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-rw-r--r--queen/graphics.cpp555
1 files changed, 25 insertions, 530 deletions
diff --git a/queen/graphics.cpp b/queen/graphics.cpp
index 68920c64b7..dcf34426df 100644
--- a/queen/graphics.cpp
+++ b/queen/graphics.cpp
@@ -21,253 +21,14 @@
#include "stdafx.h"
#include "queen/graphics.h"
-#include "queen/resource.h"
+#include "queen/display.h"
namespace Queen {
-const uint8 Graphics::FONT[] = {
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80,
- 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0,
- 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00,
- 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0,
- 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0xC0,
- 0xC0, 0x00, 0xD8, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, 0x30, 0x7C,
- 0xC0, 0x78, 0x0C, 0xF8, 0x30, 0x00, 0x00, 0xC6, 0xCC, 0x18,
- 0x30, 0x66, 0xC6, 0x00, 0x38, 0x6C, 0x68, 0x36, 0xDC, 0xCC,
- 0x76, 0x00, 0x60, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x30, 0x60, 0xC0, 0xC0, 0xC0, 0x60, 0x30, 0x00, 0xC0, 0x60,
- 0x30, 0x30, 0x30, 0x60, 0xC0, 0x00, 0x00, 0x6C, 0x38, 0xFE,
- 0x38, 0x6C, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30, 0x30,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0xC0,
- 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x03, 0x06, 0x0C, 0x18,
- 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
- 0x78, 0x00, 0x30, 0x70, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x00,
- 0x78, 0xCC, 0x0C, 0x78, 0xC0, 0xC0, 0xFC, 0x00, 0x78, 0xCC,
- 0x0C, 0x38, 0x0C, 0xCC, 0x78, 0x00, 0x1C, 0x3C, 0x6C, 0xCC,
- 0xFC, 0x0C, 0x0C, 0x00, 0xFC, 0xC0, 0xF8, 0x0C, 0x0C, 0xCC,
- 0x78, 0x00, 0x78, 0xCC, 0xC0, 0xF8, 0xCC, 0xCC, 0x78, 0x00,
- 0xFC, 0xCC, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00, 0x78, 0xCC,
- 0xCC, 0x78, 0xCC, 0xCC, 0x78, 0x00, 0x78, 0xCC, 0xCC, 0x7C,
- 0x0C, 0xCC, 0x78, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x00, 0xC0,
- 0xC0, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x60, 0x60, 0xC0,
- 0x18, 0x30, 0x60, 0xC0, 0x60, 0x30, 0x18, 0x00, 0x00, 0x00,
- 0xFC, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xC0, 0x60, 0x30, 0x18,
- 0x30, 0x60, 0xC0, 0x00, 0x78, 0xCC, 0x0C, 0x18, 0x30, 0x00,
- 0x30, 0x00, 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00,
- 0x38, 0x7C, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0xF8, 0xCC,
- 0xCC, 0xF8, 0xCC, 0xCC, 0xF8, 0x00, 0x78, 0xCC, 0xC0, 0xC0,
- 0xC0, 0xCC, 0x78, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
- 0xF8, 0x00, 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xFC, 0x00,
- 0xFC, 0xC0, 0xC0, 0xF0, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
- 0xC0, 0xDC, 0xCC, 0xCC, 0x7C, 0x00, 0xCC, 0xCC, 0xCC, 0xFC,
- 0xCC, 0xCC, 0xCC, 0x00, 0xF0, 0x60, 0x60, 0x60, 0x60, 0x60,
- 0xF0, 0x00, 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0xCC, 0x78, 0x00,
- 0xC6, 0xCC, 0xD8, 0xF8, 0xD8, 0xCC, 0xC6, 0x00, 0xC0, 0xC0,
- 0xC0, 0xC0, 0xC0, 0xC0, 0xFC, 0x00, 0x82, 0xC6, 0xEE, 0xFE,
- 0xD6, 0xC6, 0xC6, 0x00, 0xC6, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6,
- 0xC6, 0x00, 0x78, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x78, 0x00,
