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-rw-r--r--kyra/animator.cpp691
1 files changed, 0 insertions, 691 deletions
diff --git a/kyra/animator.cpp b/kyra/animator.cpp
deleted file mode 100644
index e5c5c431c8..0000000000
--- a/kyra/animator.cpp
+++ /dev/null
@@ -1,691 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2005-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "kyra/kyra.h"
-#include "kyra/screen.h"
-#include "kyra/animator.h"
-#include "kyra/sprites.h"
-
-#include "common/system.h"
-
-namespace Kyra {
-ScreenAnimator::ScreenAnimator(KyraEngine *vm, OSystem *system) {
- _vm = vm;
- _screen = vm->screen();
- _initOk = false;
- _updateScreen = false;
- _system = system;
- _screenObjects = _actors = _items = _sprites = _objectQueue = 0;
- _noDrawShapesFlag = 0;
-}
-
-ScreenAnimator::~ScreenAnimator() {
- close();
-}
-
-void ScreenAnimator::init(int actors_, int items_, int sprites_) {
- debug(9, "ScreenAnimator::init(%d, %d, %d)", actors_, items_, sprites_);
- _screenObjects = new AnimObject[actors_ + items_ + sprites_];
- assert(_screenObjects);
- memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_));
- _actors = _screenObjects;
- _sprites = &_screenObjects[actors_];
- _items = &_screenObjects[actors_ + items_];
- _brandonDrawFrame = 113;
-
- _initOk = true;
-}
-
-void ScreenAnimator::close() {
- debug(9, "ScreenAnimator::close()");
- if (_initOk) {
- _initOk = false;
- delete [] _screenObjects;
- _screenObjects = _actors = _items = _sprites = _objectQueue = 0;
- }
-}
-
-void ScreenAnimator::initAnimStateList() {
- AnimObject *animStates = _screenObjects;
- animStates[0].index = 0;
- animStates[0].active = 1;
- animStates[0].flags = 0x800;
- animStates[0].background = _vm->_shapes[2];
- animStates[0].rectSize = _screen->getRectSize(4, 48);
- animStates[0].width = 4;
- animStates[0].height = 48;
- animStates[0].width2 = 4;
- animStates[0].height2 = 3;
-
- for (int i = 1; i <= 4; ++i) {
- animStates[i].index = i;
- animStates[i].active = 0;
- animStates[i].flags = 0x800;
- animStates[i].background = _vm->_shapes[3];
- animStates[i].rectSize = _screen->getRectSize(4, 64);
- animStates[i].width = 4;
- animStates[i].height = 48;
- animStates[i].width2 = 4;
- animStates[i].height2 = 3;
- }
-
- for (int i = 5; i < 16; ++i) {
- animStates[i].index = i;
- animStates[i].active = 0;
- animStates[i].flags = 0;
- }
-
- for (int i = 16; i < 28; ++i) {
- animStates[i].index = i;
- animStates[i].flags = 0;
- animStates[i].background = _vm->_shapes[349+i];
- animStates[i].rectSize = _screen->getRectSize(3, 24);
- animStates[i].width = 3;
- animStates[i].height = 16;
- animStates[i].width2 = 0;
- animStates[i].height2 = 0;
- }
-}
-
-void ScreenAnimator::preserveAllBackgrounds() {
- debug(9, "ScreenAnimator::preserveAllBackgrounds()");
- uint8 curPage = _screen->_curPage;
- _screen->_curPage = 2;
-
- AnimObject *curObject = _objectQueue;
- while (curObject) {
- if (curObject->active && !curObject->disable) {
- preserveOrRestoreBackground(curObject, false);
- curObject->bkgdChangeFlag = 0;
- }
- curObject = curObject->nextAnimObject;
- }
- _screen->_curPage = curPage;
-}
-
-void ScreenAnimator::flagAllObjectsForBkgdChange() {
- debug(9, "ScreenAnimator::flagAllObjectsForBkgdChange()");
