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-rw-r--r--saga/itedata.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/saga/itedata.cpp b/saga/itedata.cpp
index 0d56173ce6..73515483dc 100644
--- a/saga/itedata.cpp
+++ b/saga/itedata.cpp
@@ -28,11 +28,11 @@
namespace Saga {
ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = {
- // Original used so called permanent actors for first three and that was designed by
- // EXTENDED object flag. They contained frames in more than one resource. We use
+ // Original used so called permanent actors for first three and that was designed by
+ // EXTENDED object flag. They contained frames in more than one resource. We use
// different technique here see "Apppending to sprite list" in loadActorResources()
-// flags name scene x y z spr frm scp col
+// flags name scene x y z spr frm scp col
// ------------ ---- ---- ---- ----- ---- ---- ---- --- ---- -- -- --
{ kProtagonist | kExtended,
0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party