- 0xF8, 0xCC, 0xCC, 0xF8, 0xC0, 0xC0, 0xC0, 0x00, 0x78, 0xCC,
- 0xCC, 0xCC, 0xCC, 0xDC, 0x78, 0x0C, 0xF8, 0xCC, 0xCC, 0xF8,
- 0xD8, 0xCC, 0xCC, 0x00, 0x78, 0xCC, 0xC0, 0x78, 0x0C, 0xCC,
- 0x78, 0x00, 0xFC, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00,
- 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0xC6, 0xC6,
- 0x6C, 0x6C, 0x38, 0x38, 0x10, 0x00, 0xC6, 0xC6, 0xC6, 0xD6,
- 0xFE, 0xEE, 0xC6, 0x00, 0xC6, 0x6C, 0x38, 0x10, 0x38, 0x6C,
- 0xC6, 0x00, 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0x30, 0x30, 0x00,
- 0xFC, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0xFC, 0x00, 0xF0, 0xC0,
- 0xC0, 0xC0, 0xC0, 0xC0, 0xF0, 0x00, 0xC0, 0x60, 0x30, 0x18,
- 0x0C, 0x06, 0x03, 0x00, 0xF0, 0x30, 0x30, 0x30, 0x30, 0x30,
- 0xF0, 0x00, 0xE8, 0x4D, 0x4A, 0x48, 0x00, 0x00, 0x00, 0x00,
- 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0,
- 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x0C,
- 0x7C, 0xCC, 0x7C, 0x00, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC,
- 0xF8, 0x00, 0x00, 0x00, 0x78, 0xCC, 0xC0, 0xCC, 0x78, 0x00,
- 0x0C, 0x0C, 0x7C, 0xCC, 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00,
- 0x78, 0xCC, 0xFC, 0xC0, 0x78, 0x00, 0x38, 0x6C, 0x60, 0xF8,
- 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
- 0x0C, 0x78, 0xC0, 0xC0, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00,
- 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x00, 0x0C, 0x00,
- 0x0C, 0x0C, 0x0C, 0x0C, 0xCC, 0x78, 0xC0, 0xC0, 0xCC, 0xD8,
- 0xF0, 0xD8, 0xCC, 0x00, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0,
- 0xC0, 0x00, 0x00, 0x00, 0xCC, 0xEE, 0xD6, 0xC6, 0xC6, 0x00,
- 0x00, 0x00, 0xF8, 0xCC, 0xCC, 0xCC, 0xCC, 0x00, 0x00, 0x00,
- 0x78, 0xCC, 0xCC, 0xCC, 0x78, 0x00, 0x00, 0x00, 0xF8, 0xCC,
- 0xCC, 0xF8, 0xC0, 0xC0, 0x00, 0x00, 0x7C, 0xCC, 0xCC, 0x7C,
- 0x0C, 0x0C, 0x00, 0x00, 0xF8, 0xCC, 0xC0, 0xC0, 0xC0, 0x00,
- 0x00, 0x00, 0x7C, 0xC0, 0x78, 0x0C, 0x78, 0x00, 0x30, 0x30,
- 0xFC, 0x30, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0xCC, 0xCC,
- 0xCC, 0xCC, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0x78,
- 0x30, 0x00, 0x00, 0x00, 0xC6, 0xD6, 0xD6, 0x6C, 0x6C, 0x00,
- 0x00, 0x00, 0xCC, 0x78, 0x30, 0x78, 0xCC, 0x00, 0x00, 0x00,
- 0xCC, 0xCC, 0xCC, 0x78, 0x30, 0xE0, 0x00, 0x00, 0xFC, 0x18,
- 0x30, 0x60, 0xFC, 0x00, 0x38, 0x60, 0x60, 0xC0, 0x60, 0x60,
- 0x38, 0x00, 0xC0, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0, 0x00,
- 0xE0, 0x30, 0x30, 0x18, 0x30, 0x30, 0xE0, 0x00, 0x38, 0x44,
- 0xBA, 0xAA, 0xBA, 0x44, 0x38, 0x00, 0x00, 0x98, 0x30, 0x60,
- 0xC8, 0x98, 0x30, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E,
- 0x0C, 0x18, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
- 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x18, 0x66,
- 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66,
- 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18, 0x18, 0x66,
- 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x66, 0x00, 0x3C, 0x66,
- 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18, 0x3C, 0x66, 0x7E, 0x60,
- 0x3C, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
- 0x18, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x30, 0x18,
