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-rw-r--r--scumm/costume.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 3f6f718656..98049255d5 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -598,7 +598,7 @@ void LoadedCostume::loadCostume(int id) {
// In GF_OLD_BUNDLE games, there is no actual palette, just a single color byte.
// Don't forget, these games were designed around a fixed 16 color HW palette :-)
- // In addition, all offsets are shifted by 2; we accomodate that via a seperate
+ // In addition, all offsets are shifted by 2; we accomodate that via a separate
// _baseptr value (instead of adding tons of if's throughout the code).
if (_vm->_features & GF_OLD_BUNDLE) {
_numColors = (_format == 0x57) ? 0 : 1;