diff options
Diffstat (limited to 'saga/ite_introproc.cpp')
-rw-r--r-- | saga/ite_introproc.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index d0ae95bc56..8d497d3790 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -86,10 +86,10 @@ int Scene::ITEStartProc() { return SUCCESS; } -EVENT *Scene::ITEQueueDialogue(EVENT *q_event, int n_dialogues, const INTRO_DIALOGUE dialogue[]) { +Event *Scene::ITEQueueDialogue(Event *q_event, int n_dialogues, const INTRO_DIALOGUE dialogue[]) { TextListEntry textEntry; TextListEntry *entry; - EVENT event; + Event event; int voice_len; int i; @@ -161,7 +161,7 @@ enum { // Queue a page of credits text. The original interpreter did word-wrapping // automatically. We currently don't. -EVENT *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]) { +Event *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]) { int game; Common::Language lang; @@ -225,8 +225,8 @@ EVENT *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const TextListEntry textEntry; TextListEntry *entry; - EVENT event; - EVENT *q_event = NULL; + Event event; + Event *q_event = NULL; textEntry.color = 255; textEntry.effectColor = 0; @@ -292,8 +292,8 @@ int Scene::SC_ITEIntroAnimProc(int param, void *refCon) { // Handles the introductory Dreamer's Guild / NWC logo animation scene. int Scene::ITEIntroAnimProc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; switch (param) { case SCENE_BEGIN:{ @@ -373,8 +373,8 @@ int Scene::SC_ITEIntroCave1Proc(int param, void *refCon) { // Handles first introductory cave painting scene int Scene::ITEIntroCave1Proc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0; static const INTRO_DIALOGUE dialogue[][4] = { @@ -461,8 +461,8 @@ int Scene::SC_ITEIntroCave2Proc(int param, void *refCon) { // Handles second introductory cave painting scene int Scene::ITEIntroCave2Proc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0; static const INTRO_DIALOGUE dialogue[][3] = { @@ -545,8 +545,8 @@ int Scene::SC_ITEIntroCave3Proc(int param, void *refCon) { // Handles third introductory cave painting scene int Scene::ITEIntroCave3Proc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0; static const INTRO_DIALOGUE dialogue[][3] = { @@ -629,8 +629,8 @@ int Scene::SC_ITEIntroCave4Proc(int param, void *refCon) { // Handles fourth introductory cave painting scene int Scene::ITEIntroCave4Proc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0; static const INTRO_DIALOGUE dialogue[][4] = { @@ -722,8 +722,8 @@ int Scene::SC_ITEIntroValleyProc(int param, void *refCon) { // Handles intro title scene (valley overlook) int Scene::ITEIntroValleyProc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; static const INTRO_CREDIT credits[] = { {EN_USA, kITEAny, kCHeader, "Producer"}, @@ -828,8 +828,8 @@ int Scene::SC_ITEIntroTreeHouseProc(int param, void *refCon) { // Handles second intro credit screen (treehouse view) int Scene::ITEIntroTreeHouseProc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; static const INTRO_CREDIT credits1[] = { {EN_USA, kITEAny, kCHeader, "Game Design"}, @@ -917,8 +917,8 @@ int Scene::SC_ITEIntroFairePathProc(int param, void *refCon) { // Handles third intro credit screen (path to puzzle tent) int Scene::ITEIntroFairePathProc(int param) { - EVENT event; - EVENT *q_event; + Event event; + Event *q_event; static const INTRO_CREDIT credits1[] = { {EN_USA, kITEAny, kCHeader, "Programming"}, @@ -995,9 +995,9 @@ int Scene::SC_ITEIntroFaireTentProc(int param, void *refCon) { // Handles fourth intro credit screen (treehouse view) int Scene::ITEIntroFaireTentProc(int param) { - EVENT event; - EVENT *q_event; - EVENT *q_event_start; + Event event; + Event *q_event; + Event *q_event_start; switch (param) { case SCENE_BEGIN: |