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Diffstat (limited to 'saga/ite_introproc.cpp')
-rw-r--r--saga/ite_introproc.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp
index d0ae95bc56..8d497d3790 100644
--- a/saga/ite_introproc.cpp
+++ b/saga/ite_introproc.cpp
@@ -86,10 +86,10 @@ int Scene::ITEStartProc() {
return SUCCESS;
}
-EVENT *Scene::ITEQueueDialogue(EVENT *q_event, int n_dialogues, const INTRO_DIALOGUE dialogue[]) {
+Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const INTRO_DIALOGUE dialogue[]) {
TextListEntry textEntry;
TextListEntry *entry;
- EVENT event;
+ Event event;
int voice_len;
int i;
@@ -161,7 +161,7 @@ enum {
// Queue a page of credits text. The original interpreter did word-wrapping
// automatically. We currently don't.
-EVENT *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]) {
+Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]) {
int game;
Common::Language lang;
@@ -225,8 +225,8 @@ EVENT *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const
TextListEntry textEntry;
TextListEntry *entry;
- EVENT event;
- EVENT *q_event = NULL;
+ Event event;
+ Event *q_event = NULL;
textEntry.color = 255;
textEntry.effectColor = 0;
@@ -292,8 +292,8 @@ int Scene::SC_ITEIntroAnimProc(int param, void *refCon) {
// Handles the introductory Dreamer's Guild / NWC logo animation scene.
int Scene::ITEIntroAnimProc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
switch (param) {
case SCENE_BEGIN:{
@@ -373,8 +373,8 @@ int Scene::SC_ITEIntroCave1Proc(int param, void *refCon) {
// Handles first introductory cave painting scene
int Scene::ITEIntroCave1Proc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
static const INTRO_DIALOGUE dialogue[][4] = {
@@ -461,8 +461,8 @@ int Scene::SC_ITEIntroCave2Proc(int param, void *refCon) {
// Handles second introductory cave painting scene
int Scene::ITEIntroCave2Proc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
static const INTRO_DIALOGUE dialogue[][3] = {
@@ -545,8 +545,8 @@ int Scene::SC_ITEIntroCave3Proc(int param, void *refCon) {
// Handles third introductory cave painting scene
int Scene::ITEIntroCave3Proc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
static const INTRO_DIALOGUE dialogue[][3] = {
@@ -629,8 +629,8 @@ int Scene::SC_ITEIntroCave4Proc(int param, void *refCon) {
// Handles fourth introductory cave painting scene
int Scene::ITEIntroCave4Proc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
static const INTRO_DIALOGUE dialogue[][4] = {
@@ -722,8 +722,8 @@ int Scene::SC_ITEIntroValleyProc(int param, void *refCon) {
// Handles intro title scene (valley overlook)
int Scene::ITEIntroValleyProc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
static const INTRO_CREDIT credits[] = {
{EN_USA, kITEAny, kCHeader, "Producer"},
@@ -828,8 +828,8 @@ int Scene::SC_ITEIntroTreeHouseProc(int param, void *refCon) {
// Handles second intro credit screen (treehouse view)
int Scene::ITEIntroTreeHouseProc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
static const INTRO_CREDIT credits1[] = {
{EN_USA, kITEAny, kCHeader, "Game Design"},
@@ -917,8 +917,8 @@ int Scene::SC_ITEIntroFairePathProc(int param, void *refCon) {
// Handles third intro credit screen (path to puzzle tent)
int Scene::ITEIntroFairePathProc(int param) {
- EVENT event;
- EVENT *q_event;
+ Event event;
+ Event *q_event;
static const INTRO_CREDIT credits1[] = {
{EN_USA, kITEAny, kCHeader, "Programming"},
@@ -995,9 +995,9 @@ int Scene::SC_ITEIntroFaireTentProc(int param, void *refCon) {
// Handles fourth intro credit screen (treehouse view)
int Scene::ITEIntroFaireTentProc(int param) {
- EVENT event;
- EVENT *q_event;
- EVENT *q_event_start;
+ Event event;
+ Event *q_event;
+ Event *q_event_start;
switch (param) {
case SCENE_BEGIN: