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-rw-r--r--scumm/gfx.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index d932f48662..55d31cf51f 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -3319,6 +3319,57 @@ const byte *Scumm::getPalettePtr() {
return cptr;
}
+void Scumm::updatePalette() {
+ if (_palDirtyMax == -1)
+ return;
+
+ bool noir_mode = (_gameId == GID_SAMNMAX && readVar(0x8000));
+ int first = _palDirtyMin;
+ int num = _palDirtyMax - first + 1;
+ int i;
+
+ byte palette_colors[1024];
+ byte *p = palette_colors;
+
+ for (i = _palDirtyMin; i <= _palDirtyMax; i++) {
+ byte *data;
+
+ if (_features & GF_SMALL_HEADER)
+ data = _currentPalette + _shadowPalette[i] * 3;
+ else
+ data = _currentPalette + i * 3;
+
+ // Sam & Max film noir mode. Convert the colours to grayscale
+ // before uploading them to the backend.
+
+ if (noir_mode) {
+ int r, g, b;
+ byte brightness;
+
+ r = data[0];
+ g = data[1];
+ b = data[2];
+
+ brightness = (byte)((0.299 * r + 0.587 * g + 0.114 * b) + 0.5);
+
+ *p++ = brightness;
+ *p++ = brightness;
+ *p++ = brightness;
+ *p++ = 0;
+ } else {
+ *p++ = data[0];
+ *p++ = data[1];
+ *p++ = data[2];
+ *p++ = 0;
+ }
+ }
+
+ _system->set_palette(palette_colors, first, num);
+
+ _palDirtyMax = -1;
+ _palDirtyMin = 256;
+}
+
#pragma mark -
#pragma mark --- Cursor ---
#pragma mark -