- 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x18, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x66, 0x00, 0x3C,
- 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66, 0x00, 0x3C, 0x66, 0x66,
- 0x3C, 0x00, 0x30, 0x18, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x18,
- 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x18, 0x30, 0x78, 0x0C, 0x7C, 0xCC, 0x7C, 0x00, 0x0C, 0x18,
- 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x30, 0x00, 0x78,
- 0xCC, 0xCC, 0x78, 0x00, 0x18, 0x30, 0x00, 0xCC, 0xCC, 0xCC,
- 0x7C, 0x00, 0x71, 0x8E, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00,
- 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00, 0x18, 0x18,
- 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0x3C, 0x60, 0x3C, 0x66,
- 0x3C, 0x06, 0x3C, 0x00, 0x18, 0x00, 0x18, 0x0C, 0x06, 0x66,
- 0x3C, 0x00, 0x3F, 0x40, 0x4E, 0x58, 0x4E, 0x40, 0x3F, 0x00,
- 0x1C, 0xA4, 0xC4, 0xBC, 0x80, 0xFE, 0x00, 0x00, 0x00, 0x33,
- 0x66, 0xCC, 0x66, 0x33, 0x00, 0x00, 0x3E, 0x06, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0xC0, 0xC0, 0xC0,
- 0xC0, 0x00, 0x81, 0xB9, 0xA5, 0xB9, 0xA5, 0x81, 0x7E, 0x00,
- 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xCC,
- 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30,
- 0x30, 0x00, 0xFC, 0x00, 0xF0, 0x18, 0x30, 0x60, 0xF8, 0x00,
- 0x00, 0x00, 0xF0, 0x18, 0x30, 0x18, 0xF0, 0x00, 0x00, 0x00,
- 0x30, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xCC, 0xCC, 0xCC, 0xCC, 0xFE, 0xC0, 0x3E, 0x7A, 0x7A, 0x3A,
- 0x0A, 0x0A, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60,
- 0x60, 0xE0, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x38, 0x44,
- 0x44, 0x38, 0x00, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0x66, 0x33,
- 0x66, 0xCC, 0x00, 0x00, 0x40, 0xC6, 0x4C, 0x58, 0x32, 0x66,
- 0xCF, 0x02, 0x40, 0xC6, 0x4C, 0x58, 0x3E, 0x62, 0xC4, 0x0E,
- 0xC0, 0x23, 0x66, 0x2C, 0xD9, 0x33, 0x67, 0x01, 0x18, 0x00,
- 0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, 0x60, 0x30, 0x7C, 0xC6,
- 0xFE, 0xC6, 0xC6, 0x00, 0x0C, 0x18, 0x7C, 0xC6, 0xFE, 0xC6,
- 0xC6, 0x00, 0x38, 0xC6, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00,
- 0x71, 0x8E, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x6C, 0x00,
- 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0x44, 0x7C, 0xC6,
- 0xFE, 0xC6, 0xC6, 0x00, 0x1F, 0x3C, 0x3C, 0x6F, 0x7C, 0xCC,
- 0xCF, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18,
- 0x60, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x18, 0x30,
- 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x30, 0xCC, 0xFC, 0xC0,
- 0xF0, 0xC0, 0xFC, 0x00, 0xCC, 0x00, 0xFC, 0xC0, 0xF0, 0xC0,
- 0xFC, 0x00, 0x60, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00,
- 0x18, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x30, 0xCC,
- 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0xCC, 0x00, 0x78, 0x30,
- 0x30, 0x30, 0x78, 0x00, 0x78, 0x6C, 0x66, 0xF6, 0x66, 0x6C,
- 0x78, 0x00, 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00,
- 0x30, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18,
- 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66,
- 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x3C, 0x66, 0x66, 0x66,
- 0x3C, 0x00, 0xC3, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00,
