diff options
Diffstat (limited to 'saga')
-rw-r--r-- | saga/actor.cpp | 16 | ||||
-rw-r--r-- | saga/input.cpp | 3 | ||||
-rw-r--r-- | saga/interface.cpp | 6 | ||||
-rw-r--r-- | saga/interface.h | 2 | ||||
-rw-r--r-- | saga/saga.cpp | 5 | ||||
-rw-r--r-- | saga/scene.cpp | 7 | ||||
-rw-r--r-- | saga/script.cpp | 10 | ||||
-rw-r--r-- | saga/script.h | 104 | ||||
-rw-r--r-- | saga/script_mod.h | 56 | ||||
-rw-r--r-- | saga/sdata.cpp | 1 | ||||
-rw-r--r-- | saga/sdata.h | 3 | ||||
-rw-r--r-- | saga/sdebug.cpp | 18 | ||||
-rw-r--r-- | saga/sfuncs.cpp | 230 | ||||
-rw-r--r-- | saga/sfuncs.h | 81 | ||||
-rw-r--r-- | saga/sthread.cpp | 83 | ||||
-rw-r--r-- | saga/sthread.h | 63 |
16 files changed, 293 insertions, 395 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 69f29393bd..5e6530f50b 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -29,7 +29,7 @@ #include "saga/cvar_mod.h" #include "saga/console.h" #include "saga/rscfile_mod.h" -#include "saga/script_mod.h" +#include "saga/script.h" #include "saga/sndres.h" #include "saga/sprite.h" #include "saga/font.h" @@ -282,7 +282,7 @@ int Actor::skipDialogue() { if (a_dnode != NULL) { a_dialogue = (R_ACTORDIALOGUE *)ys_dll_get_data(a_dnode); if (a_dialogue->d_sem != NULL) { - STHREAD_ReleaseSem(a_dialogue->d_sem); + _vm->_script->SThreadReleaseSem(a_dialogue->d_sem); } ys_dll_delete(a_dnode); // And stop any currently playing voices @@ -471,7 +471,7 @@ int Actor::speak(int index, const char *d_string, uint16 d_voice_rn, R_SEMAPHORE } if (sem != NULL) { - STHREAD_HoldSem(sem); + _vm->_script->SThreadHoldSem(sem); } return R_SUCCESS; @@ -513,7 +513,7 @@ int Actor::handleSpeakIntent(R_ACTOR *actor, R_SPEAKINTENT *a_speakint, int *com //actor->action = ACTION_IDLE; if (a_dialogue->d_sem != NULL) { - STHREAD_ReleaseSem(a_dialogue->d_sem); + _vm->_script->SThreadReleaseSem(a_dialogue->d_sem); } carry_time = a_dialogue->d_time; @@ -770,7 +770,7 @@ int Actor::walkTo(int id, R_POINT *walk_pt, uint16 flags, R_SEMAPHORE *sem) { ys_dll_add_tail(actor->a_intentlist, &actor_intent, sizeof actor_intent); if (sem != NULL) { - STHREAD_HoldSem(sem); + _vm->_script->SThreadHoldSem(sem); } return R_SUCCESS; @@ -848,7 +848,7 @@ int Actor::handleWalkIntent(R_ACTOR *actor, R_WALKINTENT *a_walkint, int *comple // Release path semaphore if ((a_walkint->sem != NULL) && a_walkint->sem_held) { - STHREAD_ReleaseSem(a_walkint->sem); + _vm->_script->SThreadReleaseSem(a_walkint->sem); } *complete_p = 1; @@ -915,7 +915,7 @@ int Actor::handleWalkIntent(R_ACTOR *actor, R_WALKINTENT *a_walkint, int *comple // Release path semaphore if (a_walkint->sem != NULL) { - STHREAD_ReleaseSem(a_walkint->sem); + _vm->_script->SThreadReleaseSem(a_walkint->sem); } actor->action_frame = 0; @@ -931,7 +931,7 @@ int Actor::handleWalkIntent(R_ACTOR *actor, R_WALKINTENT *a_walkint, int *comple // Release path semaphore if (a_walkint->sem != NULL) { - STHREAD_ReleaseSem(a_walkint->sem); + _vm->_script->SThreadReleaseSem(a_walkint->sem); } actor->action_frame = 0; diff --git a/saga/input.cpp b/saga/input.cpp index 9a4188849d..cc1db9bd45 100644 --- a/saga/input.cpp +++ b/saga/input.cpp @@ -28,6 +28,7 @@ #include "saga/interface.h" #include "saga/render.h" #include "saga/scene.h" +#include "saga/script.h" namespace Saga { @@ -90,7 +91,7 @@ int SagaEngine::processInput() { _vm->_render->toggleFlag(RF_OBJECTMAP_TEST); break; case 9: // Tab - STHREAD_DebugStep(); + _vm->_script->SThreadDebugStep(); break; // Actual game keys diff --git a/saga/interface.cpp b/saga/interface.cpp index a87957b818..f16dd19e50 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -32,7 +32,7 @@ #include "saga/font.h" #include "saga/objectmap.h" #include "saga/rscfile_mod.h" -#include "saga/script_mod.h" +#include "saga/script.h" #include "saga/sprite.h" #include "saga/interface.h" @@ -142,7 +142,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) { return; } - _iThread = STHREAD_Create(); + _iThread = _vm->_script->SThreadCreate(); if (_iThread == NULL) { warning("Interface::Interface(): Error creating script thread for game interface module"); return; @@ -504,7 +504,7 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, R_POINT *imouse_pt) { // Execute object script if present if (script_num != 0) { - STHREAD_Execute(_iThread, script_num); + _vm->_script->SThreadExecute(_iThread, script_num); } } } else { diff --git a/saga/interface.h b/saga/interface.h index 83a9df85ee..3876396b04 100644 --- a/saga/interface.h +++ b/saga/interface.h @@ -27,7 +27,7 @@ #define SAGA_INTERFACE_H__ #include "saga/sprite.h" -#include "saga/script_mod.h" +#include "saga/script.h" namespace Saga { diff --git a/saga/saga.cpp b/saga/saga.cpp index a8987af35c..df755caf3d 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -47,7 +47,6 @@ #include "saga/interface.h" #include "saga/isomap.h" #include "saga/script.h" -#include "saga/script_mod.h" #include "saga/scene.h" #include "saga/sdata.h" #include "saga/sndres.h" @@ -228,8 +227,8 @@ void SagaEngine::go() { msec = R_MAX_TIME_DELTA; } _actor->direct(msec); - _vm->_events->handleEvents(msec); - STHREAD_ExecThreads(msec); + _events->handleEvents(msec); + _script->SThreadExecThreads(msec); } // Per frame processing _render->drawScene(); diff --git a/saga/scene.cpp b/saga/scene.cpp index 35cfa99066..66bf9faaff 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -33,7 +33,6 @@ #include "saga/events.h" #include "saga/actionmap.h" #include "saga/isomap.h" -#include "saga/script_mod.h" #include "saga/objectmap.h" #include "saga/palanim.h" #include "saga/render.h" @@ -953,13 +952,13 @@ int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) { debug(0, "Starting start script #%d", _desc.startScriptNum); - _startScriptThread= STHREAD_Create(); + _startScriptThread = _vm->_script->SThreadCreate(); if (_startScriptThread == NULL) { _vm->_console->print("Thread creation failed."); break; } - STHREAD_Execute(_startScriptThread, _desc.startScriptNum); - STHREAD_completeThread(); + _vm->_script->SThreadExecute(_startScriptThread, _desc.startScriptNum); + _vm->_script->SThreadCompleteThread(); } debug(0, "Scene started"); diff --git a/saga/script.cpp b/saga/script.cpp index f87fedc72b..bcb2170f63 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -31,9 +31,7 @@ #include "saga/console.h" #include "saga/cvar_mod.h" -#include "saga/script_mod.h" #include "saga/script.h" -#include "saga/sthread.h" namespace Saga { @@ -129,6 +127,8 @@ Script::Script() { // Initialize script submodules _threadList = ys_dll_create(); + setupScriptFuncList(); + _initialized = true; } @@ -151,7 +151,7 @@ Script::~Script() { for (thread_node = ys_dll_head(_threadList); thread_node != NULL; thread_node = ys_dll_next(thread_node)) { thread = (R_SCRIPT_THREAD *)ys_dll_get_data(thread_node); - STHREAD_Destroy(thread); + SThreadDestroy(thread); } _initialized = false; @@ -520,7 +520,7 @@ void Script::scriptExec(int argc, char *argv[]) { if (_dbg_thread == NULL) { _vm->_console->print("Creating debug thread..."); - _dbg_thread = STHREAD_Create(); + _dbg_thread = SThreadCreate(); if (_dbg_thread == NULL) { _vm->_console->print("Thread creation failed."); return; @@ -532,7 +532,7 @@ void Script::scriptExec(int argc, char *argv[]) { return; } - STHREAD_Execute(_dbg_thread, ep_num); + SThreadExecute(_dbg_thread, ep_num); } void CF_script_info(int argc, char *argv[], void *refCon) { diff --git a/saga/script.h b/saga/script.h index 69a2788285..46ef3b5f9b 100644 --- a/saga/script.h +++ b/saga/script.h @@ -26,12 +26,15 @@ #ifndef SAGA_SCRIPT_H #define SAGA_SCRIPT_H -#include "saga/sdata.h" #include "saga/text.h" #include "saga/yslib.h" +#include "common/stack.h" namespace Saga { +#define R_SCRIPT_DATABUF_NUM 5 +#define R_SCRIPT_DATABUF_LEN 1024 + #define R_S_LUT_ENTRYLEN_ITECD 22 #define R_S_LUT_ENTRYLEN_ITEDISK 16 @@ -47,6 +50,41 @@ namespace Saga { #define S_ERROR_PREFIX "SError: " #define S_WARN_PREFIX "SWarning: " +#define R_SFUNC_NUM 78 + +typedef unsigned int SDataWord_T; + +enum R_SCRIPT_VERBS { + S_VERB_WALKTO = 0, + S_VERB_LOOKAT = 2, + S_VERB_PICKUP = 1, + S_VERB_TALKTO, + S_VERB_OPEN = 5, + S_VERB_CLOSE = 6, + S_VERB_USE = 8, + S_VERB_GIVE +}; + +#define STHREAD_DEF_INSTR_COUNT 8 + +struct R_SEMAPHORE { + int hold_count; +}; + +struct R_SCRIPT_THREAD_tag { + int executing; + + int sleep_time; + int ep_num; // Entrypoint number + unsigned long ep_offset; // Entrypoint offset + unsigned long i_offset; // Instruction offset + + R_SEMAPHORE sem; + Common::Stack<SDataWord_T> *stack; +}; + +typedef struct R_SCRIPT_THREAD_tag R_SCRIPT_THREAD; + struct R_PROC_TBLENTRY { size_t name_offset; size_t offset; @@ -89,6 +127,7 @@ struct R_SCRIPT_DATABUF { int len; }; +#define R_SCRIPTFUNC_PARAMS R_SCRIPT_THREAD *thread class Script { public: @@ -129,6 +168,69 @@ public: int _dbg_dostep; R_SCRIPT_THREAD *_dbg_thread; R_TEXTLIST_ENTRY *_dbg_txtentry; + +public: + R_SCRIPT_THREAD *SThreadCreate(); + int SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num); + int SThreadExecThreads(int