- AnimObject *curObject = _objectQueue;
- while (curObject) {
- curObject->bkgdChangeFlag = 1;
- curObject = curObject->nextAnimObject;
- }
-}
-
-void ScreenAnimator::flagAllObjectsForRefresh() {
- debug(9, "ScreenAnimator::flagAllObjectsForRefresh()");
- AnimObject *curObject = _objectQueue;
- while (curObject) {
- curObject->refreshFlag = 1;
- curObject = curObject->nextAnimObject;
- }
-}
-
-void ScreenAnimator::restoreAllObjectBackgrounds() {
- debug(9, "ScreenAnimator::restoreAllObjectBackground()");
- AnimObject *curObject = _objectQueue;
- _screen->_curPage = 2;
-
- while (curObject) {
- if (curObject->active && !curObject->disable) {
- preserveOrRestoreBackground(curObject, true);
- curObject->x2 = curObject->x1;
- curObject->y2 = curObject->y1;
- }
- curObject = curObject->nextAnimObject;
- }
-
- _screen->_curPage = 0;
-}
-
-void ScreenAnimator::preserveAnyChangedBackgrounds() {
- debug(9, "ScreenAnimator::preserveAnyChangedBackgrounds()");
- AnimObject *curObject = _objectQueue;
- _screen->_curPage = 2;
-
- while (curObject) {
- if (curObject->active && !curObject->disable && curObject->bkgdChangeFlag) {
- preserveOrRestoreBackground(curObject, false);
- curObject->bkgdChangeFlag = 0;
- }
- curObject = curObject->nextAnimObject;
- }
-
- _screen->_curPage = 0;
-}
-
-void ScreenAnimator::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
- debug(9, "ScreenAnimator::preserveOrRestoreBackground(0x%X, restore)", obj, restore);
- int x = 0, y = 0, width = obj->width << 3, height = obj->height;
-
- if (restore) {
- x = obj->x2;
- y = obj->y2;
- } else {
- x = obj->x1;
- y = obj->y1;
- }
-
- if (x < 0)
- x = 0;
- if (y < 0)
- y = 0;
-
- int temp;
-
- temp = x + width;
- if (temp >= 319) {
- x = 319 - width;
- }
- temp = y + height;
- if (temp >= 136) {
- y = 136 - height;
- }
-
- if (restore) {
- _screen->copyBlockToPage(_screen->_curPage, x, y, width, height, obj->background);
- } else {
- _screen->copyRegionToBuffer(_screen->_curPage, x, y, width, height, obj->background);
- }
-}
-
-void ScreenAnimator::prepDrawAllObjects() {
- debug(9, "ScreenAnimator::prepDrawAllObjects()");
- AnimObject *curObject = _objectQueue;
- int drawPage = 2;
- int flagUnk1 = 0, flagUnk2 = 0, flagUnk3 = 0;
- if (_noDrawShapesFlag)
- return;
- if (_vm->_brandonStatusBit & 0x20)
- flagUnk1 = 0x200;
- if (_vm->_brandonStatusBit & 0x40)
- flagUnk2 = 0x4000;
-
- while (curObject) {
- if (curObject->active) {
- int xpos = curObject->x1;
- int ypos = curObject->y1;
-
- int drawLayer = 0;
- if (!(curObject->flags & 0x800)) {
- drawLayer = 7;
- } else if (curObject->disable) {
- drawLayer = 0;
- } else {
- drawLayer = _vm->_sprites->getDrawLayer(curObject->drawY);
- }
-
- // talking head functionallity
- if (_vm->_talkingCharNum != -1) {
- const int16 baseAnimFrameTable1[] = { 0x11, 0x35, 0x59, 0x00, 0x00, 0x00 };
- const int16 baseAnimFrameTable2[] = { 0x15, 0x39, 0x5D, 0x00, 0x00, 0x00 };
- const int8 xOffsetTable1[] = { 2, 4, 0, 5, 2, 0, 0, 0 };
- const int8 xOffsetTable2[] = { 6, 4, 8, 3, 6, 0, 0, 0 };
- const int8 yOffsetTable1[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
- const int8 yOffsetTable2[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
