diff options
Diffstat (limited to 'queen/command.cpp')
-rw-r--r-- | queen/command.cpp | 317 |
1 files changed, 174 insertions, 143 deletions
diff --git a/queen/command.cpp b/queen/command.cpp index 870d33276f..145d7217ff 100644 --- a/queen/command.cpp +++ b/queen/command.cpp @@ -96,6 +96,33 @@ bool CmdText::isEmpty() const { } +void CurrentCmdState::init() { + + commandLevel = 1; + oldVerb = verb = action = Verb(VERB_NONE); + oldNoun = noun = subject1 = subject2 = 0; +} + + +void CurrentCmdState::addObject(int16 objNum) { + + switch (commandLevel) { + case 1: + subject1 = objNum; + break; + case 2: + subject2 = objNum; + break; + } +} + + +void SelectedCmdState::init() { + + action = defaultVerb = Verb(VERB_NONE); + noun = 0; +} + Command::Command(Logic *l, Graphics *g, Input *i, Walk *w) : _logic(l), _graphics(g), _input(i), _walk(w) { @@ -111,13 +138,8 @@ void Command::clear(bool clearTexts) { _graphics->textClear(151, 151); } _parse = false; - - _curCmd.commandLevel = 1; - _curCmd.oldVerb = _curCmd.verb = _curCmd.action = Verb(VERB_NONE); - _curCmd.oldNoun = _curCmd.noun = 0; - - _selCmd.action = _selCmd.defaultVerb = Verb(VERB_NONE); - _selCmd.noun = _selCmd.subject1 = _selCmd.subject2 = 0; + _curCmd.init(); + _selCmd.init(); } @@ -137,11 +159,11 @@ void Command::executeCurrentAction(bool walk) { uint16 objMax = _logic->currentRoomObjMax(); uint16 roomData = _logic->currentRoomData(); - if (_mouseKey == Input::MOUSE_RBUTTON && _selCmd.subject1 != 0) { + if (_mouseKey == Input::MOUSE_RBUTTON && _curCmd.subject1 != 0) { // check to see if selecting default command for object/item - if (_selCmd.subject1 > 0) { + if (_curCmd.subject1 > 0) { // an object - int16 i = _selCmd.subject1; + int16 i = _curCmd.subject1; if (_curCmd.noun > objMax) { int16 aObj = _logic->currentRoomArea(_curCmd.noun - objMax)->object; int16 aObjName = _logic->objectData(aObj)->name; @@ -173,7 +195,7 @@ void Command::executeCurrentAction(bool walk) { } else { // an item - int16 name = _logic->itemData(ABS(_selCmd.subject1))->name; + int16 name = _logic->itemData(ABS(_curCmd.subject1))->name; obj1Name = _logic->objectName(name); } } @@ -187,8 +209,8 @@ void Command::executeCurrentAction(bool walk) { // XXX SUBJECT[2]=0; // get objects names - obj1Name = _logic->objectOrItemName(_selCmd.subject1); - obj2Name = _logic->objectOrItemName(_selCmd.subject2); + obj1Name = _logic->objectOrItemName(_curCmd.subject1); + obj2Name = _logic->objectOrItemName(_curCmd.subject2); if (handleBadCommand(walk)) { cleanupCurrentAction(); @@ -196,12 +218,12 @@ void Command::executeCurrentAction(bool walk) { } // get the number of commands associated with Object/Item - uint16 comMax = countAssociatedCommands(_selCmd.action, _selCmd.subject1, _selCmd.subject2); + uint16 comMax = countAssociatedCommands(_selCmd.action, _curCmd.subject1, _curCmd.subject2); if (comMax == 0) { // no command match was found, so exit - // pass ACTION2 as paramater, as a new Command (and a new ACTION2) + // pass ACTION2 as parameter, as a new Command (and a new ACTION2) // can be constructed while Joe speaks - executeStandardStuff(_selCmd.action, _selCmd.subject1, _selCmd.subject2); + executeStandardStuff(_selCmd.action, _curCmd.subject1, _curCmd.subject2); cleanupCurrentAction(); return; } @@ -209,7 +231,7 @@ void Command::executeCurrentAction(bool walk) { // process each associated command for the Object, until all done // or one of the Gamestate tests fails... int16 cond = 0; - CmdListData *com = &_cmdList[0]; + CmdListData *com = &_cmdList[1]; uint16 comId = 0; uint16 curCommand; for (curCommand = 1; curCommand <= comMax; ++curCommand) { @@ -217,7 +239,7 @@ void Command::executeCurrentAction(bool walk) { ++comId; // try to find a match for the command in COM_LIST for (; comId <= _numCmdList; ++comId, ++com) { - if (com->match(_selCmd.action, _selCmd.subject1, _selCmd.subject2)) { + if (com->match(_selCmd.action, _curCmd.subject1, _curCmd.subject2)) { break; } } @@ -258,11 +280,11 @@ void Command::executeCurrentAction(bool walk) { // Don't grab if action is TALK or WALK if (_selCmd.action.value() != VERB_TALK_TO && _selCmd.action.value() != VERB_WALK_TO) { - if (_selCmd.subject1 > 0) { - _logic->joeGrab(_logic->objectData(_selCmd.subject1)->state, 0); + if (_curCmd.subject1 > 0) { + _logic->joeGrab(_logic->objectData(_curCmd.subject1)->state, 0); } - if (_selCmd.subject2 > 0) { - _logic->joeGrab(_logic->objectData(_selCmd.subject2)->state, 0); + if (_curCmd.subject2 > 0) { + _logic->joeGrab(_logic->objectData(_curCmd.subject2)->state, 0); } } @@ -295,9 +317,9 @@ void Command::executeCurrentAction(bool walk) { } int16 oldImage = 0; - if (_selCmd.subject1 > 0) { + if (_curCmd.subject1 > 0) { // an object (not an item) - oldImage = _logic->objectData(_selCmd.subject1)->image; + oldImage = _logic->objectData(_curCmd.subject1)->image; } if (com->setObjects) { @@ -308,7 +330,7 @@ void Command::executeCurrentAction(bool walk) { } if (com->imageOrder != 0) { - ObjectData* od = _logic->objectData(_selCmd.subject1); + ObjectData* od = _logic->objectData(_curCmd.subject1); // we must update the graphic image of the object if (com->imageOrder < 0) { // instead of setting to -1 or -2, flag as negative @@ -320,15 +342,15 @@ void Command::executeCurrentAction(bool walk) { else { od->image = com->imageOrder; } - _logic->roomRefreshObject(_selCmd.subject1); + _logic->roomRefreshObject(_curCmd.subject1); } else { // this object is not being updated by command list, see if // it has another image copied to it - if (_selCmd.subject1 > 0) { + if (_curCmd.subject1 > 0) { // an object (not an item) - if (_logic->objectData(_selCmd.subject1)->image != oldImage) { - _logic->roomRefreshObject(_selCmd.subject1); + if (_logic->objectData(_curCmd.subject1)->image != oldImage) { + _logic->roomRefreshObject(_curCmd.subject1); } } } @@ -361,7 +383,7 @@ void Command::executeCurrentAction(bool walk) { break; } - changeObjectState(_selCmd.action, _selCmd.subject1, com->song, cutDone); + changeObjectState(_selCmd.action, _curCmd.subject1, com->song, cutDone); if (_selCmd.action.value() == VERB_TALK_TO && cond > 0) { if (executeIfDialog(_logic->objectTextualDescription(cond))) { @@ -417,7 +439,7 @@ void Command::updatePlayer() { if (_input->keyVerb().isJournal()) { // XXX queen.c l.348-365 - warning("Command::updatePlayer() - Journal not implemented"); + warning("Command::updatePlayer() - Journal not yet implemented"); } else if (!_input->keyVerb().isSkipText()) { _curCmd.verb = _input->keyVerb(); @@ -496,6 +518,56 @@ void Command::readCommandsFrom(byte *&ptr) { } +int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, const Verb &v, bool mustWalk) { + + // Check to see if object is actually an exit to another + // room. If so, then set up new room + + + ObjectData *objData = _logic->objectData(objNum); + if (objData->x != 0 || objData->y != 0) { + x = objData->x; + y = objData->y; + } + + if (v.value() == VERB_WALK_TO) { + _logic->entryObj(objData->entryObj); + if (_logic->entryObj() != 0) { + _logic->newRoom(_logic->objectData(_logic->entryObj())->room); + // because this is an exit object, see if there is + // a walk off point and set (x,y) accordingly + WalkOffData *wod = _logic->walkOffPointForObject(objNum); + if (wod != NULL) { + x = wod->x; + y = wod->y; + } + } + } + else { + _logic->entryObj(0); + _logic->newRoom(0); + } + + + int16 p = 0; + if (mustWalk) { + // determine which way for Joe to face Object + uint16 facing = State::findDirection(objData->state); + + BobSlot *bobJoe = _graphics->bob(0); + if (x == bobJoe->x && y == bobJoe->y) { + _logic->joeFacing(facing); + _logic->joeFace(); + } + else { + p = _walk->joeMove(facing, x, y, false); // XXX inCutaway parameter + // XXX if(P != 0) P = FIND_VERB + } + } + return p; +} + + void Command::grabCurrentSelection() { _selPosX = _input->mousePosX(); @@ -525,6 +597,51 @@ void Command::grabCurrentSelection() { } +void Command::grabSelectedObject(int16 objNum, uint16 objState, uint16 objName) { + + if (!_curCmd.action.isNone()) { + _cmdText.addObject(_logic->objectName(objName)); + } + + _curCmd.addObject(objNum); + + // if first noun and it's a 2 level command then set up action word + if (_curCmd.action.value() == VERB_USE && _curCmd.commandLevel == 1) { + if (State::findUse(objState) == STATE_USE_ON) { + // object supports 2 levels + _curCmd.commandLevel = 2; + _cmdText.addLinkWord(Verb(VERB_PREP_WITH)); + // command not fully constructed + _cmdText.display(INK_CMD_NORMAL); + _parse = false; + } + else { + _cmdText.display(INK_CMD_SELECT); + _parse = true; + } + } + else if (_curCmd.action.value() == VERB_GIVE && _curCmd.commandLevel == 1) { + _curCmd.commandLevel = 2; + _cmdText.addLinkWord(Verb(VERB_PREP_TO)); + // command not fully constructed + _cmdText.display(INK_CMD_NORMAL); + _parse = false; + } + else { + _cmdText.display(INK_CMD_SELECT); + _parse = true; + } + + if (_parse) { + _curCmd.verb = Verb(VERB_NONE); + _logic->joeWalk(2); // set JOEWALK flag to perform EXECUTE_ACTION procedure + _selCmd.action = _curCmd.action; + _curCmd.action = Verb(VERB_NONE); + } + +} + + void Command::grabSelectedItem() { // if the NOUN has been selected from screen then it is positive @@ -601,47 +718,7 @@ void Command::grabSelectedItem() { } } - if (_curCmd.action.isTwoLevelsCommand() && _curCmd.commandLevel == 1) { - _parse = false; - } - if (!_curCmd.action.isNone()) { - _cmdText.addObject(_logic->objectName(_logic->itemData(item)->name)); - } - - switch (_curCmd.commandLevel) { - case 1: - _selCmd.subject1 = -item; - break; - case 2: - _selCmd.subject2 = -item; - break; - } - - if (_curCmd.action.value() == VERB_USE && _curCmd.commandLevel == 1) { - if (State::findUse(_logic->itemData(item)->state) == STATE_USE_ON) { - _cmdText.addLinkWord(Verb(VERB_PREP_WITH)); - _curCmd.commandLevel = 2; - } - else { - _parse = true; - } - _cmdText.display(INK_CMD_NORMAL); - } - else if (_curCmd.action.value() == VERB_GIVE && _curCmd.commandLevel == 1) { - _cmdText.addLinkWord(Verb(VERB_PREP_TO)); - _curCmd.commandLevel = 2; - _cmdText.display(INK_CMD_NORMAL); - } - else { - _cmdText.display(INK_CMD_SELECT); - } - - if (_parse) { - _curCmd.verb = Verb(VERB_NONE); - _logic->joeWalk(2); // set JOEWALK flag to perform EXECUTE_ACTION procedure - _selCmd.action = _curCmd.action; - _curCmd.action = Verb(VERB_NONE); - } + grabSelectedObject(-item, _logic->itemData(item)->state, _logic->itemData(item)->name); } @@ -720,55 +797,7 @@ void Command::grabSelectedNoun() { } _selCmd.noun = 0; - - if (_curCmd.action.isTwoLevelsCommand() && _curCmd.commandLevel == 1) { - // command not fully constructed - _parse = false; - } - else { - _parse = true; - } - - if (!