- 0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x3F, 0x66,
- 0x6E, 0x7E, 0x76, 0x66, 0xFC, 0x00, 0x30, 0x18, 0x66, 0x66,
- 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x66, 0x66, 0x66, 0x66,
- 0x3E, 0x00, 0x18, 0x24, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00,
- 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x06, 0x08,
- 0xC3, 0x66, 0x3C, 0x18, 0x18, 0x00, 0x60, 0x60, 0x7E, 0x63,
- 0x7E, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x6C, 0x66, 0x66,
- 0x6C, 0x60, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
- 0x0C, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x66,
- 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x71, 0x8E, 0x3C, 0x06,
- 0x3E, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66,
- 0x3E, 0x00, 0x18, 0x24, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00,
- 0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00,
- 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66,
- 0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60,
- 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00,
- 0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18,
- 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18,
- 0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18,
- 0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00,
- 0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E,
- 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C,
- 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66,
- 0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00,
- 0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66,
- 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E,
- 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6,
- 0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00,
- 0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66,
- 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66,
- 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x3C,
- 0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60,
- 0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF
-};
-
-
-const uint8 Graphics::FONT_SIZES[] = {
- 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
- 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
- 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
- 0x06, 0x06, 0x04, 0x03, 0x06, 0x08, 0x07, 0x08, 0x08, 0x04,
- 0x05, 0x05, 0x08, 0x07, 0x04, 0x07, 0x03, 0x09, 0x07, 0x05,
- 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x04,
- 0x06, 0x07, 0x06, 0x07, 0x08, 0x08, 0x07, 0x07, 0x07, 0x07,
- 0x07, 0x07, 0x07, 0x05, 0x07, 0x08, 0x07, 0x08, 0x08, 0x07,
- 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x07,
- 0x07, 0x05, 0x09, 0x05, 0x08, 0x02, 0x04, 0x07, 0x07, 0x07,
- 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x07, 0x07, 0x03, 0x08,
- 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x08,
- 0x07, 0x07, 0x07, 0x06, 0x03, 0x06, 0x08, 0x06, 0x08, 0x08,
- 0x08, 0x08, 0x02, 0x08, 0x02, 0x08, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x06, 0x02, 0x02, 0x07, 0x02, 0x02, 0x08, 0x08, 0x08,
- 0x02, 0x08, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
- 0x07, 0x07, 0x07, 0x07, 0x09, 0x09, 0x06, 0x08, 0x08, 0x09,
- 0x08, 0x09, 0x08, 0x03, 0x09, 0x07, 0x07, 0x07, 0x06, 0x06,
- 0x05, 0x08, 0x08, 0x06, 0x05, 0x04, 0x07, 0x09, 0x09, 0x08,
- 0x09, 0x08, 0x08, 0x08, 0x08, 0x09, 0x08, 0x08, 0x09, 0x08,
- 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x07, 0x07, 0x08, 0x09,
- 0x08, 0x08, 0x08, 0x09, 0x09, 0x08, 0x09, 0x08, 0x08, 0x08,
- 0x08, 0x09, 0x09, 0x08, 0x08, 0x08, 0x08, 0x09, 0x08, 0x08,
- 0x09, 0x07, 0x08, 0x08, 0x08, 0x08, 0x06, 0x07, 0x08, 0x08,
- 0x08, 0x09, 0x08, 0x08, 0x08, 0x09, 0x08, 0x08, 0x08, 0x08,
- 0x08, 0x08, 0x08, 0x08, 0x08, 0x08
-};
-
-
-Graphics::Graphics(Resource *resource)
- : _cameraBob(0), _resource(resource) {
+Graphics::Graphics(Display *display, Resource *resource)
+ : _cameraBob(0), _display(display), _resource(resource) {
memset(_frames, 0, sizeof(_frames));
memset(_banks, 0, sizeof(_banks));
@@ -275,13 +36,6 @@ Graphics::Graphics(Resource *resource)
memset(_sortedBobs, 0, sizeof(_sortedBobs));
_sortedBobsCount = 0;
_shrinkBuffer.data = new uint8[ BOB_SHRINK_BUF_SIZE ];
- _backdrop = new uint8[ BACKDROP_W * BACKDROP_H ];
- _panel = new uint8[ PANEL_W * PANEL_H ];
- _screen = new uint8[ SCREEN_W * SCREEN_H ];
- _fullscreen = true;
- _horizontalScroll = 0;
- _paletteRoom = new uint8[ 256 * 3 ];
- _paletteScreen = new uint8[ 256 * 4 ];
}
@@ -292,11 +46,6 @@ Graphics::~Graphics() {
}
frameEraseAll(true);
delete[] _shrinkBuffer.data;
- delete[] _backdrop;
- delete[] _panel;
- delete[] _screen;
- delete[] _paletteRoom;
- delete[] _paletteScreen;
}
@@ -588,12 +337,12 @@ void Graphics::bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xfl
src += w * y_skip;
if (!xflip) {
src += x_skip;
- displayBlit(_screen, x, y, SCREEN_W, src, w_new, h_new, w, xflip, true);
+ _display->blit(RB_SCREEN, x, y, src, w_new, h_new, w, xflip, true);
}
else {
src += w - w_new - x_skip;
x += w_new - 1;
- displayBlit(_screen, x, y, SCREEN_W, src, w_new, h_new, w, xflip, true);
+ _display->blit(RB_SCREEN, x, y, src, w_new, h_new, w, xflip, true);
}
}
@@ -603,11 +352,11 @@ void Graphics::bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xfl
void Graphics::bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y) {
if (bobnum == 0) {
// clear panel area
- memset(_panel + y * 32 + x, INK_BG_PANEL, 32 * 32);
+ _display->fill(RB_PANEL, x, y, 32, 32, INK_BG_PANEL);
}
else {
BobFrame *pbf = &_frames[bobnum];
- displayBlit(_panel, x, y, 320, pbf->data, pbf->width, pbf->height, pbf->width, false, false);
+ _display->blit(RB_PANEL, x, y, pbf->data, pbf->width, pbf->height, pbf->width, false, false);
}
}
@@ -615,7 +364,7 @@ void Graphics::bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y) {
void Graphics::bobPaste(uint32 bobnum, uint16 x, uint16 y) {
BobFrame *pbf = &_frames[bobnum];
- displayBlit(_backdrop, x, y, 640, pbf->data, pbf->width, pbf->height, pbf->width, false, true);
+ _display->blit(RB_BACKDROP, x, y, pbf->data, pbf->width, pbf->height, pbf->width, false, true);
frameErase(bobnum);
}
@@ -678,7 +427,7 @@ void Graphics::bobClear(uint32 bobnum) {
pbs->box.x1 = 0;
pbs->box.y1 = 0;
pbs->box.x2 = GAME_SCREEN_WIDTH - 1;
- if (_fullscreen || bobnum == 16) { // FIXME: does bob number 16 really used ?
