diff options
Diffstat (limited to 'saga/puzzle.cpp')
-rw-r--r-- | saga/puzzle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/saga/puzzle.cpp b/saga/puzzle.cpp index bc3b2fb5e3..6fcfd815fd 100644 --- a/saga/puzzle.cpp +++ b/saga/puzzle.cpp @@ -242,7 +242,7 @@ void Puzzle::exitPuzzle(void) { } void Puzzle::initPieces(void) { - ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); SpriteInfo *spI; for (int i = 0; i < PUZZLE_PIECES; i++) { @@ -260,7 +260,7 @@ void Puzzle::initPieces(void) { } void Puzzle::showPieces(void) { - ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); SURFACE *backBuffer = _vm->_gfx->getBackBuffer(); for (int j = PUZZLE_PIECES - 1 ; j >= 0; j--) { @@ -273,7 +273,7 @@ void Puzzle::showPieces(void) { } void Puzzle::drawCurrentPiece() { - ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); SURFACE *backBuffer = _vm->_gfx->getBackBuffer(); _vm->_sprite->draw(backBuffer, puzzle->spriteList, _puzzlePiece, @@ -402,7 +402,7 @@ void Puzzle::dropPiece(Point mousePt) { // if the center is within the box quantize within // else move it back to its original start point if (mousePt.x >= boxx && mousePt.x < boxw && mousePt.y >= boxy && mousePt.y <= boxh) { - ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(RID_ITE_ACTOR_PUZZLE)); + ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); SpriteInfo *spI; int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX; int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY; |