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Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r--scumm/costume.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 98049255d5..e303dadd5d 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -298,7 +298,7 @@ void CostumeRenderer::c64_ignorePakCols(int num) {
//
uint height = _height;
- num >>= 3;
+ num /= 8;
while (num > 0) {
v1.replen = *_srcptr++;
@@ -335,14 +335,14 @@ static const int v1_mm_actor_palatte_2[25] = {
};
#define MASK_AT(xoff) \
- (mask && (mask[((v1.x+xoff) >> 3) + v1.imgbufoffs] & revBitMask[(v1.x+xoff) & 7]))
+ (mask && (mask[((v1.x + xoff) / 8) + v1.imgbufoffs] & revBitMask[(v1.x + xoff) & 7]))
#define LINE(c,p) \
pcolor = (color >> c) & 3; \
if (pcolor) { \
if (!MASK_AT(p)) \
dst[p] = palette[pcolor]; \
- if (!MASK_AT(p+1)) \
- dst[p+1] = palette[pcolor]; \
+ if (!MASK_AT(p + 1)) \
+ dst[p + 1] = palette[pcolor]; \
}
void CostumeRenderer::procC64(int actor) {
@@ -360,7 +360,7 @@ void CostumeRenderer::procC64(int actor) {
color = v1.repcolor;
height = _height;
- v1.skip_width >>= 3;
+ v1.skip_width /= 8;
// Set up the palette data
byte palette[4] = { 0, 0, 0, 0 };
@@ -436,7 +436,7 @@ void CostumeRenderer::proc3() {
scaleytab = &v1.scaletable[_scaleIndexY];
maskbit = revBitMask[v1.x & 7];
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
if (len)
goto StartPos;
@@ -486,7 +486,7 @@ void CostumeRenderer::proc3() {
}
_scaleIndexX += v1.scaleXstep;
dst = v1.destptr;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
}
StartPos:;
} while (--len);
@@ -502,7 +502,7 @@ void CostumeRenderer::proc3_ami() {
bool masked;
int oldXpos, oldScaleIndexX;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
dst = v1.destptr;
height = _height;
width = _width;
@@ -532,7 +532,7 @@ void CostumeRenderer::proc3_ami() {
maskbit = revBitMask[v1.x & 7];
}
_scaleIndexX += v1.scaleXstep;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
}
if (!--width) {
if (!--height)