+ if (_display->fullscreen() || bobnum == 16) { // FIXME: does bob number 16 really used ?
pbs->box.y2 = GAME_SCREEN_HEIGHT - 1;
}
else {
@@ -801,7 +550,7 @@ void Graphics::textDrawAll() {
for (y = GAME_SCREEN_HEIGHT - 1; y > 0; --y) {
const TextSlot *pts = &_texts[y];
if (!pts->text.isEmpty()) {
- displayText(pts, y);
+ _display->textDraw(pts->x, y, pts->color, pts->text.c_str(), pts->outlined);
}
}
}
@@ -818,12 +567,7 @@ void Graphics::textClear(uint16 y1, uint16 y2) {
uint16 Graphics::textWidth(const char* text) const {
- uint16 len = 0;
- while (*text) {
- len += FONT_SIZES[ (int)*text ];
- ++text;
- }
- return len;
+ return _display->textWidth(text);
}
@@ -850,118 +594,47 @@ void Graphics::frameEraseAll(bool joe) {
}
-void Graphics::backdropLoad(const char* name, uint16 room) {
+void Graphics::loadBackdrop(const char* name, uint16 room) {
// init Dynalum
char roomPrefix[20];
strcpy(roomPrefix, name);
roomPrefix[ strlen(roomPrefix) - 4 ] = '\0';
- dynalumInit(roomPrefix, room);
+ _display->dynalumInit(_resource, roomPrefix, room);
uint8 *pcxbuf = _resource->loadFile(name);
if (pcxbuf == NULL) {
error("Unable to load backdrop : '%s'", name);
}
-
uint32 size = _resource->fileSize(name);
- setRoomPal(pcxbuf + size - 768, 0, (room <= 144) ? 144 : 256);
-
- _backdropWidth = READ_LE_UINT16(pcxbuf + 12);
- _backdropHeight = READ_LE_UINT16(pcxbuf + 14);
+ _display->pcxReadBackdrop(pcxbuf, size, room > 114);
+ delete[] pcxbuf;
if (room >= 90) {
_cameraBob = 0;
}
-
- readPCX(pcxbuf + 128, _backdrop, BACKDROP_W, _backdropWidth, _backdropHeight);
- delete[] pcxbuf;
-}
-
-
-void Graphics::backdropDraw() {
-
- int n = 3;
- if (_fullscreen) {
- n = 4;
- }
- uint8 *dst = _screen;
- uint8 *src = _backdrop + _horizontalScroll;
- while (n--) {
- int i;
- for (i = 0; i < 50; ++i) {
- memcpy(dst, src, SCREEN_W);
- dst += SCREEN_W;
- src += BACKDROP_W;
- }
- }
}
-void Graphics::panelLoad() {
+void Graphics::loadPanel() {
uint8 *pcxbuf = _resource->loadFile("panel.pcx");
if (pcxbuf == NULL) {
error("Unable to open panel file");
}
uint32 size = _resource->fileSize("panel.pcx");
- setRoomPal(pcxbuf + size - 768, 144, 256);
- readPCX(pcxbuf + 128, _panel + PANEL_W * 10, PANEL_W, PANEL_W, PANEL_H - 10);
+ _display->pcxReadPanel(pcxbuf, size);
delete[] pcxbuf;
}
-void Graphics::panelDraw() {
- memcpy(_screen + SCREEN_W * ROOM_ZONE_HEIGHT, _panel, PANEL_W * PANEL_H);
-}
-
-
-void Graphics::panelClear() {
- memset(_screen + SCREEN_W * ROOM_ZONE_HEIGHT, 0, PANEL_W * PANEL_H);
-}
-
-
-void Graphics::readPCX(const uint8 *src, uint8 *dst, uint16 dstPitch, uint16 w, uint16 h) {
-
- while (h--) {
- uint8 *p = dst;
- while (p < dst + w ) {
- uint8 col = *src++;
- if ((col & 0xC0) == 0xC0) {
- uint8 len = col & 0x3F;
- memset(p, *src++, len);
- p += len;
- }
- else {
- *p++ = col;
- }
- }
- dst += dstPitch;
- }
-}
-
-
-void Graphics::boxDraw(const Box &b, uint8 color) {
-
- int x, y;
-
- for (y = b.y1; y <= b.y2; ++y) {
- *(_backdrop + y * 640 + b.x1) = color;
- *(_backdrop + y * 640 + b.x2) = color;
- }
- for (x = b.x1; x <= b.x2; ++x) {
- *(_backdrop + b.y1 * 640 + x) = color;
- *(_backdrop + b.y2 * 640 + x) = color;
- }
-}
-
-
void Graphics::useJournal() { // GameSettings* pgs
int i;
bobClearAll();
- backdropLoad("journal.pcx", 160);
-// _display->fadeout(0,255);
+ loadBackdrop("journal.pcx", 160);
+ _display->palFadeOut(0, 255, 160);
// load and unpack journal frames
frameEraseAll(false);
@@ -979,7 +652,7 @@ void Graphics::useJournal() { // GameSettings* pgs
// TODO: setup zones
journalBobPreDraw();
-// _display->fadein(0, 255);
+ _display->palFadeIn(0, 255, 160);
}
@@ -1014,192 +687,14 @@ void Graphics::journalBobPreDraw() { // GameSettings* pgs
void Graphics::update() {
- // FIXME: incomplete !
