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Diffstat (limited to 'saga/gfx.cpp')
| -rw-r--r-- | saga/gfx.cpp | 485 |
1 files changed, 0 insertions, 485 deletions
diff --git a/saga/gfx.cpp b/saga/gfx.cpp deleted file mode 100644 index 4de8c52de2..0000000000 --- a/saga/gfx.cpp +++ /dev/null @@ -1,485 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004-2006 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -// Misc. graphics routines - -#include "saga/saga.h" -#include "saga/gfx.h" -#include "saga/interface.h" -#include "saga/resnames.h" -#include "saga/rscfile.h" -#include "saga/scene.h" -#include "saga/stream.h" - -#include "common/system.h" - -namespace Saga { - -Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &detector) : _vm(vm), _system(system) { - _system->beginGFXTransaction(); - _vm->initCommonGFX(detector); - _system->initSize(width, height); - _system->endGFXTransaction(); - - debug(5, "Init screen %dx%d", width, height); - // Convert surface data to R surface data - _backBuffer.create(width, height, 1); - - // Set module data - _init = 1; - - // Start with the cursor shown. It will be hidden before the intro, if - // there is an intro. (With boot params, there may not be.) - setCursor(kCursorNormal); - showCursor(true); -} - -Gfx::~Gfx() { - _backBuffer.free(); -} - -void Surface::drawPalette() { - int x; - int y; - int color = 0; - Rect palRect; - - for (y = 0; y < 16; y++) { - palRect.top = (y * 8) + 4; - palRect.bottom = palRect.top + 8; - - for (x = 0; x < 16; x++) { - palRect.left = (x * 8) + 4; - palRect.right = palRect.left + 8; - - drawRect(palRect, color); - color++; - } - } -} - -// * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface. -// - The surface must match the logical dimensions of the buffer exactly. -void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) { - const byte *readPointer; - byte *writePointer; - int row; - ClipData clipData; - - clipData.sourceRect.left = 0; - clipData.sourceRect.top = 0; - clipData.sourceRect.right = destRect.width(); - clipData.sourceRect.bottom = destRect.height(); - - clipData.destPoint.x = destRect.left; - clipData.destPoint.y = destRect.top; - clipData.destRect.left = 0; - clipData.destRect.right = w; - clipData.destRect.top = 0; - clipData.destRect.bottom = h; - - if (!clipData.calcClip()) { - return; - } - - // Transfer buffer data to surface - readPointer = (sourceBuffer + clipData.drawSource.x) + - (clipData.sourceRect.right * clipData.drawSource.y); - - writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y); - - for (row = 0; row < clipData.drawHeight; row++) { - memcpy(writePointer, readPointer, clipData.drawWidth); - - writePointer += pitch; - readPointer += clipData.sourceRect.right; - } -} - -void Surface::drawPolyLine(const Point *points, int count, int color) { - int i; - if (count >= 3) { - for (i = 1; i < count; i++) { - drawLine(points[i].x, points[i].y, points[i - 1].x, points[i - 1].y, color); - } - - drawLine(points[count - 1].x, points[count - 1].y, points->x, points->y, color); - } -} - -/** -* Dissolve one image with another. -* If flags if set to 1, do zero masking. -*/ -void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) { -#define XOR_MASK 0xB400; - int pixelcount = w * h; - int seqlimit = (int)(65535 * percent); - int seq = 1; - int i, x1, y1; - byte color; - - for (i = 0; i < seqlimit; i++) { - if (seq & 1) { - seq = (seq >> 1) ^ XOR_MASK; - } else { - seq = seq >> 1; - } - - if (seq == 1) { - return; - } - - if (seq >= pixelcount) { - continue; - } else { - x1 = seq % w; - y1 = seq / w; - - if (sourceRect.contains(x1, y1)) { - color = sourceBuffer[(x1-sourceRect.left) + sourceRect.width()*(y1-sourceRect.top)]; - if (flags == 0 || color) - ((byte*)pixels)[seq] = color; - } - } - } -} - -void Gfx::initPalette() { - if(_vm->getGameType() != GType_IHNM) - return; - - ResourceContext *resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); - if (resourceContext == NULL) { - error("Resource::loadGlobalResources() resource context not found"); - } - - byte *resourcePointer; - size_t resourceLength; - - _vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE, - resourcePointer, resourceLength); - - MemoryReadStream metaS(resourcePointer, resourceLength); - - for(int i = 0; i < 256; i++) { - _globalPalette[i].red = metaS.readByte(); - _globalPalette[i].green = metaS.readByte(); - _globalPalette[i].blue = metaS.readByte(); - } - - free(resourcePointer); - - setPalette(_globalPalette, true); -} - -void Gfx::setPalette(const PalEntry *pal, bool full) { - int i; - byte *ppal; - int from, numcolors; - - if (_vm->getGameType() != GType_IHNM || full) { - from = 0; - numcolors = PAL_ENTRIES; - } else { - from = 0; - numcolors = 248; - } - - for (i = 0, ppal = &_currentPal[from * 4]; i < numcolors; i++, ppal += 4) { - ppal[0] = _globalPalette[i].red = pal[i].red; - ppal[1] = _globalPalette[i].green = pal[i].green; - ppal[2] = _globalPalette[i].blue = pal[i].blue; - ppal[3] = 0; - } - - // Make 256th color black. See bug #1256368 - if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) - memset(&_currentPal[255 * 4], 0, 4); - - _system->setPalette(_currentPal, 0, PAL_ENTRIES); -} - -void Gfx::setPaletteColor(int n, int r, int g, int b) { - bool update = false; - - // This function may get called a lot. To avoid forcing full-screen - // updates, only update the palette if the color actually changes. - - if (_currentPal[4 * n + 0] != r) { - _currentPal[4 * n + 0] = _globalPalette[n].red = r; - update = true; - } - if (_currentPal[4 * n + 1] != g) { - _currentPal[4 * n + 1] = _globalPalette[n].green = g; - update = true; - } - if (_currentPal[4 * n + 2] != b) { - _currentPal[4 * n + 2] = _globalPalette[n].blue = b; - update = true; - } - if (_currentPal[4 * n + 3] != 0) { - _currentPal[4 * n + 3] = 0; - update = true; - } - - if (update) - _system->setPalette(_currentPal, n, 1); -} - -void Gfx::getCurrentPal(PalEntry *src_pal) { - int i; - byte *ppal; - - for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { - src_pal[i].red = ppal[0]; - src_pal[i].green = ppal[1]; - src_pal[i].blue = ppal[2]; - } -} - -void Gfx::palToBlack(PalEntry *srcPal, double percent) { - int i; - //int fade_max = 255; - int new_entry; - byte *ppal; - PalEntry *palE; - int from, numcolors; - - double fpercent; - - if (_vm->getGameType() != GType_IHNM) { - from = 0; - numcolors = PAL_ENTRIES; - } else { - from = 0; - numcolors = 248; - } - - if (percent > 1.0) { - percent = 1.0; - } - - // Exponential fade - fpercent = percent * percent; - - fpercent = 1.0 - fpercent; - - // Use the correct percentage change per frame for each palette entry - for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { - if (i < from || i >= from + numcolors) - palE = &_globalPalette[i]; - else - palE = &srcPal[i]; - - new_entry = (int)(palE->red * fpercent); - - if (new_entry < 0) { - ppal[0] = 0; - } else { - ppal[0] = (byte) new_entry; - } - - new_entry = (int)(palE->green * fpercent); - - if (new_entry < 0) { - ppal[1] = 0; - } else { - ppal[1] = (byte) new_entry; - } - - new_entry = (int)(palE->blue * fpercent); - - if (new_entry < 0) { - ppal[2] = 0; - } else { - ppal[2] = (byte) new_entry; - } - ppal[3] = 0; - } - - // Make 