diff options
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index a5ccad30ca..90e1c04a91 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -958,7 +958,7 @@ void Actor::drawActorCostume() { bcr->_actorX = x - _vm->virtscr[0].xstart; bcr->_actorY = y - elevation; - if (_vm->_version <= 2) { + if (_vm->_version == 2) { // FIXME: We have to adjust the x position by one strip (8 pixels) in V2 games // However, it is not quite clear to me why. And to fully match the original, // it seems we have to offset by 2 strips when facing left (270 degree). |