+ // FIXME: temporary code, move to Logic::update()
bobSortAll();
- if (_panelFlag) {
- panelDraw();
- }
- else if (!_fullscreen) {
- panelClear();
- }
- backdropDraw();
+ _display->prepareUpdate();
bobDrawAll();
textDrawAll();
- if (_bobs[0].active) {
- dynalumUpdate(_bobs[0].x, _bobs[0].y);
- }
- displayScreen();
- g_system->delay_msecs(100); // TEMP: move to Logic::update()
-}
-
-
-void Graphics::displayText(const TextSlot *pts, uint16 y) {
-
- uint16 x = pts->x;
- const uint8 *str = (const uint8*)pts->text.c_str();
- while (*str && x < GAME_SCREEN_WIDTH) {
- const uint8 *pchr = FONT + (*str) * 8;
-// if (_resource->_gameVersion->versionString[1] == 'F' && *str == 150) {
-// chr = 251;
-// }
- if (pts->outlined) {
- displayChar(x - 1, y - 1, INK_OUTLINED_TEXT, pchr);
- displayChar(x , y - 1, INK_OUTLINED_TEXT, pchr);
- displayChar(x + 1, y - 1, INK_OUTLINED_TEXT, pchr);
- displayChar(x + 1, y , INK_OUTLINED_TEXT, pchr);
- displayChar(x + 1, y + 1, INK_OUTLINED_TEXT, pchr);
- displayChar(x , y + 1, INK_OUTLINED_TEXT, pchr);
- displayChar(x - 1, y + 1, INK_OUTLINED_TEXT, pchr);
- displayChar(x - 1, y , INK_OUTLINED_TEXT, pchr);
- }
- displayChar(x, y, pts->color, pchr);
-
- x += FONT_SIZES[ *str ];
- ++str;
- }
-}
-
-
-void Graphics::displayChar(uint16 x, uint16 y, uint8 color, const uint8 *chr) {
-
- int i, j;
- uint8 *dst = _screen + y * SCREEN_W + x;
- for (j = 0; j < 8; ++j) {
- uint8* p = dst;
- uint8 c = *chr++;
- if (c != 0) {
- for (i = 0; i < 8; ++i) {
- if(c & 0x80) {
- *p = color;
- }
- ++p;
- c <<= 1;
- }
- }
- dst += SCREEN_W;
- }
-}
-
-
-void Graphics::displayBlit(uint8 *dst_buf, uint16 dst_x, uint16 dst_y, uint16 dst_pitch, const uint8 *src_buf, uint16 src_w, uint16 src_h, uint16 src_pitch, bool xflip, bool masked) {
-
- dst_buf += dst_y * dst_pitch + dst_x;
- if (!masked) { // Unmasked always unflipped
- while (src_h--) {
- memcpy(dst_buf, src_buf, src_w);
- src_buf += src_pitch;
- dst_buf += dst_pitch;
- }
- }
- else if (!xflip) { // Masked bitmap unflipped
- while (src_h--) {
- int i;
- for(i = 0; i < src_w; ++i) {
- uint8 b = *(src_buf + i);
- if(b != 0) {
- *(dst_buf + i) = b;
- }
- }
- src_buf += src_pitch;
- dst_buf += dst_pitch;
- }
- }
- else { // Masked bitmap flipped
- while (src_h--) {
- int i;
- for(i = 0; i < src_w; ++i) {
- uint8 b = *(src_buf + i);
- if(b != 0) {
- *(dst_buf - i) = b;
- }
- }
- src_buf += src_pitch;
- dst_buf += dst_pitch;
- }
- }
-}
-
-
-void Graphics::displayScreen() {
- // FIXME: temporary code ; cleanup/move to Display class.
