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-rw-r--r--scumm/actor.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index fc5f8961e1..018d8048d3 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1144,8 +1144,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_paletteNum = _hePaletteNum;
if (_vm->_heversion >= 80 && _heNoTalkAnimation == 0) {
- _heCondMask &= 0xFFFFFC00;
- _heCondMask |= 1;
+ _heCondMask = (_heCondMask & ~0x3FF) | 1;
if (_vm->getTalkingActor() == _number) {
// Checks if talk sound is active?
// Otherwise just do rand animation