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Diffstat (limited to 'saga/animation.cpp')
-rw-r--r--saga/animation.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp
index fd59630aa8..2c12afafcd 100644
--- a/saga/animation.cpp
+++ b/saga/animation.cpp
@@ -96,7 +96,7 @@ int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_i
new_anim->resdata = anim_resdata;
new_anim->resdata_len = anim_resdata_len;
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
if (getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != R_SUCCESS) {
warning("Anim::load Couldn't get animation frame count");
return R_FAILURE;
@@ -198,7 +198,7 @@ int Anim::play(uint16 anim_id, int vector_time) {
if (anim->play_flag) {
frame = anim->current_frame;
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame - 1], display_buf,
disp_info.logical_w * disp_info.logical_h);
if (result != R_SUCCESS) {
@@ -353,7 +353,7 @@ int Anim::freeId(uint16 anim_id) {
return R_FAILURE;
}
- if (GAME_GetGameType() == R_GAMETYPE_ITE) {
+ if (GAME_GetGameType() == GID_ITE) {
free(anim->frame_offsets);
anim->frame_offsets = NULL;
}
@@ -391,7 +391,7 @@ int Anim::getNumFrames(const byte *anim_resource, size_t anim_resource_len, uint
ah.unknown07 = readS.readByte();
ah.nframes = readS.readByte();
- if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
+ if (GAME_GetGameType() == GID_IHNM) {
*n_frames = ah.nframes;
}