- g_system->set_palette(_paletteScreen, 0, 256);
- g_system->copy_rect(_screen, SCREEN_W, 0, 0, SCREEN_W, SCREEN_H);
- g_system->update_screen();
-}
-
-
-void Graphics::setScreenMode(int comPanel, bool inCutaway) {
- if (comPanel == 2 && inCutaway) {
- if (_backdropHeight == GAME_SCREEN_HEIGHT) {
- _fullscreen = true;
- _panelFlag = false;
- }
- else {
- _fullscreen = false;
- _panelFlag = true;
- }
- }
- else {
- _fullscreen = 0;
- _panelFlag = (comPanel == 1);
- }
-}
-
-
-void Graphics::setRoomPal(const uint8 *pal, int start, int end) {
- int i;
- pal += start * 3;
- for (i = start; i < end; ++i, pal += 3) {
- _paletteScreen[i << 2 | 0] = _paletteRoom[i * 3 + 0] = *(pal + 0);
- _paletteScreen[i << 2 | 1] = _paletteRoom[i * 3 + 1] = *(pal + 1);
- _paletteScreen[i << 2 | 2] = _paletteRoom[i * 3 + 2] = *(pal + 2);
- _paletteScreen[i << 2 | 3] = 0;
- }
-}
-
-
-void Graphics::dynalumInit(const char* roomPrefix, uint16 room) {
- // io.c l.2063-2089
- memset(_dynalum.msk, 0, sizeof(_dynalum.msk));
- memset(_dynalum.lum, 0, sizeof(_dynalum.lum));
- if (room < 90 || ((room > 94) && (room < 114))) {
- char filename[80];
- sprintf(filename, "%s.msk", roomPrefix);
- _resource->loadFile(filename, 0, (uint8*)_dynalum.msk);
- sprintf(filename, "%s.lum", roomPrefix);
- _resource->loadFile(filename, 0, (uint8*)_dynalum.lum);
- }
-}
-
-
-void Graphics::dynalumUpdate(uint16 x, uint16 y) {
-
- if (x >= _backdropWidth) {
- x = _backdropWidth;
- }
- if (y >= ROOM_ZONE_HEIGHT - 1) {
- y = ROOM_ZONE_HEIGHT - 1;
- }
- uint16 colMask = _dynalum.msk[(y / 4) * 160 + (x / 4)];
- debug(9, "Graphics::dynalumUpdate(%d, %d) - colMask = %d", x, y, colMask);
- if (colMask != _dynalum.oldColMask) {
- uint8 i;
- for (i = 0; i < 16; ++i) {
- uint8 j;
- for (j = 0; j < 3; ++j) {
- int16 c = (int16)(_paletteRoom[(144 + i) * 3 + j] + _dynalum.lum[colMask * 3 + j] * 4);
- if (c < 0) {
- c = 0;
- }
- else if (c > 255) {
- c = 255;
- }
- _paletteScreen[(144 + i) * 4 + j] = (uint8)c;
- }
- }
- _dynalum.oldColMask = colMask;
- // TODO: handle dirty colors (lopal, hipal)
- }
+ g_system->delay_msecs(100);
+ _display->palCustomScroll(0); //_currentRoom
+ _display->update(_bobs[0].active, _bobs[0].x, _bobs[0].y);
}