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-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index a5ccad30ca..90e1c04a91 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -958,7 +958,7 @@ void Actor::drawActorCostume() {
bcr->_actorX = x - _vm->virtscr[0].xstart;
bcr->_actorY = y - elevation;
- if (_vm->_version <= 2) {
+ if (_vm->_version == 2) {
// FIXME: We have to adjust the x position by one strip (8 pixels) in V2 games
// However, it is not quite clear to me why. And to fully match the original,
// it seems we have to offset by 2 strips when facing left (270 degree).