msec); + int SThreadHoldSem(R_SEMAPHORE *sem); + int SThreadReleaseSem(R_SEMAPHORE *sem); + int SThreadDebugStep(); + void SThreadCompleteThread(void); + int SThreadDestroy(R_SCRIPT_THREAD *thread); + +private: + unsigned char *SThreadGetReadPtr(R_SCRIPT_THREAD *thread); + unsigned long SThreadGetReadOffset(const byte *read_p); + size_t SThreadGetReadLen(R_SCRIPT_THREAD *thread); + int SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec); + int SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num); + +private: + typedef int (Script::*SFunc_T)(R_SCRIPTFUNC_PARAMS); + + struct R_SFUNC_ENTRY { + int sfunc_num; + int sfunc_argc; + SFunc_T sfunc_fp; + }; + + const R_SFUNC_ENTRY *_SFuncList; + + void setupScriptFuncList(void); + int SDebugPrintInstr(R_SCRIPT_THREAD *thread); + + int SF_sleep(R_SCRIPTFUNC_PARAMS); + int SF_3(R_SCRIPTFUNC_PARAMS); + int SF_setCommandText(R_SCRIPTFUNC_PARAMS); + int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS); + int SF_setFacing(R_SCRIPTFUNC_PARAMS); + int SF_freezeInterface(R_SCRIPTFUNC_PARAMS); + int SF_startAnim(R_SCRIPTFUNC_PARAMS); + int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS); + int SF_moveTo(R_SCRIPTFUNC_PARAMS); + int SF_actorWalk(R_SCRIPTFUNC_PARAMS); + int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS); + int SF_setFrame(R_SCRIPTFUNC_PARAMS); + int SF_linkAnim(R_SCRIPTFUNC_PARAMS); + int SF_placeActor(R_SCRIPTFUNC_PARAMS); + int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS); + int SF_moveRelative(R_SCRIPTFUNC_PARAMS); + int SF_doAction(R_SCRIPTFUNC_PARAMS); + int SF_faceTowards(R_SCRIPTFUNC_PARAMS); + int SF_setFollower(R_SCRIPTFUNC_PARAMS); + int SF_centerActor(R_SCRIPTFUNC_PARAMS); + int SF_setActorState(R_SCRIPTFUNC_PARAMS); + int SF_swapActors(R_SCRIPTFUNC_PARAMS); + int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS); + int SF_walkRelative(R_SCRIPTFUNC_PARAMS); + int SF_throwActor(R_SCRIPTFUNC_PARAMS); + int SF_waitWalk(R_SCRIPTFUNC_PARAMS); + int SF_changeActorScene(R_SCRIPTFUNC_PARAMS); + int SF_climb(R_SCRIPTFUNC_PARAMS); + int SF_setActorZ(R_SCRIPTFUNC_PARAMS); + int SF_getActorX(R_SCRIPTFUNC_PARAMS); + int SF_getActorY(R_SCRIPTFUNC_PARAMS); }; } // End of namespace Saga diff --git a/saga/script_mod.h b/saga/script_mod.h deleted file mode 100644 index 8a7e907c50..0000000000 --- a/saga/script_mod.h +++ /dev/null @@ -1,56 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - * - */ - -// Scripting module public header - -#ifndef SAGA_SCRIPT_MOD_H -#define SAGA_SCRIPT_MOD_H - -namespace Saga { - -typedef unsigned int SDataWord_T; - -typedef struct R_SCRIPT_THREAD_tag R_SCRIPT_THREAD; - -enum R_SCRIPT_VERBS { - S_VERB_WALKTO = 0, - S_VERB_LOOKAT = 2, - S_VERB_PICKUP = 1, - S_VERB_TALKTO, - S_VERB_OPEN = 5, - S_VERB_CLOSE = 6, - S_VERB_USE = 8, - S_VERB_GIVE -}; - -R_SCRIPT_THREAD *STHREAD_Create(); -int STHREAD_Execute(R_SCRIPT_THREAD *thread, int ep_num); -int STHREAD_ExecThreads(int msec); -int STHREAD_HoldSem(R_SEMAPHORE *sem); -int STHREAD_ReleaseSem(R_SEMAPHORE *sem); -int STHREAD_DebugStep(); -void STHREAD_completeThread(void); - -} // End of namespace Saga - -#endif diff --git a/saga/sdata.cpp b/saga/sdata.cpp index c316208582..bcdaa9d99b 100644 --- a/saga/sdata.cpp +++ b/saga/sdata.cpp @@ -24,7 +24,6 @@ #include "saga/saga.h" #include "saga/gfx.h" -#include "saga/script_mod.h" #include "saga/script.h" #include "saga/sdata.h" diff --git a/saga/sdata.h b/saga/sdata.h index 335d80e55b..bcd67b4886 100644 --- a/saga/sdata.h +++ b/saga/sdata.h @@ -28,9 +28,6 @@ namespace Saga { -#define R_SCRIPT_DATABUF_NUM 5 -#define R_SCRIPT_DATABUF_LEN 1024 - class SData { public: SData(); diff --git a/saga/sdebug.cpp b/saga/sdebug.cpp index e68f8cdd82..107dcc1198 100644 --- a/saga/sdebug.cpp +++ b/saga/sdebug.cpp @@ -29,16 +29,14 @@ #include "saga/scene.h" #include "saga/font.h" -#include "saga/script_mod.h" #include "saga/script.h" -#include "saga/sthread.h" namespace Saga { #define SD_DISPLAY_LEN 128 #define SD_ADDTXT( x ) strncat( disp_buf, x, SD_DISPLAY_LEN ); -int SDEBUG_PrintInstr(R_SCRIPT_THREAD *thread) { +int Script::SDebugPrintInstr(R_SCRIPT_THREAD *thread) { R_TEXTLIST_ENTRY tl_e; char tmp_buf[80] = { 0 }; static char disp_buf[SD_DISPLAY_LEN] = { 0 }; @@ -52,9 +50,9 @@ int SDEBUG_PrintInstr(R_SCRIPT_THREAD *thread) { disp_buf[0] = 0; - if (_vm->_script->_dbg_txtentry != NULL) { - _vm->textDeleteEntry(si.text_list, _vm->_script->_dbg_txtentry); - _vm->_script->_dbg_txtentry = NULL; + if (_dbg_txtentry != NULL) { + _vm->textDeleteEntry(si.text_list, _dbg_txtentry); + _dbg_txtentry = NULL; } tl_e.color = 1; @@ -66,9 +64,9 @@ int SDEBUG_PrintInstr(R_SCRIPT_THREAD *thread) { tl_e.string = disp_buf; tl_e.display = 1; - MemoryReadStream readS(_vm->_script->currentScript()->bytecode->bytecode_p + MemoryReadStream readS(currentScript()->bytecode->bytecode_p + thread->i_offset, - _vm->_script->currentScript()->bytecode->bytecode_len + currentScript()->bytecode->bytecode_len - thread->i_offset); in_char = readS.readByte(); sprintf(tmp_buf, "%04lX | %02X | ", thread->i_offset, in_char); @@ -514,8 +512,8 @@ int SDEBUG_PrintInstr(R_SCRIPT_THREAD *thread) { break; } - _vm->_script->_dbg_txtentry = _vm->textAddEntry(si.text_list, &tl_e); - _vm->textSetDisplay(_vm->_script->_dbg_txtentry, 1); + _dbg_txtentry = _vm->textAddEntry(si.text_list, &tl_e); + _vm->textSetDisplay(_dbg_txtentry, 1); return R_SUCCESS; } diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp index c2a3e02dbf..65f9822ee6 100644 --- a/saga/sfuncs.cpp +++ b/saga/sfuncs.cpp @@ -32,96 +32,102 @@ #include "saga/interface.h" #include "saga/script.h" -#include "saga/sfuncs.h" +#include "saga/sdata.h" + #include "common/stack.h" namespace Saga { -R_SFUNC_ENTRY SFuncList[R_SFUNC_NUM] = { - {0, 0, NULL}, - {1, 1, SF_sleep}, - {2, 0, NULL}, - {3, 1, SF_3}, - {4, 1, SF_setCommandText}, - {5, 0, NULL}, - {6, 3, SF_actorWalkTo}, - {7, 0, SF_doAction}, - {8, 2, SF_setFacing}, - {9, 0, NULL}, - {10, 0, NULL}, - {11, 1, SF_freezeInterface}, - {12, 0, NULL}, - {13, 0, NULL}, - {14, 0, SF_faceTowards}, - {15, 0, SF_setFollower}, - {16, 0, NULL}, - {17, 0, NULL}, - {18, 0, NULL}, - {19, 0, NULL}, - {20, 0, NULL}, - {21, 0, NULL}, - {22, 0, NULL}, - {23, 0, NULL}, - {24, 0, NULL}, - {25, 0, SF_centerActor}, - {26, 3, SF_startAnim}, - {27, 3, SF_actorWalkToAsync}, - {28, 0, NULL}, - {29, 0, SF_setActorState}, - {30, 3, SF_moveTo}, - {31, 0, NULL}, - {32, 0, NULL}, - {33, 0, NULL}, - {34, 0, SF_swapActors}, - {35, 0, NULL}, - {36, 4, SF_actorWalk}, - {37, 4, SF_cycleActorFrames}, - {38, 3, SF_setFrame}, - {39, 0, NULL}, - {40, 0, NULL}, - {41, 4, SF_linkAnim}, - {42, 0, SF_scriptSpecialWalk}, - {43, 6, SF_placeActor}, - {44, 0, SF_checkUserInterrupt}, - {45, 0, SF_walkRelative}, - {46, 0, SF_moveRelative}, - {47, 0, NULL}, - {48, 0, NULL}, - {49, 0, NULL}, - {50, 0, NULL}, - {51, 0, NULL}, - {52, 0, SF_throwActor}, - {53, 0, SF_waitWalk}, - {54, 0, NULL}, - {55, 0, SF_changeActorScene}, - {56, 0, SF_climb}, - {57, 0, NULL}, - {58, 0, SF_setActorZ}, - {59, 0, NULL}, - {60, 0, SF_getActorX}, - {61, 0, SF_getActorY}, - {62, 0, NULL}, - {63, 0, NULL}, - {64, 0, NULL}, - {65, 0, NULL}, - {66, 0, NULL}, - {67, 0, NULL}, - {68, 0, NULL}, - {69, 0, NULL}, - {70, 0, NULL}, - {71, 0, NULL}, - {72, 0, NULL}, - {73, 0, NULL}, - {74, 0, NULL}, - {75, 0, NULL}, - {76, 0, NULL}, - {77, 0, NULL} -}; +#define OPCODE(x) &Script::x + +void Script::setupScriptFuncList(void) { + static const R_SFUNC_ENTRY SFuncList[R_SFUNC_NUM] = { + {0, 0, NULL}, + {1, 1, OPCODE(SF_sleep)}, + {2, 0, NULL}, + {3, 1, OPCODE(SF_3)}, + {4, 1, OPCODE(SF_setCommandText)}, + {5, 0, NULL}, + {6, 3, OPCODE(SF_actorWalkTo)}, + {7, 0, OPCODE(SF_doAction)}, + {8, 2, OPCODE(SF_setFacing)}, + {9, 0, NULL}, + {10, 0, NULL}, + {11, 1, OPCODE(SF_freezeInterface)}, + {12, 0, NULL}, + {13, 0, NULL}, + {14, 0, OPCODE(SF_faceTowards)}, + {15, 0, OPCODE(SF_setFollower)}, + {16, 0, NULL}, + {17, 0, NULL}, + {18, 0, NULL}, + {19, 0, NULL}, + {20, 0, NULL}, + {21, 0, NULL}, + {22, 0, NULL}, + {23, 0, NULL}, + {24, 0, NULL}, + {25, 0, OPCODE(SF_centerActor)}, + {26, 3, OPCODE(SF_startAnim)}, + {27, 3, OPCODE(SF_actorWalkToAsync)}, + {28, 0, NULL}, + {29, 0, OPCODE(SF_setActorState)}, + {30, 3, OPCODE(SF_moveTo)}, + {31, 0, NULL}, + {32, 0, NULL}, + {33, 0, NULL}, + {34, 0, OPCODE(SF_swapActors)}, + {35, 0, NULL}, + {36, 4, OPCODE(SF_actorWalk)}, + {37, 4, OPCODE(SF_cycleActorFrames)}, + {38, 3, OPCODE(SF_setFrame)}, + {39, 0, NULL}, + {40, 0, NULL}, + {41, 4, OPCODE(SF_linkAnim)}, + {42, 0, OPCODE(SF_scriptSpecialWalk)}, + {43, 6, OPCODE(SF_placeActor)}, + {44, 0, OPCODE(SF_checkUserInterrupt)}, + {45, 0, OPCODE(SF_walkRelative)}, + {46, 0, OPCODE(SF_moveRelative)}, + {47, 0, NULL}, + {48, 0, NULL}, + {49, 0, NULL}, + {50, 0, NULL}, + {51, 0, NULL}, + {52, 0, OPCODE(SF_throwActor)}, + {53, 0, OPCODE(SF_waitWalk)}, + {54, 0, NULL}, + {55, 0, OPCODE(SF_changeActorScene)}, + {56, 0, OPCODE(SF_climb)}, + {57, 0, NULL}, + {58, 0, OPCODE(SF_setActorZ)}, + {59, 