_curCmd.action.isNone()) { - _cmdText.addObject(_logic->objectName(objName)); - } - - switch (_curCmd.commandLevel) { - case 1: - _selCmd.subject1 = objNum; - break; - case 2: - _selCmd.subject2 = objNum; - break; - } - - // if first noun and it's a 2 level command then set up action word - - if (_curCmd.action.value() == VERB_USE && _curCmd.commandLevel == 1) { - if (State::findUse(_logic->objectData(objNum)->state) == STATE_USE_ON) { - _cmdText.addLinkWord(Verb(VERB_PREP_WITH)); - _curCmd.commandLevel = 2; - } - else { - // object does not support 2nd level - _parse = true; - } - _cmdText.display(INK_CMD_NORMAL); - } - else if (_curCmd.action.value() == VERB_GIVE && _curCmd.commandLevel == 1) { - _cmdText.addLinkWord(Verb(VERB_PREP_TO)); - _cmdText.display(INK_CMD_NORMAL); - } - else { - _cmdText.display(INK_CMD_SELECT); - } - - if (_parse) { - _curCmd.verb = Verb(VERB_NONE); - _logic->joeWalk(2); // set JOEWALK flag to perform EXECUTE_ACTION procedure - _selCmd.action = _curCmd.action; - _curCmd.action = Verb(VERB_NONE); - } + grabSelectedObject(objNum, _logic->objectData(objNum)->state, objName); } @@ -781,8 +810,8 @@ void Command::grabSelectedVerb() { } else if (_curCmd.verb.isPanelCommand() || _curCmd.verb.value() == VERB_WALK_TO) { _curCmd.action = _curCmd.verb; - _selCmd.subject1 = 0; - _selCmd.subject2 = 0; + _curCmd.subject1 = 0; + _curCmd.subject2 = 0; // if right mouse key selected, then store command VERB if (_mouseKey == Input::MOUSE_RBUTTON) { @@ -858,7 +887,7 @@ bool Command::handleBadCommand(bool walk) { // l.96-141 execute.c uint16 objMax = _logic->currentRoomObjMax(); - uint16 roomData = _logic->roomData(_logic->currentRoom()); + uint16 roomData = _logic->currentRoomData(); // select without a command or WALK TO ; do a WALK if ((_selCmd.action.value() == VERB_WALK_TO || _selCmd.action.isNone()) && @@ -870,19 +899,21 @@ bool Command::handleBadCommand(bool walk) { return true; } // check to see if one of the objects is hidden - if (_selCmd.subject1 > 0 && _logic->objectData(_selCmd.subject1)->name <= 0) { + if (_curCmd.subject1 > 0 && _logic->objectData(_curCmd.subject1)->name <= 0) { return true; } - if (_selCmd.action.value() == VERB_GIVE && _selCmd.subject2 > 0 && _logic->objectData(_selCmd.subject2)->name <= 0) { + if (_selCmd.action.value() == VERB_GIVE && + _curCmd.subject2 > 0 && _logic->objectData(_curCmd.subject2)->name <= 0) { return true; } // check for USE command on exists - if (_selCmd.action.value() == VERB_USE && _selCmd.subject1 > 0 && _logic->objectData(_selCmd.subject1)->entryObj > 0) { + if (_selCmd.action.value() == VERB_USE && + _curCmd.subject1 > 0 && _logic->objectData(_curCmd.subject1)->entryObj > 0) { _selCmd.action = Verb(VERB_WALK_TO); } if (_selCmd.noun > 0 && _selCmd.noun <= objMax) { - int16 p = _logic->joeWalkTo(_selPosX, _selPosY, walk); - if (p != 0) { + uint16 objNum = _logic->currentRoomData() + _selCmd.noun; + if (makeJoeWalkTo(_selPosX, _selPosY, objNum, _selCmd.action, walk) != 0) { return true; } if (_selCmd.action.value() == VERB_WALK_TO && _logic->objectData(roomData + _selCmd.noun)->entryObj < 0) { @@ -911,7 +942,7 @@ void Command::executeStandardStuff(const Verb& action, int16 subj1, int16 subj2) case VERB_USE: if (subj1 < 0) { - k = _logic->itemData(ABS(subj1))->sfxDescription; + k = _logic->itemData(-subj1)->sfxDescription; if (k > 0) { _logic->joeSpeak(k, true); } @@ -933,6 +964,7 @@ void Command::executeStandardStuff(const Verb& action, int16 subj1, int16 subj2) break; case 4: // weird, isn't it ? l.193 execute.c + warning("Command::executeStandardStuff() - Use of verb 4"); case VERB_MOVE: // 'I can't move it' if (subj1 > 0) { @@ -1128,10 +1160,10 @@ void Command::openOrCloseAssociatedObject(const Verb& action, int16 otherObj) { if (cmdList->match(action, otherObj, 0)) { if (cmdList->setConditions) { CmdGameState *cmdGs = _cmdGameState; - // FIXME: weird loop... uint16 j; for (j = 1; j <= _numCmdGameState; ++j) { if (cmdGs[j].id == i && cmdGs[i].gameStateSlot > 0) { + // FIXME: weird, why using 'i' instead of 'j' ? if (_logic->gameState(cmdGs[i].gameStateSlot) == cmdGs[i].gameStateValue) { com = i; break; @@ -1278,7 +1310,7 @@ void Command::setObjects(uint16 command) { // turning off graphic image objData->name = 0; if (objData->room == _logic->currentRoom()) { - if (dstObj != _selCmd.subject1) { + if (dstObj != _curCmd.subject1) { // if the new object we have updated is on screen and is not the // current object, then we can update. This is because we turn // current object off ourselves by COM_LIST(com, 8) @@ -1307,7 +1339,7 @@ void Command::setObjects(uint16 command) { } } - if (dstObj != _selCmd.subject1) { + if (dstObj != _curCmd.subject1) { // if the new object we have updated is on screen and // is not current object then update it _logic->roomRefreshObject(dstObj); @@ -1416,9 +1448,9 @@ uint16 Command::nextObjectDescription(ObjectDescription* objDesc, uint16 firstDe void Command::look() { if (_selCmd.noun > 0 && _selCmd.noun <= _logic->currentRoomObjMax()) { - uint16 k = _logic->currentRoomData(); - if (_logic->objectData(k + _selCmd.noun)->entryObj == 0) { - if (_logic->joeWalkTo(_selPosX, _selPosY, true) == -2) { + uint16 objNum = _logic->currentRoomData() + _selCmd.noun; + if (_logic->objectData(objNum)->entryObj == 0) { + if (makeJoeWalkTo(_selPosX, _selPosY, objNum, _selCmd.action, true) == -2) { // XXX inCutaway parameter // 'I can't get close enough to have a look.' _logic->joeSpeak(13); } @@ -1426,25 +1458,25 @@ void Command::look() { } // if object type and disabled, don't look - if (_selCmd.subject1 > 0 && _logic->objectData(_selCmd.subject1)->name <= 0) { + if (_curCmd.subject1 > 0 && _logic->objectData(_curCmd.subject1)->name <= 0) { return; } uint16 desc; - if (_selCmd.subject1 < 0) { - desc = _logic->itemData(ABS(_selCmd.subject1))->description; + if (_curCmd.subject1 < 0) { + desc = _logic->itemData(-_curCmd.subject1)->description; } else { - desc = _logic->objectData(_selCmd.subject1)->description; + desc = _logic->objectData(_curCmd.subject1)->description; } - debug(0, "Command::look() - desc = %X, _selCmd.subject1 = %X", desc, _selCmd.subject1); + debug(0, "Command::look() - desc = %X, _curCmd.subject1 = %X", desc, _curCmd.subject1); // check to see if the object/item has a series of description ObjectDescription *objDesc = _logic->objectDescription(1); uint16 i; for (i = 1; i <= _logic->objectDescriptionCount(); ++i, ++objDesc) { - if (objDesc->object == _selCmd.subject1) { + if (objDesc->object == _curCmd.subject1) { desc = nextObjectDescription(objDesc, desc); break; } @@ -1479,7 +1511,6 @@ void Command::lookCurrentItem() { } - void Command::lookCurrentRoom() { _curCmd.noun = _logic->findObjectUnderCursor(_input->mousePosX(), _input->mousePosY()); |