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Diffstat (limited to 'saga/script.cpp')
-rw-r--r--saga/script.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/saga/script.cpp b/saga/script.cpp
index cba0233239..7227c772ef 100644
--- a/saga/script.cpp
+++ b/saga/script.cpp
@@ -76,7 +76,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){
_commonBuffer = (byte*)malloc(_commonBufferSize);
memset(_commonBuffer, 0, _commonBufferSize);
- debug(0, "Initializing scripting subsystem");
+ debug(8, "Initializing scripting subsystem");
// Load script resource file context
_scriptContext = _vm->getFileContext(GAME_SCRIPTFILE, 0);
if (_scriptContext == NULL) {
@@ -88,7 +88,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){
error("Script::Script() Couldn't get resource file context");
}
- debug(0, "Loading module LUT from resource %u.", _vm->getResourceDescription()->moduleLUTResourceId);
+ debug(3, "Loading module LUT from resource %u.", _vm->getResourceDescription()->moduleLUTResourceId);
result = RSC_LoadResource(resourceContext, _vm->getResourceDescription()->moduleLUTResourceId, &resourcePointer, &resourceLength);
if (result != SUCCESS) {
error("Script::Script() Couldn't load module LUT resource");
@@ -106,7 +106,7 @@ Script::Script(SagaEngine *vm) : _vm(vm){
// Calculate number of entries
_modulesCount = resourceLength / _modulesLUTEntryLen;
- debug(0, "LUT has %d entries.", _modulesCount);
+ debug(3, "LUT has %d entries.", _modulesCount);
// Allocate space for logical LUT
_modules = (ModuleData *)malloc(_modulesCount * sizeof(*_modules));
@@ -171,7 +171,7 @@ Script::~Script() {
error("Script not initialized");
}
- debug(0, "Shutting down scripting subsystem.");
+ debug(8, "Shutting down scripting subsystem.");
_mainStrings.freeMem();
@@ -198,7 +198,7 @@ void Script::loadModule(int scriptModuleNumber) {
}
// Initialize script data structure
- debug(0, "Loading script module #%d", scriptModuleNumber);
+ debug(3, "Loading script module #%d", scriptModuleNumber);
result = RSC_LoadResource(_scriptContext, _modules[scriptModuleNumber].scriptResourceId, &resourcePointer, &resourceLength);
if (result != SUCCESS) {
@@ -247,7 +247,7 @@ void Script::freeModules() {
void Script::loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength) {
int i;
- debug(0, "Loading module base...");
+ debug(3, "Loading module base...");
module.moduleBase = (byte*)malloc(resourceLength);
module.moduleBaseSize = resourceLength;