0, NULL}, + {60, 0, OPCODE(SF_getActorX)}, + {61, 0, OPCODE(SF_getActorY)}, + {62, 0, NULL}, + {63, 0, NULL}, + {64, 0, NULL}, + {65, 0, NULL}, + {66, 0, NULL}, + {67, 0, NULL}, + {68, 0, NULL}, + {69, 0, NULL}, + {70, 0, NULL}, + {71, 0, NULL}, + {72, 0, NULL}, + {73, 0, NULL}, + {74, 0, NULL}, + {75, 0, NULL}, + {76, 0, NULL}, + {77, 0, NULL} + }; + _SFuncList = SFuncList; +} // Script function #1 (0x01) blocking // Suspends thread execution for the specified time period // Param1: time to suspend ( units? ) -int SF_sleep(R_SCRIPTFUNC_PARAMS) { +int Script::SF_sleep(R_SCRIPTFUNC_PARAMS) { SDataWord_T time_param; int time; @@ -134,7 +140,7 @@ int SF_sleep(R_SCRIPTFUNC_PARAMS) { // Script function #3 (0x03) // Unknown function; pops a parameter and pushes a return value // Param1: unknown -int SF_3(R_SCRIPTFUNC_PARAMS) { +int Script::SF_3(R_SCRIPTFUNC_PARAMS) { // INCOMPLETE SDataWord_T param1; param1 = thread->stack->pop(); @@ -147,7 +153,7 @@ int SF_3(R_SCRIPTFUNC_PARAMS) { // Script function #4 (0x04) nonblocking // Set the command display to the specified text string // Param1: dialogue index of string -int SF_setCommandText(R_SCRIPTFUNC_PARAMS) { +int Script::SF_setCommandText(R_SCRIPTFUNC_PARAMS) { SDataWord_T s_idx_parm; s_idx_parm = thread->stack->pop(); @@ -161,7 +167,7 @@ int SF_setCommandText(R_SCRIPTFUNC_PARAMS) { // Param1: actor id // Param2: actor destination x // Param3: actor destination y -int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS) { +int Script::SF_actorWalkTo(R_SCRIPTFUNC_PARAMS) { SDataWord_T actor_parm; SDataWord_T x_parm; SDataWord_T y_parm; @@ -189,7 +195,7 @@ int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS) { } // Script function #7 -int SF_doAction(R_SCRIPTFUNC_PARAMS) { +int Script::SF_doAction(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } @@ -197,7 +203,7 @@ int SF_doAction(R_SCRIPTFUNC_PARAMS) { // Sets the orientation of the specified actor. // Param1: actor id // Param2: actor orientation -int SF_setFacing(R_SCRIPTFUNC_PARAMS) { +int Script::SF_setFacing(R_SCRIPTFUNC_PARAMS) { SDataWord_T actor_parm; SDataWord_T orient_parm; int actor_id; @@ -224,7 +230,7 @@ int SF_setFacing(R_SCRIPTFUNC_PARAMS) { // continues to run. If the parameter is false, the user interface is // reenabled. // Param1: boolean -int SF_freezeInterface(R_SCRIPTFUNC_PARAMS) { +int Script::SF_freezeInterface(R_SCRIPTFUNC_PARAMS) { SDataWord_T b_param; b_param = thread->stack->pop(); @@ -239,17 +245,17 @@ int SF_freezeInterface(R_SCRIPTFUNC_PARAMS) { } // Script function #14 -int SF_faceTowards(R_SCRIPTFUNC_PARAMS) { +int Script::SF_faceTowards(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #15 -int SF_setFollower(R_SCRIPTFUNC_PARAMS) { +int Script::SF_setFollower(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #25 -int SF_centerActor(R_SCRIPTFUNC_PARAMS) { +int Script::SF_centerActor(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } @@ -258,7 +264,7 @@ int SF_centerActor(R_SCRIPTFUNC_PARAMS) { // Param1: ? // Param2: frames of animation to play or -1 to loop // Param3: animation id -int SF_startAnim(R_SCRIPTFUNC_PARAMS) { +int Script::SF_startAnim(R_SCRIPTFUNC_PARAMS) { // FIXME: implementation is wrong. Should link animation SDataWord_T unk_parm; SDataWord_T frame_parm; @@ -286,7 +292,7 @@ int SF_startAnim(R_SCRIPTFUNC_PARAMS) { // Param1: actor id // Param2: actor destination x // Param3: actor destination y -int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS) { +int Script::SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS) { SDataWord_T actor_parm; SDataWord_T x_parm; SDataWord_T y_parm; @@ -314,7 +320,7 @@ int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS) { } // Script function #29 -int SF_setActorState(R_SCRIPTFUNC_PARAMS) { +int Script::SF_setActorState(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } @@ -324,7 +330,7 @@ int SF_setActorState(R_SCRIPTFUNC_PARAMS) { // Param1: actor id // Param2: actor pos x // Param3: actor pos y -int SF_moveTo(R_SCRIPTFUNC_PARAMS) { +int Script::SF_moveTo(R_SCRIPTFUNC_PARAMS) { SDataWord_T actor_parm; SDataWord_T x_parm; SDataWord_T y_parm; @@ -356,7 +362,7 @@ int SF_moveTo(R_SCRIPTFUNC_PARAMS) { } // Script function #34 -int SF_swapActors(R_SCRIPTFUNC_PARAMS) { +int Script::SF_swapActors(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } @@ -366,7 +372,7 @@ int SF_swapActors(R_SCRIPTFUNC_PARAMS) { // Param2: actor destination x // Param3: actor destination y // Param4: unknown -int SF_actorWalk(R_SCRIPTFUNC_PARAMS) { +int