- if (curObject->index == 0 || curObject->index <= 4) {
- int shapesIndex = 0;
- if (curObject->index == _vm->_charSayUnk3) {
- shapesIndex = _vm->_currHeadShape + baseAnimFrameTable1[curObject->index];
- } else {
- shapesIndex = baseAnimFrameTable2[curObject->index];
- int temp2 = 0;
- if (curObject->index == 2) {
- if (_vm->_characterList[2].sceneId == 77 || _vm->_characterList[2].sceneId == 86) {
- temp2 = 1;
- } else {
- temp2 = 0;
- }
- } else {
- temp2 = 1;
- }
-
- if (!temp2) {
- shapesIndex = -1;
- }
- }
-
- xpos = curObject->x1;
- ypos = curObject->y1;
-
- int tempX = 0, tempY = 0;
- if (curObject->flags & 0x1) {
- tempX = (xOffsetTable1[curObject->index] * _brandonScaleX) >> 8;
- tempY = yOffsetTable1[curObject->index];
- } else {
- tempX = (xOffsetTable2[curObject->index] * _brandonScaleX) >> 8;
- tempY = yOffsetTable2[curObject->index];
- }
- tempY = (tempY * _brandonScaleY) >> 8;
- xpos += tempX;
- ypos += tempY;
-
- if (_vm->_scaleMode && _brandonScaleX != 256) {
- ++xpos;
- }
-
- if (curObject->index == 0 && shapesIndex != -1) {
- if (!(_vm->_brandonStatusBit & 2)) {
- flagUnk3 = 0x100;
- if ((flagUnk1 & 0x200) || (flagUnk2 & 0x4000)) {
- flagUnk3 = 0;
- }
-
- int tempFlags = 0;
- if (flagUnk3 & 0x100) {
- tempFlags = curObject->flags & 1;
- tempFlags |= 0x800 | flagUnk1 | 0x100;
- }
-
- if (!(flagUnk3 & 0x100) && (flagUnk2 & 0x4000)) {
- tempFlags = curObject->flags & 1;
- tempFlags |= 0x900 | flagUnk1 | 0x4000;
- _screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), int(_vm->_brandonInvFlag), drawLayer, _brandonScaleX, _brandonScaleY);
- } else {
- if (!(flagUnk2 & 0x4000)) {
- tempFlags = curObject->flags & 1;
- tempFlags |= 0x900 | flagUnk1;
- }
-
- _screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _brandonScaleX, _brandonScaleY);
- }
- }
- } else {
- if (shapesIndex != -1) {
- int tempFlags = 0;
- if (curObject->flags & 1) {
- tempFlags = 1;
- }
- _screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 0x800, drawLayer);
- }
- }
- }
- }
-
- xpos = curObject->x1;
- ypos = curObject->y1;
-
- curObject->flags |= 0x800;
- if (curObject->index == 0) {
- flagUnk3 = 0x100;
-
- if (flagUnk1 & 0x200 || flagUnk2 & 0x4000) {
- flagUnk3 = 0;
- }
-
- if (_vm->_brandonStatusBit & 2) {
- curObject->flags &= 0xFFFFFFFE;
- }
-
- if (!_vm->_scaleMode) {
- if (flagUnk3 & 0x100) {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x100, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer);
- } else if (flagUnk3 & 0x4000) {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4000, int(_vm->_brandonInvFlag), drawLayer);
- } else {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1, drawLayer);
- }
- } else {
- if (flagUnk3 & 0x100) {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x104, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _brandonScaleX, _brandonScaleY);
- } else if (flagUnk3 & 0x4000) {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4004, int(_vm->_brandonInvFlag), drawLayer, _brandonScaleX, _brandonScaleY);
- } else {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4, drawLayer, _brandonScaleX, _brandonScaleY);
- }
- }
- } else {
- if (curObject->index >= 16 && curObject->index <= 27) {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | 4, drawLayer, (int)_vm->_scaleTable[curObject->drawY], (int)_vm->_scaleTable[curObject->drawY]);
