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-rw-r--r--saga/saga.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/saga/saga.h b/saga/saga.h
index 8395059cd3..270b61e137 100644
--- a/saga/saga.h
+++ b/saga/saga.h
@@ -35,6 +35,7 @@
namespace Saga {
class SndRes;
+class Sound;
#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
@@ -49,12 +50,15 @@ class SagaEngine:public Engine {
protected:
void go();
- void shutdown();
public:
SagaEngine(GameDetector * detector, OSystem * syst);
virtual ~SagaEngine();
+
+ void shutdown();
+
SndRes *_sndRes;
+ Sound *_sound;
};
// FIXME: Global var. We use it until everything will be turned into objects