Script::SF_actorWalk(R_SCRIPTFUNC_PARAMS) { // INCOMPLETE SDataWord_T actor_parm; SDataWord_T x_parm; @@ -404,7 +410,7 @@ int SF_actorWalk(R_SCRIPTFUNC_PARAMS) { // Param2: unknown // Param3: actor action state // Param4: unknown -int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS) { +int Script::SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS) { // INCOMPLETE SDataWord_T actor_parm; SDataWord_T unk1_parm; @@ -436,7 +442,7 @@ int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS) { // Param1: actor id // Param2: actor action state // Param3: unknown -int SF_setFrame(R_SCRIPTFUNC_PARAMS) { +int Script::SF_setFrame(R_SCRIPTFUNC_PARAMS) { // INCOMPLETE SDataWord_T actor_parm; @@ -471,7 +477,7 @@ int SF_setFrame(R_SCRIPTFUNC_PARAMS) { // Param2: total linked frame count // Param3: animation id link target // Param4: animation id link source -int SF_linkAnim(R_SCRIPTFUNC_PARAMS) { +int Script::SF_linkAnim(R_SCRIPTFUNC_PARAMS) { SDataWord_T unk_parm; SDataWord_T tframes_parm; SDataWord_T anim1_parm; @@ -497,7 +503,7 @@ int SF_linkAnim(R_SCRIPTFUNC_PARAMS) { } // Script function #42 -int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS) { +int Script::SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } @@ -510,7 +516,7 @@ int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS) { // Param4: ? // Param5: actor action // Param6: ? -int SF_placeActor(R_SCRIPTFUNC_PARAMS) { +int Script::SF_placeActor(R_SCRIPTFUNC_PARAMS) { // INCOMPLETE SDataWord_T actor_parm; SDataWord_T x_parm; @@ -557,7 +563,7 @@ int SF_placeActor(R_SCRIPTFUNC_PARAMS) { // Checks to see if the user has interrupted a currently playing // game cinematic. Pushes a zero or positive value if the game // has not been interrupted. -int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS) { +int Script::SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS) { thread->stack->push(0); // INCOMPLETE @@ -566,47 +572,47 @@ int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS) { } // Script function #45 -int SF_walkRelative(R_SCRIPTFUNC_PARAMS) { +int Script::SF_walkRelative(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #46 -int SF_moveRelative(R_SCRIPTFUNC_PARAMS) { +int Script::SF_moveRelative(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #52 -int SF_throwActor(R_SCRIPTFUNC_PARAMS) { +int Script::SF_throwActor(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #53 -int SF_waitWalk(R_SCRIPTFUNC_PARAMS) { +int Script::SF_waitWalk(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #55 -int SF_changeActorScene(R_SCRIPTFUNC_PARAMS) { +int Script::SF_changeActorScene(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #56 -int SF_climb(R_SCRIPTFUNC_PARAMS) { +int Script::SF_climb(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #58 -int SF_setActorZ(R_SCRIPTFUNC_PARAMS) { +int Script::SF_setActorZ(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #60 -int SF_getActorX(R_SCRIPTFUNC_PARAMS) { +int Script::SF_getActorX(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } // Script function #61 -int SF_getActorY(R_SCRIPTFUNC_PARAMS) { +int Script::SF_getActorY(R_SCRIPTFUNC_PARAMS) { return R_SUCCESS; } diff --git a/saga/sfuncs.h b/saga/sfuncs.h deleted file mode 100644 index bd9d75d319..0000000000 --- a/saga/sfuncs.h +++ /dev/null @@ -1,81 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - * - */ - -// Scripting module script function component header file - -#ifndef SAGA_SFUNCS_H -#define SAGA_SFUNCS_H - -#include "saga/sthread.h" - -namespace Saga { - -#define R_SFUNC_NUM 78 - -#define R_SCRIPTFUNC_PARAMS R_SCRIPT_THREAD *thread - -typedef int (*SFunc_T) (R_SCRIPTFUNC_PARAMS); - -struct R_SFUNC_ENTRY { - int sfunc_num; - int sfunc_argc; - SFunc_T sfunc_fp; -}; - -extern R_SFUNC_ENTRY SFuncList[]; - -int SF_sleep(R_SCRIPTFUNC_PARAMS); -int SF_3(R_SCRIPTFUNC_PARAMS); -int SF_setCommandText(R_SCRIPTFUNC_PARAMS); -int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS); -int SF_setFacing(R_SCRIPTFUNC_PARAMS); -int SF_freezeInterface(R_SCRIPTFUNC_PARAMS); -int SF_startAnim(R_SCRIPTFUNC_PARAMS); -int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS); -int SF_moveTo(R_SCRIPTFUNC_PARAMS); -int SF_actorWalk(R_SCRIPTFUNC_PARAMS); -int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS); -int SF_setFrame(R_SCRIPTFUNC_PARAMS); -int SF_linkAnim(R_SCRIPTFUNC_PARAMS); -int SF_placeActor(R_SCRIPTFUNC_PARAMS); -int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS); -int