diff options
Diffstat (limited to 'saga/itedata.cpp')
-rw-r--r-- | saga/itedata.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/saga/itedata.cpp b/saga/itedata.cpp index 0d56173ce6..73515483dc 100644 --- a/saga/itedata.cpp +++ b/saga/itedata.cpp @@ -28,11 +28,11 @@ namespace Saga { ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = { - // Original used so called permanent actors for first three and that was designed by - // EXTENDED object flag. They contained frames in more than one resource. We use + // Original used so called permanent actors for first three and that was designed by + // EXTENDED object flag. They contained frames in more than one resource. We use // different technique here see "Apppending to sprite list" in loadActorResources() -// flags name scene x y z spr frm scp col +// flags name scene x y z spr frm scp col // ------------ ---- ---- ---- ----- ---- ---- ---- --- ---- -- -- -- { kProtagonist | kExtended, 0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party |