- } else {
- _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags, drawLayer);
- }
- }
- }
- curObject = curObject->nextAnimObject;
- }
-}
-
-void ScreenAnimator::copyChangedObjectsForward(int refreshFlag) {
- debug(9, "ScreenAnimator::copyChangedObjectsForward(%d)", refreshFlag);
- AnimObject *curObject = _objectQueue;
-
- while (curObject) {
- if (curObject->active) {
- if (curObject->refreshFlag || refreshFlag) {
- int xpos = 0, ypos = 0, width = 0, height = 0;
- xpos = curObject->x1 - (curObject->width2+1);
- ypos = curObject->y1 - curObject->height2;
- width = (curObject->width + ((curObject->width2)>>3)+1)<<3;
- height = curObject->height + curObject->height2*2;
-
- if (xpos < 8) {
- xpos = 8;
- } else if (xpos + width > 312) {
- width = 312 - xpos;
- }
-
- if (ypos < 8) {
- ypos = 8;
- } else if (ypos + height > 136) {
- height = 136 - ypos;
- }
-
- _screen->copyRegion(xpos, ypos, xpos, ypos, width, height, 2, 0, Screen::CR_CLIPPED);
- curObject->refreshFlag = 0;
- _updateScreen = true;
- }
- }
- curObject = curObject->nextAnimObject;
- }
- if (_updateScreen) {
- _screen->updateScreen();
- _updateScreen = false;
- }
-}
-
-void ScreenAnimator::updateAllObjectShapes() {
- debug(9, "ScreenAnimator::updateAllObjectShapes()");
- restoreAllObjectBackgrounds();
- preserveAnyChangedBackgrounds();
- prepDrawAllObjects();
- copyChangedObjectsForward(0);
-}
-
-void ScreenAnimator::animRemoveGameItem(int index) {
- debug(9, "ScreenAnimator::animRemoveGameItem(%d)", index);
- restoreAllObjectBackgrounds();
-
- AnimObject *animObj = &_items[index];
- animObj->sceneAnimPtr = 0;
- animObj->animFrameNumber = -1;
- animObj->refreshFlag = 1;
- animObj->bkgdChangeFlag = 1;
- updateAllObjectShapes();
- animObj->active = 0;
-
- objectRemoveQueue(_objectQueue, animObj);
-}
-
-void ScreenAnimator::animAddGameItem(int index, uint16 sceneId) {
- debug(9, "ScreenAnimator::animRemoveGameItem(%d, %d)", index, sceneId);
- restoreAllObjectBackgrounds();
- assert(sceneId < _vm->_roomTableSize);
- Room *currentRoom = &_vm->_roomTable[sceneId];
- AnimObject *animObj = &_items[index];
- animObj->active = 1;
- animObj->refreshFlag = 1;
- animObj->bkgdChangeFlag = 1;
- animObj->drawY = currentRoom->itemsYPos[index];
- animObj->sceneAnimPtr = _vm->_shapes[220+currentRoom->itemsTable[index]];
- animObj->animFrameNumber = -1;
- animObj->x1 = currentRoom->itemsXPos[index];
- animObj->y1 = currentRoom->itemsYPos[index];
- animObj->x1 -= fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1;
- animObj->y1 -= fetchAnimHeight(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]);
- animObj->x2 = animObj->x1;
- animObj->y2 = animObj->y1;
- animObj->width2 = 0;
- animObj->height2 = 0;
- _objectQueue = objectQueue(_objectQueue, animObj);
- preserveAnyChangedBackgrounds();
- animObj->refreshFlag = 1;
- animObj->bkgdChangeFlag = 1;
-}
-
-void ScreenAnimator::animAddNPC(int character) {
- debug(9, "ScreenAnimator::animAddNPC(%d)", character);
- restoreAllObjectBackgrounds();
- AnimObject *animObj = &_actors[character];
- const Character *ch = &_vm->_characterList[character];
-
- animObj->active = 1;
- animObj->refreshFlag = 1;