SF_moveRelative(R_SCRIPTFUNC_PARAMS); -int SF_doAction(R_SCRIPTFUNC_PARAMS); -int SF_faceTowards(R_SCRIPTFUNC_PARAMS); -int SF_setFollower(R_SCRIPTFUNC_PARAMS); -int SF_centerActor(R_SCRIPTFUNC_PARAMS); -int SF_setActorState(R_SCRIPTFUNC_PARAMS); -int SF_swapActors(R_SCRIPTFUNC_PARAMS); -int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS); -int SF_walkRelative(R_SCRIPTFUNC_PARAMS); -int SF_throwActor(R_SCRIPTFUNC_PARAMS); -int SF_waitWalk(R_SCRIPTFUNC_PARAMS); -int SF_changeActorScene(R_SCRIPTFUNC_PARAMS); -int SF_climb(R_SCRIPTFUNC_PARAMS); -int SF_setActorZ(R_SCRIPTFUNC_PARAMS); -int SF_getActorX(R_SCRIPTFUNC_PARAMS); -int SF_getActorY(R_SCRIPTFUNC_PARAMS); - -} - -#endif diff --git a/saga/sthread.cpp b/saga/sthread.cpp index 7423969eaa..07da1786eb 100644 --- a/saga/sthread.cpp +++ b/saga/sthread.cpp @@ -29,22 +29,19 @@ #include "saga/actor.h" #include "saga/console.h" -#include "saga/script_mod.h" #include "saga/script.h" #include "saga/sdata.h" -#include "saga/sthread.h" -#include "saga/sfuncs.h" #include "common/stack.h" namespace Saga { -R_SCRIPT_THREAD *STHREAD_Create() { +R_SCRIPT_THREAD *Script::SThreadCreate() { YS_DL_NODE *new_node; R_SCRIPT_THREAD *new_thread; - if (!_vm->_script->isInitialized()) { + if (!isInitialized()) { return NULL; } @@ -55,14 +52,14 @@ R_SCRIPT_THREAD *STHREAD_Create() { new_thread->stack = new Common::Stack<SDataWord_T>(); - new_node = ys_dll_add_head(_vm->_script->threadList(), new_thread, sizeof *new_thread); + new_node = ys_dll_add_head(threadList(), new_thread, sizeof *new_thread); free(new_thread); return (R_SCRIPT_THREAD *)ys_dll_get_data(new_node); } -int STHREAD_Destroy(R_SCRIPT_THREAD *thread) { +int Script::SThreadDestroy(R_SCRIPT_THREAD *thread) { if (thread == NULL) { return R_FAILURE; } @@ -72,36 +69,36 @@ int STHREAD_Destroy(R_SCRIPT_THREAD *thread) { return R_SUCCESS; } -int STHREAD_ExecThreads(int msec) { +int Script::SThreadExecThreads(int msec) { YS_DL_NODE *walk_p; R_SCRIPT_THREAD *thread; - if (!_vm->_script->isInitialized()) { + if (!isInitialized()) { return R_FAILURE; } - for (walk_p = ys_dll_head(_vm->_script->threadList()); walk_p != NULL; walk_p = ys_dll_next(walk_p)) { + for (walk_p = ys_dll_head(threadList()); walk_p != NULL; walk_p = ys_dll_next(walk_p)) { thread = (R_SCRIPT_THREAD *)ys_dll_get_data(walk_p); if (thread->executing) { - STHREAD_Run(thread, STHREAD_DEF_INSTR_COUNT, msec); + SThreadRun(thread, STHREAD_DEF_INSTR_COUNT, msec); } } return R_SUCCESS; } -void STHREAD_completeThread(void) { - for (int i = 0; i < 40 && (ys_dll_head(_vm->_script->threadList()) != NULL); i++) - STHREAD_ExecThreads(0); +void Script::SThreadCompleteThread(void) { + for (int i = 0; i < 40 && (ys_dll_head(threadList()) != NULL); i++) + SThreadExecThreads(0); } -int STHREAD_SetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num) { +int Script::SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num) { R_SCRIPT_BYTECODE *bytecode; int max_entrypoint; - assert(_vm->_script->isInitialized()); + assert(isInitialized()); - bytecode = _vm->_script->currentScript()->bytecode; + bytecode = currentScript()->bytecode; max_entrypoint = bytecode->n_entrypoints; if ((ep_num < 0) || (ep_num >= max_entrypoint)) { @@ -114,14 +111,14 @@ int STHREAD_SetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num) { return R_SUCCESS; } -int STHREAD_Execute(R_SCRIPT_THREAD *thread, int ep_num) { - assert(_vm->_script->isInitialized()); +int Script::SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num) { + assert(isInitialized()); - if ((_vm->_script->currentScript() == NULL) || (!_vm->_script->currentScript()->loaded)) { + if ((currentScript() == NULL) || (!currentScript()->loaded)) { return R_FAILURE; } - STHREAD_SetEntrypoint(thread, ep_num); + SThreadSetEntrypoint(thread, ep_num); thread->i_offset = thread->ep_offset; thread->executing = 1; @@ -129,20 +126,20 @@ int STHREAD_Execute(R_SCRIPT_THREAD *thread, int ep_num) { return R_SUCCESS; } -unsigned char *GetReadPtr(R_SCRIPT_THREAD *thread) { - return _vm->_script->currentScript()->bytecode->bytecode_p + thread->i_offset; +unsigned char *Script::SThreadGetReadPtr(R_SCRIPT_THREAD *thread) { + return currentScript()->bytecode->bytecode_p + thread->i_offset; } -unsigned long GetReadOffset(const byte *read_p) { - return (unsigned long)(read_p - (unsigned char *)_vm->_script->currentScript()->bytecode->bytecode_p); +unsigned long Script::SThreadGetReadOffset(const byte *read_p) { + return (unsigned long)(read_p - (unsigned char *)currentScript()->bytecode->bytecode_p); } -size_t GetReadLen(R_SCRIPT_THREAD *thread) { - return _vm->_script->currentScript()->bytecode->bytecode_len - thread->i_offset; +size_t Script::SThreadGetReadLen(R_SCRIPT_THREAD *thread) { + return currentScript()->bytecode->bytecode_len - thread->i_offset; } -int STHREAD_HoldSem(R_SEMAPHORE *sem) { +int Script::SThreadHoldSem(R_SEMAPHORE *sem) { if (sem == NULL) { return R_FAILURE; } @@ -152,7 +149,7 @@ int STHREAD_HoldSem(R_SEMAPHORE *sem) { return R_SUCCESS; } -int STHREAD_ReleaseSem(R_SEMAPHORE *sem) { +int Script::SThreadReleaseSem(R_SEMAPHORE *sem) { if (sem == NULL) { return R_FAILURE; } @@ -165,15 +162,15 @@ int STHREAD_ReleaseSem(R_SEMAPHORE *sem) { return R_SUCCESS; } -int STHREAD_DebugStep() { - if (_vm->_script->_dbg_singlestep) { - _vm->_script->_dbg_dostep = 1; +int Script::SThreadDebugStep() { + if (_dbg_singlestep) { + _dbg_dostep = 1; } return R_SUCCESS; } -int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { +int Script::SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { int instr_count; uint32 saved_offset; SDataWord_T param1; @@ -191,12 +188,12 @@ int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { int unhandled = 0; // Handle debug single-stepping - if ((thread == _vm->_script->_dbg_thread) && _vm->_script->_dbg_singlestep) { - if (_vm->_script->_dbg_dostep) { + if ((thread == _dbg_thread) && _dbg_singlestep) { + if (_dbg_dostep) { debug_print = 1; thread->sleep_time = 0; instr_limit = 1; - _vm->_script->_dbg_dostep = 0; + _dbg_dostep = 0; } else { return R_SUCCESS; } @@ -218,7 +215,7 @@ int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { saved_offset = thread->i_offset; - MemoryReadStream readS(GetReadPtr(thread), GetReadLen(thread)); + MemoryReadStream readS(SThreadGetReadPtr(thread), SThreadGetReadLen(thread)); in_char = readS.readByte(); @@ -347,7 +344,7 @@ int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { break; } - sfunc = SFuncList[func_num].sfunc_fp; + sfunc = _SFuncList[func_num].sfunc_fp; if (sfunc == NULL) { _vm->_console->print(S_WARN_PREFIX "%X: Undefined script function number: (%X)\n", thread->i_offset, func_num); @@ -356,7 +353,7 @@ int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { thread->stack->pop(); } } else { - FIXME_SHADOWED_result = sfunc(thread); + FIXME_SHADOWED_result = (this->*sfunc)(thread); if (FIXME_SHADOWED_result != R_SUCCESS) { _vm->_console->print(S_WARN_PREFIX "%X: Script function %d failed.\n", thread->i_offset, func_num); } @@ -732,12 +729,12 @@ int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { data = thread->stack->pop(); if (a_index < 0) continue; - if (!_vm->_script->isVoiceLUTPresent()) { + if (!isVoiceLUTPresent()) { voice_rn = -1; } else { - voice_rn = _vm->_script->currentScript()->voice->voices[data]; + voice_rn = currentScript()->voice->voices[data]; } - _vm->_actor->speak(a_index, _vm->_script->currentScript()->diag-> str[data], voice_rn, &thread->sem); + _vm->_actor->speak(a_index, currentScript()->diag-> str[data], voice_rn, &thread->sem); } } break; @@ -784,7 +781,7 @@ int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec) { thread->executing = 0; } if (thread->executing && debug_print) { - SDEBUG_PrintInstr(thread); + SDebugPrintInstr(thread); } } diff --git a/saga/sthread.h b/saga/sthread.h deleted file mode 100644 index cadd8a3f18..0000000000 --- a/saga/sthread.h +++ /dev/null @@ -1,63 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - * - */ - -// Scripting module thread management component header file - -#ifndef SAGA_STHREAD_H__ -#define SAGA_STHREAD_H__ - -#include "common/stack.h" - -namespace Saga { - -#define STHREAD_DEF_INSTR_COUNT 8 - -struct R_SEMAPHORE { - int hold_count; -}; - -struct R_SCRIPT_THREAD_tag { - int executing; - - int sleep_time; - int ep_num; // Entrypoint number - unsigned long ep_offset; // Entrypoint offset - unsigned long i_offset; // Instruction offset - - R_SEMAPHORE sem; - Common::Stack<SDataWord_T> *stack; -}; - -R_SCRIPT_THREAD *STHREAD_Create(); -int STHREAD_Destroy(R_SCRIPT_THREAD *thread); -int STHREAD_SetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num); -int STHREAD_Execute(R_SCRIPT_THREAD *thread, int ep_num); -int STHREAD_Run(R_SCRIPT_THREAD *thread, int instr_limit, int msec); -unsigned long GetReadOffset(const byte *read_p); -unsigned char *GetReadPtr(R_SCRIPT_THREAD *thread); -size_t GetReadLen(R_SCRIPT_THREAD *thread); -int SDEBUG_PrintInstr(R_SCRIPT_THREAD *thread); - -} // End of namespace Saga - -#endif |