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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef ENGINE_H
+#define ENGINE_H
+
+#include "scummsys.h"
+#include "system.h"
+
+class SoundMixer;
+class GameDetector;
+
+/* FIXME - BIG HACK for MidiEmu */
+extern OSystem *g_system;
+extern SoundMixer *g_mixer;
+
+class Engine {
+public:
+ OSystem *_system;
+ SoundMixer *_mixer;
+
+protected:
+ char *_gameDataPath;
+
+public:
+ Engine(GameDetector *detector, OSystem *syst);
+ virtual ~Engine();
+
+ // Invoke the main engine loop using this method
+ virtual void go() = 0;
+
+ // Get the save game dir path
+ const char *getSavePath() const;
+
+ const char *getGameDataPath() const { return _gameDataPath; }
+
+ // Create a new engine object based on the detector - either
+ // a Scumm or a SimonState object currently.
+ static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
+};
+
+
+#endif