- animObj->bkgdChangeFlag = 1;
- animObj->drawY = ch->y1;
- animObj->sceneAnimPtr = _vm->_shapes[4+ch->currentAnimFrame];
- animObj->x1 = animObj->x2 = ch->x1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].xOffset;
- animObj->y1 = animObj->y2 = ch->y1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].yOffset;
- if (ch->facing >= 1 && ch->facing <= 3) {
- animObj->flags |= 1;
- } else if (ch->facing >= 5 && ch->facing <= 7) {
- animObj->flags &= 0xFFFFFFFE;
- }
- _objectQueue = objectQueue(_objectQueue, animObj);
- preserveAnyChangedBackgrounds();
- animObj->refreshFlag = 1;
- animObj->bkgdChangeFlag = 1;
-}
-
-AnimObject *ScreenAnimator::objectRemoveQueue(AnimObject *queue, AnimObject *rem) {
- debug(9, "ScreenAnimator::objectRemoveQueue(0x%X, 0x%X)", queue, rem);
- AnimObject *cur = queue;
- AnimObject *prev = queue;
-
- while (cur != rem && cur) {
- AnimObject *temp = cur->nextAnimObject;
- if (!temp)
- break;
- prev = cur;
- cur = temp;
- }
-
- if (cur == queue) {
- if (!cur)
- return 0;
- return cur->nextAnimObject;
- }
-
- if (!cur->nextAnimObject) {
- if (cur == rem) {
- if (!prev) {
- return 0;
- } else {
- prev->nextAnimObject = 0;
- }
- }
- } else {
- if (cur == rem) {
- prev->nextAnimObject = rem->nextAnimObject;
- }
- }
-
- return queue;
-}
-
-AnimObject *ScreenAnimator::objectAddHead(AnimObject *queue, AnimObject *head) {
- debug(9, "ScreenAnimator::objectAddHead(0x%X, 0x%X)", queue, head);
- head->nextAnimObject = queue;
- return head;
-}
-
-AnimObject *ScreenAnimator::objectQueue(AnimObject *queue, AnimObject *add) {
- debug(9, "ScreenAnimator::objectQueue(0x%X, 0x%X)", queue, add);
- if (add->drawY <= queue->drawY || !queue) {
- add->nextAnimObject = queue;
- return add;
- }
- AnimObject *cur = queue;
- AnimObject *prev = queue;
- while (add->drawY > cur->drawY) {
- AnimObject *temp = cur->nextAnimObject;
- if (!temp)
- break;
- prev = cur;
- cur = temp;
- }
-
- if (add->drawY <= cur->drawY) {
- prev->nextAnimObject = add;
- add->nextAnimObject = cur;
- } else {
- cur->nextAnimObject = add;
- add->nextAnimObject = 0;
- }
- return queue;
-}
-
-void ScreenAnimator::addObjectToQueue(AnimObject *object) {
- debug(9, "ScreenAnimator::addObjectToQueue(0x%X)", object);
- if (!_objectQueue) {
- _objectQueue = objectAddHead(0, object);
- } else {
- _objectQueue = objectQueue(_objectQueue, object);
- }
-}
-
-void ScreenAnimator::refreshObject(AnimObject *object) {
- debug(9, "ScreenAnimator::refreshObject(0x%X)", object);
- _objectQueue = objectRemoveQueue(_objectQueue, object);
- if (_objectQueue) {
- _objectQueue = objectQueue(_objectQueue, object);
- } else {
- _objectQueue = objectAddHead(0, object);
- }
-}
-
-void ScreenAnimator::makeBrandonFaceMouse() {
- debug(9, "ScreenAnimator::makeBrandonFaceMouse()");
- if (_vm->mouseX() >= _vm->_currentCharacter->x1) {
- _vm->_currentCharacter->facing = 3;
- } else {
- _vm->_currentCharacter->facing = 5;
- }
- animRefreshNPC(0);
- updateAllObjectShapes();
-}
-
-int16 ScreenAnimator::fetchAnimWidth(const uint8 *shape, int16 mult) {
- debug(9, "ScreenAnimator::fetchAnimWidth(0x%X, %d)", shape, mult);
- if (_vm->features() & GF_TALKIE)
- shape += 2;
- return (((int16)READ_LE_UINT16((shape+3))) * mult) >> 8;
-}
-
