diff options
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 63 |
1 files changed, 30 insertions, 33 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 36cb8b092b..daa3a861fb 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -612,26 +612,23 @@ void Scumm::moveMemInPalRes(int start, int end, byte direction) void Scumm::drawFlashlight() { - static byte *flashBuffer = NULL; - static int flashX, flashY, flashW, flashH; - int i, j, offset; // Remove the flash light first if it was previously drawn if (_flashlightIsDrawn) { - updateDirtyRect(0, flashX<<3, (flashX+flashW)<<3, flashY, flashY+flashH, 0x80000000); + updateDirtyRect(0, _flashlight.x<<3, (_flashlight.x+_flashlight.w)<<3, _flashlight.y, _flashlight.y+_flashlight.h, 0x80000000); - if (flashBuffer) { + if (_flashlight.buffer) { - offset = _realWidth - flashW*8; - i = flashH; + offset = _realWidth - _flashlight.w*8; + i = _flashlight.h; do { - j = flashW*2; + j = _flashlight.w*2; do { - *(uint32 *)flashBuffer = 0; - flashBuffer += 4; + *(uint32 *)_flashlight.buffer = 0; + _flashlight.buffer += 4; } while (--j); - flashBuffer += offset; + _flashlight.buffer += offset; } while (--i); } @@ -643,50 +640,50 @@ void Scumm::drawFlashlight() // Calculate the area of the flashlight Actor *a = a = derefActorSafe(_vars[VAR_EGO], "drawFlashlight"); - flashW = _flashlightXStrips; - flashH = _flashlightYStrips * 8; - flashX = a->x/8 - flashW/2 - _screenStartStrip; - flashY = a->y - flashH/2; + _flashlight.w = _flashlightXStrips; + _flashlight.h = _flashlightYStrips * 8; + _flashlight.x = a->x/8 - _flashlight.w/2 - _screenStartStrip; + _flashlight.y = a->y - _flashlight.h/2; // Clip the flashlight at the borders - if (flashX < 0) - flashX = 0; - else if (flashX > gdi._numStrips - flashW) - flashX = gdi._numStrips - flashW; - if (flashY < 0) - flashY = 0; - else if (flashY > virtscr[0].height - flashH) - flashY = virtscr[0].height - flashH; + if (_flashlight.x < 0) + _flashlight.x = 0; + else if (_flashlight.x > gdi._numStrips - _flashlight.w) + _flashlight.x = gdi._numStrips - _flashlight.w; + if (_flashlight.y < 0) + _flashlight.y = 0; + else if (_flashlight.y > virtscr[0].height - _flashlight.h) + _flashlight.y = virtscr[0].height - _flashlight.h; // Redraw any actors "under" the flashlight - for (i = flashX; i < flashX+flashW; i++) { + for (i = _flashlight.x; i < _flashlight.x+_flashlight.w; i++) { gfxUsageBits[_screenStartStrip + i] |= 0x80000000; virtscr[0].tdirty[i] = 0; virtscr[0].bdirty[i] = virtscr[0].height; } byte *bgbak; - offset = flashY * _realWidth + virtscr[0].xstart + flashX * 8; - flashBuffer = virtscr[0].screenPtr + offset; + offset = _flashlight.y * _realWidth + virtscr[0].xstart + _flashlight.x * 8; + _flashlight.buffer = virtscr[0].screenPtr + offset; bgbak = getResourceAddress(rtBuffer, 5) + offset; - blit(flashBuffer, bgbak, flashW*8, flashH); + blit(_flashlight.buffer, bgbak, _flashlight.w*8, _flashlight.h); // Round the corners. To do so, we simply hard-code a set of nicely // rounded corners. int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 }; int minrow = 0; - int maxcol = flashW * 8 - 1; - int maxrow = (flashH - 1) * _realWidth; + int maxcol = _flashlight.w * 8 - 1; + int maxrow = (_flashlight.h - 1) * _realWidth; for (i = 0; i < 8; i++, minrow += _realWidth, maxrow -= _realWidth) { int d = corner_data[i]; for (j = 0; j < d; j++) { - flashBuffer[minrow + j] = 0; - flashBuffer[minrow + maxcol - j] = 0; - flashBuffer[maxrow + j] = 0; - flashBuffer[maxrow + maxcol - j] = 0; + _flashlight.buffer[minrow + j] = 0; + _flashlight.buffer[minrow + maxcol - j] = 0; + _flashlight.buffer[maxrow + j] = 0; + _flashlight.buffer[maxrow + maxcol - j] = 0; } } |