256th color black. See bug #1256368 - if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) - memset(&_currentPal[255 * 4], 0, 4); - - _system->setPalette(_currentPal, 0, PAL_ENTRIES); -} - -void Gfx::blackToPal(PalEntry *srcPal, double percent) { - int new_entry; - double fpercent; - byte *ppal; - int i; - PalEntry *palE; - int from, numcolors; - - if (_vm->getGameType() != GType_IHNM) { - from = 0; - numcolors = PAL_ENTRIES; - } else { - from = 0; - numcolors = 248; - } - - if (percent > 1.0) { - percent = 1.0; - } - - // Exponential fade - fpercent = percent * percent; - - fpercent = 1.0 - fpercent; - - // Use the correct percentage change per frame for each palette entry - for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) { - if (i < from || i >= from + numcolors) - palE = &_globalPalette[i]; - else - palE = &srcPal[i]; - - new_entry = (int)(palE->red - palE->red * fpercent); - - if (new_entry < 0) { - ppal[0] = 0; - } else { - ppal[0] = (byte)new_entry; - } - - new_entry = (int)(palE->green - palE->green * fpercent); - - if (new_entry < 0) { - ppal[1] = 0; - } else { - ppal[1] = (byte) new_entry; - } - - new_entry = (int)(palE->blue - palE->blue * fpercent); - - if (new_entry < 0) { - ppal[2] = 0; - } else { - ppal[2] = (byte) new_entry; - } - ppal[3] = 0; - } - - // Make 256th color black. See bug #1256368 - if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro()) - memset(&_currentPal[255 * 4], 0, 4); - - _system->setPalette(_currentPal, 0, PAL_ENTRIES); -} - -void Gfx::showCursor(bool state) { - g_system->showMouse(state); -} - -void Gfx::setCursor(CursorType cursorType) { - if (_vm->getGameType() == GType_ITE) { - // Set up the mouse cursor - const byte A = kITEColorLightGrey; - const byte B = kITEColorWhite; - - const byte cursor_img[CURSOR_W * CURSOR_H] = { - 0, 0, 0, A, 0, 0, 0, - 0, 0, 0, A, 0, 0, 0, - 0, 0, 0, A, 0, 0, 0, - A, A, A, B, A, A, A, - 0, 0, 0, A, 0, 0, 0, - 0, 0, 0, A, 0, 0, 0, - 0, 0, 0, A, 0, 0, 0, - }; - - _system->setMouseCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0); - } else { - uint32 resourceId; - - switch (cursorType) { - case kCursorBusy: - resourceId = RID_IHNM_HOURGLASS_CURSOR; - break; - default: - resourceId = (uint32)-1; - break; - } - - byte *resource; - size_t resourceLength; - byte *image; - size_t imageLength; - int width, height; - - if (resourceId != (uint32)-1) { - ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE); - - _vm->_resource->loadResource(context, resourceId, resource, resourceLength); - - _vm->decodeBGImage(resource, resourceLength, &image, &imageLength, &width, &height); - } else { - resource = NULL; - width = height = 31; - image = (byte *)calloc(width, height); - - for (int i = 0; i < 14; i++) { - image[15 * 31 + i] = 1; - image[15 * 31 + 30 - i] = 1; - image[i * 31 + 15] = 1; - image[(30 - i) * 31 + 15] = 1; - } - } - - // Note: Hard-coded hotspot - _system->setMouseCursor(image, width, height, 15, 15, 0); - - free(image); - free(resource); - } -} - -bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) { - int yflag0; - int yflag1; - bool inside_flag = false; - unsigned int pt; - - const Point *vtx0 = &points[npoints - 1]; - const Point *vtx1 = &points[0]; - - yflag0 = (vtx0->y >= test_point.y); - for (pt = 0; pt < npoints; pt++, vtx1++) { - yflag1 = (vtx1->y >= test_point.y); - if (yflag0 != yflag1) { - if (((vtx1->y - test_point.y) * (vtx0->x - vtx1->x) >= - (vtx1->x - test_point.x) * (vtx0->y - vtx1->y)) == yflag1) { - inside_flag = !inside_flag; - } - } - yflag0 = yflag1; - vtx0 = vtx1; - } - - return inside_flag; -} - -} // End of namespace Saga |
