16 _paletteColorCount; +	uint8 _numRelevantPlanes; +	bool _pixelPacking; + +	void loadHeader(Common::SeekableReadStream &stream); +	void loadPalette(Common::SeekableReadStream &stream, const uint32 size); +	void loadPaletteRange(Common::SeekableReadStream &stream, const uint32 size); +	void loadBitmap(Common::SeekableReadStream &stream); +	void packPixels(byte *scanlines, byte *data, const uint16 scanlinePitch, const uint16 outPitch); +}; + +} // End of namespace Image + +#endif | 