-int16 ScreenAnimator::fetchAnimHeight(const uint8 *shape, int16 mult) {
- debug(9, "ScreenAnimator::fetchAnimHeight(0x%X, %d)", shape, mult);
- if (_vm->features() & GF_TALKIE)
- shape += 2;
- return (int16)(((int8)*(shape+2)) * mult) >> 8;
-}
-
-void ScreenAnimator::setBrandonAnimSeqSize(int width, int height) {
- debug(9, "ScreenAnimator::setBrandonAnimSeqSize(%d, %d)", width, height);
- restoreAllObjectBackgrounds();
- _brandonAnimSeqSizeWidth = _actors[0].width;
- _brandonAnimSeqSizeHeight = _actors[0].height;
- _actors[0].width = width + 1;
- _actors[0].height = height;
- preserveAllBackgrounds();
-}
-
-void ScreenAnimator::resetBrandonAnimSeqSize() {
- debug(9, "ScreenAnimator::resetBrandonAnimSeqSize()");
- restoreAllObjectBackgrounds();
- _actors[0].width = _brandonAnimSeqSizeWidth;
- _actors[0].height = _brandonAnimSeqSizeHeight;
- preserveAllBackgrounds();
-}
-
-void ScreenAnimator::animRefreshNPC(int character) {
- debug(9, "ScreenAnimator::animRefreshNPC(%d)", character);
- AnimObject *animObj = &_actors[character];
- Character *ch = &_vm->characterList()[character];
-
- animObj->refreshFlag = 1;
- animObj->bkgdChangeFlag = 1;
- int facing = ch->facing;
- if (facing >= 1 && facing <= 3) {
- animObj->flags |= 1;
- } else if (facing >= 5 && facing <= 7) {
- animObj->flags &= 0xFFFFFFFE;
- }
-
- animObj->drawY = ch->y1;
- animObj->sceneAnimPtr = _vm->shapes()[4+ch->currentAnimFrame];
- animObj->animFrameNumber = ch->currentAnimFrame;
- if (character == 0) {
- if (_vm->brandonStatus() & 10) {
- animObj->animFrameNumber = 88;
- ch->currentAnimFrame = 88;
- }
- if (_vm->brandonStatus() & 2) {
- animObj->animFrameNumber = _brandonDrawFrame;
- ch->currentAnimFrame = _brandonDrawFrame;
- animObj->sceneAnimPtr = _vm->shapes()[4+_brandonDrawFrame];
- if (_vm->_brandonStatusBit0x02Flag) {
- ++_brandonDrawFrame;
- if (_brandonDrawFrame >= 122)
- _brandonDrawFrame = 113;
- _vm->_brandonStatusBit0x02Flag = 0;
- }
- }
- }
-
- int xOffset = _vm->_defaultShapeTable[ch->currentAnimFrame-7].xOffset;
- int yOffset = _vm->_defaultShapeTable[ch->currentAnimFrame-7].yOffset;
-
- if (_vm->_scaleMode) {
- animObj->x1 = ch->x1;
- animObj->y1 = ch->y1;
-
- _brandonScaleX = _vm->_scaleTable[ch->y1];
- _brandonScaleY = _vm->_scaleTable[ch->y1];
-
- animObj->x1 += (_brandonScaleX * xOffset) >> 8;
- animObj->y1 += (_brandonScaleY * yOffset) >> 8;
- } else {
- animObj->x1 = ch->x1 + xOffset;
- animObj->y1 = ch->y1 + yOffset;
- }
- animObj->width2 = 4;
- animObj->height2 = 3;
-
- refreshObject(animObj);
-}
-
-void ScreenAnimator::setCharacterDefaultFrame(int character) {
- debug(9, "ScreenAnimator::setCharacterDefaultFrame()");
- static uint16 initFrameTable[] = {
- 7, 41, 77, 0, 0
- };
- assert(character < ARRAYSIZE(initFrameTable));
- Character *edit = &_vm->characterList()[character];
- edit->sceneId = 0xFFFF;
- edit->facing = 0;
- edit->currentAnimFrame = initFrameTable[character];
- // edit->unk6 = 1;
-}
-
-void ScreenAnimator::setCharactersHeight() {
- debug(9, "ScreenAnimator::setCharactersHeight()");
- static int8 initHeightTable[] = {
- 48, 40, 48, 47, 56,
- 44, 42, 47, 38, 35,
- 40
- };
- for (int i = 0; i < 11; ++i) {
- _vm->characterList()[i].height = initHeightTable[i];
- }
-}
-
-} // end of namespace Kyra